/* * Copyright (c) 2001, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include #include #include #include #include "colordata.h" #include "jni.h" #ifdef __cplusplus extern "C" { #endif JNIEXPORT extern sgn_ordered_dither_array std_img_oda_red; JNIEXPORT extern sgn_ordered_dither_array std_img_oda_green; JNIEXPORT extern sgn_ordered_dither_array std_img_oda_blue; JNIEXPORT extern int std_odas_computed; JNIEXPORT void JNICALL make_dither_arrays(int cmapsize, ColorData *cData); JNIEXPORT void JNICALL initInverseGrayLut(int* prgb, int rgbsize, ColorData* cData); /* * state info needed for breadth-first recursion of color cube from * initial palette entries within the cube */ typedef struct { unsigned int depth; unsigned int maxDepth; unsigned char *usedFlags; unsigned int activeEntries; unsigned short *rgb; unsigned char *indices; unsigned char *iLUT; } CubeStateInfo; #define INSERTNEW(state, rgb, index) do { \ if (!state.usedFlags[rgb]) { \ state.usedFlags[rgb] = 1; \ state.iLUT[rgb] = index; \ state.rgb[state.activeEntries] = rgb; \ state.indices[state.activeEntries] = index; \ state.activeEntries++; \ } \ } while (0); #define ACTIVATE(code, mask, delta, state, index) do { \ if (((rgb & mask) + delta) <= mask) { \ rgb += delta; \ INSERTNEW(state, rgb, index); \ rgb -= delta; \ } \ if ((rgb & mask) >= delta) { \ rgb -= delta; \ INSERTNEW(state, rgb, index); \ rgb += delta; \ } \ } while (0); #ifdef __cplusplus } /* extern "C" */ #endif