278 PFNGLCREATESHADERPROC glCreateShader;
279 PFNGLDELETEBUFFERSPROC glDeleteBuffers;
280 PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
281 PFNGLDELETEPROGRAMPROC glDeleteProgram;
282 PFNGLDELETESHADERPROC glDeleteShader;
283 PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
284 PFNGLDETACHSHADERPROC glDetachShader;
285 PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
286 PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
287 PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
288 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
289 PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
290 PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
291 PFNGLGETPROGRAMIVPROC glGetProgramiv;
292 PFNGLGETSHADERIVPROC glGetShaderiv;
293 PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
294 PFNGLLINKPROGRAMPROC glLinkProgram;
295 PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
296 PFNGLSHADERSOURCEPROC glShaderSource;
297 PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
298 PFNGLBUFFERSUBDATAPROC glBufferSubData;
299 PFNGLUNIFORM1FPROC glUniform1f;
300 PFNGLUNIFORM2FPROC glUniform2f;
301 PFNGLUNIFORM3FPROC glUniform3f;
302 PFNGLUNIFORM4FPROC glUniform4f;
303 PFNGLUNIFORM4FVPROC glUniform4fv;
304 PFNGLUNIFORM1IPROC glUniform1i;
305 PFNGLUNIFORM2IPROC glUniform2i;
306 PFNGLUNIFORM3IPROC glUniform3i;
307 PFNGLUNIFORM4IPROC glUniform4i;
308 PFNGLUNIFORM4IVPROC glUniform4iv;
309 PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
310 PFNGLUSEPROGRAMPROC glUseProgram;
311 PFNGLVALIDATEPROGRAMPROC glValidateProgram;
312 PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
313
314 PFNGLGENBUFFERSPROC glGenBuffers;
315 PFNGLBINDBUFFERPROC glBindBuffer;
316 PFNGLBUFFERDATAPROC glBufferData;
317 PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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278 PFNGLCREATESHADERPROC glCreateShader;
279 PFNGLDELETEBUFFERSPROC glDeleteBuffers;
280 PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
281 PFNGLDELETEPROGRAMPROC glDeleteProgram;
282 PFNGLDELETESHADERPROC glDeleteShader;
283 PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
284 PFNGLDETACHSHADERPROC glDetachShader;
285 PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
286 PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
287 PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
288 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
289 PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
290 PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
291 PFNGLGETPROGRAMIVPROC glGetProgramiv;
292 PFNGLGETSHADERIVPROC glGetShaderiv;
293 PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
294 PFNGLLINKPROGRAMPROC glLinkProgram;
295 PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
296 PFNGLSHADERSOURCEPROC glShaderSource;
297 PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
298 PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
299 PFNGLBUFFERSUBDATAPROC glBufferSubData;
300 PFNGLUNIFORM1FPROC glUniform1f;
301 PFNGLUNIFORM2FPROC glUniform2f;
302 PFNGLUNIFORM3FPROC glUniform3f;
303 PFNGLUNIFORM4FPROC glUniform4f;
304 PFNGLUNIFORM4FVPROC glUniform4fv;
305 PFNGLUNIFORM1IPROC glUniform1i;
306 PFNGLUNIFORM2IPROC glUniform2i;
307 PFNGLUNIFORM3IPROC glUniform3i;
308 PFNGLUNIFORM4IPROC glUniform4i;
309 PFNGLUNIFORM4IVPROC glUniform4iv;
310 PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
311 PFNGLUSEPROGRAMPROC glUseProgram;
312 PFNGLVALIDATEPROGRAMPROC glValidateProgram;
313 PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
314
315 PFNGLGENBUFFERSPROC glGenBuffers;
316 PFNGLBINDBUFFERPROC glBindBuffer;
317 PFNGLBUFFERDATAPROC glBufferData;
318 PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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