modules/graphics/src/main/native-glass/mac/GlassView3D.m
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@@ -631,11 +631,11 @@
- (void)drawRect:(NSRect)dirtyRect
{
[self->_delegate drawRect:dirtyRect];
}
-- (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScale:(GLfloat)scale withEnv:(JNIEnv *)env
+- (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScaleX:(GLfloat)scalex withScaleY:(GLfloat)scaley withEnv:(JNIEnv *)env
{
assert(self->_drawCounter > 0);
if (self->_texture == 0)
{
@@ -669,12 +669,12 @@
GLfloat w = self->_textureWidth;
GLfloat h = self->_textureHeight;
NSSize size = [self bounds].size;
- size.width *= scale;
- size.height *= scale;
+ size.width *= scalex;
+ size.height *= scaley;
if ((size.width != w) || (size.height != h))
{
// This could happen on live resize, clear the FBO to avoid rendering garbage
glClear(GL_COLOR_BUFFER_BIT);
}