/* * Copyright (c) 2011, 2015, Oracle and/or its affiliates. * All rights reserved. Use is subject to license terms. * * This file is available and licensed under the following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the distribution. * - Neither the name of Oracle Corporation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.javafx.experiments.utils3d.geom; /** * A 3-dimensional, double-precision, floating-point vector. * */ public class Vec3d { /** * The x coordinate. */ public double x; /** * The y coordinate. */ public double y; /** * The z coordinate. */ public double z; public Vec3d() { } public Vec3d(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } public Vec3d(Vec3d v) { set(v); } public Vec3d(Vec3f v) { set(v); } public void set(Vec3f v) { this.x = v.x; this.y = v.y; this.z = v.z; } public void set(Vec3d v) { this.x = v.x; this.y = v.y; this.z = v.z; } public void set(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } /** * Multiplies this vector by the specified scalar value. * @param scale the scalar value */ public void mul(double scale) { x *= scale; y *= scale; z *= scale; } /** * Sets the value of this vector to the difference * of vectors t1 and t2 (this = t1 - t2). * @param t1 the first vector * @param t2 the second vector */ public void sub(Vec3f t1, Vec3f t2) { this.x = t1.x - t2.x; this.y = t1.y - t2.y; this.z = t1.z - t2.z; } /** * Sets the value of this vector to the difference * of vectors t1 and t2 (this = t1 - t2). * @param t1 the first vector * @param t2 the second vector */ public void sub(Vec3d t1, Vec3d t2) { this.x = t1.x - t2.x; this.y = t1.y - t2.y; this.z = t1.z - t2.z; } /** * Sets the value of this vector to the difference of * itself and vector t1 (this = this - t1) . * @param t1 the other vector */ public void sub(Vec3d t1) { this.x -= t1.x; this.y -= t1.y; this.z -= t1.z; } /** * Sets the value of this vector to the sum * of vectors t1 and t2 (this = t1 + t2). * @param t1 the first vector * @param t2 the second vector */ public void add(Vec3d t1, Vec3d t2) { this.x = t1.x + t2.x; this.y = t1.y + t2.y; this.z = t1.z + t2.z; } /** * Sets the value of this vector to the sum of * itself and vector t1 (this = this + t1) . * @param t1 the other vector */ public void add(Vec3d t1) { this.x += t1.x; this.y += t1.y; this.z += t1.z; } /** * Returns the length of this vector. * @return the length of this vector */ public double length() { return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z); } /** * Normalize this vector. */ public void normalize() { double norm = 1.0 / length(); this.x = this.x * norm; this.y = this.y * norm; this.z = this.z * norm; } /** * Sets this vector to be the vector cross product of vectors v1 and v2. * @param v1 the first vector * @param v2 the second vector */ public void cross(Vec3d v1, Vec3d v2) { double tmpX; double tmpY; tmpX = v1.y * v2.z - v1.z * v2.y; tmpY = v2.x * v1.z - v2.z * v1.x; this.z = v1.x * v2.y - v1.y * v2.x; this.x = tmpX; this.y = tmpY; } /** * Computes the dot product of this vector and vector v1. * @param v1 the other vector * @return the dot product of this vector and v1 */ public double dot(Vec3d v1) { return this.x * v1.x + this.y * v1.y + this.z * v1.z; } /** * Returns the hashcode for this Vec3f. * @return a hash code for this Vec3f. */ @Override public int hashCode() { long bits = 7L; bits = 31L * bits + Double.doubleToLongBits(x); bits = 31L * bits + Double.doubleToLongBits(y); bits = 31L * bits + Double.doubleToLongBits(z); return (int) (bits ^ (bits >> 32)); } /** * Determines whether or not two 3D points or vectors are equal. * Two instances of Vec3d are equal if the values of their * x, y and z member fields, * representing their position in the coordinate space, are the same. * @param obj an object to be compared with this Vec3d * @return true if the object to be compared is * an instance of Vec3d and has * the same values; false otherwise. */ @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof Vec3d) { Vec3d v = (Vec3d) obj; return (x == v.x) && (y == v.y) && (z == v.z); } return false; } /** * Returns a String that represents the value * of this Vec3f. * @return a string representation of this Vec3f. */ @Override public String toString() { return "Vec3d[" + x + ", " + y + ", " + z + "]"; } }