--- /dev/null 2015-09-11 11:06:08.592686920 -0400 +++ new/modules/graphics/src/test/java/test/javafx/scene/bounds/Transformed3DBoundsTest.java 2015-09-11 21:26:36.153285509 -0400 @@ -0,0 +1,157 @@ +/* + * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +package test.javafx.scene.bounds; + +import static test.com.sun.javafx.test.TestHelper.assertSimilar; +import static test.com.sun.javafx.test.TestHelper.box; +import static org.junit.Assert.assertEquals; +import javafx.geometry.BoundingBox; +import javafx.scene.shape.Rectangle; +import javafx.scene.transform.Rotate; + +import org.junit.Test; + +public class Transformed3DBoundsTest { + + /*************************************************************************** + * * Transform Tests * * These are tests related to transforming the basic + * node types including * Groups and Regions. It is assumed that the + * getBoundsInLocal() values * for these nodes are correct. * * / + **************************************************************************/ + + public @Test + void test3DBoundsForTranslatedRectangle() { + Rectangle rect = new Rectangle(100, 100); + rect.setTranslateX(10); + rect.setTranslateY(10); + rect.setTranslateZ(10); + + BoundingBox bb = box(0, 0, 0, 100, 100, 0); + BoundingBox tbb = box(10, 10, 10, 100, 100, 0); + + assertEquals(bb, rect.getBoundsInLocal()); + assertEquals(tbb, rect.getBoundsInParent()); + assertEquals(rect.getBoundsInLocal(), rect.getLayoutBounds()); + + assertSimilar(tbb, rect.localToParent(rect.getBoundsInLocal())); + assertSimilar(tbb, rect.localToScene(rect.getBoundsInLocal())); + assertSimilar(bb, rect.parentToLocal( + rect.localToParent(rect.getBoundsInLocal()))); + assertSimilar(bb, rect.sceneToLocal( + rect.localToScene(rect.getBoundsInLocal()))); + + } + + + // this test specifically checks to make sure the minX,, width, height + // invariants are correct in this case + public @Test + void test3DBoundsForNegativeScaledRectangle() { + Rectangle rect = new Rectangle(100, 100); + rect.setScaleX(2); + rect.setScaleY(2); + rect.setScaleZ(2); + + BoundingBox bb = box(0, 0, 0, 100, 100, 0); + BoundingBox tbb = box(-50, -50, 200, 200); + + assertEquals(bb, rect.getBoundsInLocal()); + assertEquals(tbb, rect.getBoundsInParent()); + assertEquals(rect.getBoundsInLocal(), rect.getLayoutBounds()); + + assertSimilar(tbb, rect.localToParent(rect.getBoundsInLocal())); + assertSimilar(tbb, rect.localToScene(rect.getBoundsInLocal())); + assertSimilar(bb, rect.parentToLocal( + rect.localToParent(rect.getBoundsInLocal()))); + assertSimilar(bb, rect.sceneToLocal( + rect.localToScene(rect.getBoundsInLocal()))); + } + + public @Test + void testBoundsForXRotatedRectangle() { + Rectangle rect = new Rectangle(100, 100); + rect.setRotate(90); + rect.setRotationAxis(Rotate.X_AXIS); + + BoundingBox bb = box(0, 0, 0, 100, 100, 0); + BoundingBox tbb = box(0, 50, -50, 100, 0, 100); + + assertEquals(bb, rect.getBoundsInLocal()); + assertSimilar(tbb, rect.getBoundsInParent()); + assertEquals(rect.getBoundsInLocal(), rect.getLayoutBounds()); + + assertSimilar(tbb, rect.localToParent(rect.getBoundsInLocal())); + assertSimilar(tbb, rect.localToScene(rect.getBoundsInLocal())); + assertSimilar(bb, rect.parentToLocal( + rect.localToParent(rect.getBoundsInLocal()))); + assertSimilar(bb, rect.sceneToLocal( + rect.localToScene(rect.getBoundsInLocal()))); + } + + public @Test + void testBoundsForYRotatedRectangle() { + Rectangle rect = new Rectangle(100, 100); + rect.setRotate(90); + rect.setRotationAxis(Rotate.Y_AXIS); + + BoundingBox bb = box(0, 0, 0, 100, 100, 0); + BoundingBox tbb = box(50, 0, -50, 0, 100, 100); + + assertEquals(bb, rect.getBoundsInLocal()); + assertSimilar(tbb, rect.getBoundsInParent()); + assertEquals(rect.getBoundsInLocal(), rect.getLayoutBounds()); + + assertSimilar(tbb, rect.localToParent(rect.getBoundsInLocal())); + assertSimilar(tbb, rect.localToScene(rect.getBoundsInLocal())); + assertSimilar(bb, rect.parentToLocal( + rect.localToParent(rect.getBoundsInLocal()))); + assertSimilar(bb, rect.sceneToLocal( + rect.localToScene(rect.getBoundsInLocal()))); + } + + public @Test + void testBoundsForZRotatedRectangle() { + Rectangle rect = new Rectangle(100, 100); + rect.setRotate(90); + rect.setRotationAxis(Rotate.Z_AXIS); + + BoundingBox bb = box(0, 0, 0, 100, 100, 0); + BoundingBox tbb = box(0, 0, 0, 100, 100, 0); + + assertEquals(bb, rect.getBoundsInLocal()); + assertSimilar(tbb, rect.getBoundsInParent()); + assertEquals(rect.getBoundsInLocal(), rect.getLayoutBounds()); + + assertSimilar(tbb, rect.localToParent(rect.getBoundsInLocal())); + assertSimilar(tbb, rect.localToScene(rect.getBoundsInLocal())); + assertSimilar(bb, rect.parentToLocal( + rect.localToParent(rect.getBoundsInLocal()))); + assertSimilar(bb, rect.sceneToLocal( + rect.localToScene(rect.getBoundsInLocal()))); + } + + //TODO: Need to add more 3D Bounds testing here ... +}