modules/graphics/src/main/native-prism-es2/ios/IOSGLContext.c

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@@ -223,10 +223,12 @@
             getProcAddress("glBufferData");
     ctxInfo->glBufferSubData = (PFNGLBUFFERSUBDATAPROC)
             getProcAddress("glBufferSubData");
     ctxInfo->glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)
             getProcAddress("glGetShaderInfoLog");
+    ctxInfo->glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)
+            getProcAddress("glGetProgramInfoLog");
     ctxInfo->glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)
             getProcAddress("glTexImage2DMultisample");
     ctxInfo->glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)
             getProcAddress("glRenderbufferStorageMultisample");
     ctxInfo->glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)