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src/share/vm/gc/parallel/parallelScavengeHeap.cpp
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@@ -248,21 +248,21 @@
if (gclocker_stalled_count > GCLockerRetryAllocationCount) {
return NULL;
}
// Failed to allocate without a gc.
- if (GC_locker::is_active_and_needs_gc()) {
+ if (GCLocker::is_active_and_needs_gc()) {
// If this thread is not in a jni critical section, we stall
// the requestor until the critical section has cleared and
// GC allowed. When the critical section clears, a GC is
// initiated by the last thread exiting the critical section; so
// we retry the allocation sequence from the beginning of the loop,
// rather than causing more, now probably unnecessary, GC attempts.
JavaThread* jthr = JavaThread::current();
if (!jthr->in_critical()) {
MutexUnlocker mul(Heap_lock);
- GC_locker::stall_until_clear();
+ GCLocker::stall_until_clear();
gclocker_stalled_count += 1;
continue;
} else {
if (CheckJNICalls) {
fatal("Possible deadlock due to allocating while"
@@ -348,11 +348,11 @@
}
}
}
HeapWord* ParallelScavengeHeap::mem_allocate_old_gen(size_t size) {
- if (!should_alloc_in_eden(size) || GC_locker::is_active_and_needs_gc()) {
+ if (!should_alloc_in_eden(size) || GCLocker::is_active_and_needs_gc()) {
// Size is too big for eden, or gc is locked out.
return old_gen()->allocate(size);
}
// If a "death march" is in progress, allocate from the old gen a limited
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