modules/graphics/src/main/native-glass/mac/GlassView.h

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  28 
  29 #import "GlassHostView.h"
  30 #import "GlassFullscreenWindow.h"
  31 #import "GlassViewDelegate.h"
  32 
  33 // main GlassView protocol
  34 // not optimal since we'll have to duplicate code for GlassView2D and GlassView3D
  35 // but we'll use delegate to implement shared code to minimize this
  36 // TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D
  37 // and use Obj-C catgegories to partition the implementation (just like GlassWindow)
  38 @protocol GlassView <NSObject>
  39 
  40 - (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties;
  41 
  42 - (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor;
  43 - (void)exitFullscreenWithAnimate:(BOOL)animate;
  44 
  45 // the graphics specifics APIs
  46 - (void)begin;
  47 - (void)end;
  48 - (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScale:(GLfloat)scale withEnv:(JNIEnv *)env;
  49 
  50 - (GlassViewDelegate*)delegate;
  51 - (void)setInputMethodEnabled:(BOOL)enabled;
  52 
  53 - (void)notifyScaleFactorChanged:(CGFloat)scale;
  54 
  55 @optional
  56 
  57 - (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
  58 - (void)hostRemoteLayerId:(uint32_t)layerId;
  59 
  60 @end


  28 
  29 #import "GlassHostView.h"
  30 #import "GlassFullscreenWindow.h"
  31 #import "GlassViewDelegate.h"
  32 
  33 // main GlassView protocol
  34 // not optimal since we'll have to duplicate code for GlassView2D and GlassView3D
  35 // but we'll use delegate to implement shared code to minimize this
  36 // TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D
  37 // and use Obj-C catgegories to partition the implementation (just like GlassWindow)
  38 @protocol GlassView <NSObject>
  39 
  40 - (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties;
  41 
  42 - (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor;
  43 - (void)exitFullscreenWithAnimate:(BOOL)animate;
  44 
  45 // the graphics specifics APIs
  46 - (void)begin;
  47 - (void)end;
  48 - (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScaleX:(GLfloat)scaleX withScaleY:(GLfloat)scaleY withEnv:(JNIEnv *)env;
  49 
  50 - (GlassViewDelegate*)delegate;
  51 - (void)setInputMethodEnabled:(BOOL)enabled;
  52 
  53 - (void)notifyScaleFactorChanged:(CGFloat)scale;
  54 
  55 @optional
  56 
  57 - (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
  58 - (void)hostRemoteLayerId:(uint32_t)layerId;
  59 
  60 @end