modules/graphics/src/main/native-prism-es2/windows/WinGLContext.c

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 255     ctxInfo->glUniform4iv = (PFNGLUNIFORM4IVPROC)
 256             wglGetProcAddress("glUniform4iv");
 257     ctxInfo->glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)
 258             wglGetProcAddress("glUniformMatrix4fv");
 259     ctxInfo->glUseProgram = (PFNGLUSEPROGRAMPROC)
 260             wglGetProcAddress("glUseProgram");
 261     ctxInfo->glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)
 262             wglGetProcAddress("glValidateProgram");
 263     ctxInfo->glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)
 264             wglGetProcAddress("glVertexAttribPointer");
 265     ctxInfo->glGenBuffers = (PFNGLGENBUFFERSPROC)
 266             wglGetProcAddress("glGenBuffers");
 267     ctxInfo->glBindBuffer = (PFNGLBINDBUFFERPROC)
 268             wglGetProcAddress("glBindBuffer");
 269     ctxInfo->glBufferData = (PFNGLBUFFERDATAPROC)
 270             wglGetProcAddress("glBufferData");
 271     ctxInfo->glBufferSubData = (PFNGLBUFFERSUBDATAPROC)
 272             wglGetProcAddress("glBufferSubData");
 273     ctxInfo->glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)
 274             wglGetProcAddress("glGetShaderInfoLog");


 275     ctxInfo->glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)
 276             wglGetProcAddress("glTexImage2DMultisample");
 277     ctxInfo->glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)
 278             wglGetProcAddress("glRenderbufferStorageMultisample");
 279     ctxInfo->glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)
 280             wglGetProcAddress("glBlitFramebuffer");
 281 
 282     if (isExtensionSupported(ctxInfo->wglExtensionStr,
 283             "WGL_EXT_swap_control")) {
 284         ctxInfo->wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
 285                 wglGetProcAddress("wglSwapIntervalEXT");
 286     }
 287 
 288     // initialize platform states and properties to match
 289     // cached states and properties
 290     if (ctxInfo->wglSwapIntervalEXT != NULL) {
 291         ctxInfo->wglSwapIntervalEXT(0);
 292     }
 293     ctxInfo->state.vSyncEnabled = JNI_FALSE;
 294     ctxInfo->vSyncRequested = vSyncRequested;




 255     ctxInfo->glUniform4iv = (PFNGLUNIFORM4IVPROC)
 256             wglGetProcAddress("glUniform4iv");
 257     ctxInfo->glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)
 258             wglGetProcAddress("glUniformMatrix4fv");
 259     ctxInfo->glUseProgram = (PFNGLUSEPROGRAMPROC)
 260             wglGetProcAddress("glUseProgram");
 261     ctxInfo->glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)
 262             wglGetProcAddress("glValidateProgram");
 263     ctxInfo->glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)
 264             wglGetProcAddress("glVertexAttribPointer");
 265     ctxInfo->glGenBuffers = (PFNGLGENBUFFERSPROC)
 266             wglGetProcAddress("glGenBuffers");
 267     ctxInfo->glBindBuffer = (PFNGLBINDBUFFERPROC)
 268             wglGetProcAddress("glBindBuffer");
 269     ctxInfo->glBufferData = (PFNGLBUFFERDATAPROC)
 270             wglGetProcAddress("glBufferData");
 271     ctxInfo->glBufferSubData = (PFNGLBUFFERSUBDATAPROC)
 272             wglGetProcAddress("glBufferSubData");
 273     ctxInfo->glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)
 274             wglGetProcAddress("glGetShaderInfoLog");
 275     ctxInfo->glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)
 276             wglGetProcAddress("glGetProgramInfoLog");
 277     ctxInfo->glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)
 278             wglGetProcAddress("glTexImage2DMultisample");
 279     ctxInfo->glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)
 280             wglGetProcAddress("glRenderbufferStorageMultisample");
 281     ctxInfo->glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)
 282             wglGetProcAddress("glBlitFramebuffer");
 283 
 284     if (isExtensionSupported(ctxInfo->wglExtensionStr,
 285             "WGL_EXT_swap_control")) {
 286         ctxInfo->wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
 287                 wglGetProcAddress("wglSwapIntervalEXT");
 288     }
 289 
 290     // initialize platform states and properties to match
 291     // cached states and properties
 292     if (ctxInfo->wglSwapIntervalEXT != NULL) {
 293         ctxInfo->wglSwapIntervalEXT(0);
 294     }
 295     ctxInfo->state.vSyncEnabled = JNI_FALSE;
 296     ctxInfo->vSyncRequested = vSyncRequested;