src/share/classes/sun/java2d/pipe/BufferedContext.java

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*** 1,7 **** /* ! * Copyright (c) 2005, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this --- 1,7 ---- /* ! * Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this
*** 35,45 **** import sun.java2d.SunGraphics2D; import sun.java2d.loops.XORComposite; import static sun.java2d.pipe.BufferedOpCodes.*; import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN; ! import javax.tools.annotation.GenerateNativeHeader; /** * Base context class for managing state in a single-threaded rendering * environment. Each state-setting operation (e.g. SET_COLOR) is added to * the provided RenderQueue, which will be processed at a later time by a --- 35,45 ---- import sun.java2d.SunGraphics2D; import sun.java2d.loops.XORComposite; import static sun.java2d.pipe.BufferedOpCodes.*; import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN; ! import java.lang.annotation.Native; /** * Base context class for managing state in a single-threaded rendering * environment. Each state-setting operation (e.g. SET_COLOR) is added to * the provided RenderQueue, which will be processed at a later time by a
*** 47,58 **** * calling the validate() method (or any other method in this class). See * the RenderQueue class comments for a sample usage scenario. * * @see RenderQueue */ - /* No native methods here, but the constants are needed in the supporting JNI code */ - @GenerateNativeHeader public abstract class BufferedContext { /* * The following flags help the internals of validate() determine * the appropriate (meaning correct, or optimal) code path when --- 47,56 ----
*** 61,83 **** */ /** * Indicates that no flags are needed; take all default code paths. */ ! public static final int NO_CONTEXT_FLAGS = (0 << 0); /** * Indicates that the source surface (or color value, if it is a simple * rendering operation) is opaque (has an alpha value of 1.0). If this * flag is present, it allows us to disable blending in certain * situations in order to improve performance. */ ! public static final int SRC_IS_OPAQUE = (1 << 0); /** * Indicates that the operation uses an alpha mask, which may determine * the code path that is used when setting up the current paint state. */ ! public static final int USE_MASK = (1 << 1); protected RenderQueue rq; protected RenderBuffer buf; /** --- 59,81 ---- */ /** * Indicates that no flags are needed; take all default code paths. */ ! @Native public static final int NO_CONTEXT_FLAGS = (0 << 0); /** * Indicates that the source surface (or color value, if it is a simple * rendering operation) is opaque (has an alpha value of 1.0). If this * flag is present, it allows us to disable blending in certain * situations in order to improve performance. */ ! @Native public static final int SRC_IS_OPAQUE = (1 << 0); /** * Indicates that the operation uses an alpha mask, which may determine * the code path that is used when setting up the current paint state. */ ! @Native public static final int USE_MASK = (1 << 1); protected RenderQueue rq; protected RenderBuffer buf; /**