1 /* 2 * Copyright (c) 2011, 2015, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 #import <Cocoa/Cocoa.h> 27 #import <jni.h> 28 29 #import "GlassHostView.h" 30 #import "GlassFullscreenWindow.h" 31 #import "GlassViewDelegate.h" 32 33 // main GlassView protocol 34 // not optimal since we'll have to duplicate code for GlassView2D and GlassView3D 35 // but we'll use delegate to implement shared code to minimize this 36 // TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D 37 // and use Obj-C catgegories to partition the implementation (just like GlassWindow) 38 @protocol GlassView <NSObject> 39 40 - (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties; 41 42 - (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor; 43 - (void)exitFullscreenWithAnimate:(BOOL)animate; 44 45 // the graphics specifics APIs 46 - (void)begin; 47 - (void)end; 48 - (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScaleX:(GLfloat)scaleX withScaleY:(GLfloat)scaleY withEnv:(JNIEnv *)env; 49 50 - (GlassViewDelegate*)delegate; 51 - (void)setInputMethodEnabled:(BOOL)enabled; 52 53 - (void)notifyScaleFactorChanged:(CGFloat)scale; 54 55 @optional 56 57 - (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName; 58 - (void)hostRemoteLayerId:(uint32_t)layerId; 59 60 @end