modules/graphics/src/main/native-prism-es2/ios/IOSGLContext.c

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*** 223,232 **** --- 223,234 ---- getProcAddress("glBufferData"); ctxInfo->glBufferSubData = (PFNGLBUFFERSUBDATAPROC) getProcAddress("glBufferSubData"); ctxInfo->glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) getProcAddress("glGetShaderInfoLog"); + ctxInfo->glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) + getProcAddress("glGetProgramInfoLog"); ctxInfo->glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) getProcAddress("glTexImage2DMultisample"); ctxInfo->glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) getProcAddress("glRenderbufferStorageMultisample"); ctxInfo->glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)