1 /*
   2  * Copyright (c) 2003, 2018, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package java.lang;
  27 
  28 /** The CharacterData class encapsulates the large tables once found in
  29  *  java.lang.Character. 
  30  */
  31 
  32 class CharacterData01 extends CharacterData {
  33     /* The character properties are currently encoded into 32 bits in the following manner:
  34         1 bit   mirrored property
  35         4 bits  directionality property
  36         9 bits  signed offset used for converting case
  37         1 bit   if 1, adding the signed offset converts the character to lowercase
  38         1 bit   if 1, subtracting the signed offset converts the character to uppercase
  39         1 bit   if 1, this character has a titlecase equivalent (possibly itself)
  40         3 bits  0  may not be part of an identifier
  41                 1  ignorable control; may continue a Unicode identifier or Java identifier
  42                 2  may continue a Java identifier but not a Unicode identifier (unused)
  43                 3  may continue a Unicode identifier or Java identifier
  44                 4  is a Java whitespace character
  45                 5  may start or continue a Java identifier;
  46                    may continue but not start a Unicode identifier (underscores)
  47                 6  may start or continue a Java identifier but not a Unicode identifier ($)
  48                 7  may start or continue a Unicode identifier or Java identifier
  49                 Thus:
  50                    5, 6, 7 may start a Java identifier
  51                    1, 2, 3, 5, 6, 7 may continue a Java identifier
  52                    7 may start a Unicode identifier
  53                    1, 3, 5, 7 may continue a Unicode identifier
  54                    1 is ignorable within an identifier
  55                    4 is Java whitespace
  56         2 bits  0  this character has no numeric property
  57                 1  adding the digit offset to the character code and then
  58                    masking with 0x1F will produce the desired numeric value
  59                 2  this character has a "strange" numeric value
  60                 3  a Java supradecimal digit: adding the digit offset to the
  61                    character code, then masking with 0x1F, then adding 10
  62                    will produce the desired numeric value
  63         5 bits  digit offset
  64         5 bits  character type
  65 
  66         The encoding of character properties is subject to change at any time.
  67      */
  68 
  69     int getProperties(int ch) {
  70         char offset = (char)ch;
  71         int props = $$Lookup(offset);
  72         return props;
  73     }
  74 
  75     int getPropertiesEx(int ch) {
  76         char offset = (char)ch;
  77         int props = $$LookupEx(offset);
  78         return props;
  79     }
  80 
  81     int getType(int ch) {
  82         int props = getProperties(ch);
  83         return (props & $$maskType);
  84     }
  85 
  86     boolean isOtherLowercase(int ch) {
  87         int props = getPropertiesEx(ch);
  88         return (props & $$maskOtherLowercase) != 0;
  89     }
  90 
  91     boolean isOtherUppercase(int ch) {
  92         int props = getPropertiesEx(ch);
  93         return (props & $$maskOtherUppercase) != 0;
  94     }
  95  
  96     boolean isOtherAlphabetic(int ch) {
  97         int props = getPropertiesEx(ch);
  98         return (props & $$maskOtherAlphabetic) != 0;
  99     }
 100 
 101     boolean isIdeographic(int ch) {
 102         int props = getPropertiesEx(ch);
 103         return (props & $$maskIdeographic) != 0;
 104     }
 105 
 106     boolean isJavaIdentifierStart(int ch) {
 107         int props = getProperties(ch);
 108         return ((props & $$maskIdentifierInfo) >= $$lowJavaStart);
 109     }
 110 
 111     boolean isJavaIdentifierPart(int ch) {
 112         int props = getProperties(ch);
 113         return ((props & $$nonzeroJavaPart) != 0);
 114     }
 115 
 116     boolean isUnicodeIdentifierStart(int ch) {
 117         int props = getProperties(ch);
 118         return ((props & $$maskIdentifierInfo) == $$valueUnicodeStart);
 119     }
 120 
 121     boolean isUnicodeIdentifierPart(int ch) {
 122         int props = getProperties(ch);
 123         return ((props & $$maskUnicodePart) != 0);
 124     }
 125 
 126     boolean isIdentifierIgnorable(int ch) {
 127         int props = getProperties(ch);
 128         return ((props & $$maskIdentifierInfo) == $$valueIgnorable);
 129     }
 130 
 131     int toLowerCase(int ch) {
 132         int mapChar = ch;
 133         int val = getProperties(ch);
 134 
 135         if ((val & $$maskLowerCase) != 0) {
 136             int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
 137             mapChar = ch + offset;
 138         }
 139         return  mapChar;
 140     }
 141 
 142     int toUpperCase(int ch) {
 143         int mapChar = ch;
 144         int val = getProperties(ch);
 145 
 146         if ((val & $$maskUpperCase) != 0) {
 147             int offset = val  << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
 148             mapChar =  ch - offset;
 149         }
 150         return  mapChar;
 151     }
 152 
 153     int toTitleCase(int ch) {
 154         int mapChar = ch;
 155         int val = getProperties(ch);
 156 
 157         if ((val & $$maskTitleCase) != 0) {
 158             // There is a titlecase equivalent.  Perform further checks:
 159             if ((val & $$maskUpperCase) == 0) {
 160                 // The character does not have an uppercase equivalent, so it must
 161                 // already be uppercase; so add 1 to get the titlecase form.
 162                 mapChar = ch + 1;
 163             }
 164             else if ((val & $$maskLowerCase) == 0) {
 165                 // The character does not have a lowercase equivalent, so it must
 166                 // already be lowercase; so subtract 1 to get the titlecase form.
 167                 mapChar = ch - 1;
 168             }
 169             // else {
 170             // The character has both an uppercase equivalent and a lowercase
 171             // equivalent, so it must itself be a titlecase form; return it.
 172             // return ch;
 173             //}
 174         }
 175         else if ((val & $$maskUpperCase) != 0) {
 176             // This character has no titlecase equivalent but it does have an
 177             // uppercase equivalent, so use that (subtract the signed case offset).
 178             mapChar = toUpperCase(ch);
 179         }
 180         return  mapChar;
 181     }
 182 
 183     int digit(int ch, int radix) {
 184         int value = -1;
 185         if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) {
 186             int val = getProperties(ch);
 187             int kind = val & $$maskType;
 188             if (kind == Character.DECIMAL_DIGIT_NUMBER) {
 189                 value = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
 190             }
 191             else if ((val & $$maskNumericType) == $$valueJavaSupradecimal) {
 192                 // Java supradecimal digit
 193                 value = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
 194             }
 195         }
 196         return (value < radix) ? value : -1;
 197     }
 198 
 199     int getNumericValue(int ch) {
 200         int val = getProperties(ch);
 201         int retval = -1;
 202 
 203         switch (val & $$maskNumericType) {
 204         default: // cannot occur
 205         case ($$valueNotNumeric):         // not numeric
 206             retval = -1;
 207             break;
 208         case ($$valueDigit):              // simple numeric
 209             retval = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
 210             break;
 211         case ($$valueStrangeNumeric)      :       // "strange" numeric
 212             switch(ch) {
 213             case 0x10113: retval = 40; break;      // AEGEAN NUMBER FORTY
 214             case 0x10114: retval = 50; break;      // AEGEAN NUMBER FIFTY
 215             case 0x10115: retval = 60; break;      // AEGEAN NUMBER SIXTY
 216             case 0x10116: retval = 70; break;      // AEGEAN NUMBER SEVENTY
 217             case 0x10117: retval = 80; break;      // AEGEAN NUMBER EIGHTY
 218             case 0x10118: retval = 90; break;      // AEGEAN NUMBER NINETY
 219             case 0x10119: retval = 100; break;     // AEGEAN NUMBER ONE HUNDRED
 220             case 0x1011A: retval = 200; break;     // AEGEAN NUMBER TWO HUNDRED
 221             case 0x1011B: retval = 300; break;     // AEGEAN NUMBER THREE HUNDRED
 222             case 0x1011C: retval = 400; break;     // AEGEAN NUMBER FOUR HUNDRED
 223             case 0x1011D: retval = 500; break;     // AEGEAN NUMBER FIVE HUNDRED
 224             case 0x1011E: retval = 600; break;     // AEGEAN NUMBER SIX HUNDRED
 225             case 0x1011F: retval = 700; break;     // AEGEAN NUMBER SEVEN HUNDRED
 226             case 0x10120: retval = 800; break;     // AEGEAN NUMBER EIGHT HUNDRED
 227             case 0x10121: retval = 900; break;     // AEGEAN NUMBER NINE HUNDRED
 228             case 0x10122: retval = 1000; break;    // AEGEAN NUMBER ONE THOUSAND
 229             case 0x10123: retval = 2000; break;    // AEGEAN NUMBER TWO THOUSAND
 230             case 0x10124: retval = 3000; break;    // AEGEAN NUMBER THREE THOUSAND
 231             case 0x10125: retval = 4000; break;    // AEGEAN NUMBER FOUR THOUSAND
 232             case 0x10126: retval = 5000; break;    // AEGEAN NUMBER FIVE THOUSAND
 233             case 0x10127: retval = 6000; break;    // AEGEAN NUMBER SIX THOUSAND
 234             case 0x10128: retval = 7000; break;    // AEGEAN NUMBER SEVEN THOUSAND
 235             case 0x10129: retval = 8000; break;    // AEGEAN NUMBER EIGHT THOUSAND
 236             case 0x1012A: retval = 9000; break;    // AEGEAN NUMBER NINE THOUSAND
 237             case 0x1012B: retval = 10000; break;   // AEGEAN NUMBER TEN THOUSAND
 238             case 0x1012C: retval = 20000; break;   // AEGEAN NUMBER TWENTY THOUSAND
 239             case 0x1012D: retval = 30000; break;   // AEGEAN NUMBER THIRTY THOUSAND
 240             case 0x1012E: retval = 40000; break;   // AEGEAN NUMBER FORTY THOUSAND
 241             case 0x1012F: retval = 50000; break;   // AEGEAN NUMBER FIFTY THOUSAND
 242             case 0x10130: retval = 60000; break;   // AEGEAN NUMBER SIXTY THOUSAND
 243             case 0x10131: retval = 70000; break;   // AEGEAN NUMBER SEVENTY THOUSAND
 244             case 0x10132: retval = 80000; break;   // AEGEAN NUMBER EIGHTY THOUSAND
 245             case 0x10133: retval = 90000; break;   // AEGEAN NUMBER NINETY THOUSAND
 246             case 0x10144: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY
 247             case 0x10145: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED
 248             case 0x10146: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND
 249             case 0x10147: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND
 250             case 0x1014A: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY TALENTS
 251             case 0x1014B: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED TALENTS
 252             case 0x1014C: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED TALENTS
 253             case 0x1014D: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND TALENTS
 254             case 0x1014E: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND TALENTS
 255             case 0x10151: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY STATERS
 256             case 0x10152: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED STATERS
 257             case 0x10153: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED STATERS
 258             case 0x10154: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND STATERS
 259             case 0x10155: retval = 10000; break;   // GREEK ACROPHONIC ATTIC TEN THOUSAND STATERS
 260             case 0x10156: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND STATERS
 261             case 0x10166: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY
 262             case 0x10167: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY ALTERNATE FORM
 263             case 0x10168: retval = 50; break;      // GREEK ACROPHONIC HERMIONIAN FIFTY
 264             case 0x10169: retval = 50; break;      // GREEK ACROPHONIC THESPIAN FIFTY
 265             case 0x1016A: retval = 100; break;     // GREEK ACROPHONIC THESPIAN ONE HUNDRED
 266             case 0x1016B: retval = 300; break;     // GREEK ACROPHONIC THESPIAN THREE HUNDRED
 267             case 0x1016C: retval = 500; break;     // GREEK ACROPHONIC EPIDAUREAN FIVE HUNDRED
 268             case 0x1016D: retval = 500; break;     // GREEK ACROPHONIC TROEZENIAN FIVE HUNDRED
 269             case 0x1016E: retval = 500; break;     // GREEK ACROPHONIC THESPIAN FIVE HUNDRED
 270             case 0x1016F: retval = 500; break;     // GREEK ACROPHONIC CARYSTIAN FIVE HUNDRED
 271             case 0x10170: retval = 500; break;     // GREEK ACROPHONIC NAXIAN FIVE HUNDRED
 272             case 0x10171: retval = 1000; break;    // GREEK ACROPHONIC THESPIAN ONE THOUSAND
 273             case 0x10172: retval = 5000; break;    // GREEK ACROPHONIC THESPIAN FIVE THOUSAND
 274             case 0x10174: retval = 50; break;      // GREEK ACROPHONIC STRATIAN FIFTY MNAS
 275             case 0x102ED: retval = 40; break;      // COPTIC EPACT NUMBER FORTY
 276             case 0x102EE: retval = 50; break;      // COPTIC EPACT NUMBER FIFTY
 277             case 0x102EF: retval = 60; break;      // COPTIC EPACT NUMBER SIXTY
 278             case 0x102F0: retval = 70; break;      // COPTIC EPACT NUMBER SEVENTY
 279             case 0x102F1: retval = 80; break;      // COPTIC EPACT NUMBER EIGHTY
 280             case 0x102F2: retval = 90; break;      // COPTIC EPACT NUMBER NINETY
 281             case 0x102F3: retval = 100; break;     // COPTIC EPACT NUMBER ONE HUNDRED
 282             case 0x102F4: retval = 200; break;     // COPTIC EPACT NUMBER TWO HUNDRED
 283             case 0x102F5: retval = 300; break;     // COPTIC EPACT NUMBER THREE HUNDRED
 284             case 0x102F6: retval = 400; break;     // COPTIC EPACT NUMBER FOUR HUNDRED
 285             case 0x102F7: retval = 500; break;     // COPTIC EPACT NUMBER FIVE HUNDRED
 286             case 0x102F8: retval = 600; break;     // COPTIC EPACT NUMBER SIX HUNDRED
 287             case 0x102F9: retval = 700; break;     // COPTIC EPACT NUMBER SEVEN HUNDRED
 288             case 0x102FA: retval = 800; break;     // COPTIC EPACT NUMBER EIGHT HUNDRED
 289             case 0x102FB: retval = 900; break;     // COPTIC EPACT NUMBER NINE HUNDRED
 290             case 0x10323: retval = 50; break;      // OLD ITALIC NUMERAL FIFTY
 291             case 0x10341: retval = 90; break;      // GOTHIC LETTER NINETY
 292             case 0x1034A: retval = 900; break;     // GOTHIC LETTER NINE HUNDRED
 293             case 0x103D5: retval = 100; break;     // OLD PERSIAN NUMBER HUNDRED
 294             case 0x1085D: retval = 100; break;     // IMPERIAL ARAMAIC NUMBER ONE HUNDRED
 295             case 0x1085E: retval = 1000; break;    // IMPERIAL ARAMAIC NUMBER ONE THOUSAND
 296             case 0x1085F: retval = 10000; break;   // IMPERIAL ARAMAIC NUMBER TEN THOUSAND
 297             case 0x108AF: retval = 100; break;     // NABATAEAN NUMBER ONE HUNDRED
 298             case 0x108FF: retval = 100; break;     // HATRAN NUMBER ONE HUNDRED
 299             case 0x10919: retval = 100; break;     // PHOENICIAN NUMBER ONE HUNDRED
 300             case 0x109CC: retval = 40; break;      // MEROITIC CURSIVE NUMBER FORTY
 301             case 0x109CD: retval = 50; break;      // MEROITIC CURSIVE NUMBER FIFTY
 302             case 0x109CE: retval = 60; break;      // MEROITIC CURSIVE NUMBER SIXTY
 303             case 0x109CF: retval = 70; break;      // MEROITIC CURSIVE NUMBER SEVENTY
 304             case 0x109D2: retval = 100; break;     // MEROITIC CURSIVE NUMBER ONE HUNDRED
 305             case 0x109D3: retval = 200; break;     // MEROITIC CURSIVE NUMBER TWO HUNDRED
 306             case 0x109D4: retval = 300; break;     // MEROITIC CURSIVE NUMBER THREE HUNDRED
 307             case 0x109D5: retval = 400; break;     // MEROITIC CURSIVE NUMBER FOUR HUNDRED
 308             case 0x109D6: retval = 500; break;     // MEROITIC CURSIVE NUMBER FIVE HUNDRED
 309             case 0x109D7: retval = 600; break;     // MEROITIC CURSIVE NUMBER SIX HUNDRED
 310             case 0x109D8: retval = 700; break;     // MEROITIC CURSIVE NUMBER SEVEN HUNDRED
 311             case 0x109D9: retval = 800; break;     // MEROITIC CURSIVE NUMBER EIGHT HUNDRED
 312             case 0x109DA: retval = 900; break;     // MEROITIC CURSIVE NUMBER NINE HUNDRED
 313             case 0x109DB: retval = 1000; break;    // MEROITIC CURSIVE NUMBER ONE THOUSAND
 314             case 0x109DC: retval = 2000; break;    // MEROITIC CURSIVE NUMBER TWO THOUSAND
 315             case 0x109DD: retval = 3000; break;    // MEROITIC CURSIVE NUMBER THREE THOUSAND
 316             case 0x109DE: retval = 4000; break;    // MEROITIC CURSIVE NUMBER FOUR THOUSAND
 317             case 0x109DF: retval = 5000; break;    // MEROITIC CURSIVE NUMBER FIVE THOUSAND
 318             case 0x109E0: retval = 6000; break;    // MEROITIC CURSIVE NUMBER SIX THOUSAND
 319             case 0x109E1: retval = 7000; break;    // MEROITIC CURSIVE NUMBER SEVEN THOUSAND
 320             case 0x109E2: retval = 8000; break;    // MEROITIC CURSIVE NUMBER EIGHT THOUSAND
 321             case 0x109E3: retval = 9000; break;    // MEROITIC CURSIVE NUMBER NINE THOUSAND
 322             case 0x109E4: retval = 10000; break;   // MEROITIC CURSIVE NUMBER TEN THOUSAND
 323             case 0x109E5: retval = 20000; break;   // MEROITIC CURSIVE NUMBER TWENTY THOUSAND
 324             case 0x109E6: retval = 30000; break;   // MEROITIC CURSIVE NUMBER THIRTY THOUSAND
 325             case 0x109E7: retval = 40000; break;   // MEROITIC CURSIVE NUMBER FORTY THOUSAND
 326             case 0x109E8: retval = 50000; break;   // MEROITIC CURSIVE NUMBER FIFTY THOUSAND
 327             case 0x109E9: retval = 60000; break;   // MEROITIC CURSIVE NUMBER SIXTY THOUSAND
 328             case 0x109EA: retval = 70000; break;   // MEROITIC CURSIVE NUMBER SEVENTY THOUSAND
 329             case 0x109EB: retval = 80000; break;   // MEROITIC CURSIVE NUMBER EIGHTY THOUSAND
 330             case 0x109EC: retval = 90000; break;   // MEROITIC CURSIVE NUMBER NINETY THOUSAND
 331             case 0x109ED: retval = 100000; break;  // MEROITIC CURSIVE NUMBER ONE HUNDRED THOUSAND
 332             case 0x109EE: retval = 200000; break;  // MEROITIC CURSIVE NUMBER TWO HUNDRED THOUSAND
 333             case 0x109EF: retval = 300000; break;  // MEROITIC CURSIVE NUMBER THREE HUNDRED THOUSAND
 334             case 0x109F0: retval = 400000; break;  // MEROITIC CURSIVE NUMBER FOUR HUNDRED THOUSAND
 335             case 0x109F1: retval = 500000; break;  // MEROITIC CURSIVE NUMBER FIVE HUNDRED THOUSAND
 336             case 0x109F2: retval = 600000; break;  // MEROITIC CURSIVE NUMBER SIX HUNDRED THOUSAND
 337             case 0x109F3: retval = 700000; break;  // MEROITIC CURSIVE NUMBER SEVEN HUNDRED THOUSAND
 338             case 0x109F4: retval = 800000; break;  // MEROITIC CURSIVE NUMBER EIGHT HUNDRED THOUSAND
 339             case 0x109F5: retval = 900000; break;  // MEROITIC CURSIVE NUMBER NINE HUNDRED THOUSAND
 340             case 0x10A46: retval = 100; break;     // KHAROSHTHI NUMBER ONE HUNDRED
 341             case 0x10A47: retval = 1000; break;    // KHAROSHTHI NUMBER ONE THOUSAND
 342             case 0x10A7E: retval = 50; break;      // OLD SOUTH ARABIAN NUMBER FIFTY
 343             case 0x10AEF: retval = 100; break;     // MANICHAEAN NUMBER ONE HUNDRED
 344             case 0x10B5E: retval = 100; break;     // INSCRIPTIONAL PARTHIAN NUMBER ONE HUNDRED
 345             case 0x10B5F: retval = 1000; break;    // INSCRIPTIONAL PARTHIAN NUMBER ONE THOUSAND
 346             case 0x10B7E: retval = 100; break;     // INSCRIPTIONAL PAHLAVI NUMBER ONE HUNDRED
 347             case 0x10B7F: retval = 1000; break;    // INSCRIPTIONAL PAHLAVI NUMBER ONE THOUSAND
 348             case 0x10BAF: retval = 100; break;     // PSALTER PAHLAVI NUMBER ONE HUNDRED
 349             case 0x10CFD: retval = 50; break;      // OLD HUNGARIAN NUMBER FIFTY
 350             case 0x10CFE: retval = 100; break;     // OLD HUNGARIAN NUMBER ONE HUNDRED
 351             case 0x10CFF: retval = 1000; break;    // OLD HUNGARIAN NUMBER ONE THOUSAND
 352             case 0x10E6C: retval = 40; break;      // RUMI NUMBER FORTY
 353             case 0x10E6D: retval = 50; break;      // RUMI NUMBER FIFTY
 354             case 0x10E6E: retval = 60; break;      // RUMI NUMBER SIXTY
 355             case 0x10E6F: retval = 70; break;      // RUMI NUMBER SEVENTY
 356             case 0x10E70: retval = 80; break;      // RUMI NUMBER EIGHTY
 357             case 0x10E71: retval = 90; break;      // RUMI NUMBER NINETY
 358             case 0x10E72: retval = 100; break;     // RUMI NUMBER ONE HUNDRED
 359             case 0x10E73: retval = 200; break;     // RUMI NUMBER TWO HUNDRED
 360             case 0x10E74: retval = 300; break;     // RUMI NUMBER THREE HUNDRED
 361             case 0x10E75: retval = 400; break;     // RUMI NUMBER FOUR HUNDRED
 362             case 0x10E76: retval = 500; break;     // RUMI NUMBER FIVE HUNDRED
 363             case 0x10E77: retval = 600; break;     // RUMI NUMBER SIX HUNDRED
 364             case 0x10E78: retval = 700; break;     // RUMI NUMBER SEVEN HUNDRED
 365             case 0x10E79: retval = 800; break;     // RUMI NUMBER EIGHT HUNDRED
 366             case 0x10E7A: retval = 900; break;     // RUMI NUMBER NINE HUNDRED
 367             case 0x10F25: retval = 100; break;     // OLD SOGDIAN NUMBER ONE HUNDRED
 368             case 0x10F54: retval = 100; break;     // SOGDIAN NUMBER ONE HUNDRED
 369             case 0x1105E: retval = 40; break;      // BRAHMI NUMBER FORTY
 370             case 0x1105F: retval = 50; break;      // BRAHMI NUMBER FIFTY
 371             case 0x11060: retval = 60; break;      // BRAHMI NUMBER SIXTY
 372             case 0x11061: retval = 70; break;      // BRAHMI NUMBER SEVENTY
 373             case 0x11062: retval = 80; break;      // BRAHMI NUMBER EIGHTY
 374             case 0x11063: retval = 90; break;      // BRAHMI NUMBER NINETY
 375             case 0x11064: retval = 100; break;     // BRAHMI NUMBER ONE HUNDRED
 376             case 0x11065: retval = 1000; break;    // BRAHMI NUMBER ONE THOUSAND
 377             case 0x11C66: retval = 40; break;      // BHAIKSUKI NUMBER FORTY
 378             case 0x11C67: retval = 50; break;      // BHAIKSUKI NUMBER FIFTY
 379             case 0x11C68: retval = 60; break;      // BHAIKSUKI NUMBER SIXTY
 380             case 0x11C69: retval = 70; break;      // BHAIKSUKI NUMBER SEVENTY
 381             case 0x11C6A: retval = 80; break;      // BHAIKSUKI NUMBER EIGHTY
 382             case 0x11C6B: retval = 90; break;      // BHAIKSUKI NUMBER NINETY
 383             case 0x11C6C: retval = 100; break;     // BHAIKSUKI HUNDREDS UNIT MARK
 384             case 0x111ED: retval = 40; break;      // SINHALA ARCHAIC NUMBER FORTY
 385             case 0x111EE: retval = 50; break;      // SINHALA ARCHAIC NUMBER FIFTY
 386             case 0x111EF: retval = 60; break;      // SINHALA ARCHAIC NUMBER SIXTY
 387             case 0x111F0: retval = 70; break;      // SINHALA ARCHAIC NUMBER SEVENTY
 388             case 0x111F1: retval = 80; break;      // SINHALA ARCHAIC NUMBER EIGHTY
 389             case 0x111F2: retval = 90; break;      // SINHALA ARCHAIC NUMBER NINETY
 390             case 0x111F3: retval = 100; break;     // SINHALA ARCHAIC NUMBER ONE HUNDRED
 391             case 0x111F4: retval = 1000; break;    // SINHALA ARCHAIC NUMBER ONE THOUSAND
 392             case 0x118ED: retval = 40; break;      // WARANG CITI NUMBER FORTY
 393             case 0x118EE: retval = 50; break;      // WARANG CITI NUMBER FIFTY
 394             case 0x118EF: retval = 60; break;      // WARANG CITI NUMBER SIXTY
 395             case 0x118F0: retval = 70; break;      // WARANG CITI NUMBER SEVENTY
 396             case 0x118F1: retval = 80; break;      // WARANG CITI NUMBER EIGHTY
 397             case 0x118F2: retval = 90; break;      // WARANG CITI NUMBER NINETY
 398             case 0x12432: retval = 216000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS DISH
 399             case 0x12433: retval = 432000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS MIN
 400             case 0x12467: retval = 40; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FORTY
 401             case 0x12468: retval = 50; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FIFTY
 402             case 0x16B5C: retval = 100; break;     // PAHAWH HMONG NUMBER HUNDREDS
 403             case 0x16B5D: retval = 10000; break;   // PAHAWH HMONG NUMBER TEN THOUSANDS
 404             case 0x16B5E: retval = 1000000; break; // PAHAWH HMONG NUMBER MILLIONS
 405             case 0x16B5F: retval = 100000000; break;// PAHAWH HMONG NUMBER HUNDRED MILLIONS
 406             case 0x1D36C: retval = 40; break;      // COUNTING ROD TENS DIGIT FOUR
 407             case 0x1D36D: retval = 50; break;      // COUNTING ROD TENS DIGIT FIVE
 408             case 0x1D36E: retval = 60; break;      // COUNTING ROD TENS DIGIT SIX
 409             case 0x1D36F: retval = 70; break;      // COUNTING ROD TENS DIGIT SEVEN
 410             case 0x1D370: retval = 80; break;      // COUNTING ROD TENS DIGIT EIGHT
 411             case 0x1D371: retval = 90; break;      // COUNTING ROD TENS DIGIT NINE
 412             case 0x1EC7D: retval = 40; break;      // INDIC SIYAQ NUMBER FORTY
 413             case 0x1EC7E: retval = 50; break;      // INDIC SIYAQ NUMBER FIFTY
 414             case 0x1EC7F: retval = 60; break;      // INDIC SIYAQ NUMBER SIXTY
 415             case 0X1EC80: retval = 70; break;      // INDIC SIYAQ NUMBER SEVENTY
 416             case 0X1EC81: retval = 80; break;      // INDIC SIYAQ NUMBER EIGHTY
 417             case 0X1EC82: retval = 90; break;      // INDIC SIYAQ NUMBER NINETY
 418             case 0X1EC83: retval = 100; break;     // INDIC SIYAQ NUMBER ONE HUNDRED
 419             case 0X1EC84: retval = 200; break;     // INDIC SIYAQ NUMBER TWO HUNDRED
 420             case 0X1EC85: retval = 300; break;     // INDIC SIYAQ NUMBER THREE HUNDRED
 421             case 0X1EC86: retval = 400; break;     // INDIC SIYAQ NUMBER FOUR HUNDRED
 422             case 0X1EC87: retval = 500; break;     // INDIC SIYAQ NUMBER FIVE HUNDRED
 423             case 0X1EC88: retval = 600; break;     // INDIC SIYAQ NUMBER SIX HUNDRED
 424             case 0X1EC89: retval = 700; break;     // INDIC SIYAQ NUMBER SEVEN HUNDRED
 425             case 0X1EC8A: retval = 800; break;     // INDIC SIYAQ NUMBER EIGHT HUNDRED
 426             case 0X1EC8B: retval = 900; break;     // INDIC SIYAQ NUMBER NINE HUNDRED
 427             case 0X1EC8C: retval = 1000; break;    // INDIC SIYAQ NUMBER ONE THOUSAND
 428             case 0X1EC8D: retval = 2000; break;    // INDIC SIYAQ NUMBER TWO THOUSAND
 429             case 0X1EC8E: retval = 3000; break;    // INDIC SIYAQ NUMBER THREE THOUSAND
 430             case 0X1EC8F: retval = 4000; break;    // INDIC SIYAQ NUMBER FOUR THOUSAND
 431             case 0X1EC90: retval = 5000; break;    // INDIC SIYAQ NUMBER FIVE THOUSAND
 432             case 0X1EC91: retval = 6000; break;    // INDIC SIYAQ NUMBER SIX THOUSAND
 433             case 0X1EC92: retval = 7000; break;    // INDIC SIYAQ NUMBER SEVEN THOUSAND
 434             case 0X1EC93: retval = 8000; break;    // INDIC SIYAQ NUMBER EIGHT THOUSAND
 435             case 0X1EC94: retval = 9000; break;    // INDIC SIYAQ NUMBER NINE THOUSAND
 436             case 0X1EC95: retval = 10000; break;    // INDIC SIYAQ NUMBER TEN THOUSAND
 437             case 0X1EC96: retval = 20000; break;    // INDIC SIYAQ NUMBER TWENTY THOUSAND
 438             case 0X1EC97: retval = 30000; break;    // INDIC SIYAQ NUMBER THIRTY THOUSAND
 439             case 0X1EC98: retval = 40000; break;    // INDIC SIYAQ NUMBER FORTY THOUSAND
 440             case 0X1EC99: retval = 50000; break;    // INDIC SIYAQ NUMBER FIFTY THOUSAND
 441             case 0X1EC9A: retval = 60000; break;    // INDIC SIYAQ NUMBER SIXTY THOUSAND
 442             case 0X1EC9B: retval = 70000; break;    // INDIC SIYAQ NUMBER SEVENTY THOUSAND
 443             case 0X1EC9C: retval = 80000; break;    // INDIC SIYAQ NUMBER EIGHTY THOUSAND
 444             case 0X1EC9D: retval = 90000; break;    // INDIC SIYAQ NUMBER NINETY THOUSAND
 445             case 0X1EC9E: retval = 100000; break;    // INDIC SIYAQ NUMBER LAKH
 446             case 0X1EC9F: retval = 200000; break;    // INDIC SIYAQ NUMBER LAKHAN
 447             case 0X1ECA0: retval = 100000; break;    // INDIC SIYAQ LAKH MARK
 448             case 0X1ECA1: retval = 10000000; break;  // INDIC SIYAQ NUMBER KAROR
 449             case 0X1ECA2: retval = 20000000; break;  // INDIC SIYAQ NUMBER KARORAN
 450             case 0X1ECB3: retval = 10000; break;    // INDIC SIYAQ NUMBER ALTERNATE TEN THOUSAND
 451             case 0X1ECB4: retval = 100000; break;   // INDIC SIYAQ NUMBER ALTERNATE LAKH MARK
 452             default: retval = -2; break;
 453             }
 454             
 455             break;
 456         case ($$valueJavaSupradecimal):           // Java supradecimal
 457             retval = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
 458             break;
 459         }
 460         return retval;
 461     }
 462 
 463     boolean isDigit(int ch) {
 464         int props = getProperties(ch);
 465         return (props & $$maskType) == Character.DECIMAL_DIGIT_NUMBER;
 466     }
 467 
 468     boolean isLowerCase(int ch) {
 469         int props = getProperties(ch);
 470         return (props & $$maskType) == Character.LOWERCASE_LETTER;
 471     }
 472 
 473     boolean isUpperCase(int ch) {
 474         int props = getProperties(ch);
 475         return (props & $$maskType) == Character.UPPERCASE_LETTER;
 476     }
 477 
 478     boolean isWhitespace(int ch) {
 479         int props = getProperties(ch);
 480         return ((props & $$maskIdentifierInfo) == $$valueJavaWhitespace);
 481     }
 482 
 483     byte getDirectionality(int ch) {
 484         int val = getProperties(ch);
 485         byte directionality = (byte)((val & $$maskBidi) >> $$shiftBidi);
 486         if (directionality == 0xF ) {
 487             directionality = Character.DIRECTIONALITY_UNDEFINED;
 488         }
 489         return directionality;
 490     }
 491 
 492     boolean isMirrored(int ch) {
 493         int props = getProperties(ch);
 494         return ((props & $$maskMirrored) != 0);
 495     }
 496 
 497     static final CharacterData instance = new CharacterData01();
 498     private CharacterData01() {};
 499 
 500     $$Tables
 501 
 502     static {
 503         $$Initializers
 504     }        
 505 }