28
29 #import "GlassHostView.h"
30 #import "GlassFullscreenWindow.h"
31 #import "GlassViewDelegate.h"
32
33 // main GlassView protocol
34 // not optimal since we'll have to duplicate code for GlassView2D and GlassView3D
35 // but we'll use delegate to implement shared code to minimize this
36 // TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D
37 // and use Obj-C catgegories to partition the implementation (just like GlassWindow)
38 @protocol GlassView <NSObject>
39
40 - (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties;
41
42 - (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor;
43 - (void)exitFullscreenWithAnimate:(BOOL)animate;
44
45 // the graphics specifics APIs
46 - (void)begin;
47 - (void)end;
48 - (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScale:(GLfloat)scale withEnv:(JNIEnv *)env;
49
50 - (GlassViewDelegate*)delegate;
51 - (void)setInputMethodEnabled:(BOOL)enabled;
52
53 - (void)notifyScaleFactorChanged:(CGFloat)scale;
54
55 @optional
56
57 - (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
58 - (void)hostRemoteLayerId:(uint32_t)layerId;
59
60 @end
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28
29 #import "GlassHostView.h"
30 #import "GlassFullscreenWindow.h"
31 #import "GlassViewDelegate.h"
32
33 // main GlassView protocol
34 // not optimal since we'll have to duplicate code for GlassView2D and GlassView3D
35 // but we'll use delegate to implement shared code to minimize this
36 // TODO: now that we removed GlassView2D, we should collapse the delegate back into GlassView3D
37 // and use Obj-C catgegories to partition the implementation (just like GlassWindow)
38 @protocol GlassView <NSObject>
39
40 - (id)initWithFrame:(NSRect)frame withJview:(jobject)jview withJproperties:(jobject)jproperties;
41
42 - (void)enterFullscreenWithAnimate:(BOOL)animate withKeepRatio:(BOOL)keepRatio withHideCursor:(BOOL)hideCursor;
43 - (void)exitFullscreenWithAnimate:(BOOL)animate;
44
45 // the graphics specifics APIs
46 - (void)begin;
47 - (void)end;
48 - (void)pushPixels:(void*)pixels withWidth:(GLuint)width withHeight:(GLuint)height withScaleX:(GLfloat)scaleX withScaleY:(GLfloat)scaleY withEnv:(JNIEnv *)env;
49
50 - (GlassViewDelegate*)delegate;
51 - (void)setInputMethodEnabled:(BOOL)enabled;
52
53 - (void)notifyScaleFactorChanged:(CGFloat)scale;
54
55 @optional
56
57 - (uint32_t)getRemoteLayerIdForServer:(NSString*)serverName;
58 - (void)hostRemoteLayerId:(uint32_t)layerId;
59
60 @end
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