src/share/vm/opto/matcher.cpp

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rev 5661 : 8024921: PPC64 (part 113): Extend Load and Store nodes to know about memory ordering.

*** 823,842 **** // Share frame pointer while making spill ops set_shared(fp); // Compute generic short-offset Loads #ifdef _LP64 ! MachNode *spillCP = match_tree(new (C) LoadNNode(NULL,mem,fp,atp,TypeInstPtr::BOTTOM)); #endif ! MachNode *spillI = match_tree(new (C) LoadINode(NULL,mem,fp,atp)); ! MachNode *spillL = match_tree(new (C) LoadLNode(NULL,mem,fp,atp)); ! MachNode *spillF = match_tree(new (C) LoadFNode(NULL,mem,fp,atp)); ! MachNode *spillD = match_tree(new (C) LoadDNode(NULL,mem,fp,atp)); ! MachNode *spillP = match_tree(new (C) LoadPNode(NULL,mem,fp,atp,TypeInstPtr::BOTTOM)); assert(spillI != NULL && spillL != NULL && spillF != NULL && spillD != NULL && spillP != NULL, ""); - // Get the ADLC notion of the right regmask, for each basic type. #ifdef _LP64 idealreg2regmask[Op_RegN] = &spillCP->out_RegMask(); #endif idealreg2regmask[Op_RegI] = &spillI->out_RegMask(); --- 823,841 ---- // Share frame pointer while making spill ops set_shared(fp); // Compute generic short-offset Loads #ifdef _LP64 ! MachNode *spillCP = match_tree(new (C) LoadNNode(NULL,mem,fp,atp,TypeInstPtr::BOTTOM,LoadNode::unordered)); #endif ! MachNode *spillI = match_tree(new (C) LoadINode(NULL,mem,fp,atp,TypeInt::INT,LoadNode::unordered)); ! MachNode *spillL = match_tree(new (C) LoadLNode(NULL,mem,fp,atp,TypeLong::LONG,false,LoadNode::unordered)); ! MachNode *spillF = match_tree(new (C) LoadFNode(NULL,mem,fp,atp,Type::FLOAT,LoadNode::unordered)); ! MachNode *spillD = match_tree(new (C) LoadDNode(NULL,mem,fp,atp,Type::DOUBLE,LoadNode::unordered)); ! MachNode *spillP = match_tree(new (C) LoadPNode(NULL,mem,fp,atp,TypeInstPtr::BOTTOM,LoadNode::unordered)); assert(spillI != NULL && spillL != NULL && spillF != NULL && spillD != NULL && spillP != NULL, ""); // Get the ADLC notion of the right regmask, for each basic type. #ifdef _LP64 idealreg2regmask[Op_RegN] = &spillCP->out_RegMask(); #endif idealreg2regmask[Op_RegI] = &spillI->out_RegMask();