/* * Copyright (c) 2011, 2015, Oracle and/or its affiliates. * All rights reserved. Use is subject to license terms. * * This file is available and licensed under the following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the distribution. * - Neither the name of Oracle Corporation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.javafx.experiments.utils3d.geom.transform; import com.javafx.experiments.utils3d.geom.BaseBounds; import com.javafx.experiments.utils3d.geom.Vec3d; /** * */ public class TransformHelper { private TransformHelper() {} public static BaseBounds general3dBoundsTransform(CanTransformVec3d tx,BaseBounds src, BaseBounds dst, Vec3d tempV3d) { if (tempV3d == null) { tempV3d = new Vec3d(); } double srcMinX = src.getMinX(); double srcMinY = src.getMinY(); double srcMinZ = src.getMinZ(); double srcMaxX = src.getMaxX(); double srcMaxY = src.getMaxY(); double srcMaxZ = src.getMaxZ(); // TODO: Optimize... (RT-26884) tempV3d.set(srcMaxX, srcMaxY, srcMaxZ); tempV3d = tx.transform(tempV3d, tempV3d); double minX = tempV3d.x; double minY = tempV3d.y; double minZ = tempV3d.z; double maxX = tempV3d.x; double maxY = tempV3d.y; double maxZ = tempV3d.z; tempV3d.set(srcMinX, srcMaxY, srcMaxZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; tempV3d.set(srcMinX, srcMinY, srcMaxZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; tempV3d.set(srcMaxX, srcMinY, srcMaxZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; tempV3d.set(srcMinX, srcMaxY, srcMinZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; tempV3d.set(srcMaxX, srcMaxY, srcMinZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; tempV3d.set(srcMinX, srcMinY, srcMinZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; tempV3d.set(srcMaxX, srcMinY, srcMinZ); tempV3d = tx.transform(tempV3d, tempV3d); if ( tempV3d.x > maxX ) maxX = tempV3d.x; if ( tempV3d.y > maxY ) maxY = tempV3d.y; if ( tempV3d.z > maxZ ) maxZ = tempV3d.z; if ( tempV3d.x < minX ) minX = tempV3d.x; if ( tempV3d.y < minY ) minY = tempV3d.y; if ( tempV3d.z < minZ ) minZ = tempV3d.z; return dst.deriveWithNewBounds( (float) minX, (float) minY, (float) minZ, (float) maxX, (float) maxY, (float) maxZ); } }