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   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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   8  * particular file as subject to the "Classpath" exception as provided
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  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
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  25 
  26 package javafx.animation;
  27 
  28 
  29 import javafx.animation.Animation.Status;
  30 import javafx.util.Duration;
  31 import com.sun.scenario.animation.AbstractMasterTimerMock;
  32 import com.sun.scenario.animation.shared.ClipEnvelopeMock;
  33 import org.junit.Before;
  34 import org.junit.Test;
  35 
  36 import static org.junit.Assert.*;
  37 
  38 public class AnimationSetRateTest {
  39 
  40     private static final double EPSILON = 1e-12;
  41 
  42     private AbstractMasterTimerMock timer;
  43     private Animation animation;
  44     private ClipEnvelopeMock clipEnvelope;
  45 
  46     @Before
  47     public void setUp() throws Exception {
  48         timer = new AbstractMasterTimerMock();
  49         clipEnvelope = new ClipEnvelopeMock();
  50         animation = new AnimationImpl(timer, clipEnvelope, 1);
  51         animation.setCycleDuration(Duration.millis(1000));
  52         clipEnvelope.setAnimation(animation);
  53     }
  54 
  55     private void assertAnimation(double rate, double currentRate, Status status, boolean addedToMasterTimer) {
  56         assertEquals(rate, animation.getRate(), EPSILON);
  57         assertEquals(currentRate, animation.getCurrentRate(), EPSILON);
  58         assertEquals(status, animation.getStatus());
  59         assertEquals(addedToMasterTimer, timer.containsPulseReceiver(animation.pulseReceiver));
  60     }
  61 
  62     @Test
  63     public void testSetRate() {
  64         // changing the rate of a playing animation
  65         animation.play();
  66         animation.setRate(3.0);
  67         assertAnimation(3.0, 3.0, Status.RUNNING, true);
  68 
  69         // toggling a playing animation
  70         animation.setRate(-2.0);
  71         assertAnimation(-2.0, -2.0, Status.RUNNING, true);
  72 
  73         // changing the rate
  74         animation.setRate(-2.5);
  75         assertAnimation(-2.5, -2.5, Status.RUNNING, true);
  76 
  77         // toggling back
  78         animation.setRate(1.5);
  79         assertAnimation(1.5, 1.5, Status.RUNNING, true);
  80 
  81         // changing the rate of a animation playing in reverse
  82         animation.impl_setCurrentRate(-1.5);
  83         animation.setRate(2.2);
  84         assertAnimation(2.2, -2.2, Status.RUNNING, true);
  85 
  86         // toggling a animation playing in reverse
  87         animation.setRate(-1.8);
  88         assertAnimation(-1.8, 1.8, Status.RUNNING, true);
  89 
  90         // changing the rate
  91         animation.setRate(-1.3);
  92         assertAnimation(-1.3, 1.3, Status.RUNNING, true);
  93 
  94         // toggling back
  95         animation.setRate(0.5);
  96         assertAnimation(0.5, -0.5, Status.RUNNING, true);
  97     }
  98 
  99     @Test
 100     public void testSetRateOfStoppedAnimation() {
 101         // changing the rate
 102         animation.setRate(2.0);
 103         assertAnimation(2.0, 0.0, Status.STOPPED, false);
 104         animation.play();
 105         assertAnimation(2.0, 2.0, Status.RUNNING, true);
 106 
 107         // toggling the rate of a stopped animation
 108         animation.stop();
 109         animation.setRate(-1.0);
 110         assertAnimation(-1.0, 0.0, Status.STOPPED, false);
 111         animation.play();
 112         assertAnimation(-1.0, -1.0, Status.RUNNING, true);
 113 
 114         // toggling back
 115         animation.stop();
 116         animation.setRate(3.0);
 117         assertAnimation(3.0, 0.0, Status.STOPPED, false);
 118         animation.play();
 119         assertAnimation(3.0, 3.0, Status.RUNNING, true);
 120 
 121         // setting rate of stopped animation to zero
 122         animation.stop();
 123         animation.setRate(0);
 124         assertAnimation(0.0, 0.0, Status.STOPPED, false);
 125         animation.play();
 126         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 127 
 128         // setting rate of stopped animation to non-zero
 129         animation.stop();
 130         animation.setRate(1.5);
 131         assertAnimation(1.5, 0.0, Status.STOPPED, false);
 132         animation.play();
 133         assertAnimation(1.5, 1.5, Status.RUNNING, true);
 134 
 135         // setting rate of stopped animation to zero
 136         animation.stop();
 137         animation.setRate(0);
 138         assertAnimation(0.0, 0.0, Status.STOPPED, false);
 139         animation.play();
 140         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 141 
 142         // toggling rate of stopped animation to non-zero
 143         animation.stop();
 144         animation.setRate(-0.5);
 145         assertAnimation(-0.5, 0.0, Status.STOPPED, false);
 146         animation.play();
 147         assertAnimation(-0.5, -0.5, Status.RUNNING, true);
 148 
 149         // setting rate of stopped animation to zero
 150         animation.stop();
 151         animation.setRate(0);
 152         assertAnimation(0.0, 0.0, Status.STOPPED, false);
 153         animation.play();
 154         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 155 
 156         // setting rate of stopped animation to non-zero
 157         animation.stop();
 158         animation.setRate(-2.3);
 159         assertAnimation(-2.3, 0.0, Status.STOPPED, false);
 160         animation.play();
 161         assertAnimation(-2.3, -2.3, Status.RUNNING, true);
 162 
 163         // setting rate of stopped animation to zero
 164         animation.stop();
 165         animation.setRate(0);
 166         assertAnimation(0.0, 0.0, Status.STOPPED, false);
 167         animation.play();
 168         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 169 
 170         // toggling rate of stopped animation to non-zero
 171         animation.stop();
 172         animation.setRate(1.7);
 173         assertAnimation(1.7, 0.0, Status.STOPPED, false);
 174         animation.play();
 175         assertAnimation(1.7, 1.7, Status.RUNNING, true);
 176     }
 177 
 178     @Test
 179     public void testSetRateToZeroForRunningAnimation() {
 180         // changing the rate of a playing animation
 181         animation.play();
 182         animation.setRate(0.0);
 183         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 184         animation.setRate(3.0);
 185         assertAnimation(3.0, 3.0, Status.RUNNING, true);
 186 
 187         // toggling a playing animation
 188         animation.setRate(0.0);
 189         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 190         animation.setRate(-2.0);
 191         assertAnimation(-2.0, -2.0, Status.RUNNING, true);
 192 
 193         // changing the rate
 194         animation.setRate(0.0);
 195         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 196         animation.setRate(-2.5);
 197         assertAnimation(-2.5, -2.5, Status.RUNNING, true);
 198 
 199         // toggling back
 200         animation.setRate(0.0);
 201         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 202         animation.setRate(1.5);
 203         assertAnimation(1.5, 1.5, Status.RUNNING, true);
 204 
 205         // changing the rate of a animation playing in reverse
 206         animation.impl_setCurrentRate(-1.5);
 207         animation.setRate(0.0);
 208         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 209         animation.setRate(2.2);
 210         assertAnimation(2.2, -2.2, Status.RUNNING, true);
 211 
 212         // toggling a animation playing in reverse
 213         animation.setRate(0.0);
 214         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 215         animation.setRate(-1.8);
 216         assertAnimation(-1.8, 1.8, Status.RUNNING, true);
 217 
 218         // changing the rate
 219         animation.setRate(0.0);
 220         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 221         animation.setRate(-1.3);
 222         assertAnimation(-1.3, 1.3, Status.RUNNING, true);
 223 
 224         // toggling back
 225         animation.setRate(0.0);
 226         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 227         animation.setRate(0.5);
 228         assertAnimation(0.5, -0.5, Status.RUNNING, true);
 229     }
 230 
 231     @Test
 232     public void testSetRateOfPausedAnimation() {
 233         // changing the rate of a paused animation
 234         animation.play();
 235         animation.pause();
 236         animation.setRate(3.0);
 237         assertAnimation(3.0, 0.0, Status.PAUSED, false);
 238         animation.play();
 239         assertAnimation(3.0, 3.0, Status.RUNNING, true);
 240 
 241         // toggling a pausing animation
 242         animation.pause();
 243         animation.setRate(-2.0);
 244         assertAnimation(-2.0, 0.0, Status.PAUSED, false);
 245         animation.play();
 246         assertAnimation(-2.0, -2.0, Status.RUNNING, true);
 247 
 248         // changing the rate
 249         animation.pause();
 250         animation.setRate(-2.5);
 251         assertAnimation(-2.5, 0.0, Status.PAUSED, false);
 252         animation.play();
 253         assertAnimation(-2.5, -2.5, Status.RUNNING, true);
 254 
 255         // toggling back
 256         animation.pause();
 257         animation.setRate(1.5);
 258         assertAnimation(1.5, 0.0, Status.PAUSED, false);
 259         animation.play();
 260         assertAnimation(1.5, 1.5, Status.RUNNING, true);
 261 
 262         // changing the rate of a paused animation pointing in reverse
 263         animation.impl_setCurrentRate(-1.5);
 264         animation.pause();
 265         animation.setRate(2.2);
 266         assertAnimation(2.2, 0.0, Status.PAUSED, false);
 267         animation.play();
 268         assertAnimation(2.2, -2.2, Status.RUNNING, true);
 269 
 270         // toggling a paused playing pointing in reverse
 271         animation.pause();
 272         animation.setRate(-1.8);
 273         assertAnimation(-1.8, 0.0, Status.PAUSED, false);
 274         animation.play();
 275         assertAnimation(-1.8, 1.8, Status.RUNNING, true);
 276 
 277         // changing the rate
 278         animation.pause();
 279         animation.setRate(-1.3);
 280         assertAnimation(-1.3, 0.0, Status.PAUSED, false);
 281         animation.play();
 282         assertAnimation(-1.3, 1.3, Status.RUNNING, true);
 283 
 284         // toggling back
 285         animation.pause();
 286         animation.setRate(0.5);
 287         assertAnimation(0.5, 0.0, Status.PAUSED, false);
 288         animation.play();
 289         assertAnimation(0.5, -0.5, Status.RUNNING, true);
 290     }
 291 
 292     @Test
 293     public void testSetRateToZeroForPausedAnimation() {
 294         // starting a paused animation with rate 0
 295         animation.play();
 296         animation.pause();
 297         animation.setRate(0.0);
 298         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 299         animation.play();
 300         assertAnimation(0.0, 0.0, Status.RUNNING, false);
 301 
 302         // changing the rate of a paused animation
 303         animation.pause();
 304         animation.setRate(0.0);
 305         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 306         animation.setRate(3.0);
 307         assertAnimation(3.0, 0.0, Status.PAUSED, false);
 308         animation.play();
 309         assertAnimation(3.0, 3.0, Status.RUNNING, true);
 310 
 311         // toggling a paused animation
 312         animation.pause();
 313         animation.setRate(0.0);
 314         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 315         animation.setRate(-2.0);
 316         assertAnimation(-2.0, 0.0, Status.PAUSED, false);
 317         animation.play();
 318         assertAnimation(-2.0, -2.0, Status.RUNNING, true);
 319 
 320         // changing the rate
 321         animation.pause();
 322         animation.setRate(0.0);
 323         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 324         animation.setRate(-2.5);
 325         assertAnimation(-2.5, 0.0, Status.PAUSED, false);
 326         animation.play();
 327         assertAnimation(-2.5, -2.5, Status.RUNNING, true);
 328 
 329         // toggling back
 330         animation.pause();
 331         animation.setRate(0.0);
 332         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 333         animation.setRate(1.5);
 334         assertAnimation(1.5, 0.0, Status.PAUSED, false);
 335         animation.play();
 336         assertAnimation(1.5, 1.5, Status.RUNNING, true);
 337 
 338         // changing the rate of a paused animation pointing in reverse
 339         animation.impl_setCurrentRate(-1.5);
 340         animation.pause();
 341         animation.setRate(0.0);
 342         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 343         animation.setRate(2.2);
 344         assertAnimation(2.2, 0.0, Status.PAUSED, false);
 345         animation.play();
 346         assertAnimation(2.2, -2.2, Status.RUNNING, true);
 347 
 348         // toggling a paused animation pointing in reverse
 349         animation.pause();
 350         animation.setRate(0.0);
 351         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 352         animation.setRate(-1.8);
 353         assertAnimation(-1.8, 0.0, Status.PAUSED, false);
 354         animation.play();
 355         assertAnimation(-1.8, 1.8, Status.RUNNING, true);
 356 
 357         // changing the rate
 358         animation.pause();
 359         animation.setRate(0.0);
 360         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 361         animation.setRate(-1.3);
 362         assertAnimation(-1.3, 0.0, Status.PAUSED, false);
 363         animation.play();
 364         assertAnimation(-1.3, 1.3, Status.RUNNING, true);
 365 
 366         // toggling back
 367         animation.pause();
 368         animation.setRate(0.0);
 369         assertAnimation(0.0, 0.0, Status.PAUSED, false);
 370         animation.setRate(0.5);
 371         assertAnimation(0.5, 0.0, Status.PAUSED, false);
 372         animation.play();
 373         assertAnimation(0.5, -0.5, Status.RUNNING, true);
 374     }
 375 }