modules/graphics/src/main/native-prism-es2/PrismES2Defs.h

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 278     PFNGLCREATESHADERPROC glCreateShader;
 279     PFNGLDELETEBUFFERSPROC glDeleteBuffers;
 280     PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
 281     PFNGLDELETEPROGRAMPROC glDeleteProgram;
 282     PFNGLDELETESHADERPROC glDeleteShader;
 283     PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
 284     PFNGLDETACHSHADERPROC glDetachShader;
 285     PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
 286     PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
 287     PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
 288     PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
 289     PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
 290     PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
 291     PFNGLGETPROGRAMIVPROC glGetProgramiv;
 292     PFNGLGETSHADERIVPROC glGetShaderiv;
 293     PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
 294     PFNGLLINKPROGRAMPROC glLinkProgram;
 295     PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
 296     PFNGLSHADERSOURCEPROC glShaderSource;
 297     PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;

 298     PFNGLBUFFERSUBDATAPROC glBufferSubData;
 299     PFNGLUNIFORM1FPROC glUniform1f;
 300     PFNGLUNIFORM2FPROC glUniform2f;
 301     PFNGLUNIFORM3FPROC glUniform3f;
 302     PFNGLUNIFORM4FPROC glUniform4f;
 303     PFNGLUNIFORM4FVPROC glUniform4fv;
 304     PFNGLUNIFORM1IPROC glUniform1i;
 305     PFNGLUNIFORM2IPROC glUniform2i;
 306     PFNGLUNIFORM3IPROC glUniform3i;
 307     PFNGLUNIFORM4IPROC glUniform4i;
 308     PFNGLUNIFORM4IVPROC glUniform4iv;
 309     PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
 310     PFNGLUSEPROGRAMPROC glUseProgram;
 311     PFNGLVALIDATEPROGRAMPROC glValidateProgram;
 312     PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
 313 
 314     PFNGLGENBUFFERSPROC glGenBuffers;
 315     PFNGLBINDBUFFERPROC glBindBuffer;
 316     PFNGLBUFFERDATAPROC glBufferData;
 317     PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;




 278     PFNGLCREATESHADERPROC glCreateShader;
 279     PFNGLDELETEBUFFERSPROC glDeleteBuffers;
 280     PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
 281     PFNGLDELETEPROGRAMPROC glDeleteProgram;
 282     PFNGLDELETESHADERPROC glDeleteShader;
 283     PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
 284     PFNGLDETACHSHADERPROC glDetachShader;
 285     PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
 286     PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
 287     PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
 288     PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
 289     PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
 290     PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
 291     PFNGLGETPROGRAMIVPROC glGetProgramiv;
 292     PFNGLGETSHADERIVPROC glGetShaderiv;
 293     PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
 294     PFNGLLINKPROGRAMPROC glLinkProgram;
 295     PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
 296     PFNGLSHADERSOURCEPROC glShaderSource;
 297     PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
 298     PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
 299     PFNGLBUFFERSUBDATAPROC glBufferSubData;
 300     PFNGLUNIFORM1FPROC glUniform1f;
 301     PFNGLUNIFORM2FPROC glUniform2f;
 302     PFNGLUNIFORM3FPROC glUniform3f;
 303     PFNGLUNIFORM4FPROC glUniform4f;
 304     PFNGLUNIFORM4FVPROC glUniform4fv;
 305     PFNGLUNIFORM1IPROC glUniform1i;
 306     PFNGLUNIFORM2IPROC glUniform2i;
 307     PFNGLUNIFORM3IPROC glUniform3i;
 308     PFNGLUNIFORM4IPROC glUniform4i;
 309     PFNGLUNIFORM4IVPROC glUniform4iv;
 310     PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
 311     PFNGLUSEPROGRAMPROC glUseProgram;
 312     PFNGLVALIDATEPROGRAMPROC glValidateProgram;
 313     PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
 314 
 315     PFNGLGENBUFFERSPROC glGenBuffers;
 316     PFNGLBINDBUFFERPROC glBindBuffer;
 317     PFNGLBUFFERDATAPROC glBufferData;
 318     PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;