1 /*
   2  * Copyright (c) 2005, 2008, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package sun.java2d.pipe;
  27 
  28 import java.awt.AlphaComposite;
  29 import java.awt.Color;
  30 import java.awt.Composite;
  31 import java.awt.Paint;
  32 import java.awt.geom.AffineTransform;
  33 import sun.java2d.pipe.hw.AccelSurface;
  34 import sun.java2d.InvalidPipeException;
  35 import sun.java2d.SunGraphics2D;
  36 import sun.java2d.loops.XORComposite;
  37 import static sun.java2d.pipe.BufferedOpCodes.*;
  38 import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;
  39 
  40 import javax.tools.annotation.GenerateNativeHeader;
  41 
  42 /**
  43  * Base context class for managing state in a single-threaded rendering
  44  * environment.  Each state-setting operation (e.g. SET_COLOR) is added to
  45  * the provided RenderQueue, which will be processed at a later time by a
  46  * single thread.  Note that the RenderQueue lock must be acquired before
  47  * calling the validate() method (or any other method in this class).  See
  48  * the RenderQueue class comments for a sample usage scenario.
  49  *
  50  * @see RenderQueue
  51  */
  52 /* No native methods here, but the constants are needed in the supporting JNI code */
  53 @GenerateNativeHeader
  54 public abstract class BufferedContext {
  55 
  56     /*
  57      * The following flags help the internals of validate() determine
  58      * the appropriate (meaning correct, or optimal) code path when
  59      * setting up the current context.  The flags can be bitwise OR'd
  60      * together as needed.
  61      */
  62 
  63     /**
  64      * Indicates that no flags are needed; take all default code paths.
  65      */
  66     public static final int NO_CONTEXT_FLAGS = (0 << 0);
  67     /**
  68      * Indicates that the source surface (or color value, if it is a simple
  69      * rendering operation) is opaque (has an alpha value of 1.0).  If this
  70      * flag is present, it allows us to disable blending in certain
  71      * situations in order to improve performance.
  72      */
  73     public static final int SRC_IS_OPAQUE    = (1 << 0);
  74     /**
  75      * Indicates that the operation uses an alpha mask, which may determine
  76      * the code path that is used when setting up the current paint state.
  77      */
  78     public static final int USE_MASK         = (1 << 1);
  79 
  80     protected RenderQueue rq;
  81     protected RenderBuffer buf;
  82 
  83     /**
  84      * This is a reference to the most recently validated BufferedContext.  If
  85      * this value is null, it means that there is no current context.  It is
  86      * provided here so that validate() only needs to do a quick reference
  87      * check to see if the BufferedContext passed to that method is the same
  88      * as the one we've cached here.
  89      */
  90     protected static BufferedContext currentContext;
  91 
  92     private AccelSurface    validatedSrcData;
  93     private AccelSurface    validatedDstData;
  94     private Region          validatedClip;
  95     private Composite       validatedComp;
  96     private Paint           validatedPaint;
  97     // renamed from isValidatedPaintAColor as part of a work around for 6764257
  98     private boolean         isValidatedPaintJustAColor;
  99     private int             validatedRGB;
 100     private int             validatedFlags;
 101     private boolean         xformInUse;
 102     private int             transX;
 103     private int             transY;
 104 
 105     protected BufferedContext(RenderQueue rq) {
 106         this.rq = rq;
 107         this.buf = rq.getBuffer();
 108     }
 109 
 110     /**
 111      * Fetches the BufferedContextContext associated with the dst. surface
 112      * and validates the context using the given parameters.  Most rendering
 113      * operations will call this method first in order to set the necessary
 114      * state before issuing rendering commands.
 115      *
 116      * Note: must be called while the RenderQueue lock is held.
 117      *
 118      * It's assumed that the type of surfaces has been checked by the Renderer
 119      *
 120      * @throws InvalidPipeException if either src or dest surface is not valid
 121      * or lost
 122      * @see RenderQueue#lock
 123      * @see RenderQueue#unlock
 124      */
 125     public static void validateContext(AccelSurface srcData,
 126                                        AccelSurface dstData,
 127                                        Region clip, Composite comp,
 128                                        AffineTransform xform,
 129                                        Paint paint, SunGraphics2D sg2d,
 130                                        int flags)
 131     {
 132         // assert rq.lock.isHeldByCurrentThread();
 133         BufferedContext d3dc = dstData.getContext();
 134         d3dc.validate(srcData, dstData,
 135                       clip, comp, xform, paint, sg2d, flags);
 136     }
 137 
 138     /**
 139      * Fetches the BufferedContextassociated with the surface
 140      * and disables all context state settings.
 141      *
 142      * Note: must be called while the RenderQueue lock is held.
 143      *
 144      * It's assumed that the type of surfaces has been checked by the Renderer
 145      *
 146      * @throws InvalidPipeException if the surface is not valid
 147      * or lost
 148      * @see RenderQueue#lock
 149      * @see RenderQueue#unlock
 150      */
 151     public static void validateContext(AccelSurface surface) {
 152         // assert rt.lock.isHeldByCurrentThread();
 153         validateContext(surface, surface,
 154                         null, null, null, null, null, NO_CONTEXT_FLAGS);
 155     }
 156 
 157     /**
 158      * Validates the given parameters against the current state for this
 159      * context.  If this context is not current, it will be made current
 160      * for the given source and destination surfaces, and the viewport will
 161      * be updated.  Then each part of the context state (clip, composite,
 162      * etc.) is checked against the previous value.  If the value has changed
 163      * since the last call to validate(), it will be updated accordingly.
 164      *
 165      * Note that the SunGraphics2D parameter is only used for the purposes
 166      * of validating a (non-null) Paint parameter.  In all other cases it
 167      * is safe to pass a null SunGraphics2D and it will be ignored.
 168      *
 169      * Note: must be called while the RenderQueue lock is held.
 170      *
 171      * It's assumed that the type of surfaces has been checked by the Renderer
 172      *
 173      * @throws InvalidPipeException if either src or dest surface is not valid
 174      * or lost
 175      */
 176     public void validate(AccelSurface srcData, AccelSurface dstData,
 177                          Region clip, Composite comp,
 178                          AffineTransform xform,
 179                          Paint paint, SunGraphics2D sg2d, int flags)
 180     {
 181         // assert rq.lock.isHeldByCurrentThread();
 182 
 183         boolean updateClip = false;
 184         boolean updatePaint = false;
 185 
 186         if (!dstData.isValid() ||
 187             dstData.isSurfaceLost() || srcData.isSurfaceLost())
 188         {
 189             invalidateContext();
 190             throw new InvalidPipeException("bounds changed or surface lost");
 191         }
 192 
 193         if (paint instanceof Color) {
 194             // REMIND: not 30-bit friendly
 195             int newRGB = ((Color)paint).getRGB();
 196             if (isValidatedPaintJustAColor) {
 197                 if (newRGB != validatedRGB) {
 198                     validatedRGB = newRGB;
 199                     updatePaint = true;
 200                 }
 201             } else {
 202                 validatedRGB = newRGB;
 203                 updatePaint = true;
 204                 isValidatedPaintJustAColor = true;
 205             }
 206         } else if (validatedPaint != paint) {
 207             updatePaint = true;
 208             // this should be set when we are switching from paint to color
 209             // in which case this condition will be true
 210             isValidatedPaintJustAColor = false;
 211         }
 212 
 213         if ((currentContext != this) ||
 214             (srcData != validatedSrcData) ||
 215             (dstData != validatedDstData))
 216         {
 217             if (dstData != validatedDstData) {
 218                 // the clip is dependent on the destination surface, so we
 219                 // need to update it if we have a new destination surface
 220                 updateClip = true;
 221             }
 222 
 223             if (paint == null) {
 224                 // make sure we update the color state (otherwise, it might
 225                 // not be updated if this is the first time the context
 226                 // is being validated)
 227                 updatePaint = true;
 228             }
 229 
 230             // update the current source and destination surfaces
 231             setSurfaces(srcData, dstData);
 232 
 233             currentContext = this;
 234             validatedSrcData = srcData;
 235             validatedDstData = dstData;
 236         }
 237 
 238         // validate clip
 239         if ((clip != validatedClip) || updateClip) {
 240             if (clip != null) {
 241                 if (updateClip ||
 242                     validatedClip == null ||
 243                     !(validatedClip.isRectangular() && clip.isRectangular()) ||
 244                     ((clip.getLoX() != validatedClip.getLoX() ||
 245                       clip.getLoY() != validatedClip.getLoY() ||
 246                       clip.getHiX() != validatedClip.getHiX() ||
 247                       clip.getHiY() != validatedClip.getHiY())))
 248                 {
 249                     setClip(clip);
 250                 }
 251             } else {
 252                 resetClip();
 253             }
 254             validatedClip = clip;
 255         }
 256 
 257         // validate composite (note that a change in the context flags
 258         // may require us to update the composite state, even if the
 259         // composite has not changed)
 260         if ((comp != validatedComp) || (flags != validatedFlags)) {
 261             if (comp != null) {
 262                 setComposite(comp, flags);
 263             } else {
 264                 resetComposite();
 265             }
 266             // the paint state is dependent on the composite state, so make
 267             // sure we update the color below
 268             updatePaint = true;
 269             validatedComp = comp;
 270             validatedFlags = flags;
 271         }
 272 
 273         // validate transform
 274         boolean txChanged = false;
 275         if (xform == null) {
 276             if (xformInUse) {
 277                 resetTransform();
 278                 xformInUse = false;
 279                 txChanged = true;
 280             } else if (sg2d != null) {
 281                 if (transX != sg2d.transX || transY != sg2d.transY) {
 282                     txChanged = true;
 283                 }
 284             }
 285             if (sg2d != null) {
 286                 transX = sg2d.transX;
 287                 transY = sg2d.transY;
 288             }
 289         } else {
 290             setTransform(xform);
 291             xformInUse = true;
 292             txChanged = true;
 293         }
 294         // non-Color paints may require paint revalidation
 295         if (!isValidatedPaintJustAColor && txChanged) {
 296             updatePaint = true;
 297         }
 298 
 299         // validate paint
 300         if (updatePaint) {
 301             if (paint != null) {
 302                 BufferedPaints.setPaint(rq, sg2d, paint, flags);
 303             } else {
 304                 BufferedPaints.resetPaint(rq);
 305             }
 306             validatedPaint = paint;
 307         }
 308 
 309         // mark dstData dirty
 310         // REMIND: is this really needed now? we do it in SunGraphics2D..
 311         dstData.markDirty();
 312     }
 313 
 314     /**
 315      * Invalidates the surfaces associated with this context.  This is
 316      * useful when the context is no longer needed, and we want to break
 317      * the chain caused by these surface references.
 318      *
 319      * Note: must be called while the RenderQueue lock is held.
 320      *
 321      * @see RenderQueue#lock
 322      * @see RenderQueue#unlock
 323      */
 324     public void invalidateSurfaces() {
 325         validatedSrcData = null;
 326         validatedDstData = null;
 327     }
 328 
 329     private void setSurfaces(AccelSurface srcData,
 330                              AccelSurface dstData)
 331     {
 332         // assert rq.lock.isHeldByCurrentThread();
 333         rq.ensureCapacityAndAlignment(20, 4);
 334         buf.putInt(SET_SURFACES);
 335         buf.putLong(srcData.getNativeOps());
 336         buf.putLong(dstData.getNativeOps());
 337     }
 338 
 339     private void resetClip() {
 340         // assert rq.lock.isHeldByCurrentThread();
 341         rq.ensureCapacity(4);
 342         buf.putInt(RESET_CLIP);
 343     }
 344 
 345     private void setClip(Region clip) {
 346         // assert rq.lock.isHeldByCurrentThread();
 347         if (clip.isRectangular()) {
 348             rq.ensureCapacity(20);
 349             buf.putInt(SET_RECT_CLIP);
 350             buf.putInt(clip.getLoX()).putInt(clip.getLoY());
 351             buf.putInt(clip.getHiX()).putInt(clip.getHiY());
 352         } else {
 353             rq.ensureCapacity(28); // so that we have room for at least a span
 354             buf.putInt(BEGIN_SHAPE_CLIP);
 355             buf.putInt(SET_SHAPE_CLIP_SPANS);
 356             // include a placeholder for the span count
 357             int countIndex = buf.position();
 358             buf.putInt(0);
 359             int spanCount = 0;
 360             int remainingSpans = buf.remaining() / BYTES_PER_SPAN;
 361             int span[] = new int[4];
 362             SpanIterator si = clip.getSpanIterator();
 363             while (si.nextSpan(span)) {
 364                 if (remainingSpans == 0) {
 365                     buf.putInt(countIndex, spanCount);
 366                     rq.flushNow();
 367                     buf.putInt(SET_SHAPE_CLIP_SPANS);
 368                     countIndex = buf.position();
 369                     buf.putInt(0);
 370                     spanCount = 0;
 371                     remainingSpans = buf.remaining() / BYTES_PER_SPAN;
 372                 }
 373                 buf.putInt(span[0]); // x1
 374                 buf.putInt(span[1]); // y1
 375                 buf.putInt(span[2]); // x2
 376                 buf.putInt(span[3]); // y2
 377                 spanCount++;
 378                 remainingSpans--;
 379             }
 380             buf.putInt(countIndex, spanCount);
 381             rq.ensureCapacity(4);
 382             buf.putInt(END_SHAPE_CLIP);
 383         }
 384     }
 385 
 386     private void resetComposite() {
 387         // assert rq.lock.isHeldByCurrentThread();
 388         rq.ensureCapacity(4);
 389         buf.putInt(RESET_COMPOSITE);
 390     }
 391 
 392     private void setComposite(Composite comp, int flags) {
 393         // assert rq.lock.isHeldByCurrentThread();
 394         if (comp instanceof AlphaComposite) {
 395             AlphaComposite ac = (AlphaComposite)comp;
 396             rq.ensureCapacity(16);
 397             buf.putInt(SET_ALPHA_COMPOSITE);
 398             buf.putInt(ac.getRule());
 399             buf.putFloat(ac.getAlpha());
 400             buf.putInt(flags);
 401         } else if (comp instanceof XORComposite) {
 402             int xorPixel = ((XORComposite)comp).getXorPixel();
 403             rq.ensureCapacity(8);
 404             buf.putInt(SET_XOR_COMPOSITE);
 405             buf.putInt(xorPixel);
 406         } else {
 407             throw new InternalError("not yet implemented");
 408         }
 409     }
 410 
 411     private void resetTransform() {
 412         // assert rq.lock.isHeldByCurrentThread();
 413         rq.ensureCapacity(4);
 414         buf.putInt(RESET_TRANSFORM);
 415     }
 416 
 417     private void setTransform(AffineTransform xform) {
 418         // assert rq.lock.isHeldByCurrentThread();
 419         rq.ensureCapacityAndAlignment(52, 4);
 420         buf.putInt(SET_TRANSFORM);
 421         buf.putDouble(xform.getScaleX());
 422         buf.putDouble(xform.getShearY());
 423         buf.putDouble(xform.getShearX());
 424         buf.putDouble(xform.getScaleY());
 425         buf.putDouble(xform.getTranslateX());
 426         buf.putDouble(xform.getTranslateY());
 427     }
 428 
 429     /**
 430      * Resets this context's surfaces and all attributes.
 431      *
 432      * Note: must be called while the RenderQueue lock is held.
 433      *
 434      * @see RenderQueue#lock
 435      * @see RenderQueue#unlock
 436      */
 437     public void invalidateContext() {
 438         resetTransform();
 439         resetComposite();
 440         resetClip();
 441         BufferedPaints.resetPaint(rq);
 442         invalidateSurfaces();
 443         validatedComp = null;
 444         validatedClip = null;
 445         validatedPaint = null;
 446         isValidatedPaintJustAColor = false;
 447         xformInUse = false;
 448     }
 449 
 450     /**
 451      * Returns a singleton {@code RenderQueue} object used by the rendering
 452      * pipeline.
 453      *
 454      * @return a render queue
 455      * @see RenderQueue
 456      */
 457     public abstract RenderQueue getRenderQueue();
 458 
 459     /**
 460      * Saves the the state of this context.
 461      * It may reset the current context.
 462      *
 463      * Note: must be called while the RenderQueue lock is held.
 464      *
 465      * @see RenderQueue#lock
 466      * @see RenderQueue#unlock
 467      */
 468     public abstract void saveState();
 469 
 470     /**
 471      * Restores the native state of this context.
 472      * It may reset the current context.
 473      *
 474      * Note: must be called while the RenderQueue lock is held.
 475      *
 476      * @see RenderQueue#lock
 477      * @see RenderQueue#unlock
 478      */
 479     public abstract void restoreState();
 480 }