src/share/vm/runtime/mutex.cpp
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src/share/vm/runtime/mutex.cpp

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  24  */
  25 
  26 #include "precompiled.hpp"
  27 #include "runtime/mutex.hpp"
  28 #include "runtime/osThread.hpp"
  29 #include "runtime/thread.inline.hpp"
  30 #include "utilities/events.hpp"
  31 #ifdef TARGET_OS_FAMILY_linux
  32 # include "mutex_linux.inline.hpp"
  33 #endif
  34 #ifdef TARGET_OS_FAMILY_solaris
  35 # include "mutex_solaris.inline.hpp"
  36 #endif
  37 #ifdef TARGET_OS_FAMILY_windows
  38 # include "mutex_windows.inline.hpp"
  39 #endif
  40 #ifdef TARGET_OS_FAMILY_bsd
  41 # include "mutex_bsd.inline.hpp"
  42 #endif
  43 


  44 // o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
  45 //
  46 // Native Monitor-Mutex locking - theory of operations
  47 //
  48 // * Native Monitors are completely unrelated to Java-level monitors,
  49 //   although the "back-end" slow-path implementations share a common lineage.
  50 //   See objectMonitor:: in synchronizer.cpp.
  51 //   Native Monitors do *not* support nesting or recursion but otherwise
  52 //   they're basically Hoare-flavor monitors.
  53 //
  54 // * A thread acquires ownership of a Monitor/Mutex by CASing the LockByte
  55 //   in the _LockWord from zero to non-zero.  Note that the _Owner field
  56 //   is advisory and is used only to verify that the thread calling unlock()
  57 //   is indeed the last thread to have acquired the lock.
  58 //
  59 // * Contending threads "push" themselves onto the front of the contention
  60 //   queue -- called the cxq -- with CAS and then spin/park.
  61 //   The _LockWord contains the LockByte as well as the pointer to the head
  62 //   of the cxq.  Colocating the LockByte with the cxq precludes certain races.
  63 //




  24  */
  25 
  26 #include "precompiled.hpp"
  27 #include "runtime/mutex.hpp"
  28 #include "runtime/osThread.hpp"
  29 #include "runtime/thread.inline.hpp"
  30 #include "utilities/events.hpp"
  31 #ifdef TARGET_OS_FAMILY_linux
  32 # include "mutex_linux.inline.hpp"
  33 #endif
  34 #ifdef TARGET_OS_FAMILY_solaris
  35 # include "mutex_solaris.inline.hpp"
  36 #endif
  37 #ifdef TARGET_OS_FAMILY_windows
  38 # include "mutex_windows.inline.hpp"
  39 #endif
  40 #ifdef TARGET_OS_FAMILY_bsd
  41 # include "mutex_bsd.inline.hpp"
  42 #endif
  43 
  44 PRAGMA_FORMAT_MUTE_WARNINGS_FOR_GCC
  45 
  46 // o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
  47 //
  48 // Native Monitor-Mutex locking - theory of operations
  49 //
  50 // * Native Monitors are completely unrelated to Java-level monitors,
  51 //   although the "back-end" slow-path implementations share a common lineage.
  52 //   See objectMonitor:: in synchronizer.cpp.
  53 //   Native Monitors do *not* support nesting or recursion but otherwise
  54 //   they're basically Hoare-flavor monitors.
  55 //
  56 // * A thread acquires ownership of a Monitor/Mutex by CASing the LockByte
  57 //   in the _LockWord from zero to non-zero.  Note that the _Owner field
  58 //   is advisory and is used only to verify that the thread calling unlock()
  59 //   is indeed the last thread to have acquired the lock.
  60 //
  61 // * Contending threads "push" themselves onto the front of the contention
  62 //   queue -- called the cxq -- with CAS and then spin/park.
  63 //   The _LockWord contains the LockByte as well as the pointer to the head
  64 //   of the cxq.  Colocating the LockByte with the cxq precludes certain races.
  65 //


src/share/vm/runtime/mutex.cpp
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