src/windows/classes/sun/java2d/d3d/D3DContext.java

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*** 1,7 **** /* ! * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this --- 1,7 ---- /* ! * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this
*** 23,33 **** * questions. */ package sun.java2d.d3d; ! import javax.tools.annotation.GenerateNativeHeader; import sun.java2d.pipe.BufferedContext; import sun.java2d.pipe.RenderBuffer; import sun.java2d.pipe.RenderQueue; import sun.java2d.pipe.hw.ContextCapabilities; import static sun.java2d.pipe.BufferedOpCodes.*; --- 23,33 ---- * questions. */ package sun.java2d.d3d; ! import java.lang.annotation.Native; import sun.java2d.pipe.BufferedContext; import sun.java2d.pipe.RenderBuffer; import sun.java2d.pipe.RenderQueue; import sun.java2d.pipe.hw.ContextCapabilities; import static sun.java2d.pipe.BufferedOpCodes.*;
*** 36,47 **** /** * Note that the RenderQueue lock must be acquired before calling any of * the methods in this class. */ - /* No native methods here, but the constants are needed in the supporting JNI code */ - @GenerateNativeHeader class D3DContext extends BufferedContext { private final D3DGraphicsDevice device; D3DContext(RenderQueue rq, D3DGraphicsDevice device) { --- 36,45 ----
*** 141,175 **** D3DGraphicsDevice getDevice() { return device; } - /* No native methods here, but the constants are needed in the supporting JNI code */ - @GenerateNativeHeader static class D3DContextCaps extends ContextCapabilities { /** * Indicates the presence of pixel shaders (v2.0 or greater). * This cap will only be set if the hardware supports the minimum number * of texture units. */ ! static final int CAPS_LCD_SHADER = (FIRST_PRIVATE_CAP << 0); /** * Indicates the presence of pixel shaders (v2.0 or greater). * This cap will only be set if the hardware meets our * minimum requirements. */ ! static final int CAPS_BIOP_SHADER = (FIRST_PRIVATE_CAP << 1); /** * Indicates that the device was successfully initialized and can * be safely used. */ ! static final int CAPS_DEVICE_OK = (FIRST_PRIVATE_CAP << 2); /** * Indicates that the device has all of the necessary capabilities * to support the Antialiasing Pixel Shader program. */ ! static final int CAPS_AA_SHADER = (FIRST_PRIVATE_CAP << 3); D3DContextCaps(int caps, String adapterId) { super(caps, adapterId); } --- 139,171 ---- D3DGraphicsDevice getDevice() { return device; } static class D3DContextCaps extends ContextCapabilities { /** * Indicates the presence of pixel shaders (v2.0 or greater). * This cap will only be set if the hardware supports the minimum number * of texture units. */ ! @Native static final int CAPS_LCD_SHADER = (FIRST_PRIVATE_CAP << 0); /** * Indicates the presence of pixel shaders (v2.0 or greater). * This cap will only be set if the hardware meets our * minimum requirements. */ ! @Native static final int CAPS_BIOP_SHADER = (FIRST_PRIVATE_CAP << 1); /** * Indicates that the device was successfully initialized and can * be safely used. */ ! @Native static final int CAPS_DEVICE_OK = (FIRST_PRIVATE_CAP << 2); /** * Indicates that the device has all of the necessary capabilities * to support the Antialiasing Pixel Shader program. */ ! @Native static final int CAPS_AA_SHADER = (FIRST_PRIVATE_CAP << 3); D3DContextCaps(int caps, String adapterId) { super(caps, adapterId); }