@@ -833,10 +833,11 @@ // Note that we cannot use fillRect here because SRC // mode does not interact well with antialiasing. // fillQuad does hard edges which matches the concept // of setting adjacent abutting, non-overlapping "pixels" gr.fillQuad(dx1, dy1, dx1+highestPixelScale, dy1+highestPixelScale); + gr.setCompositeMode(CompositeMode.SRC_OVER); break; } case PUT_ARGBPRE_BUF: { float dx1 = buf.getInt();