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src/hotspot/os/windows/osThread_windows.cpp
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@@ -1,7 +1,7 @@
/*
- * Copyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 1998, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
@@ -21,23 +21,46 @@
* questions.
*
*/
// no precompiled headers
-#include "runtime/handles.inline.hpp"
-#include "runtime/mutexLocker.hpp"
+#include "runtime/orderAccess.hpp"
#include "runtime/os.hpp"
#include "runtime/osThread.hpp"
-#include "runtime/safepoint.hpp"
-#include "runtime/vmThread.hpp"
void OSThread::pd_initialize() {
set_thread_handle(NULL);
set_thread_id(NULL);
set_interrupt_event(NULL);
}
-// TODO: this is not well encapsulated; creation and deletion of the
-// interrupt_event are done in os_win32.cpp, create_thread and
-// free_thread. Should follow pattern of Linux/Solaris code here.
void OSThread::pd_destroy() {
+ if (_interrupt_event != NULL) {
+ CloseHandle(_interrupt_event);
+ }
+}
+
+// We need to specialize these to interact with the _interrupt_event.
+
+volatile bool OSThread::interrupted() {
+ return _interrupted != 0 &&
+ (WaitForSingleObject(_interrupt_event, 0) == WAIT_OBJECT_0);
+}
+
+void OSThread::set_interrupted(bool z) {
+ if (z) {
+ _interrupted = 1;
+ // More than one thread can get here with the same value of osthread,
+ // resulting in multiple notifications. We do, however, want the store
+ // to interrupted() to be visible to other threads before we post
+ // the interrupt event.
+ OrderAccess::release();
+ SetEvent(_interrupt_event);
+ }
+ else {
+ // We should only ever clear the interrupt if we are in fact interrupted,
+ // and this can only be done by the current thread on itself.
+ assert(_interrupted == 1, "invariant for clearing interrupt state");
+ _interrupted = 0;
+ ResetEvent(_interrupt_event);
+ }
}
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