modules/graphics/src/main/java/com/sun/prism/impl/ps/BaseShaderGraphics.java
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@@ -1602,39 +1602,10 @@
VertexBuffer vb = context.getVertexBuffer();
vb.addQuad(bx, by, bx+bw, by+bh);
}
- @Override
- public void fillTriangles(VertexBuffer tris, int numVerts,
- float bx, float by, float bw, float bh)
- {
- if (isComplexPaint) {
- throw new AssertionError("fillTriangles() not supported for complex paints");
- }
-
- BaseTransform xform = getTransformNoClone();
- context.validatePaintOp(this, xform, MaskType.SOLID, bx, by, bw, bh);
-
- VertexBuffer vb = context.getVertexBuffer();
- vb.addVerts(tris, numVerts);
- }
-
- void fillCubicCurves(VertexBuffer tris, int numVerts,
- float bx, float by, float bw, float bh)
- {
- if (isComplexPaint) {
- throw new AssertionError("fillCubicCurves() not supported for complex paints");
- }
-
- BaseTransform xform = getTransformNoClone();
- context.validatePaintOp(this, xform, MaskType.FILL_CUBICCURVE, bx, by, bw, bh);
-
- VertexBuffer vb = context.getVertexBuffer();
- vb.addVerts(tris, numVerts);
- }
-
private static final double SQRT_2 = Math.sqrt(2.0);
private static boolean canUseStrokeShader(BasicStroke bs) {
// RT-27378
// TODO: Expand the cases that renderGeneralRoundRect() can handle...
return (!bs.isDashed() &&