1 /*
   2  * Copyright (c) 2011, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 #import <Cocoa/Cocoa.h>
  27 #import <jni.h>
  28 
  29 #import "GlassHostView.h"
  30 #import "GlassFullscreenWindow.h"
  31 #import "GlassViewDelegate.h"
  32 
  33 // main GlassView protocol
  34 // not optimal since we'll have to duplicate code for GlassView2D and GlassView3D
  35 // but we'll use delegate to implement shared code to minimize this
  36 // TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D
  37 // and use Obj-C catgegories to partition the implementation (just like GlassWindow)
  38 @protocol GlassView <NSObject>
  39 
  40 - (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties;
  41 
  42 - (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor;
  43 - (void)exitFullscreenWithAnimate:(BOOL)animate;
  44 
  45 // the graphics specifics APIs
  46 - (void)begin;
  47 - (void)end;
  48 - (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScaleX:(GLfloat)scaleX withScaleY:(GLfloat)scaleY withEnv:(JNIEnv *)env;
  49 
  50 - (GlassViewDelegate*)delegate;
  51 - (void)setInputMethodEnabled:(BOOL)enabled;
  52 
  53 - (void)notifyScaleFactorChanged:(CGFloat)scale;
  54 
  55 @optional
  56 
  57 - (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
  58 - (void)hostRemoteLayerId:(uint32_t)layerId;
  59 
  60 @end