modules/graphics/src/main/jsl-decora/LinearConvolveShadow.jsl

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*** 22,68 **** * or visit www.oracle.com if you need additional information or have any * questions. */ << - private LinearConvolveKernel getKernel() { - return (LinearConvolveKernel) AccessHelper.getState(getEffect()); - } - - public int getPow2ScaleX(LinearConvolveKernel kernel) { - return kernel.getPow2ScaleX(); - } - - public int getPow2ScaleY(LinearConvolveKernel kernel) { - return kernel.getPow2ScaleY(); - } - public Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform transform, com.sun.javafx.geom.Rectangle outputClip, com.sun.scenario.effect.ImageData... inputDatas) { ! return getKernel().getScaledResultBounds(inputDatas[0].getTransformedBounds(outputClip), getPass()); } private int getCount() { ! return (getKernel().getScaledKernelSize(getPass()) + 3) / 4; } private float[] getOffset() { ! return getKernel().getVector(getInputNativeBounds(0), getInputTransform(0), getPass()); } private FloatBuffer getWeights() { ! return getKernel().getWeights(getPass()); } private int getWeightsArrayLength() { ! return getKernel().getWeightsArrayLength(getPass()); } private float[] getShadowColor() { ! return getKernel().getShadowColorComponents(getPass()); } >> param sampler img; param int count; --- 22,56 ---- * or visit www.oracle.com if you need additional information or have any * questions. */ << public Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform transform, com.sun.javafx.geom.Rectangle outputClip, com.sun.scenario.effect.ImageData... inputDatas) { ! return getRenderState().getPassResultBounds(inputDatas[0].getTransformedBounds(outputClip)); } private int getCount() { ! return (getRenderState().getPassKernelSize() + 3) / 4; } private float[] getOffset() { ! return getRenderState().getPassVector(); } private FloatBuffer getWeights() { ! return getRenderState().getPassWeights(); } private int getWeightsArrayLength() { ! return getRenderState().getPassWeightsArrayLength(); } private float[] getShadowColor() { ! return getRenderState().getPassShadowColorComponents(); } >> param sampler img; param int count;
*** 71,84 **** // offset.z = dx offset to first weighted convolution sample // offset.w = dy offset to first weighted convolution sample param float4 offset; param float4 shadowColor; // value for each location in the offsets array: ! // weights[i].x = weight for pos0 + offset + i*direction*4+0 ! // weights[i].y = weight for pos0 + offset + i*direction*4+1 ! // weights[i].z = weight for pos0 + offset + i*direction*4+2 ! // weights[i].w = weight for pos0 + offset + i*direction*4+3 param float4 weights[%d]; void main() { int i; --- 59,72 ---- // offset.z = dx offset to first weighted convolution sample // offset.w = dy offset to first weighted convolution sample param float4 offset; param float4 shadowColor; // value for each location in the offsets array: ! // weights[i].x = weight for pos0 + offset.zw + (i*4+0)*offset.xy ! // weights[i].y = weight for pos0 + offset.zw + (i*4+1)*offset.xy ! // weights[i].z = weight for pos0 + offset.zw + (i*4+2)*offset.xy ! // weights[i].w = weight for pos0 + offset.zw + (i*4+3)*offset.xy param float4 weights[%d]; void main() { int i;