/* * Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.marlin; import sun.java2d.pipe.AATileGenerator; import jdk.internal.misc.Unsafe; final class MarlinTileGenerator implements AATileGenerator, MarlinConst { private static final int MAX_TILE_ALPHA_SUM = TILE_SIZE * TILE_SIZE * MAX_AA_ALPHA; private final Renderer rdr; private final MarlinCache cache; private int x, y; MarlinTileGenerator(Renderer r) { this.rdr = r; this.cache = r.cache; } MarlinTileGenerator init() { this.x = cache.bboxX0; this.y = cache.bboxY0; return this; // fluent API } /** * Disposes this tile generator: * clean up before reusing this instance */ @Override public void dispose() { if (doMonitors) { // called from AAShapePipe.renderTiles() (render tiles end): RendererContext.stats.mon_pipe_renderTiles.stop(); } // dispose cache: cache.dispose(); // dispose renderer: rdr.dispose(); // recycle the RendererContext instance MarlinRenderingEngine.returnRendererContext(rdr.rdrCtx); } void getBbox(int bbox[]) { bbox[0] = cache.bboxX0; bbox[1] = cache.bboxY0; bbox[2] = cache.bboxX1; bbox[3] = cache.bboxY1; } /** * Gets the width of the tiles that the generator batches output into. * @return the width of the standard alpha tile */ @Override public int getTileWidth() { if (doMonitors) { // called from AAShapePipe.renderTiles() (render tiles start): RendererContext.stats.mon_pipe_renderTiles.start(); } return TILE_SIZE; } /** * Gets the height of the tiles that the generator batches output into. * @return the height of the standard alpha tile */ @Override public int getTileHeight() { return TILE_SIZE; } /** * Gets the typical alpha value that will characterize the current * tile. * The answer may be 0x00 to indicate that the current tile has * no coverage in any of its pixels, or it may be 0xff to indicate * that the current tile is completely covered by the path, or any * other value to indicate non-trivial coverage cases. * @return 0x00 for no coverage, 0xff for total coverage, or any other * value for partial coverage of the tile */ @Override public int getTypicalAlpha() { int al = cache.alphaSumInTile(x); // Note: if we have a filled rectangle that doesn't end on a tile // border, we could still return 0xff, even though al!=maxTileAlphaSum // This is because if we return 0xff, our users will fill a rectangle // starting at x,y that has width = Math.min(TILE_SIZE, bboxX1-x), // and height min(TILE_SIZE,bboxY1-y), which is what should happen. // However, to support this, we would have to use 2 Math.min's // and 2 multiplications per tile, instead of just 2 multiplications // to compute maxTileAlphaSum. The savings offered would probably // not be worth it, considering how rare this case is. // Note: I have not tested this, so in the future if it is determined // that it is worth it, it should be implemented. Perhaps this method's // interface should be changed to take arguments the width and height // of the current tile. This would eliminate the 2 Math.min calls that // would be needed here, since our caller needs to compute these 2 // values anyway. final int alpha = (al == 0x00 ? 0x00 : (al == MAX_TILE_ALPHA_SUM ? 0xff : 0x80)); if (doStats) { RendererContext.stats.hist_tile_generator_alpha.add(alpha); } return alpha; } /** * Skips the current tile and moves on to the next tile. * Either this method, or the getAlpha() method should be called * once per tile, but not both. */ @Override public void nextTile() { if ((x += TILE_SIZE) >= cache.bboxX1) { x = cache.bboxX0; y += TILE_SIZE; if (y < cache.bboxY1) { // compute for the tile line // [ y; max(y + TILE_SIZE, bboxY1) ] this.rdr.endRendering(y); } } } /** * Gets the alpha coverage values for the current tile. * Either this method, or the nextTile() method should be called * once per tile, but not both. */ @Override public void getAlpha(final byte tile[], final int offset, final int rowstride) { if (cache.useRLE) { getAlphaRLE(tile, offset, rowstride); } else { getAlphaNoRLE(tile, offset, rowstride); } } /** * Gets the alpha coverage values for the current tile. * Either this method, or the nextTile() method should be called * once per tile, but not both. */ private void getAlphaNoRLE(final byte tile[], final int offset, final int rowstride) { if (doMonitors) { RendererContext.stats.mon_ptg_getAlpha.start(); } // local vars for performance: final MarlinCache _cache = this.cache; final long[] rowAAChunkIndex = _cache.rowAAChunkIndex; final int[] rowAAx0 = _cache.rowAAx0; final int[] rowAAx1 = _cache.rowAAx1; final int x0 = this.x; final int x1 = FloatMath.min(x0 + TILE_SIZE, _cache.bboxX1); // note: process tile line [0 - 32[ final int y0 = 0; final int y1 = FloatMath.min(this.y + TILE_SIZE, _cache.bboxY1) - this.y; if (doLogBounds) { MarlinUtils.logInfo("getAlpha = [" + x0 + " ... " + x1 + "[ [" + y0 + " ... " + y1 + "["); } final Unsafe _unsafe = OffHeapArray.unsafe; final long SIZE = 1L; final long addr_rowAA = _cache.rowAAChunk.address; long addr; final int skipRowPixels = (rowstride - (x1 - x0)); int aax0, aax1, end; int idx = offset; for (int cy = y0, cx; cy < y1; cy++) { // empty line (default) cx = x0; aax1 = rowAAx1[cy]; // exclusive // quick check if there is AA data // corresponding to this tile [x0; x1[ if (aax1 > x0) { aax0 = rowAAx0[cy]; // inclusive if (aax0 < x1) { // note: cx is the cursor pointer in the tile array // (left to right) cx = aax0; // ensure cx >= x0 if (cx <= x0) { cx = x0; } else { // fill line start until first AA pixel rowAA exclusive: for (end = x0; end < cx; end++) { tile[idx++] = 0; } } // now: cx >= x0 but cx < aax0 (x1 < aax0) // Copy AA data (sum alpha data): addr = addr_rowAA + rowAAChunkIndex[cy] + (cx - aax0); for (end = (aax1 <= x1) ? aax1 : x1; cx < end; cx++) { // cx inside tile[x0; x1[ : tile[idx++] = _unsafe.getByte(addr); // [0..255] addr += SIZE; } } } // fill line end while (cx < x1) { tile[idx++] = 0; cx++; } if (doTrace) { for (int i = idx - (x1 - x0); i < idx; i++) { System.out.print(hex(tile[i], 2)); } System.out.println(); } idx += skipRowPixels; } nextTile(); if (doMonitors) { RendererContext.stats.mon_ptg_getAlpha.stop(); } } /** * Gets the alpha coverage values for the current tile. * Either this method, or the nextTile() method should be called * once per tile, but not both. */ private void getAlphaRLE(final byte tile[], final int offset, final int rowstride) { if (doMonitors) { RendererContext.stats.mon_ptg_getAlpha.start(); } // Decode run-length encoded alpha mask data // The data for row j begins at cache.rowOffsetsRLE[j] // and is encoded as a set of 2-byte pairs (val, runLen) // terminated by a (0, 0) pair. // local vars for performance: final MarlinCache _cache = this.cache; final long[] rowAAChunkIndex = _cache.rowAAChunkIndex; final int[] rowAAx0 = _cache.rowAAx0; final int[] rowAAx1 = _cache.rowAAx1; final int[] rowAAEnc = _cache.rowAAEnc; final long[] rowAALen = _cache.rowAALen; final long[] rowAAPos = _cache.rowAAPos; final int x0 = this.x; final int x1 = FloatMath.min(x0 + TILE_SIZE, _cache.bboxX1); // note: process tile line [0 - 32[ final int y0 = 0; final int y1 = FloatMath.min(this.y + TILE_SIZE, _cache.bboxY1) - this.y; if (doLogBounds) { MarlinUtils.logInfo("getAlpha = [" + x0 + " ... " + x1 + "[ [" + y0 + " ... " + y1 + "["); } final Unsafe _unsafe = OffHeapArray.unsafe; final long SIZE_BYTE = 1L; final long SIZE_INT = 4L; final long addr_rowAA = _cache.rowAAChunk.address; long addr, addr_row, last_addr, addr_end; final int skipRowPixels = (rowstride - (x1 - x0)); int cx, cy, cx1; int rx0, rx1, runLen, end; int packed; byte val; int idx = offset; for (cy = y0; cy < y1; cy++) { // empty line (default) cx = x0; if (rowAAEnc[cy] == 0) { // Raw encoding: final int aax1 = rowAAx1[cy]; // exclusive // quick check if there is AA data // corresponding to this tile [x0; x1[ if (aax1 > x0) { final int aax0 = rowAAx0[cy]; // inclusive if (aax0 < x1) { // note: cx is the cursor pointer in the tile array // (left to right) cx = aax0; // ensure cx >= x0 if (cx <= x0) { cx = x0; } else { // fill line start until first AA pixel rowAA exclusive: for (end = x0; end < cx; end++) { tile[idx++] = 0; } } // now: cx >= x0 but cx < aax0 (x1 < aax0) // Copy AA data (sum alpha data): addr = addr_rowAA + rowAAChunkIndex[cy] + (cx - aax0); for (end = (aax1 <= x1) ? aax1 : x1; cx < end; cx++) { tile[idx++] = _unsafe.getByte(addr); // [0..255] addr += SIZE_BYTE; } } } } else { // RLE encoding: // quick check if there is AA data // corresponding to this tile [x0; x1[ if (rowAAx1[cy] > x0) { // last pixel exclusive cx = rowAAx0[cy]; // inclusive if (cx > x1) { cx = x1; } // fill line start until first AA pixel rowAA exclusive: for (int i = x0; i < cx; i++) { tile[idx++] = 0; } // get row address: addr_row = addr_rowAA + rowAAChunkIndex[cy]; // get row end address: addr_end = addr_row + rowAALen[cy]; // coded length // reuse previous iteration position: addr = addr_row + rowAAPos[cy]; last_addr = 0L; while ((cx < x1) && (addr < addr_end)) { // keep current position: last_addr = addr; // packed value: packed = _unsafe.getInt(addr); // last exclusive pixel x-coordinate: cx1 = (packed >> 8); // as bytes: addr += SIZE_INT; rx0 = cx; if (rx0 < x0) { rx0 = x0; } rx1 = cx = cx1; if (rx1 > x1) { rx1 = x1; cx = x1; // fix last x } // adjust runLen: runLen = rx1 - rx0; // ensure rx1 > rx0: if (runLen > 0) { val = (byte)(packed & 0xFF); // [0..255] do { tile[idx++] = val; } while (--runLen > 0); } } // Update last position in RLE entries: if (last_addr != 0L) { // Fix x0: rowAAx0[cy] = cx; // inclusive // Fix position: rowAAPos[cy] = (last_addr - addr_row); } } } // fill line end while (cx < x1) { tile[idx++] = 0; cx++; } if (doTrace) { for (int i = idx - (x1 - x0); i < idx; i++) { System.out.print(hex(tile[i], 2)); } System.out.println(); } idx += skipRowPixels; } nextTile(); if (doMonitors) { RendererContext.stats.mon_ptg_getAlpha.stop(); } } static String hex(int v, int d) { String s = Integer.toHexString(v); while (s.length() < d) { s = "0" + s; } return s.substring(0, d); } }