--- old/make/jdk/src/classes/build/tools/generatebreakiteratordata/RuleBasedBreakIteratorBuilder.java 2020-03-23 19:56:41.539962665 +0100
+++ /dev/null 2020-02-11 10:29:13.086348146 +0100
@@ -1,2198 +0,0 @@
-/*
- * Copyright (c) 2003, 2020, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package build.tools.generatebreakiteratordata;
-
-import java.io.*;
-import java.util.Enumeration;
-import java.util.Hashtable;
-import java.util.Stack;
-import java.util.Vector;
-import java.util.zip.CRC32;
-import sun.text.CompactByteArray;
-
-/**
- * This class has the job of constructing a RuleBasedBreakIterator from a
- * textual description. A Builder is constructed by GenerateBreakIteratorData,
- * which uses it to construct the iterator itself and then throws it away.
- *
The construction logic is separated out into its own class for two primary
- * reasons:
- *
- * The construction logic is quite sophisticated and large. Separating
- * it out into its own class means the code must only be loaded into memory
- * while a RuleBasedBreakIterator is being constructed, and can be purged after
- * that.
- * There is a fair amount of state that must be maintained throughout the
- * construction process that is not needed by the iterator after construction.
- * Separating this state out into another class prevents all of the functions
- * that construct the iterator from having to have really long parameter lists,
- * (hopefully) contributing to readability and maintainability.
- *
- *
- * It'd be really nice if this could be an independent class rather than an
- * inner class, because that would shorten the source file considerably, but
- * making Builder an inner class of RuleBasedBreakIterator allows it direct
- * access to RuleBasedBreakIterator's private members, which saves us from
- * having to provide some kind of "back door" to the Builder class that could
- * then also be used by other classes.
- */
-class RuleBasedBreakIteratorBuilder {
-
- /**
- * A token used as a character-category value to identify ignore characters
- */
- protected static final byte IGNORE = -1;
-
- /**
- * Tables that indexes from character values to character category numbers
- */
- private CompactByteArray charCategoryTable = null;
- private SupplementaryCharacterData supplementaryCharCategoryTable = null;
-
- /**
- * The table of state transitions used for forward iteration
- */
- private short[] stateTable = null;
-
- /**
- * The table of state transitions used to sync up the iterator with the
- * text in backwards and random-access iteration
- */
- private short[] backwardsStateTable = null;
-
- /**
- * A list of flags indicating which states in the state table are accepting
- * ("end") states
- */
- private boolean[] endStates = null;
-
- /**
- * A list of flags indicating which states in the state table are
- * lookahead states (states which turn lookahead on and off)
- */
- private boolean[] lookaheadStates = null;
-
- /**
- * A table for additional data. May be used by a subclass of
- * RuleBasedBreakIterator.
- */
- private byte[] additionalData = null;
-
- /**
- * The number of character categories (and, thus, the number of columns in
- * the state tables)
- */
- private int numCategories;
-
- /**
- * A temporary holding place used for calculating the character categories.
- * This object contains CharSet objects.
- */
- protected Vector categories = null;
-
- /**
- * A table used to map parts of regexp text to lists of character
- * categories, rather than having to figure them out from scratch each time
- */
- protected Hashtable expressions = null;
-
- /**
- * A temporary holding place for the list of ignore characters
- */
- protected CharSet ignoreChars = null;
-
- /**
- * A temporary holding place where the forward state table is built
- */
- protected Vector tempStateTable = null;
-
- /**
- * A list of all the states that have to be filled in with transitions to
- * the next state that is created. Used when building the state table from
- * the regular expressions.
- */
- protected Vector decisionPointList = null;
-
- /**
- * A stack for holding decision point lists. This is used to handle nested
- * parentheses and braces in regexps.
- */
- protected Stack> decisionPointStack = null;
-
- /**
- * A list of states that loop back on themselves. Used to handle .*?
- */
- protected Vector loopingStates = null;
-
- /**
- * Looping states actually have to be backfilled later in the process
- * than everything else. This is where a the list of states to backfill
- * is accumulated. This is also used to handle .*?
- */
- protected Vector statesToBackfill = null;
-
- /**
- * A list mapping pairs of state numbers for states that are to be combined
- * to the state number of the state representing their combination. Used
- * in the process of making the state table deterministic to prevent
- * infinite recursion.
- */
- protected Vector mergeList = null;
-
- /**
- * A flag that is used to indicate when the list of looping states can
- * be reset.
- */
- protected boolean clearLoopingStates = false;
-
- /**
- * A bit mask used to indicate a bit in the table's flags column that marks
- * a state as an accepting state.
- */
- protected static final int END_STATE_FLAG = 0x8000;
-
- /**
- * A bit mask used to indicate a bit in the table's flags column that marks
- * a state as one the builder shouldn't loop to any looping states
- */
- protected static final int DONT_LOOP_FLAG = 0x4000;
-
- /**
- * A bit mask used to indicate a bit in the table's flags column that marks
- * a state as a lookahead state.
- */
- protected static final int LOOKAHEAD_STATE_FLAG = 0x2000;
-
- /**
- * A bit mask representing the union of the mask values listed above.
- * Used for clearing or masking off the flag bits.
- */
- protected static final int ALL_FLAGS = END_STATE_FLAG
- | LOOKAHEAD_STATE_FLAG
- | DONT_LOOP_FLAG;
-
- /**
- * This is the main function for setting up the BreakIterator's tables. It
- * just vectors different parts of the job off to other functions.
- */
- public RuleBasedBreakIteratorBuilder(String description) {
- Vector tempRuleList = buildRuleList(description);
- buildCharCategories(tempRuleList);
- buildStateTable(tempRuleList);
- buildBackwardsStateTable(tempRuleList);
- }
-
- /**
- * Thus function has three main purposes:
- * Perform general syntax checking on the description, so the rest
- * of the build code can assume that it's parsing a legal description.
- * Split the description into separate rules
- * Perform variable-name substitutions (so that no one else sees
- * variable names)
- *
- */
- private Vector buildRuleList(String description) {
- // invariants:
- // - parentheses must be balanced: ()[]{}<>
- // - nothing can be nested inside <>
- // - nothing can be nested inside [] except more []s
- // - pairs of ()[]{}<> must not be empty
- // - ; can only occur at the outer level
- // - | can only appear inside ()
- // - only one = or / can occur in a single rule
- // - = and / cannot both occur in the same rule
- // - <> can only occur on the left side of a = expression
- // (because we'll perform substitutions to eliminate them other places)
- // - the left-hand side of a = expression can only be a single character
- // (possibly with \) or text inside <>
- // - the right-hand side of a = expression must be enclosed in [] or ()
- // - * may not occur at the beginning of a rule, nor may it follow
- // =, /, (, (, |, }, ;, or *
- // - ? may only follow *
- // - the rule list must contain at least one / rule
- // - no rule may be empty
- // - all printing characters in the ASCII range except letters and digits
- // are reserved and must be preceded by \
- // - ! may only occur at the beginning of a rule
-
- // set up a vector to contain the broken-up description (each entry in the
- // vector is a separate rule) and a stack for keeping track of opening
- // punctuation
- Vector tempRuleList = new Vector<>();
- Stack parenStack = new Stack<>();
-
- int p = 0;
- int ruleStart = 0;
- int c = '\u0000';
- int lastC = '\u0000';
- int lastOpen = '\u0000';
- boolean haveEquals = false;
- boolean havePipe = false;
- boolean sawVarName = false;
- final String charsThatCantPrecedeAsterisk = "=/{(|}*;\u0000";
-
- // if the description doesn't end with a semicolon, tack a semicolon onto the end
- if (description.length() != 0 &&
- description.codePointAt(description.length() - 1) != ';') {
- description = description + ";";
- }
-
- // for each character, do...
- while (p < description.length()) {
- c = description.codePointAt(p);
-
- switch (c) {
- // if the character is a backslash, skip the character that follows it
- // (it'll get treated as a literal character)
- case '\\':
- ++p;
- break;
-
- // if the character is opening punctuation, verify that no nesting
- // rules are broken, and push the character onto the stack
- case '{':
- case '<':
- case '[':
- case '(':
- if (lastOpen == '<') {
- error("Can't nest brackets inside <>", p, description);
- }
- if (lastOpen == '[' && c != '[') {
- error("Can't nest anything in [] but []", p, description);
- }
-
- // if we see < anywhere except on the left-hand side of =,
- // we must be seeing a variable name that was never defined
- if (c == '<' && (haveEquals || havePipe)) {
- error("Unknown variable name", p, description);
- }
-
- lastOpen = c;
- parenStack.push(Character.valueOf((char)c));
- if (c == '<') {
- sawVarName = true;
- }
- break;
-
- // if the character is closing punctuation, verify that it matches the
- // last opening punctuation we saw, and that the brackets contain
- // something, then pop the stack
- case '}':
- case '>':
- case ']':
- case ')':
- char expectedClose = '\u0000';
- switch (lastOpen) {
- case '{':
- expectedClose = '}';
- break;
- case '[':
- expectedClose = ']';
- break;
- case '(':
- expectedClose = ')';
- break;
- case '<':
- expectedClose = '>';
- break;
- }
- if (c != expectedClose) {
- error("Unbalanced parentheses", p, description);
- }
- if (lastC == lastOpen) {
- error("Parens don't contain anything", p, description);
- }
- parenStack.pop();
- if (!parenStack.empty()) {
- lastOpen = parenStack.peek().charValue();
- }
- else {
- lastOpen = '\u0000';
- }
-
- break;
-
- // if the character is an asterisk, make sure it occurs in a place
- // where an asterisk can legally go
- case '*':
- if (charsThatCantPrecedeAsterisk.indexOf(lastC) != -1) {
- error("Misplaced asterisk", p, description);
- }
- break;
-
- // if the character is a question mark, make sure it follows an asterisk
- case '?':
- if (lastC != '*') {
- error("Misplaced ?", p, description);
- }
- break;
-
- // if the character is an equals sign, make sure we haven't seen another
- // equals sign or a slash yet
- case '=':
- if (haveEquals || havePipe) {
- error("More than one = or / in rule", p, description);
- }
- haveEquals = true;
- break;
-
- // if the character is a slash, make sure we haven't seen another slash
- // or an equals sign yet
- case '/':
- if (haveEquals || havePipe) {
- error("More than one = or / in rule", p, description);
- }
- if (sawVarName) {
- error("Unknown variable name", p, description);
- }
- havePipe = true;
- break;
-
- // if the character is an exclamation point, make sure it occurs only
- // at the beginning of a rule
- case '!':
- if (lastC != ';' && lastC != '\u0000') {
- error("! can only occur at the beginning of a rule", p, description);
- }
- break;
-
- // we don't have to do anything special on a period
- case '.':
- break;
-
- // if the character is a syntax character that can only occur
- // inside [], make sure that it does in fact only occur inside [].
- case '^':
- case '-':
- case ':':
- if (lastOpen != '[' && lastOpen != '<') {
- error("Illegal character", p, description);
- }
- break;
-
- // if the character is a semicolon, do the following...
- case ';':
- // make sure the rule contains something and that there are no
- // unbalanced parentheses or brackets
- if (lastC == ';' || lastC == '\u0000') {
- error("Empty rule", p, description);
- }
- if (!parenStack.empty()) {
- error("Unbalanced parenheses", p, description);
- }
-
- if (parenStack.empty()) {
- // if the rule contained an = sign, call processSubstitution()
- // to replace the substitution name with the substitution text
- // wherever it appears in the description
- if (haveEquals) {
- description = processSubstitution(description.substring(ruleStart,
- p), description, p + 1);
- }
- else {
- // otherwise, check to make sure the rule doesn't reference
- // any undefined substitutions
- if (sawVarName) {
- error("Unknown variable name", p, description);
- }
-
- // then add it to tempRuleList
- tempRuleList.addElement(description.substring(ruleStart, p));
- }
-
- // and reset everything to process the next rule
- ruleStart = p + 1;
- haveEquals = havePipe = sawVarName = false;
- }
- break;
-
- // if the character is a vertical bar, check to make sure that it
- // occurs inside a () expression and that the character that precedes
- // it isn't also a vertical bar
- case '|':
- if (lastC == '|') {
- error("Empty alternative", p, description);
- }
- if (parenStack.empty() || lastOpen != '(') {
- error("Misplaced |", p, description);
- }
- break;
-
- // if the character is anything else (escaped characters are
- // skipped and don't make it here), it's an error
- default:
- if (c >= ' ' && c < '\u007f' && !Character.isLetter((char)c)
- && !Character.isDigit((char)c)) {
- error("Illegal character", p, description);
- }
- if (c >= Character.MIN_SUPPLEMENTARY_CODE_POINT) {
- ++p;
- }
- break;
- }
- lastC = c;
- ++p;
- }
- if (tempRuleList.size() == 0) {
- error("No valid rules in description", p, description);
- }
- return tempRuleList;
- }
-
- /**
- * This function performs variable-name substitutions. First it does syntax
- * checking on the variable-name definition. If it's syntactically valid, it
- * then goes through the remainder of the description and does a simple
- * find-and-replace of the variable name with its text. (The variable text
- * must be enclosed in either [] or () for this to work.)
- */
- protected String processSubstitution(String substitutionRule, String description,
- int startPos) {
- // isolate out the text on either side of the equals sign
- String replace;
- String replaceWith;
- int equalPos = substitutionRule.indexOf('=');
- replace = substitutionRule.substring(0, equalPos);
- replaceWith = substitutionRule.substring(equalPos + 1);
-
- // check to see whether the substitution name is something we've declared
- // to be "special". For RuleBasedBreakIterator itself, this is "".
- // This function takes care of any extra processing that has to be done
- // with "special" substitution names.
- handleSpecialSubstitution(replace, replaceWith, startPos, description);
-
- // perform various other syntax checks on the rule
- if (replaceWith.length() == 0) {
- error("Nothing on right-hand side of =", startPos, description);
- }
- if (replace.length() == 0) {
- error("Nothing on left-hand side of =", startPos, description);
- }
- if (replace.length() == 2 && replace.charAt(0) != '\\') {
- error("Illegal left-hand side for =", startPos, description);
- }
- if (replace.length() >= 3 && replace.charAt(0) != '<' &&
- replace.codePointBefore(equalPos) != '>') {
- error("Illegal left-hand side for =", startPos, description);
- }
- if (!(replaceWith.charAt(0) == '[' &&
- replaceWith.charAt(replaceWith.length() - 1) == ']') &&
- !(replaceWith.charAt(0) == '(' &&
- replaceWith.charAt(replaceWith.length() - 1) == ')')) {
- error("Illegal right-hand side for =", startPos, description);
- }
-
- // now go through the rest of the description (which hasn't been broken up
- // into separate rules yet) and replace every occurrence of the
- // substitution name with the substitution body
- StringBuffer result = new StringBuffer();
- result.append(description.substring(0, startPos));
- int lastPos = startPos;
- int pos = description.indexOf(replace, startPos);
- while (pos != -1) {
- result.append(description.substring(lastPos, pos));
- result.append(replaceWith);
- lastPos = pos + replace.length();
- pos = description.indexOf(replace, lastPos);
- }
- result.append(description.substring(lastPos));
- return result.toString();
- }
-
- /**
- * This function defines a protocol for handling substitution names that
- * are "special," i.e., that have some property beyond just being
- * substitutions. At the RuleBasedBreakIterator level, we have one
- * special substitution name, "". Subclasses can override this
- * function to add more. Any special processing that has to go on beyond
- * that which is done by the normal substitution-processing code is done
- * here.
- */
- protected void handleSpecialSubstitution(String replace, String replaceWith,
- int startPos, String description) {
- // if we get a definition for a substitution called "ignore", it defines
- // the ignore characters for the iterator. Check to make sure the expression
- // is a [] expression, and if it is, parse it and store the characters off
- // to the side.
- if (replace.equals("")) {
- if (replaceWith.charAt(0) == '(') {
- error("Ignore group can't be enclosed in (", startPos, description);
- }
- ignoreChars = CharSet.parseString(replaceWith);
- }
- }
-
- /**
- * This function builds the character category table. On entry,
- * tempRuleList is a vector of break rules that has had variable names substituted.
- * On exit, the charCategoryTable data member has been initialized to hold the
- * character category table, and tempRuleList's rules have been munged to contain
- * character category numbers everywhere a literal character or a [] expression
- * originally occurred.
- */
- @SuppressWarnings("fallthrough")
- protected void buildCharCategories(Vector tempRuleList) {
- int bracketLevel = 0;
- int p = 0;
- int lineNum = 0;
-
- // build hash table of every literal character or [] expression in the rule list
- // and use CharSet.parseString() to derive a CharSet object representing the
- // characters each refers to
- expressions = new Hashtable<>();
- while (lineNum < tempRuleList.size()) {
- String line = tempRuleList.elementAt(lineNum);
- p = 0;
- while (p < line.length()) {
- int c = line.codePointAt(p);
- switch (c) {
- // skip over all syntax characters except [
- case '{': case '}': case '(': case ')': case '*': case '.':
- case '/': case '|': case ';': case '?': case '!':
- break;
-
- // for [, find the matching ] (taking nested [] pairs into account)
- // and add the whole expression to the expression list
- case '[':
- int q = p + 1;
- ++bracketLevel;
- while (q < line.length() && bracketLevel != 0) {
- c = line.codePointAt(q);
- switch (c) {
- case '\\':
- q++;
- break;
- case '[':
- ++bracketLevel;
- break;
- case ']':
- --bracketLevel;
- break;
- }
- q = q + Character.charCount(c);
- }
- if (expressions.get(line.substring(p, q)) == null) {
- expressions.put(line.substring(p, q), CharSet.parseString(line.substring(p, q)));
- }
- p = q - 1;
- break;
-
- // for \ sequences, just move to the next character and treat
- // it as a single character
- case '\\':
- ++p;
- c = line.codePointAt(p);
- // DON'T break; fall through into "default" clause
-
- // for an isolated single character, add it to the expression list
- default:
- expressions.put(line.substring(p, p + 1), CharSet.parseString(line.substring(p, p + 1)));
- break;
- }
- p += Character.charCount(line.codePointAt(p));
- }
- ++lineNum;
- }
- // dump CharSet's internal expression cache
- CharSet.releaseExpressionCache();
-
- // create the temporary category table (which is a vector of CharSet objects)
- categories = new Vector<>();
- if (ignoreChars != null) {
- categories.addElement(ignoreChars);
- }
- else {
- categories.addElement(new CharSet());
- }
- ignoreChars = null;
-
- // this is a hook to allow subclasses to add categories on their own
- mungeExpressionList(expressions);
-
- // Derive the character categories. Go through the existing character categories
- // looking for overlap. Any time there's overlap, we create a new character
- // category for the characters that overlapped and remove them from their original
- // category. At the end, any characters that are left in the expression haven't
- // been mentioned in any category, so another new category is created for them.
- // For example, if the first expression is [abc], then a, b, and c will be placed
- // into a single character category. If the next expression is [bcd], we will first
- // remove b and c from their existing category (leaving a behind), create a new
- // category for b and c, and then create another new category for d (which hadn't
- // been mentioned in the previous expression).
- // At no time should a character ever occur in more than one character category.
-
- // for each expression in the expressions list, do...
- for (Enumeration iter = expressions.elements(); iter.hasMoreElements(); ) {
- // initialize the working char set to the chars in the current expression
- CharSet e = (CharSet)iter.nextElement();
-
- // for each category in the category list, do...
- for (int j = categories.size() - 1; !e.empty() && j > 0; j--) {
-
- // if there's overlap between the current working set of chars
- // and the current category...
- CharSet that = categories.elementAt(j);
- if (!that.intersection(e).empty()) {
-
- // add a new category for the characters that were in the
- // current category but not in the working char set
- CharSet temp = that.difference(e);
- if (!temp.empty()) {
- categories.addElement(temp);
- }
-
- // remove those characters from the working char set and replace
- // the current category with the characters that it did
- // have in common with the current working char set
- temp = e.intersection(that);
- e = e.difference(that);
- if (!temp.equals(that)) {
- categories.setElementAt(temp, j);
- }
- }
- }
-
- // if there are still characters left in the working char set,
- // add a new category containing them
- if (!e.empty()) {
- categories.addElement(e);
- }
- }
-
- // we have the ignore characters stored in position 0. Make an extra pass through
- // the character category list and remove anything from the ignore list that shows
- // up in some other category
- CharSet allChars = new CharSet();
- for (int i = 1; i < categories.size(); i++) {
- allChars = allChars.union(categories.elementAt(i));
- }
- CharSet ignoreChars = categories.elementAt(0);
- ignoreChars = ignoreChars.difference(allChars);
- categories.setElementAt(ignoreChars, 0);
-
- // now that we've derived the character categories, go back through the expression
- // list and replace each CharSet object with a String that represents the
- // character categories that expression refers to. The String is encoded: each
- // character is a character category number (plus 0x100 to avoid confusing them
- // with syntax characters in the rule grammar)
-
- for (Enumeration iter = expressions.keys(); iter.hasMoreElements(); ) {
- String key = iter.nextElement();
- CharSet cs = (CharSet)expressions.get(key);
- StringBuffer cats = new StringBuffer();
-
- // for each category...
- for (int j = 0; j < categories.size(); j++) {
-
- // if the current expression contains characters in that category...
- CharSet temp = cs.intersection(categories.elementAt(j));
- if (!temp.empty()) {
-
- // then add the encoded category number to the String for this
- // expression
- cats.append((char)(0x100 + j));
- if (temp.equals(cs)) {
- break;
- }
- }
- }
-
- // once we've finished building the encoded String for this expression,
- // replace the CharSet object with it
- expressions.put(key, cats.toString());
- }
-
- // and finally, we turn the temporary category table into a permanent category
- // table, which is a CompactByteArray. (we skip category 0, which by definition
- // refers to all characters not mentioned specifically in the rules)
- charCategoryTable = new CompactByteArray((byte)0);
- supplementaryCharCategoryTable = new SupplementaryCharacterData((byte)0);
-
- // for each category...
- for (int i = 0; i < categories.size(); i++) {
- CharSet chars = categories.elementAt(i);
-
- // go through the character ranges in the category one by one...
- Enumeration enum_ = chars.getChars();
- while (enum_.hasMoreElements()) {
- int[] range = enum_.nextElement();
-
- // and set the corresponding elements in the CompactArray accordingly
- if (i != 0) {
- if (range[0] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
- if (range[1] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
- charCategoryTable.setElementAt((char)range[0], (char)range[1], (byte)i);
- } else {
- charCategoryTable.setElementAt((char)range[0], (char)0xFFFF, (byte)i);
- supplementaryCharCategoryTable.appendElement(Character.MIN_SUPPLEMENTARY_CODE_POINT, range[1], (byte)i);
- }
- } else {
- supplementaryCharCategoryTable.appendElement(range[0], range[1], (byte)i);
- }
- }
-
- // (category 0 is special-- it's the hiding place for the ignore
- // characters, whose real category number in the CompactArray is
- // -1 [this is because category 0 contains all characters not
- // specifically mentioned anywhere in the rules] )
- else {
- if (range[0] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
- if (range[1] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
- charCategoryTable.setElementAt((char)range[0], (char)range[1], IGNORE);
- } else {
- charCategoryTable.setElementAt((char)range[0], (char)0xFFFF, IGNORE);
- supplementaryCharCategoryTable.appendElement(Character.MIN_SUPPLEMENTARY_CODE_POINT, range[1], IGNORE);
- }
- } else {
- supplementaryCharCategoryTable.appendElement(range[0], range[1], IGNORE);
- }
- }
- }
- }
-
- // once we've populated the CompactArray, compact it
- charCategoryTable.compact();
-
- // And, complete the category table for supplementary characters
- supplementaryCharCategoryTable.complete();
-
- // initialize numCategories
- numCategories = categories.size();
- }
-
- protected void mungeExpressionList(Hashtable expressions) {
- // empty in the parent class. This function provides a hook for subclasses
- // to mess with the character category table.
- }
-
- /**
- * This is the function that builds the forward state table. Most of the real
- * work is done in parseRule(), which is called once for each rule in the
- * description.
- */
- private void buildStateTable(Vector tempRuleList) {
- // initialize our temporary state table, and fill it with two states:
- // state 0 is a dummy state that allows state 1 to be the starting state
- // and 0 to represent "stop". State 1 is added here to seed things
- // before we start parsing
- tempStateTable = new Vector<>();
- tempStateTable.addElement(new short[numCategories + 1]);
- tempStateTable.addElement(new short[numCategories + 1]);
-
- // call parseRule() for every rule in the rule list (except those which
- // start with !, which are actually backwards-iteration rules)
- for (int i = 0; i < tempRuleList.size(); i++) {
- String rule = tempRuleList.elementAt(i);
- if (rule.charAt(0) != '!') {
- parseRule(rule, true);
- }
- }
-
- // finally, use finishBuildingStateTable() to minimize the number of
- // states in the table and perform some other cleanup work
- finishBuildingStateTable(true);
- }
-
- /**
- * This is where most of the work really happens. This routine parses a single
- * rule in the rule description, adding and modifying states in the state
- * table according to the new expression. The state table is kept deterministic
- * throughout the whole operation, although some ugly postprocessing is needed
- * to handle the *? token.
- */
- private void parseRule(String rule, boolean forward) {
- // algorithm notes:
- // - The basic idea here is to read successive character-category groups
- // from the input string. For each group, you create a state and point
- // the appropriate entries in the previous state to it. This produces a
- // straight line from the start state to the end state. The {}, *, and (|)
- // idioms produce branches in this straight line. These branches (states
- // that can transition to more than one other state) are called "decision
- // points." A list of decision points is kept. This contains a list of
- // all states that can transition to the next state to be created. For a
- // straight line progression, the only thing in the decision-point list is
- // the current state. But if there's a branch, the decision-point list
- // will contain all of the beginning points of the branch when the next
- // state to be created represents the end point of the branch. A stack is
- // used to save decision point lists in the presence of nested parentheses
- // and the like. For example, when a { is encountered, the current decision
- // point list is saved on the stack and restored when the corresponding }
- // is encountered. This way, after the } is read, the decision point list
- // will contain both the state right before the } _and_ the state before
- // the whole {} expression. Both of these states can transition to the next
- // state after the {} expression.
- // - one complication arises when we have to stamp a transition value into
- // an array cell that already contains one. The updateStateTable() and
- // mergeStates() functions handle this case. Their basic approach is to
- // create a new state that combines the two states that conflict and point
- // at it when necessary. This happens recursively, so if the merged states
- // also conflict, they're resolved in the same way, and so on. There are
- // a number of tests aimed at preventing infinite recursion.
- // - another complication arises with repeating characters. It's somewhat
- // ambiguous whether the user wants a greedy or non-greedy match in these cases.
- // (e.g., whether "[a-z]*abc" means the SHORTEST sequence of letters ending in
- // "abc" or the LONGEST sequence of letters ending in "abc". We've adopted
- // the *? to mean "shortest" and * by itself to mean "longest". (You get the
- // same result with both if there's no overlap between the repeating character
- // group and the group immediately following it.) Handling the *? token is
- // rather complicated and involves keeping track of whether a state needs to
- // be merged (as described above) or merely overwritten when you update one of
- // its cells, and copying the contents of a state that loops with a *? token
- // into some of the states that follow it after the rest of the table-building
- // process is complete ("backfilling").
- // implementation notes:
- // - This function assumes syntax checking has been performed on the input string
- // prior to its being passed in here. It assumes that parentheses are
- // balanced, all literal characters are enclosed in [] and turned into category
- // numbers, that there are no illegal characters or character sequences, and so
- // on. Violation of these invariants will lead to undefined behavior.
- // - It'd probably be better to use linked lists rather than Vector and Stack
- // to maintain the decision point list and stack. I went for simplicity in
- // this initial implementation. If performance is critical enough, we can go
- // back and fix this later.
- // -There are a number of important limitations on the *? token. It does not work
- // right when followed by a repeating character sequence (e.g., ".*?(abc)*")
- // (although it does work right when followed by a single repeating character).
- // It will not always work right when nested in parentheses or braces (although
- // sometimes it will). It also will not work right if the group of repeating
- // characters and the group of characters that follows overlap partially
- // (e.g., "[a-g]*?[e-j]"). None of these capabilites was deemed necessary for
- // describing breaking rules we know about, so we left them out for
- // expeditiousness.
- // - Rules such as "[a-z]*?abc;" will be treated the same as "[a-z]*?aa*bc;"--
- // that is, if the string ends in "aaaabc", the break will go before the first
- // "a" rather than the last one. Both of these are limitations in the design
- // of RuleBasedBreakIterator and not limitations of the rule parser.
-
- int p = 0;
- int currentState = 1; // don't use state number 0; 0 means "stop"
- int lastState = currentState;
- String pendingChars = "";
-
- decisionPointStack = new Stack<>();
- decisionPointList = new Vector<>();
- loopingStates = new Vector<>();
- statesToBackfill = new Vector<>();
-
- short[] state;
- boolean sawEarlyBreak = false;
-
- // if we're adding rules to the backward state table, mark the initial state
- // as a looping state
- if (!forward) {
- loopingStates.addElement(Integer.valueOf(1));
- }
-
- // put the current state on the decision point list before we start
- decisionPointList.addElement(Integer.valueOf(currentState)); // we want currentState to
- // be 1 here...
- currentState = tempStateTable.size() - 1; // but after that, we want it to be
- // 1 less than the state number of the next state
- while (p < rule.length()) {
- int c = rule.codePointAt(p);
- clearLoopingStates = false;
-
- // this section handles literal characters, escaped characters (which are
- // effectively literal characters too), the . token, and [] expressions
- if (c == '['
- || c == '\\'
- || Character.isLetter(c)
- || Character.isDigit(c)
- || c < ' '
- || c == '.'
- || c >= '\u007f') {
-
- // if we're not on a period, isolate the expression and look up
- // the corresponding category list
- if (c != '.') {
- int q = p;
-
- // if we're on a backslash, the expression is the character
- // after the backslash
- if (c == '\\') {
- q = p + 2;
- ++p;
- }
-
- // if we're on an opening bracket, scan to the closing bracket
- // to isolate the expression
- else if (c == '[') {
- int bracketLevel = 1;
-
- q += Character.charCount(rule.codePointAt(q));
- while (bracketLevel > 0) {
- c = rule.codePointAt(q);
- if (c == '[') {
- ++bracketLevel;
- }
- else if (c == ']') {
- --bracketLevel;
- }
- else if (c == '\\') {
- c = rule.codePointAt(++q);
- }
- q += Character.charCount(c);
- }
- }
-
- // otherwise, the expression is just the character itself
- else {
- q = p + Character.charCount(c);
- }
-
- // look up the category list for the expression and store it
- // in pendingChars
- pendingChars = (String)expressions.get(rule.substring(p, q));
-
- // advance the current position past the expression
- p = q - Character.charCount(rule.codePointBefore(q));
- }
-
- // if the character we're on is a period, we end up down here
- else {
- int rowNum = decisionPointList.lastElement().intValue();
- state = tempStateTable.elementAt(rowNum);
-
- // if the period is followed by an asterisk, then just set the current
- // state to loop back on itself
- if (p + 1 < rule.length() && rule.charAt(p + 1) == '*' && state[0] != 0) {
- decisionPointList.addElement(Integer.valueOf(state[0]));
- pendingChars = "";
- ++p;
- }
-
- // otherwise, fabricate a category list ("pendingChars") with
- // every category in it
- else {
- StringBuffer temp = new StringBuffer();
- for (int i = 0; i < numCategories; i++)
- temp.append((char)(i + 0x100));
- pendingChars = temp.toString();
- }
- }
-
- // we'll end up in here for all expressions except for .*, which is
- // special-cased above
- if (pendingChars.length() != 0) {
-
- // if the expression is followed by an asterisk, then push a copy
- // of the current desicion point list onto the stack (this is
- // the same thing we do on an opening brace)
- if (p + 1 < rule.length() && rule.charAt(p + 1) == '*') {
- @SuppressWarnings("unchecked")
- Vector clone = (Vector)decisionPointList.clone();
- decisionPointStack.push(clone);
- }
-
- // create a new state, add it to the list of states to backfill
- // if we have looping states to worry about, set its "don't make
- // me an accepting state" flag if we've seen a slash, and add
- // it to the end of the state table
- int newState = tempStateTable.size();
- if (loopingStates.size() != 0) {
- statesToBackfill.addElement(Integer.valueOf(newState));
- }
- state = new short[numCategories + 1];
- if (sawEarlyBreak) {
- state[numCategories] = DONT_LOOP_FLAG;
- }
- tempStateTable.addElement(state);
-
- // update everybody in the decision point list to point to
- // the new state (this also performs all the reconciliation
- // needed to make the table deterministic), then clear the
- // decision point list
- updateStateTable(decisionPointList, pendingChars, (short)newState);
- decisionPointList.removeAllElements();
-
- // add all states created since the last literal character we've
- // seen to the decision point list
- lastState = currentState;
- do {
- ++currentState;
- decisionPointList.addElement(Integer.valueOf(currentState));
- } while (currentState + 1 < tempStateTable.size());
- }
- }
-
- // a { marks the beginning of an optional run of characters. Push a
- // copy of the current decision point list onto the stack. This saves
- // it, preventing it from being affected by whatever's inside the parentheses.
- // This decision point list is restored when a } is encountered.
- else if (c == '{') {
- @SuppressWarnings("unchecked")
- Vector clone = (Vector)decisionPointList.clone();
- decisionPointStack.push(clone);
- }
-
- // a } marks the end of an optional run of characters. Pop the last decision
- // point list off the stack and merge it with the current decision point list.
- // a * denotes a repeating character or group (* after () is handled separately
- // below). In addition to restoring the decision point list, modify the
- // current state to point to itself on the appropriate character categories.
- else if (c == '}' || c == '*') {
- // when there's a *, update the current state to loop back on itself
- // on the character categories that caused us to enter this state
- if (c == '*') {
- for (int i = lastState + 1; i < tempStateTable.size(); i++) {
- Vector temp = new Vector<>();
- temp.addElement(Integer.valueOf(i));
- updateStateTable(temp, pendingChars, (short)(lastState + 1));
- }
- }
-
- // pop the top element off the decision point stack and merge
- // it with the current decision point list (this causes the divergent
- // paths through the state table to come together again on the next
- // new state)
- Vector temp = decisionPointStack.pop();
- for (int i = 0; i < decisionPointList.size(); i++)
- temp.addElement(decisionPointList.elementAt(i));
- decisionPointList = temp;
- }
-
- // a ? after a * modifies the behavior of * in cases where there is overlap
- // between the set of characters that repeat and the characters which follow.
- // Without the ?, all states following the repeating state, up to a state which
- // is reached by a character that doesn't overlap, will loop back into the
- // repeating state. With the ?, the mark states following the *? DON'T loop
- // back into the repeating state. Thus, "[a-z]*xyz" will match the longest
- // sequence of letters that ends in "xyz," while "[a-z]*? will match the
- // _shortest_ sequence of letters that ends in "xyz".
- // We use extra bookkeeping to achieve this effect, since everything else works
- // according to the "longest possible match" principle. The basic principle
- // is that transitions out of a looping state are written in over the looping
- // value instead of being reconciled, and that we copy the contents of the
- // looping state into empty cells of all non-terminal states that follow the
- // looping state.
- else if (c == '?') {
- setLoopingStates(decisionPointList, decisionPointList);
- }
-
- // a ( marks the beginning of a sequence of characters. Parentheses can either
- // contain several alternative character sequences (i.e., "(ab|cd|ef)"), or
- // they can contain a sequence of characters that can repeat (i.e., "(abc)*"). Thus,
- // A () group can have multiple entry and exit points. To keep track of this,
- // we reserve TWO spots on the decision-point stack. The top of the stack is
- // the list of exit points, which becomes the current decision point list when
- // the ) is reached. The next entry down is the decision point list at the
- // beginning of the (), which becomes the current decision point list at every
- // entry point.
- // In addition to keeping track of the exit points and the active decision
- // points before the ( (i.e., the places from which the () can be entered),
- // we need to keep track of the entry points in case the expression loops
- // (i.e., is followed by *). We do that by creating a dummy state in the
- // state table and adding it to the decision point list (BEFORE it's duplicated
- // on the stack). Nobody points to this state, so it'll get optimized out
- // at the end. It exists only to hold the entry points in case the ()
- // expression loops.
- else if (c == '(') {
-
- // add a new state to the state table to hold the entry points into
- // the () expression
- tempStateTable.addElement(new short[numCategories + 1]);
-
- // we have to adjust lastState and currentState to account for the
- // new dummy state
- lastState = currentState;
- ++currentState;
-
- // add the current state to the decision point list (add it at the
- // BEGINNING so we can find it later)
- decisionPointList.insertElementAt(Integer.valueOf(currentState), 0);
-
- // finally, push a copy of the current decision point list onto the
- // stack (this keeps track of the active decision point list before
- // the () expression), followed by an empty decision point list
- // (this will hold the exit points)
- @SuppressWarnings("unchecked")
- Vector clone = (Vector)decisionPointList.clone();
- decisionPointStack.push(clone);
- decisionPointStack.push(new Vector());
- }
-
- // a | separates alternative character sequences in a () expression. When
- // a | is encountered, we add the current decision point list to the exit-point
- // list, and restore the decision point list to its state prior to the (.
- else if (c == '|') {
-
- // pick out the top two decision point lists on the stack
- Vector oneDown = decisionPointStack.pop();
- Vector twoDown = decisionPointStack.peek();
- decisionPointStack.push(oneDown);
-
- // append the current decision point list to the list below it
- // on the stack (the list of exit points), and restore the
- // current decision point list to its state before the () expression
- for (int i = 0; i < decisionPointList.size(); i++)
- oneDown.addElement(decisionPointList.elementAt(i));
- @SuppressWarnings("unchecked")
- Vector clone = (Vector)twoDown.clone();
- decisionPointList = clone;
- }
-
- // a ) marks the end of a sequence of characters. We do one of two things
- // depending on whether the sequence repeats (i.e., whether the ) is followed
- // by *): If the sequence doesn't repeat, then the exit-point list is merged
- // with the current decision point list and the decision point list from before
- // the () is thrown away. If the sequence does repeat, then we fish out the
- // state we were in before the ( and copy all of its forward transitions
- // (i.e., every transition added by the () expression) into every state in the
- // exit-point list and the current decision point list. The current decision
- // point list is then merged with both the exit-point list AND the saved version
- // of the decision point list from before the (). Then we throw out the *.
- else if (c == ')') {
-
- // pull the exit point list off the stack, merge it with the current
- // decision point list, and make the merged version the current
- // decision point list
- Vector exitPoints = decisionPointStack.pop();
- for (int i = 0; i < decisionPointList.size(); i++)
- exitPoints.addElement(decisionPointList.elementAt(i));
- decisionPointList = exitPoints;
-
- // if the ) isn't followed by a *, then all we have to do is throw
- // away the other list on the decision point stack, and we're done
- if (p + 1 >= rule.length() || rule.charAt(p + 1) != '*') {
- decisionPointStack.pop();
- }
-
- // but if the sequence repeats, we have a lot more work to do...
- else {
-
- // now exitPoints and decisionPointList have to point to equivalent
- // vectors, but not the SAME vector
- @SuppressWarnings("unchecked")
- Vector clone = (Vector)decisionPointList.clone();
- exitPoints = clone;
-
- // pop the original decision point list off the stack
- Vector temp = decisionPointStack.pop();
-
- // we squirreled away the row number of our entry point list
- // at the beginning of the original decision point list. Fish
- // that state number out and retrieve the entry point list
- int tempStateNum = temp.firstElement().intValue();
- short[] tempState = tempStateTable.elementAt(tempStateNum);
-
- // merge the original decision point list with the current
- // decision point list
- for (int i = 0; i < decisionPointList.size(); i++)
- temp.addElement(decisionPointList.elementAt(i));
- decisionPointList = temp;
-
- // finally, copy every forward reference from the entry point
- // list into every state in the new decision point list
- for (int i = 0; i < tempState.length; i++) {
- if (tempState[i] > tempStateNum) {
- updateStateTable(exitPoints,
- Character.valueOf((char)(i + 0x100)).toString(),
- tempState[i]);
- }
- }
-
- // update lastState and currentState, and throw away the *
- lastState = currentState;
- currentState = tempStateTable.size() - 1;
- ++p;
- }
- }
-
- // a / marks the position where the break is to go if the character sequence
- // matches this rule. We update the flag word of every state on the decision
- // point list to mark them as ending states, and take note of the fact that
- // we've seen the slash
- else if (c == '/') {
- sawEarlyBreak = true;
- for (int i = 0; i < decisionPointList.size(); i++) {
- state = tempStateTable.elementAt(decisionPointList.
- elementAt(i).intValue());
- state[numCategories] |= LOOKAHEAD_STATE_FLAG;
- }
- }
-
- // if we get here without executing any of the above clauses, we have a
- // syntax error. However, for now we just ignore the offending character
- // and move on
-
- // clearLoopingStates is a signal back from updateStateTable() that we've
- // transitioned to a state that won't loop back to the current looping
- // state. (In other words, we've gotten to a point where we can no longer
- // go back into a *? we saw earlier.) Clear out the list of looping states
- // and backfill any states that need to be backfilled.
- if (clearLoopingStates) {
- setLoopingStates(null, decisionPointList);
- }
-
- // advance to the next character, now that we've processed the current
- // character
- p += Character.charCount(c);
- }
-
- // this takes care of backfilling any states that still need to be backfilled
- setLoopingStates(null, decisionPointList);
-
- // when we reach the end of the string, we do a postprocessing step to mark the
- // end states. The decision point list contains every state that can transition
- // to the end state-- that is, every state that is the last state in a sequence
- // that matches the rule. All of these states are considered "mark states"
- // or "accepting states"-- that is, states that cause the position returned from
- // next() to be updated. A mark state represents a possible break position.
- // This allows us to look ahead and remember how far the rule matched
- // before following the new branch (see next() for more information).
- // The temporary state table has an extra "flag column" at the end where this
- // information is stored. We mark the end states by setting a flag in their
- // flag column.
- // Now if we saw the / in the rule, then everything after it is lookahead
- // material and the break really goes where the slash is. In this case,
- // we mark these states as BOTH accepting states and lookahead states. This
- // signals that these states cause the break position to be updated to the
- // position of the slash rather than the current break position.
- for (int i = 0; i < decisionPointList.size(); i++) {
- int rowNum = decisionPointList.elementAt(i).intValue();
- state = tempStateTable.elementAt(rowNum);
- state[numCategories] |= END_STATE_FLAG;
- if (sawEarlyBreak) {
- state[numCategories] |= LOOKAHEAD_STATE_FLAG;
- }
- }
- }
-
-
- /**
- * Update entries in the state table, and merge states when necessary to keep
- * the table deterministic.
- * @param rows The list of rows that need updating (the decision point list)
- * @param pendingChars A character category list, encoded in a String. This is the
- * list of the columns that need updating.
- * @param newValue Update the cells specfied above to contain this value
- */
- private void updateStateTable(Vector rows,
- String pendingChars,
- short newValue) {
- // create a dummy state that has the specified row number (newValue) in
- // the cells that need to be updated (those specified by pendingChars)
- // and 0 in the other cells
- short[] newValues = new short[numCategories + 1];
- for (int i = 0; i < pendingChars.length(); i++)
- newValues[(int)(pendingChars.charAt(i)) - 0x100] = newValue;
-
- // go through the list of rows to update, and update them by calling
- // mergeStates() to merge them the the dummy state we created
- for (int i = 0; i < rows.size(); i++) {
- mergeStates(rows.elementAt(i).intValue(), newValues, rows);
- }
- }
-
- /**
- * The real work of making the state table deterministic happens here. This function
- * merges a state in the state table (specified by rowNum) with a state that is
- * passed in (newValues). The basic process is to copy the nonzero cells in newStates
- * into the state in the state table (we'll call that oldValues). If there's a
- * collision (i.e., if the same cell has a nonzero value in both states, and it's
- * not the SAME value), then we have to reconcile the collision. We do this by
- * creating a new state, adding it to the end of the state table, and using this
- * function recursively to merge the original two states into a single, combined
- * state. This process may happen recursively (i.e., each successive level may
- * involve collisions). To prevent infinite recursion, we keep a log of merge
- * operations. Any time we're merging two states we've merged before, we can just
- * supply the row number for the result of that merge operation rather than creating
- * a new state just like it.
- * @param rowNum The row number in the state table of the state to be updated
- * @param newValues The state to merge it with.
- * @param rowsBeingUpdated A copy of the list of rows passed to updateStateTable()
- * (itself a copy of the decision point list from parseRule()). Newly-created
- * states get added to the decision point list if their "parents" were on it.
- */
- private void mergeStates(int rowNum,
- short[] newValues,
- Vector rowsBeingUpdated) {
- short[] oldValues = tempStateTable.elementAt(rowNum);
- boolean isLoopingState = loopingStates.contains(Integer.valueOf(rowNum));
-
- // for each of the cells in the rows we're reconciling, do...
- for (int i = 0; i < oldValues.length; i++) {
-
- // if they contain the same value, we don't have to do anything
- if (oldValues[i] == newValues[i]) {
- continue;
- }
-
- // if oldValues is a looping state and the state the current cell points to
- // is too, then we can just stomp over the current value of that cell (and
- // set the clear-looping-states flag if necessary)
- else if (isLoopingState && loopingStates.contains(Integer.valueOf(oldValues[i]))) {
- if (newValues[i] != 0) {
- if (oldValues[i] == 0) {
- clearLoopingStates = true;
- }
- oldValues[i] = newValues[i];
- }
- }
-
- // if the current cell in oldValues is 0, copy in the corresponding value
- // from newValues
- else if (oldValues[i] == 0) {
- oldValues[i] = newValues[i];
- }
-
- // the last column of each row is the flag column. Take care to merge the
- // flag words correctly
- else if (i == numCategories) {
- oldValues[i] = (short)((newValues[i] & ALL_FLAGS) | oldValues[i]);
- }
-
- // if both newValues and oldValues have a nonzero value in the current
- // cell, and it isn't the same value both places...
- else if (oldValues[i] != 0 && newValues[i] != 0) {
-
- // look up this pair of cell values in the merge list. If it's
- // found, update the cell in oldValues to point to the merged state
- int combinedRowNum = searchMergeList(oldValues[i], newValues[i]);
- if (combinedRowNum != 0) {
- oldValues[i] = (short)combinedRowNum;
- }
-
- // otherwise, we have to reconcile them...
- else {
- // copy our row numbers into variables to make things easier
- int oldRowNum = oldValues[i];
- int newRowNum = newValues[i];
- combinedRowNum = tempStateTable.size();
-
- // add this pair of row numbers to the merge list (create it first
- // if we haven't created the merge list yet)
- if (mergeList == null) {
- mergeList = new Vector<>();
- }
- mergeList.addElement(new int[] { oldRowNum, newRowNum, combinedRowNum });
-
- // create a new row to represent the merged state, and copy the
- // contents of oldRow into it, then add it to the end of the
- // state table and update the original row (oldValues) to point
- // to the new, merged, state
- short[] newRow = new short[numCategories + 1];
- short[] oldRow = tempStateTable.elementAt(oldRowNum);
- System.arraycopy(oldRow, 0, newRow, 0, numCategories + 1);
- tempStateTable.addElement(newRow);
- oldValues[i] = (short)combinedRowNum;
-
- // if the decision point list contains either of the parent rows,
- // update it to include the new row as well
- if ((decisionPointList.contains(Integer.valueOf(oldRowNum))
- || decisionPointList.contains(Integer.valueOf(newRowNum)))
- && !decisionPointList.contains(Integer.valueOf(combinedRowNum))
- ) {
- decisionPointList.addElement(Integer.valueOf(combinedRowNum));
- }
-
- // do the same thing with the list of rows being updated
- if ((rowsBeingUpdated.contains(Integer.valueOf(oldRowNum))
- || rowsBeingUpdated.contains(Integer.valueOf(newRowNum)))
- && !rowsBeingUpdated.contains(Integer.valueOf(combinedRowNum))
- ) {
- decisionPointList.addElement(Integer.valueOf(combinedRowNum));
- }
- // now (groan) do the same thing for all the entries on the
- // decision point stack
- for (int k = 0; k < decisionPointStack.size(); k++) {
- Vector dpl = decisionPointStack.elementAt(k);
- if ((dpl.contains(Integer.valueOf(oldRowNum))
- || dpl.contains(Integer.valueOf(newRowNum)))
- && !dpl.contains(Integer.valueOf(combinedRowNum))
- ) {
- dpl.addElement(Integer.valueOf(combinedRowNum));
- }
- }
-
- // FINALLY (puff puff puff), call mergeStates() recursively to copy
- // the row referred to by newValues into the new row and resolve any
- // conflicts that come up at that level
- mergeStates(combinedRowNum, tempStateTable.elementAt(
- newValues[i]), rowsBeingUpdated);
- }
- }
- }
- return;
- }
-
- /**
- * The merge list is a list of pairs of rows that have been merged somewhere in
- * the process of building this state table, along with the row number of the
- * row containing the merged state. This function looks up a pair of row numbers
- * and returns the row number of the row they combine into. (It returns 0 if
- * this pair of rows isn't in the merge list.)
- */
- private int searchMergeList(int a, int b) {
- // if there is no merge list, there obviously isn't anything in it
- if (mergeList == null) {
- return 0;
- }
-
- // otherwise, for each element in the merge list...
- else {
- int[] entry;
- for (int i = 0; i < mergeList.size(); i++) {
- entry = mergeList.elementAt(i);
-
- // we have a hit if the two row numbers match the two row numbers
- // in the beginning of the entry (the two that combine), in either
- // order
- if ((entry[0] == a && entry[1] == b) || (entry[0] == b && entry[1] == a)) {
- return entry[2];
- }
-
- // we also have a hit if one of the two row numbers matches the marged
- // row number and the other one matches one of the original row numbers
- if ((entry[2] == a && (entry[0] == b || entry[1] == b))) {
- return entry[2];
- }
- if ((entry[2] == b && (entry[0] == a || entry[1] == a))) {
- return entry[2];
- }
- }
- return 0;
- }
- }
-
- /**
- * This function is used to update the list of current loooping states (i.e.,
- * states that are controlled by a *? construct). It backfills values from
- * the looping states into unpopulated cells of the states that are currently
- * marked for backfilling, and then updates the list of looping states to be
- * the new list
- * @param newLoopingStates The list of new looping states
- * @param endStates The list of states to treat as end states (states that
- * can exit the loop).
- */
- private void setLoopingStates(Vector newLoopingStates,
- Vector endStates) {
-
- // if the current list of looping states isn't empty, we have to backfill
- // values from the looping states into the states that are waiting to be
- // backfilled
- if (!loopingStates.isEmpty()) {
- int loopingState = loopingStates.lastElement().intValue();
- int rowNum;
-
- // don't backfill into an end state OR any state reachable from an end state
- // (since the search for reachable states is recursive, it's split out into
- // a separate function, eliminateBackfillStates(), below)
- for (int i = 0; i < endStates.size(); i++) {
- eliminateBackfillStates(endStates.elementAt(i).intValue());
- }
-
- // we DON'T actually backfill the states that need to be backfilled here.
- // Instead, we MARK them for backfilling. The reason for this is that if
- // there are multiple rules in the state-table description, the looping
- // states may have some of their values changed by a succeeding rule, and
- // this wouldn't be reflected in the backfilled states. We mark a state
- // for backfilling by putting the row number of the state to copy from
- // into the flag cell at the end of the row
- for (int i = 0; i < statesToBackfill.size(); i++) {
- rowNum = statesToBackfill.elementAt(i).intValue();
- short[] state = tempStateTable.elementAt(rowNum);
- state[numCategories] =
- (short)((state[numCategories] & ALL_FLAGS) | loopingState);
- }
- statesToBackfill.removeAllElements();
- loopingStates.removeAllElements();
- }
-
- if (newLoopingStates != null) {
- @SuppressWarnings("unchecked")
- Vector clone = (Vector)newLoopingStates.clone();
- loopingStates = clone;
- }
- }
-
- /**
- * This removes "ending states" and states reachable from them from the
- * list of states to backfill.
- * @param The row number of the state to remove from the backfill list
- */
- private void eliminateBackfillStates(int baseState) {
-
- // don't do anything unless this state is actually in the backfill list...
- if (statesToBackfill.contains(Integer.valueOf(baseState))) {
-
- // if it is, take it out
- statesToBackfill.removeElement(Integer.valueOf(baseState));
-
- // then go through and recursively call this function for every
- // state that the base state points to
- short[] state = tempStateTable.elementAt(baseState);
- for (int i = 0; i < numCategories; i++) {
- if (state[i] != 0) {
- eliminateBackfillStates(state[i]);
- }
- }
- }
- }
-
- /**
- * This function completes the backfilling process by actually doing the
- * backfilling on the states that are marked for it
- */
- private void backfillLoopingStates() {
- short[] state;
- short[] loopingState = null;
- int loopingStateRowNum = 0;
- int fromState;
-
- // for each state in the state table...
- for (int i = 0; i < tempStateTable.size(); i++) {
- state = tempStateTable.elementAt(i);
-
- // check the state's flag word to see if it's marked for backfilling
- // (it's marked for backfilling if any bits other than the two high-order
- // bits are set-- if they are, then the flag word, minus the two high bits,
- // is the row number to copy from)
- fromState = state[numCategories] & ~ALL_FLAGS;
- if (fromState > 0) {
-
- // load up the state to copy from (if we haven't already)
- if (fromState != loopingStateRowNum) {
- loopingStateRowNum = fromState;
- loopingState = tempStateTable.elementAt(loopingStateRowNum);
- }
-
- // clear out the backfill part of the flag word
- state[numCategories] &= ALL_FLAGS;
-
- // then fill all zero cells in the current state with values
- // from the corresponding cells of the fromState
- for (int j = 0; j < state.length; j++) {
- if (state[j] == 0) {
- state[j] = loopingState[j];
- }
- else if (state[j] == DONT_LOOP_FLAG) {
- state[j] = 0;
- }
- }
- }
- }
- }
-
- /**
- * This function completes the state-table-building process by doing several
- * postprocessing steps and copying everything into its final resting place
- * in the iterator itself
- * @param forward True if we're working on the forward state table
- */
- private void finishBuildingStateTable(boolean forward) {
- // start by backfilling the looping states
- backfillLoopingStates();
-
- int[] rowNumMap = new int[tempStateTable.size()];
- Stack rowsToFollow = new Stack<>();
- rowsToFollow.push(Integer.valueOf(1));
- rowNumMap[1] = 1;
-
- // determine which states are no longer reachable from the start state
- // (the reachable states will have their row numbers in the row number
- // map, and the nonreachable states will have zero in the row number map)
- while (rowsToFollow.size() != 0) {
- int rowNum = rowsToFollow.pop().intValue();
- short[] row = tempStateTable.elementAt(rowNum);
-
- for (int i = 0; i < numCategories; i++) {
- if (row[i] != 0) {
- if (rowNumMap[row[i]] == 0) {
- rowNumMap[row[i]] = row[i];
- rowsToFollow.push(Integer.valueOf(row[i]));
- }
- }
- }
- }
-
- boolean madeChange;
- int newRowNum;
-
- // algorithm for minimizing the number of states in the table adapted from
- // Aho & Ullman, "Principles of Compiler Design"
- // The basic idea here is to organize the states into classes. When we're done,
- // all states in the same class can be considered identical and all but one eliminated.
-
- // initially assign states to classes based on the number of populated cells they
- // contain (the class number is the number of populated cells)
- int[] stateClasses = new int[tempStateTable.size()];
- int nextClass = numCategories + 1;
- short[] state1, state2;
- for (int i = 1; i < stateClasses.length; i++) {
- if (rowNumMap[i] == 0) {
- continue;
- }
- state1 = tempStateTable.elementAt(i);
- for (int j = 0; j < numCategories; j++) {
- if (state1[j] != 0) {
- ++stateClasses[i];
- }
- }
- if (stateClasses[i] == 0) {
- stateClasses[i] = nextClass;
- }
- }
- ++nextClass;
-
- // then, for each class, elect the first member of that class as that class's
- // "representative". For each member of the class, compare it to the "representative."
- // If there's a column position where the state being tested transitions to a
- // state in a DIFFERENT class from the class where the "representative" transitions,
- // then move the state into a new class. Repeat this process until no new classes
- // are created.
- int currentClass;
- int lastClass;
- boolean split;
-
- do {
- currentClass = 1;
- lastClass = nextClass;
- while (currentClass < nextClass) {
- split = false;
- state1 = state2 = null;
- for (int i = 0; i < stateClasses.length; i++) {
- if (stateClasses[i] == currentClass) {
- if (state1 == null) {
- state1 = tempStateTable.elementAt(i);
- }
- else {
- state2 = tempStateTable.elementAt(i);
- for (int j = 0; j < state2.length; j++) {
- if ((j == numCategories && state1[j] != state2[j] && forward)
- || (j != numCategories && stateClasses[state1[j]]
- != stateClasses[state2[j]])) {
- stateClasses[i] = nextClass;
- split = true;
- break;
- }
- }
- }
- }
- }
- if (split) {
- ++nextClass;
- }
- ++currentClass;
- }
- } while (lastClass != nextClass);
-
- // at this point, all of the states in a class except the first one (the
- //"representative") can be eliminated, so update the row-number map accordingly
- int[] representatives = new int[nextClass];
- for (int i = 1; i < stateClasses.length; i++)
- if (representatives[stateClasses[i]] == 0) {
- representatives[stateClasses[i]] = i;
- }
- else {
- rowNumMap[i] = representatives[stateClasses[i]];
- }
-
- // renumber all remaining rows...
- // first drop all that are either unreferenced or not a class representative
- for (int i = 1; i < rowNumMap.length; i++) {
- if (rowNumMap[i] != i) {
- tempStateTable.setElementAt(null, i);
- }
- }
-
- // then calculate everybody's new row number and update the row
- // number map appropriately (the first pass updates the row numbers
- // of all the class representatives [the rows we're keeping], and the
- // second pass updates the cross references for all the rows that
- // are being deleted)
- newRowNum = 1;
- for (int i = 1; i < rowNumMap.length; i++) {
- if (tempStateTable.elementAt(i) != null) {
- rowNumMap[i] = newRowNum++;
- }
- }
- for (int i = 1; i < rowNumMap.length; i++) {
- if (tempStateTable.elementAt(i) == null) {
- rowNumMap[i] = rowNumMap[rowNumMap[i]];
- }
- }
-
- // allocate the permanent state table, and copy the remaining rows into it
- // (adjusting all the cell values, of course)
-
- // this section does that for the forward state table
- if (forward) {
- endStates = new boolean[newRowNum];
- lookaheadStates = new boolean[newRowNum];
- stateTable = new short[newRowNum * numCategories];
- int p = 0;
- int p2 = 0;
- for (int i = 0; i < tempStateTable.size(); i++) {
- short[] row = tempStateTable.elementAt(i);
- if (row == null) {
- continue;
- }
- for (int j = 0; j < numCategories; j++) {
- stateTable[p] = (short)(rowNumMap[row[j]]);
- ++p;
- }
- endStates[p2] = ((row[numCategories] & END_STATE_FLAG) != 0);
- lookaheadStates[p2] = ((row[numCategories] & LOOKAHEAD_STATE_FLAG) != 0);
- ++p2;
- }
- }
-
- // and this section does it for the backward state table
- else {
- backwardsStateTable = new short[newRowNum * numCategories];
- int p = 0;
- for (int i = 0; i < tempStateTable.size(); i++) {
- short[] row = tempStateTable.elementAt(i);
- if (row == null) {
- continue;
- }
- for (int j = 0; j < numCategories; j++) {
- backwardsStateTable[p] = (short)(rowNumMap[row[j]]);
- ++p;
- }
- }
- }
- }
-
- /**
- * This function builds the backward state table from the forward state
- * table and any additional rules (identified by the ! on the front)
- * supplied in the description
- */
- private void buildBackwardsStateTable(Vector tempRuleList) {
-
- // create the temporary state table and seed it with two rows (row 0
- // isn't used for anything, and we have to create row 1 (the initial
- // state) before we can do anything else
- tempStateTable = new Vector<>();
- tempStateTable.addElement(new short[numCategories + 1]);
- tempStateTable.addElement(new short[numCategories + 1]);
-
- // although the backwards state table is built automatically from the forward
- // state table, there are some situations (the default sentence-break rules,
- // for example) where this doesn't yield enough stop states, causing a dramatic
- // drop in performance. To help with these cases, the user may supply
- // supplemental rules that are added to the backward state table. These have
- // the same syntax as the normal break rules, but begin with '!' to distinguish
- // them from normal break rules
- for (int i = 0; i < tempRuleList.size(); i++) {
- String rule = tempRuleList.elementAt(i);
- if (rule.charAt(0) == '!') {
- parseRule(rule.substring(1), false);
- }
- }
- backfillLoopingStates();
-
- // Backwards iteration is qualitatively different from forwards iteration.
- // This is because backwards iteration has to be made to operate from no context
- // at all-- the user should be able to ask BreakIterator for the break position
- // immediately on either side of some arbitrary offset in the text. The
- // forward iteration table doesn't let us do that-- it assumes complete
- // information on the context, which means starting from the beginning of the
- // document.
- // The way we do backward and random-access iteration is to back up from the
- // current (or user-specified) position until we see something we're sure is
- // a break position (it may not be the last break position immediately
- // preceding our starting point, however). Then we roll forward from there to
- // locate the actual break position we're after.
- // This means that the backwards state table doesn't have to identify every
- // break position, allowing the building algorithm to be much simpler. Here,
- // we use a "pairs" approach, scanning the forward-iteration state table for
- // pairs of character categories we ALWAYS break between, and building a state
- // table from that information. No context is required-- all this state table
- // looks at is a pair of adjacent characters.
-
- // It's possible that the user has supplied supplementary rules (see above).
- // This has to be done first to keep parseRule() and friends from becoming
- // EVEN MORE complicated. The automatically-generated states are appended
- // onto the end of the state table, and then the two sets of rules are
- // stitched together at the end. Take note of the row number of the
- // first row of the auromatically-generated part.
- int backTableOffset = tempStateTable.size();
- if (backTableOffset > 2) {
- ++backTableOffset;
- }
-
- // the automatically-generated part of the table models a two-dimensional
- // array where the two dimensions represent the two characters we're currently
- // looking at. To model this as a state table, we actually need one additional
- // row to represent the initial state. It gets populated with the row numbers
- // of the other rows (in order).
- for (int i = 0; i < numCategories + 1; i++)
- tempStateTable.addElement(new short[numCategories + 1]);
-
- short[] state = tempStateTable.elementAt(backTableOffset - 1);
- for (int i = 0; i < numCategories; i++)
- state[i] = (short)(i + backTableOffset);
-
- // scavenge the forward state table for pairs of character categories
- // that always have a break between them. The algorithm is as follows:
- // Look down each column in the state table. For each nonzero cell in
- // that column, look up the row it points to. For each nonzero cell in
- // that row, populate a cell in the backwards state table: the row number
- // of that cell is the number of the column we were scanning (plus the
- // offset that locates this sub-table), and the column number of that cell
- // is the column number of the nonzero cell we just found. This cell is
- // populated with its own column number (adjusted according to the actual
- // location of the sub-table). This process will produce a state table
- // whose behavior is the same as looking up successive pairs of characters
- // in an array of Booleans to determine whether there is a break.
- int numRows = stateTable.length / numCategories;
- for (int column = 0; column < numCategories; column++) {
- for (int row = 0; row < numRows; row++) {
- int nextRow = lookupState(row, column);
- if (nextRow != 0) {
- for (int nextColumn = 0; nextColumn < numCategories; nextColumn++) {
- int cellValue = lookupState(nextRow, nextColumn);
- if (cellValue != 0) {
- state = tempStateTable.elementAt(nextColumn +
- backTableOffset);
- state[column] = (short)(column + backTableOffset);
- }
- }
- }
- }
- }
-
- // if the user specified some backward-iteration rules with the ! token,
- // we have to merge the resulting state table with the auto-generated one
- // above. First copy the populated cells from row 1 over the populated
- // cells in the auto-generated table. Then copy values from row 1 of the
- // auto-generated table into all of the the unpopulated cells of the
- // rule-based table.
- if (backTableOffset > 1) {
-
- // for every row in the auto-generated sub-table, if a cell is
- // populated that is also populated in row 1 of the rule-based
- // sub-table, copy the value from row 1 over the value in the
- // auto-generated sub-table
- state = tempStateTable.elementAt(1);
- for (int i = backTableOffset - 1; i < tempStateTable.size(); i++) {
- short[] state2 = tempStateTable.elementAt(i);
- for (int j = 0; j < numCategories; j++) {
- if (state[j] != 0 && state2[j] != 0) {
- state2[j] = state[j];
- }
- }
- }
-
- // now, for every row in the rule-based sub-table that is not
- // an end state, fill in all unpopulated cells with the values
- // of the corresponding cells in the first row of the auto-
- // generated sub-table.
- state = tempStateTable.elementAt(backTableOffset - 1);
- for (int i = 1; i < backTableOffset - 1; i++) {
- short[] state2 = tempStateTable.elementAt(i);
- if ((state2[numCategories] & END_STATE_FLAG) == 0) {
- for (int j = 0; j < numCategories; j++) {
- if (state2[j] == 0) {
- state2[j] = state[j];
- }
- }
- }
- }
- }
-
- // finally, clean everything up and copy it into the actual BreakIterator
- // by calling finishBuildingStateTable()
- finishBuildingStateTable(false);
- }
-
- /**
- * Given a current state and a character category, looks up the
- * next state to transition to in the state table.
- */
- protected int lookupState(int state, int category) {
- return stateTable[state * numCategories + category];
- }
-
- /**
- * Throws an IllegalArgumentException representing a syntax error in the rule
- * description. The exception's message contains some debugging information.
- * @param message A message describing the problem
- * @param position The position in the description where the problem was
- * discovered
- * @param context The string containing the error
- */
- protected void error(String message, int position, String context) {
- throw new IllegalArgumentException("Parse error at position (" + position + "): " + message + "\n" +
- context.substring(0, position) + " -here- " + context.substring(position));
- }
-
- void makeFile(String filename) {
- writeTables(filename);
- }
-
- /**
- * Magic number for the BreakIterator data file format.
- */
- private static final byte[] LABEL = {
- (byte)'B', (byte)'I', (byte)'d', (byte)'a', (byte)'t', (byte)'a',
- (byte)'\0'
- };
-
- /**
- * Version number of the dictionary that was read in.
- */
- private static final byte[] supportedVersion = { (byte)1 };
-
- /**
- * Header size in byte count
- */
- private static final int HEADER_LENGTH = 36;
-
- /**
- * Array length of indices for BMP characters
- */
- private static final int BMP_INDICES_LENGTH = 512;
-
- /**
- * Read datafile. The datafile's format is as follows:
- *
- * BreakIteratorData {
- * u1 magic[7];
- * u1 version;
- * u4 totalDataSize;
- * header_info header;
- * body value;
- * }
- *
- * totalDataSize
is the summation of the size of
- * header_info
and body
in byte count.
- *
- * In header
, each field except for checksum implies the
- * length of each field. Since BMPdataLength
is a fixed-length
- * data(512 entries), its length isn't included in header
.
- * checksum
is a CRC32 value of all in body
.
- *
- * header_info {
- * u4 stateTableLength;
- * u4 backwardsStateTableLength;
- * u4 endStatesLength;
- * u4 lookaheadStatesLength;
- * u4 BMPdataLength;
- * u4 nonBMPdataLength;
- * u4 additionalDataLength;
- * u8 checksum;
- * }
- *
- *
- *
- * Finally, BMPindices
and BMPdata
are set to
- * charCategoryTable
. nonBMPdata
is set to
- * supplementaryCharCategoryTable
.
- *
- * body {
- * u2 stateTable[stateTableLength];
- * u2 backwardsStateTable[backwardsStateTableLength];
- * u1 endStates[endStatesLength];
- * u1 lookaheadStates[lookaheadStatesLength];
- * u2 BMPindices[512];
- * u1 BMPdata[BMPdataLength];
- * u4 nonBMPdata[numNonBMPdataLength];
- * u1 additionalData[additionalDataLength];
- * }
- *
- */
- protected void writeTables(String datafile) {
- final String filename;
- final String outputDir;
- String tmpbuf = GenerateBreakIteratorData.getOutputDirectory();
-
- if (tmpbuf.equals("")) {
- filename = datafile;
- outputDir = "";
- } else {
- char sep = File.separatorChar;
- if (sep == '/') {
- outputDir = tmpbuf;
- } else if (sep == '\\') {
- outputDir = tmpbuf.replaceAll("/", "\\\\");
- } else {
- outputDir = tmpbuf.replaceAll("/", String.valueOf(sep));
- }
-
- filename = outputDir + sep + datafile;
- }
-
- try {
- if (!outputDir.equals("")) {
- new File(outputDir).mkdirs();
- }
- BufferedOutputStream out = new BufferedOutputStream(new FileOutputStream(filename));
-
- byte[] BMPdata = charCategoryTable.getStringArray();
- short[] BMPindices = charCategoryTable.getIndexArray();
- int[] nonBMPdata = supplementaryCharCategoryTable.getArray();
-
- if (BMPdata.length <= 0) {
- throw new InternalError("Wrong BMP data length(" + BMPdata.length + ")");
- }
- if (BMPindices.length != BMP_INDICES_LENGTH) {
- throw new InternalError("Wrong BMP indices length(" + BMPindices.length + ")");
- }
- if (nonBMPdata.length <= 0) {
- throw new InternalError("Wrong non-BMP data length(" + nonBMPdata.length + ")");
- }
-
- int len;
-
- /* Compute checksum */
- CRC32 crc32 = new CRC32();
- len = stateTable.length;
- for (int i = 0; i < len; i++) {
- crc32.update(stateTable[i]);
- }
- len = backwardsStateTable.length;
- for (int i = 0; i < len; i++) {
- crc32.update(backwardsStateTable[i]);
- }
- crc32.update(toByteArray(endStates));
- crc32.update(toByteArray(lookaheadStates));
- for (int i = 0; i < BMP_INDICES_LENGTH; i++) {
- crc32.update(BMPindices[i]);
- }
- crc32.update(BMPdata);
- len = nonBMPdata.length;
- for (int i = 0; i < len; i++) {
- crc32.update(nonBMPdata[i]);
- }
- if (additionalData != null) {
- len = additionalData.length;
- for (int i = 0; i < len; i++) {
- crc32.update(additionalData[i]);
- }
- }
-
- /* First, write magic, version, and totalDataSize. */
- len = HEADER_LENGTH +
- (stateTable.length + backwardsStateTable.length) * 2 +
- endStates.length + lookaheadStates.length + 1024 +
- BMPdata.length + nonBMPdata.length * 4 +
- ((additionalData == null) ? 0 : additionalData.length);
- out.write(LABEL);
- out.write(supportedVersion);
- out.write(toByteArray(len));
-
- /* Write header_info. */
- out.write(toByteArray(stateTable.length));
- out.write(toByteArray(backwardsStateTable.length));
- out.write(toByteArray(endStates.length));
- out.write(toByteArray(lookaheadStates.length));
- out.write(toByteArray(BMPdata.length));
- out.write(toByteArray(nonBMPdata.length));
- if (additionalData == null) {
- out.write(toByteArray(0));
- } else {
- out.write(toByteArray(additionalData.length));
- }
- out.write(toByteArray(crc32.getValue()));
-
- /* Write stateTable[numCategories * numRows] */
- len = stateTable.length;
- for (int i = 0; i < len; i++) {
- out.write(toByteArray(stateTable[i]));
- }
-
- /* Write backwardsStateTable[numCategories * numRows] */
- len = backwardsStateTable.length;
- for (int i = 0; i < len; i++) {
- out.write(toByteArray(backwardsStateTable[i]));
- }
-
- /* Write endStates[numRows] */
- out.write(toByteArray(endStates));
-
- /* Write lookaheadStates[numRows] */
- out.write(toByteArray(lookaheadStates));
-
- for (int i = 0; i < BMP_INDICES_LENGTH; i++) {
- out.write(toByteArray(BMPindices[i]));
- }
- BMPindices = null;
- out.write(BMPdata);
- BMPdata = null;
-
- /* Write a category table for non-BMP characters. */
- len = nonBMPdata.length;
- for (int i = 0; i < len; i++) {
- out.write(toByteArray(nonBMPdata[i]));
- }
- nonBMPdata = null;
-
- /* Write additional data */
- if (additionalData != null) {
- out.write(additionalData);
- }
-
- out.close();
- }
- catch (Exception e) {
- throw new InternalError(e.toString());
- }
- }
-
- byte[] toByteArray(short val) {
- byte[] buf = new byte[2];
- buf[0] = (byte)((val>>>8) & 0xFF);
- buf[1] = (byte)(val & 0xFF);
- return buf;
- }
-
- byte[] toByteArray(int val) {
- byte[] buf = new byte[4];
- buf[0] = (byte)((val>>>24) & 0xFF);
- buf[1] = (byte)((val>>>16) & 0xFF);
- buf[2] = (byte)((val>>>8) & 0xFF);
- buf[3] = (byte)(val & 0xFF);
- return buf;
- }
-
- byte[] toByteArray(long val) {
- byte[] buf = new byte[8];
- buf[0] = (byte)((val>>>56) & 0xff);
- buf[1] = (byte)((val>>>48) & 0xff);
- buf[2] = (byte)((val>>>40) & 0xff);
- buf[3] = (byte)((val>>>32) & 0xff);
- buf[4] = (byte)((val>>>24) & 0xff);
- buf[5] = (byte)((val>>>16) & 0xff);
- buf[6] = (byte)((val>>>8) & 0xff);
- buf[7] = (byte)(val & 0xff);
- return buf;
- }
-
- byte[] toByteArray(boolean[] data) {
- byte[] buf = new byte[data.length];
- for (int i = 0; i < data.length; i++) {
- buf[i] = data[i] ? (byte)1 : (byte)0;
- }
- return buf;
- }
-
- void setAdditionalData(byte[] data) {
- additionalData = data;
- }
-}
--- /dev/null 2020-02-11 10:29:13.086348146 +0100
+++ new/src/java.base/share/tools/org/openjdk/buildtools/generatebreakiteratordata/RuleBasedBreakIteratorBuilder.java 2020-03-23 19:56:41.123962669 +0100
@@ -0,0 +1,2198 @@
+/*
+ * Copyright (c) 2003, 2020, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Oracle designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Oracle in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+
+package org.openjdk.buildtools.generatebreakiteratordata;
+
+import java.io.*;
+import java.util.Enumeration;
+import java.util.Hashtable;
+import java.util.Stack;
+import java.util.Vector;
+import java.util.zip.CRC32;
+import sun.text.CompactByteArray;
+
+/**
+ * This class has the job of constructing a RuleBasedBreakIterator from a
+ * textual description. A Builder is constructed by GenerateBreakIteratorData,
+ * which uses it to construct the iterator itself and then throws it away.
+ * The construction logic is separated out into its own class for two primary
+ * reasons:
+ *
+ * The construction logic is quite sophisticated and large. Separating
+ * it out into its own class means the code must only be loaded into memory
+ * while a RuleBasedBreakIterator is being constructed, and can be purged after
+ * that.
+ * There is a fair amount of state that must be maintained throughout the
+ * construction process that is not needed by the iterator after construction.
+ * Separating this state out into another class prevents all of the functions
+ * that construct the iterator from having to have really long parameter lists,
+ * (hopefully) contributing to readability and maintainability.
+ *
+ *
+ * It'd be really nice if this could be an independent class rather than an
+ * inner class, because that would shorten the source file considerably, but
+ * making Builder an inner class of RuleBasedBreakIterator allows it direct
+ * access to RuleBasedBreakIterator's private members, which saves us from
+ * having to provide some kind of "back door" to the Builder class that could
+ * then also be used by other classes.
+ */
+class RuleBasedBreakIteratorBuilder {
+
+ /**
+ * A token used as a character-category value to identify ignore characters
+ */
+ protected static final byte IGNORE = -1;
+
+ /**
+ * Tables that indexes from character values to character category numbers
+ */
+ private CompactByteArray charCategoryTable = null;
+ private SupplementaryCharacterData supplementaryCharCategoryTable = null;
+
+ /**
+ * The table of state transitions used for forward iteration
+ */
+ private short[] stateTable = null;
+
+ /**
+ * The table of state transitions used to sync up the iterator with the
+ * text in backwards and random-access iteration
+ */
+ private short[] backwardsStateTable = null;
+
+ /**
+ * A list of flags indicating which states in the state table are accepting
+ * ("end") states
+ */
+ private boolean[] endStates = null;
+
+ /**
+ * A list of flags indicating which states in the state table are
+ * lookahead states (states which turn lookahead on and off)
+ */
+ private boolean[] lookaheadStates = null;
+
+ /**
+ * A table for additional data. May be used by a subclass of
+ * RuleBasedBreakIterator.
+ */
+ private byte[] additionalData = null;
+
+ /**
+ * The number of character categories (and, thus, the number of columns in
+ * the state tables)
+ */
+ private int numCategories;
+
+ /**
+ * A temporary holding place used for calculating the character categories.
+ * This object contains CharSet objects.
+ */
+ protected Vector categories = null;
+
+ /**
+ * A table used to map parts of regexp text to lists of character
+ * categories, rather than having to figure them out from scratch each time
+ */
+ protected Hashtable expressions = null;
+
+ /**
+ * A temporary holding place for the list of ignore characters
+ */
+ protected CharSet ignoreChars = null;
+
+ /**
+ * A temporary holding place where the forward state table is built
+ */
+ protected Vector tempStateTable = null;
+
+ /**
+ * A list of all the states that have to be filled in with transitions to
+ * the next state that is created. Used when building the state table from
+ * the regular expressions.
+ */
+ protected Vector decisionPointList = null;
+
+ /**
+ * A stack for holding decision point lists. This is used to handle nested
+ * parentheses and braces in regexps.
+ */
+ protected Stack> decisionPointStack = null;
+
+ /**
+ * A list of states that loop back on themselves. Used to handle .*?
+ */
+ protected Vector loopingStates = null;
+
+ /**
+ * Looping states actually have to be backfilled later in the process
+ * than everything else. This is where a the list of states to backfill
+ * is accumulated. This is also used to handle .*?
+ */
+ protected Vector statesToBackfill = null;
+
+ /**
+ * A list mapping pairs of state numbers for states that are to be combined
+ * to the state number of the state representing their combination. Used
+ * in the process of making the state table deterministic to prevent
+ * infinite recursion.
+ */
+ protected Vector mergeList = null;
+
+ /**
+ * A flag that is used to indicate when the list of looping states can
+ * be reset.
+ */
+ protected boolean clearLoopingStates = false;
+
+ /**
+ * A bit mask used to indicate a bit in the table's flags column that marks
+ * a state as an accepting state.
+ */
+ protected static final int END_STATE_FLAG = 0x8000;
+
+ /**
+ * A bit mask used to indicate a bit in the table's flags column that marks
+ * a state as one the builder shouldn't loop to any looping states
+ */
+ protected static final int DONT_LOOP_FLAG = 0x4000;
+
+ /**
+ * A bit mask used to indicate a bit in the table's flags column that marks
+ * a state as a lookahead state.
+ */
+ protected static final int LOOKAHEAD_STATE_FLAG = 0x2000;
+
+ /**
+ * A bit mask representing the union of the mask values listed above.
+ * Used for clearing or masking off the flag bits.
+ */
+ protected static final int ALL_FLAGS = END_STATE_FLAG
+ | LOOKAHEAD_STATE_FLAG
+ | DONT_LOOP_FLAG;
+
+ /**
+ * This is the main function for setting up the BreakIterator's tables. It
+ * just vectors different parts of the job off to other functions.
+ */
+ public RuleBasedBreakIteratorBuilder(String description) {
+ Vector tempRuleList = buildRuleList(description);
+ buildCharCategories(tempRuleList);
+ buildStateTable(tempRuleList);
+ buildBackwardsStateTable(tempRuleList);
+ }
+
+ /**
+ * Thus function has three main purposes:
+ * Perform general syntax checking on the description, so the rest
+ * of the build code can assume that it's parsing a legal description.
+ * Split the description into separate rules
+ * Perform variable-name substitutions (so that no one else sees
+ * variable names)
+ *
+ */
+ private Vector buildRuleList(String description) {
+ // invariants:
+ // - parentheses must be balanced: ()[]{}<>
+ // - nothing can be nested inside <>
+ // - nothing can be nested inside [] except more []s
+ // - pairs of ()[]{}<> must not be empty
+ // - ; can only occur at the outer level
+ // - | can only appear inside ()
+ // - only one = or / can occur in a single rule
+ // - = and / cannot both occur in the same rule
+ // - <> can only occur on the left side of a = expression
+ // (because we'll perform substitutions to eliminate them other places)
+ // - the left-hand side of a = expression can only be a single character
+ // (possibly with \) or text inside <>
+ // - the right-hand side of a = expression must be enclosed in [] or ()
+ // - * may not occur at the beginning of a rule, nor may it follow
+ // =, /, (, (, |, }, ;, or *
+ // - ? may only follow *
+ // - the rule list must contain at least one / rule
+ // - no rule may be empty
+ // - all printing characters in the ASCII range except letters and digits
+ // are reserved and must be preceded by \
+ // - ! may only occur at the beginning of a rule
+
+ // set up a vector to contain the broken-up description (each entry in the
+ // vector is a separate rule) and a stack for keeping track of opening
+ // punctuation
+ Vector tempRuleList = new Vector<>();
+ Stack parenStack = new Stack<>();
+
+ int p = 0;
+ int ruleStart = 0;
+ int c = '\u0000';
+ int lastC = '\u0000';
+ int lastOpen = '\u0000';
+ boolean haveEquals = false;
+ boolean havePipe = false;
+ boolean sawVarName = false;
+ final String charsThatCantPrecedeAsterisk = "=/{(|}*;\u0000";
+
+ // if the description doesn't end with a semicolon, tack a semicolon onto the end
+ if (description.length() != 0 &&
+ description.codePointAt(description.length() - 1) != ';') {
+ description = description + ";";
+ }
+
+ // for each character, do...
+ while (p < description.length()) {
+ c = description.codePointAt(p);
+
+ switch (c) {
+ // if the character is a backslash, skip the character that follows it
+ // (it'll get treated as a literal character)
+ case '\\':
+ ++p;
+ break;
+
+ // if the character is opening punctuation, verify that no nesting
+ // rules are broken, and push the character onto the stack
+ case '{':
+ case '<':
+ case '[':
+ case '(':
+ if (lastOpen == '<') {
+ error("Can't nest brackets inside <>", p, description);
+ }
+ if (lastOpen == '[' && c != '[') {
+ error("Can't nest anything in [] but []", p, description);
+ }
+
+ // if we see < anywhere except on the left-hand side of =,
+ // we must be seeing a variable name that was never defined
+ if (c == '<' && (haveEquals || havePipe)) {
+ error("Unknown variable name", p, description);
+ }
+
+ lastOpen = c;
+ parenStack.push(Character.valueOf((char)c));
+ if (c == '<') {
+ sawVarName = true;
+ }
+ break;
+
+ // if the character is closing punctuation, verify that it matches the
+ // last opening punctuation we saw, and that the brackets contain
+ // something, then pop the stack
+ case '}':
+ case '>':
+ case ']':
+ case ')':
+ char expectedClose = '\u0000';
+ switch (lastOpen) {
+ case '{':
+ expectedClose = '}';
+ break;
+ case '[':
+ expectedClose = ']';
+ break;
+ case '(':
+ expectedClose = ')';
+ break;
+ case '<':
+ expectedClose = '>';
+ break;
+ }
+ if (c != expectedClose) {
+ error("Unbalanced parentheses", p, description);
+ }
+ if (lastC == lastOpen) {
+ error("Parens don't contain anything", p, description);
+ }
+ parenStack.pop();
+ if (!parenStack.empty()) {
+ lastOpen = parenStack.peek().charValue();
+ }
+ else {
+ lastOpen = '\u0000';
+ }
+
+ break;
+
+ // if the character is an asterisk, make sure it occurs in a place
+ // where an asterisk can legally go
+ case '*':
+ if (charsThatCantPrecedeAsterisk.indexOf(lastC) != -1) {
+ error("Misplaced asterisk", p, description);
+ }
+ break;
+
+ // if the character is a question mark, make sure it follows an asterisk
+ case '?':
+ if (lastC != '*') {
+ error("Misplaced ?", p, description);
+ }
+ break;
+
+ // if the character is an equals sign, make sure we haven't seen another
+ // equals sign or a slash yet
+ case '=':
+ if (haveEquals || havePipe) {
+ error("More than one = or / in rule", p, description);
+ }
+ haveEquals = true;
+ break;
+
+ // if the character is a slash, make sure we haven't seen another slash
+ // or an equals sign yet
+ case '/':
+ if (haveEquals || havePipe) {
+ error("More than one = or / in rule", p, description);
+ }
+ if (sawVarName) {
+ error("Unknown variable name", p, description);
+ }
+ havePipe = true;
+ break;
+
+ // if the character is an exclamation point, make sure it occurs only
+ // at the beginning of a rule
+ case '!':
+ if (lastC != ';' && lastC != '\u0000') {
+ error("! can only occur at the beginning of a rule", p, description);
+ }
+ break;
+
+ // we don't have to do anything special on a period
+ case '.':
+ break;
+
+ // if the character is a syntax character that can only occur
+ // inside [], make sure that it does in fact only occur inside [].
+ case '^':
+ case '-':
+ case ':':
+ if (lastOpen != '[' && lastOpen != '<') {
+ error("Illegal character", p, description);
+ }
+ break;
+
+ // if the character is a semicolon, do the following...
+ case ';':
+ // make sure the rule contains something and that there are no
+ // unbalanced parentheses or brackets
+ if (lastC == ';' || lastC == '\u0000') {
+ error("Empty rule", p, description);
+ }
+ if (!parenStack.empty()) {
+ error("Unbalanced parenheses", p, description);
+ }
+
+ if (parenStack.empty()) {
+ // if the rule contained an = sign, call processSubstitution()
+ // to replace the substitution name with the substitution text
+ // wherever it appears in the description
+ if (haveEquals) {
+ description = processSubstitution(description.substring(ruleStart,
+ p), description, p + 1);
+ }
+ else {
+ // otherwise, check to make sure the rule doesn't reference
+ // any undefined substitutions
+ if (sawVarName) {
+ error("Unknown variable name", p, description);
+ }
+
+ // then add it to tempRuleList
+ tempRuleList.addElement(description.substring(ruleStart, p));
+ }
+
+ // and reset everything to process the next rule
+ ruleStart = p + 1;
+ haveEquals = havePipe = sawVarName = false;
+ }
+ break;
+
+ // if the character is a vertical bar, check to make sure that it
+ // occurs inside a () expression and that the character that precedes
+ // it isn't also a vertical bar
+ case '|':
+ if (lastC == '|') {
+ error("Empty alternative", p, description);
+ }
+ if (parenStack.empty() || lastOpen != '(') {
+ error("Misplaced |", p, description);
+ }
+ break;
+
+ // if the character is anything else (escaped characters are
+ // skipped and don't make it here), it's an error
+ default:
+ if (c >= ' ' && c < '\u007f' && !Character.isLetter((char)c)
+ && !Character.isDigit((char)c)) {
+ error("Illegal character", p, description);
+ }
+ if (c >= Character.MIN_SUPPLEMENTARY_CODE_POINT) {
+ ++p;
+ }
+ break;
+ }
+ lastC = c;
+ ++p;
+ }
+ if (tempRuleList.size() == 0) {
+ error("No valid rules in description", p, description);
+ }
+ return tempRuleList;
+ }
+
+ /**
+ * This function performs variable-name substitutions. First it does syntax
+ * checking on the variable-name definition. If it's syntactically valid, it
+ * then goes through the remainder of the description and does a simple
+ * find-and-replace of the variable name with its text. (The variable text
+ * must be enclosed in either [] or () for this to work.)
+ */
+ protected String processSubstitution(String substitutionRule, String description,
+ int startPos) {
+ // isolate out the text on either side of the equals sign
+ String replace;
+ String replaceWith;
+ int equalPos = substitutionRule.indexOf('=');
+ replace = substitutionRule.substring(0, equalPos);
+ replaceWith = substitutionRule.substring(equalPos + 1);
+
+ // check to see whether the substitution name is something we've declared
+ // to be "special". For RuleBasedBreakIterator itself, this is "".
+ // This function takes care of any extra processing that has to be done
+ // with "special" substitution names.
+ handleSpecialSubstitution(replace, replaceWith, startPos, description);
+
+ // perform various other syntax checks on the rule
+ if (replaceWith.length() == 0) {
+ error("Nothing on right-hand side of =", startPos, description);
+ }
+ if (replace.length() == 0) {
+ error("Nothing on left-hand side of =", startPos, description);
+ }
+ if (replace.length() == 2 && replace.charAt(0) != '\\') {
+ error("Illegal left-hand side for =", startPos, description);
+ }
+ if (replace.length() >= 3 && replace.charAt(0) != '<' &&
+ replace.codePointBefore(equalPos) != '>') {
+ error("Illegal left-hand side for =", startPos, description);
+ }
+ if (!(replaceWith.charAt(0) == '[' &&
+ replaceWith.charAt(replaceWith.length() - 1) == ']') &&
+ !(replaceWith.charAt(0) == '(' &&
+ replaceWith.charAt(replaceWith.length() - 1) == ')')) {
+ error("Illegal right-hand side for =", startPos, description);
+ }
+
+ // now go through the rest of the description (which hasn't been broken up
+ // into separate rules yet) and replace every occurrence of the
+ // substitution name with the substitution body
+ StringBuffer result = new StringBuffer();
+ result.append(description.substring(0, startPos));
+ int lastPos = startPos;
+ int pos = description.indexOf(replace, startPos);
+ while (pos != -1) {
+ result.append(description.substring(lastPos, pos));
+ result.append(replaceWith);
+ lastPos = pos + replace.length();
+ pos = description.indexOf(replace, lastPos);
+ }
+ result.append(description.substring(lastPos));
+ return result.toString();
+ }
+
+ /**
+ * This function defines a protocol for handling substitution names that
+ * are "special," i.e., that have some property beyond just being
+ * substitutions. At the RuleBasedBreakIterator level, we have one
+ * special substitution name, "". Subclasses can override this
+ * function to add more. Any special processing that has to go on beyond
+ * that which is done by the normal substitution-processing code is done
+ * here.
+ */
+ protected void handleSpecialSubstitution(String replace, String replaceWith,
+ int startPos, String description) {
+ // if we get a definition for a substitution called "ignore", it defines
+ // the ignore characters for the iterator. Check to make sure the expression
+ // is a [] expression, and if it is, parse it and store the characters off
+ // to the side.
+ if (replace.equals("")) {
+ if (replaceWith.charAt(0) == '(') {
+ error("Ignore group can't be enclosed in (", startPos, description);
+ }
+ ignoreChars = CharSet.parseString(replaceWith);
+ }
+ }
+
+ /**
+ * This function builds the character category table. On entry,
+ * tempRuleList is a vector of break rules that has had variable names substituted.
+ * On exit, the charCategoryTable data member has been initialized to hold the
+ * character category table, and tempRuleList's rules have been munged to contain
+ * character category numbers everywhere a literal character or a [] expression
+ * originally occurred.
+ */
+ @SuppressWarnings("fallthrough")
+ protected void buildCharCategories(Vector tempRuleList) {
+ int bracketLevel = 0;
+ int p = 0;
+ int lineNum = 0;
+
+ // build hash table of every literal character or [] expression in the rule list
+ // and use CharSet.parseString() to derive a CharSet object representing the
+ // characters each refers to
+ expressions = new Hashtable<>();
+ while (lineNum < tempRuleList.size()) {
+ String line = tempRuleList.elementAt(lineNum);
+ p = 0;
+ while (p < line.length()) {
+ int c = line.codePointAt(p);
+ switch (c) {
+ // skip over all syntax characters except [
+ case '{': case '}': case '(': case ')': case '*': case '.':
+ case '/': case '|': case ';': case '?': case '!':
+ break;
+
+ // for [, find the matching ] (taking nested [] pairs into account)
+ // and add the whole expression to the expression list
+ case '[':
+ int q = p + 1;
+ ++bracketLevel;
+ while (q < line.length() && bracketLevel != 0) {
+ c = line.codePointAt(q);
+ switch (c) {
+ case '\\':
+ q++;
+ break;
+ case '[':
+ ++bracketLevel;
+ break;
+ case ']':
+ --bracketLevel;
+ break;
+ }
+ q = q + Character.charCount(c);
+ }
+ if (expressions.get(line.substring(p, q)) == null) {
+ expressions.put(line.substring(p, q), CharSet.parseString(line.substring(p, q)));
+ }
+ p = q - 1;
+ break;
+
+ // for \ sequences, just move to the next character and treat
+ // it as a single character
+ case '\\':
+ ++p;
+ c = line.codePointAt(p);
+ // DON'T break; fall through into "default" clause
+
+ // for an isolated single character, add it to the expression list
+ default:
+ expressions.put(line.substring(p, p + 1), CharSet.parseString(line.substring(p, p + 1)));
+ break;
+ }
+ p += Character.charCount(line.codePointAt(p));
+ }
+ ++lineNum;
+ }
+ // dump CharSet's internal expression cache
+ CharSet.releaseExpressionCache();
+
+ // create the temporary category table (which is a vector of CharSet objects)
+ categories = new Vector<>();
+ if (ignoreChars != null) {
+ categories.addElement(ignoreChars);
+ }
+ else {
+ categories.addElement(new CharSet());
+ }
+ ignoreChars = null;
+
+ // this is a hook to allow subclasses to add categories on their own
+ mungeExpressionList(expressions);
+
+ // Derive the character categories. Go through the existing character categories
+ // looking for overlap. Any time there's overlap, we create a new character
+ // category for the characters that overlapped and remove them from their original
+ // category. At the end, any characters that are left in the expression haven't
+ // been mentioned in any category, so another new category is created for them.
+ // For example, if the first expression is [abc], then a, b, and c will be placed
+ // into a single character category. If the next expression is [bcd], we will first
+ // remove b and c from their existing category (leaving a behind), create a new
+ // category for b and c, and then create another new category for d (which hadn't
+ // been mentioned in the previous expression).
+ // At no time should a character ever occur in more than one character category.
+
+ // for each expression in the expressions list, do...
+ for (Enumeration iter = expressions.elements(); iter.hasMoreElements(); ) {
+ // initialize the working char set to the chars in the current expression
+ CharSet e = (CharSet)iter.nextElement();
+
+ // for each category in the category list, do...
+ for (int j = categories.size() - 1; !e.empty() && j > 0; j--) {
+
+ // if there's overlap between the current working set of chars
+ // and the current category...
+ CharSet that = categories.elementAt(j);
+ if (!that.intersection(e).empty()) {
+
+ // add a new category for the characters that were in the
+ // current category but not in the working char set
+ CharSet temp = that.difference(e);
+ if (!temp.empty()) {
+ categories.addElement(temp);
+ }
+
+ // remove those characters from the working char set and replace
+ // the current category with the characters that it did
+ // have in common with the current working char set
+ temp = e.intersection(that);
+ e = e.difference(that);
+ if (!temp.equals(that)) {
+ categories.setElementAt(temp, j);
+ }
+ }
+ }
+
+ // if there are still characters left in the working char set,
+ // add a new category containing them
+ if (!e.empty()) {
+ categories.addElement(e);
+ }
+ }
+
+ // we have the ignore characters stored in position 0. Make an extra pass through
+ // the character category list and remove anything from the ignore list that shows
+ // up in some other category
+ CharSet allChars = new CharSet();
+ for (int i = 1; i < categories.size(); i++) {
+ allChars = allChars.union(categories.elementAt(i));
+ }
+ CharSet ignoreChars = categories.elementAt(0);
+ ignoreChars = ignoreChars.difference(allChars);
+ categories.setElementAt(ignoreChars, 0);
+
+ // now that we've derived the character categories, go back through the expression
+ // list and replace each CharSet object with a String that represents the
+ // character categories that expression refers to. The String is encoded: each
+ // character is a character category number (plus 0x100 to avoid confusing them
+ // with syntax characters in the rule grammar)
+
+ for (Enumeration iter = expressions.keys(); iter.hasMoreElements(); ) {
+ String key = iter.nextElement();
+ CharSet cs = (CharSet)expressions.get(key);
+ StringBuffer cats = new StringBuffer();
+
+ // for each category...
+ for (int j = 0; j < categories.size(); j++) {
+
+ // if the current expression contains characters in that category...
+ CharSet temp = cs.intersection(categories.elementAt(j));
+ if (!temp.empty()) {
+
+ // then add the encoded category number to the String for this
+ // expression
+ cats.append((char)(0x100 + j));
+ if (temp.equals(cs)) {
+ break;
+ }
+ }
+ }
+
+ // once we've finished building the encoded String for this expression,
+ // replace the CharSet object with it
+ expressions.put(key, cats.toString());
+ }
+
+ // and finally, we turn the temporary category table into a permanent category
+ // table, which is a CompactByteArray. (we skip category 0, which by definition
+ // refers to all characters not mentioned specifically in the rules)
+ charCategoryTable = new CompactByteArray((byte)0);
+ supplementaryCharCategoryTable = new SupplementaryCharacterData((byte)0);
+
+ // for each category...
+ for (int i = 0; i < categories.size(); i++) {
+ CharSet chars = categories.elementAt(i);
+
+ // go through the character ranges in the category one by one...
+ Enumeration enum_ = chars.getChars();
+ while (enum_.hasMoreElements()) {
+ int[] range = enum_.nextElement();
+
+ // and set the corresponding elements in the CompactArray accordingly
+ if (i != 0) {
+ if (range[0] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
+ if (range[1] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
+ charCategoryTable.setElementAt((char)range[0], (char)range[1], (byte)i);
+ } else {
+ charCategoryTable.setElementAt((char)range[0], (char)0xFFFF, (byte)i);
+ supplementaryCharCategoryTable.appendElement(Character.MIN_SUPPLEMENTARY_CODE_POINT, range[1], (byte)i);
+ }
+ } else {
+ supplementaryCharCategoryTable.appendElement(range[0], range[1], (byte)i);
+ }
+ }
+
+ // (category 0 is special-- it's the hiding place for the ignore
+ // characters, whose real category number in the CompactArray is
+ // -1 [this is because category 0 contains all characters not
+ // specifically mentioned anywhere in the rules] )
+ else {
+ if (range[0] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
+ if (range[1] < Character.MIN_SUPPLEMENTARY_CODE_POINT) {
+ charCategoryTable.setElementAt((char)range[0], (char)range[1], IGNORE);
+ } else {
+ charCategoryTable.setElementAt((char)range[0], (char)0xFFFF, IGNORE);
+ supplementaryCharCategoryTable.appendElement(Character.MIN_SUPPLEMENTARY_CODE_POINT, range[1], IGNORE);
+ }
+ } else {
+ supplementaryCharCategoryTable.appendElement(range[0], range[1], IGNORE);
+ }
+ }
+ }
+ }
+
+ // once we've populated the CompactArray, compact it
+ charCategoryTable.compact();
+
+ // And, complete the category table for supplementary characters
+ supplementaryCharCategoryTable.complete();
+
+ // initialize numCategories
+ numCategories = categories.size();
+ }
+
+ protected void mungeExpressionList(Hashtable expressions) {
+ // empty in the parent class. This function provides a hook for subclasses
+ // to mess with the character category table.
+ }
+
+ /**
+ * This is the function that builds the forward state table. Most of the real
+ * work is done in parseRule(), which is called once for each rule in the
+ * description.
+ */
+ private void buildStateTable(Vector tempRuleList) {
+ // initialize our temporary state table, and fill it with two states:
+ // state 0 is a dummy state that allows state 1 to be the starting state
+ // and 0 to represent "stop". State 1 is added here to seed things
+ // before we start parsing
+ tempStateTable = new Vector<>();
+ tempStateTable.addElement(new short[numCategories + 1]);
+ tempStateTable.addElement(new short[numCategories + 1]);
+
+ // call parseRule() for every rule in the rule list (except those which
+ // start with !, which are actually backwards-iteration rules)
+ for (int i = 0; i < tempRuleList.size(); i++) {
+ String rule = tempRuleList.elementAt(i);
+ if (rule.charAt(0) != '!') {
+ parseRule(rule, true);
+ }
+ }
+
+ // finally, use finishBuildingStateTable() to minimize the number of
+ // states in the table and perform some other cleanup work
+ finishBuildingStateTable(true);
+ }
+
+ /**
+ * This is where most of the work really happens. This routine parses a single
+ * rule in the rule description, adding and modifying states in the state
+ * table according to the new expression. The state table is kept deterministic
+ * throughout the whole operation, although some ugly postprocessing is needed
+ * to handle the *? token.
+ */
+ private void parseRule(String rule, boolean forward) {
+ // algorithm notes:
+ // - The basic idea here is to read successive character-category groups
+ // from the input string. For each group, you create a state and point
+ // the appropriate entries in the previous state to it. This produces a
+ // straight line from the start state to the end state. The {}, *, and (|)
+ // idioms produce branches in this straight line. These branches (states
+ // that can transition to more than one other state) are called "decision
+ // points." A list of decision points is kept. This contains a list of
+ // all states that can transition to the next state to be created. For a
+ // straight line progression, the only thing in the decision-point list is
+ // the current state. But if there's a branch, the decision-point list
+ // will contain all of the beginning points of the branch when the next
+ // state to be created represents the end point of the branch. A stack is
+ // used to save decision point lists in the presence of nested parentheses
+ // and the like. For example, when a { is encountered, the current decision
+ // point list is saved on the stack and restored when the corresponding }
+ // is encountered. This way, after the } is read, the decision point list
+ // will contain both the state right before the } _and_ the state before
+ // the whole {} expression. Both of these states can transition to the next
+ // state after the {} expression.
+ // - one complication arises when we have to stamp a transition value into
+ // an array cell that already contains one. The updateStateTable() and
+ // mergeStates() functions handle this case. Their basic approach is to
+ // create a new state that combines the two states that conflict and point
+ // at it when necessary. This happens recursively, so if the merged states
+ // also conflict, they're resolved in the same way, and so on. There are
+ // a number of tests aimed at preventing infinite recursion.
+ // - another complication arises with repeating characters. It's somewhat
+ // ambiguous whether the user wants a greedy or non-greedy match in these cases.
+ // (e.g., whether "[a-z]*abc" means the SHORTEST sequence of letters ending in
+ // "abc" or the LONGEST sequence of letters ending in "abc". We've adopted
+ // the *? to mean "shortest" and * by itself to mean "longest". (You get the
+ // same result with both if there's no overlap between the repeating character
+ // group and the group immediately following it.) Handling the *? token is
+ // rather complicated and involves keeping track of whether a state needs to
+ // be merged (as described above) or merely overwritten when you update one of
+ // its cells, and copying the contents of a state that loops with a *? token
+ // into some of the states that follow it after the rest of the table-building
+ // process is complete ("backfilling").
+ // implementation notes:
+ // - This function assumes syntax checking has been performed on the input string
+ // prior to its being passed in here. It assumes that parentheses are
+ // balanced, all literal characters are enclosed in [] and turned into category
+ // numbers, that there are no illegal characters or character sequences, and so
+ // on. Violation of these invariants will lead to undefined behavior.
+ // - It'd probably be better to use linked lists rather than Vector and Stack
+ // to maintain the decision point list and stack. I went for simplicity in
+ // this initial implementation. If performance is critical enough, we can go
+ // back and fix this later.
+ // -There are a number of important limitations on the *? token. It does not work
+ // right when followed by a repeating character sequence (e.g., ".*?(abc)*")
+ // (although it does work right when followed by a single repeating character).
+ // It will not always work right when nested in parentheses or braces (although
+ // sometimes it will). It also will not work right if the group of repeating
+ // characters and the group of characters that follows overlap partially
+ // (e.g., "[a-g]*?[e-j]"). None of these capabilites was deemed necessary for
+ // describing breaking rules we know about, so we left them out for
+ // expeditiousness.
+ // - Rules such as "[a-z]*?abc;" will be treated the same as "[a-z]*?aa*bc;"--
+ // that is, if the string ends in "aaaabc", the break will go before the first
+ // "a" rather than the last one. Both of these are limitations in the design
+ // of RuleBasedBreakIterator and not limitations of the rule parser.
+
+ int p = 0;
+ int currentState = 1; // don't use state number 0; 0 means "stop"
+ int lastState = currentState;
+ String pendingChars = "";
+
+ decisionPointStack = new Stack<>();
+ decisionPointList = new Vector<>();
+ loopingStates = new Vector<>();
+ statesToBackfill = new Vector<>();
+
+ short[] state;
+ boolean sawEarlyBreak = false;
+
+ // if we're adding rules to the backward state table, mark the initial state
+ // as a looping state
+ if (!forward) {
+ loopingStates.addElement(Integer.valueOf(1));
+ }
+
+ // put the current state on the decision point list before we start
+ decisionPointList.addElement(Integer.valueOf(currentState)); // we want currentState to
+ // be 1 here...
+ currentState = tempStateTable.size() - 1; // but after that, we want it to be
+ // 1 less than the state number of the next state
+ while (p < rule.length()) {
+ int c = rule.codePointAt(p);
+ clearLoopingStates = false;
+
+ // this section handles literal characters, escaped characters (which are
+ // effectively literal characters too), the . token, and [] expressions
+ if (c == '['
+ || c == '\\'
+ || Character.isLetter(c)
+ || Character.isDigit(c)
+ || c < ' '
+ || c == '.'
+ || c >= '\u007f') {
+
+ // if we're not on a period, isolate the expression and look up
+ // the corresponding category list
+ if (c != '.') {
+ int q = p;
+
+ // if we're on a backslash, the expression is the character
+ // after the backslash
+ if (c == '\\') {
+ q = p + 2;
+ ++p;
+ }
+
+ // if we're on an opening bracket, scan to the closing bracket
+ // to isolate the expression
+ else if (c == '[') {
+ int bracketLevel = 1;
+
+ q += Character.charCount(rule.codePointAt(q));
+ while (bracketLevel > 0) {
+ c = rule.codePointAt(q);
+ if (c == '[') {
+ ++bracketLevel;
+ }
+ else if (c == ']') {
+ --bracketLevel;
+ }
+ else if (c == '\\') {
+ c = rule.codePointAt(++q);
+ }
+ q += Character.charCount(c);
+ }
+ }
+
+ // otherwise, the expression is just the character itself
+ else {
+ q = p + Character.charCount(c);
+ }
+
+ // look up the category list for the expression and store it
+ // in pendingChars
+ pendingChars = (String)expressions.get(rule.substring(p, q));
+
+ // advance the current position past the expression
+ p = q - Character.charCount(rule.codePointBefore(q));
+ }
+
+ // if the character we're on is a period, we end up down here
+ else {
+ int rowNum = decisionPointList.lastElement().intValue();
+ state = tempStateTable.elementAt(rowNum);
+
+ // if the period is followed by an asterisk, then just set the current
+ // state to loop back on itself
+ if (p + 1 < rule.length() && rule.charAt(p + 1) == '*' && state[0] != 0) {
+ decisionPointList.addElement(Integer.valueOf(state[0]));
+ pendingChars = "";
+ ++p;
+ }
+
+ // otherwise, fabricate a category list ("pendingChars") with
+ // every category in it
+ else {
+ StringBuffer temp = new StringBuffer();
+ for (int i = 0; i < numCategories; i++)
+ temp.append((char)(i + 0x100));
+ pendingChars = temp.toString();
+ }
+ }
+
+ // we'll end up in here for all expressions except for .*, which is
+ // special-cased above
+ if (pendingChars.length() != 0) {
+
+ // if the expression is followed by an asterisk, then push a copy
+ // of the current desicion point list onto the stack (this is
+ // the same thing we do on an opening brace)
+ if (p + 1 < rule.length() && rule.charAt(p + 1) == '*') {
+ @SuppressWarnings("unchecked")
+ Vector clone = (Vector)decisionPointList.clone();
+ decisionPointStack.push(clone);
+ }
+
+ // create a new state, add it to the list of states to backfill
+ // if we have looping states to worry about, set its "don't make
+ // me an accepting state" flag if we've seen a slash, and add
+ // it to the end of the state table
+ int newState = tempStateTable.size();
+ if (loopingStates.size() != 0) {
+ statesToBackfill.addElement(Integer.valueOf(newState));
+ }
+ state = new short[numCategories + 1];
+ if (sawEarlyBreak) {
+ state[numCategories] = DONT_LOOP_FLAG;
+ }
+ tempStateTable.addElement(state);
+
+ // update everybody in the decision point list to point to
+ // the new state (this also performs all the reconciliation
+ // needed to make the table deterministic), then clear the
+ // decision point list
+ updateStateTable(decisionPointList, pendingChars, (short)newState);
+ decisionPointList.removeAllElements();
+
+ // add all states created since the last literal character we've
+ // seen to the decision point list
+ lastState = currentState;
+ do {
+ ++currentState;
+ decisionPointList.addElement(Integer.valueOf(currentState));
+ } while (currentState + 1 < tempStateTable.size());
+ }
+ }
+
+ // a { marks the beginning of an optional run of characters. Push a
+ // copy of the current decision point list onto the stack. This saves
+ // it, preventing it from being affected by whatever's inside the parentheses.
+ // This decision point list is restored when a } is encountered.
+ else if (c == '{') {
+ @SuppressWarnings("unchecked")
+ Vector clone = (Vector)decisionPointList.clone();
+ decisionPointStack.push(clone);
+ }
+
+ // a } marks the end of an optional run of characters. Pop the last decision
+ // point list off the stack and merge it with the current decision point list.
+ // a * denotes a repeating character or group (* after () is handled separately
+ // below). In addition to restoring the decision point list, modify the
+ // current state to point to itself on the appropriate character categories.
+ else if (c == '}' || c == '*') {
+ // when there's a *, update the current state to loop back on itself
+ // on the character categories that caused us to enter this state
+ if (c == '*') {
+ for (int i = lastState + 1; i < tempStateTable.size(); i++) {
+ Vector temp = new Vector<>();
+ temp.addElement(Integer.valueOf(i));
+ updateStateTable(temp, pendingChars, (short)(lastState + 1));
+ }
+ }
+
+ // pop the top element off the decision point stack and merge
+ // it with the current decision point list (this causes the divergent
+ // paths through the state table to come together again on the next
+ // new state)
+ Vector temp = decisionPointStack.pop();
+ for (int i = 0; i < decisionPointList.size(); i++)
+ temp.addElement(decisionPointList.elementAt(i));
+ decisionPointList = temp;
+ }
+
+ // a ? after a * modifies the behavior of * in cases where there is overlap
+ // between the set of characters that repeat and the characters which follow.
+ // Without the ?, all states following the repeating state, up to a state which
+ // is reached by a character that doesn't overlap, will loop back into the
+ // repeating state. With the ?, the mark states following the *? DON'T loop
+ // back into the repeating state. Thus, "[a-z]*xyz" will match the longest
+ // sequence of letters that ends in "xyz," while "[a-z]*? will match the
+ // _shortest_ sequence of letters that ends in "xyz".
+ // We use extra bookkeeping to achieve this effect, since everything else works
+ // according to the "longest possible match" principle. The basic principle
+ // is that transitions out of a looping state are written in over the looping
+ // value instead of being reconciled, and that we copy the contents of the
+ // looping state into empty cells of all non-terminal states that follow the
+ // looping state.
+ else if (c == '?') {
+ setLoopingStates(decisionPointList, decisionPointList);
+ }
+
+ // a ( marks the beginning of a sequence of characters. Parentheses can either
+ // contain several alternative character sequences (i.e., "(ab|cd|ef)"), or
+ // they can contain a sequence of characters that can repeat (i.e., "(abc)*"). Thus,
+ // A () group can have multiple entry and exit points. To keep track of this,
+ // we reserve TWO spots on the decision-point stack. The top of the stack is
+ // the list of exit points, which becomes the current decision point list when
+ // the ) is reached. The next entry down is the decision point list at the
+ // beginning of the (), which becomes the current decision point list at every
+ // entry point.
+ // In addition to keeping track of the exit points and the active decision
+ // points before the ( (i.e., the places from which the () can be entered),
+ // we need to keep track of the entry points in case the expression loops
+ // (i.e., is followed by *). We do that by creating a dummy state in the
+ // state table and adding it to the decision point list (BEFORE it's duplicated
+ // on the stack). Nobody points to this state, so it'll get optimized out
+ // at the end. It exists only to hold the entry points in case the ()
+ // expression loops.
+ else if (c == '(') {
+
+ // add a new state to the state table to hold the entry points into
+ // the () expression
+ tempStateTable.addElement(new short[numCategories + 1]);
+
+ // we have to adjust lastState and currentState to account for the
+ // new dummy state
+ lastState = currentState;
+ ++currentState;
+
+ // add the current state to the decision point list (add it at the
+ // BEGINNING so we can find it later)
+ decisionPointList.insertElementAt(Integer.valueOf(currentState), 0);
+
+ // finally, push a copy of the current decision point list onto the
+ // stack (this keeps track of the active decision point list before
+ // the () expression), followed by an empty decision point list
+ // (this will hold the exit points)
+ @SuppressWarnings("unchecked")
+ Vector clone = (Vector)decisionPointList.clone();
+ decisionPointStack.push(clone);
+ decisionPointStack.push(new Vector());
+ }
+
+ // a | separates alternative character sequences in a () expression. When
+ // a | is encountered, we add the current decision point list to the exit-point
+ // list, and restore the decision point list to its state prior to the (.
+ else if (c == '|') {
+
+ // pick out the top two decision point lists on the stack
+ Vector oneDown = decisionPointStack.pop();
+ Vector twoDown = decisionPointStack.peek();
+ decisionPointStack.push(oneDown);
+
+ // append the current decision point list to the list below it
+ // on the stack (the list of exit points), and restore the
+ // current decision point list to its state before the () expression
+ for (int i = 0; i < decisionPointList.size(); i++)
+ oneDown.addElement(decisionPointList.elementAt(i));
+ @SuppressWarnings("unchecked")
+ Vector clone = (Vector)twoDown.clone();
+ decisionPointList = clone;
+ }
+
+ // a ) marks the end of a sequence of characters. We do one of two things
+ // depending on whether the sequence repeats (i.e., whether the ) is followed
+ // by *): If the sequence doesn't repeat, then the exit-point list is merged
+ // with the current decision point list and the decision point list from before
+ // the () is thrown away. If the sequence does repeat, then we fish out the
+ // state we were in before the ( and copy all of its forward transitions
+ // (i.e., every transition added by the () expression) into every state in the
+ // exit-point list and the current decision point list. The current decision
+ // point list is then merged with both the exit-point list AND the saved version
+ // of the decision point list from before the (). Then we throw out the *.
+ else if (c == ')') {
+
+ // pull the exit point list off the stack, merge it with the current
+ // decision point list, and make the merged version the current
+ // decision point list
+ Vector exitPoints = decisionPointStack.pop();
+ for (int i = 0; i < decisionPointList.size(); i++)
+ exitPoints.addElement(decisionPointList.elementAt(i));
+ decisionPointList = exitPoints;
+
+ // if the ) isn't followed by a *, then all we have to do is throw
+ // away the other list on the decision point stack, and we're done
+ if (p + 1 >= rule.length() || rule.charAt(p + 1) != '*') {
+ decisionPointStack.pop();
+ }
+
+ // but if the sequence repeats, we have a lot more work to do...
+ else {
+
+ // now exitPoints and decisionPointList have to point to equivalent
+ // vectors, but not the SAME vector
+ @SuppressWarnings("unchecked")
+ Vector clone = (Vector)decisionPointList.clone();
+ exitPoints = clone;
+
+ // pop the original decision point list off the stack
+ Vector temp = decisionPointStack.pop();
+
+ // we squirreled away the row number of our entry point list
+ // at the beginning of the original decision point list. Fish
+ // that state number out and retrieve the entry point list
+ int tempStateNum = temp.firstElement().intValue();
+ short[] tempState = tempStateTable.elementAt(tempStateNum);
+
+ // merge the original decision point list with the current
+ // decision point list
+ for (int i = 0; i < decisionPointList.size(); i++)
+ temp.addElement(decisionPointList.elementAt(i));
+ decisionPointList = temp;
+
+ // finally, copy every forward reference from the entry point
+ // list into every state in the new decision point list
+ for (int i = 0; i < tempState.length; i++) {
+ if (tempState[i] > tempStateNum) {
+ updateStateTable(exitPoints,
+ Character.valueOf((char)(i + 0x100)).toString(),
+ tempState[i]);
+ }
+ }
+
+ // update lastState and currentState, and throw away the *
+ lastState = currentState;
+ currentState = tempStateTable.size() - 1;
+ ++p;
+ }
+ }
+
+ // a / marks the position where the break is to go if the character sequence
+ // matches this rule. We update the flag word of every state on the decision
+ // point list to mark them as ending states, and take note of the fact that
+ // we've seen the slash
+ else if (c == '/') {
+ sawEarlyBreak = true;
+ for (int i = 0; i < decisionPointList.size(); i++) {
+ state = tempStateTable.elementAt(decisionPointList.
+ elementAt(i).intValue());
+ state[numCategories] |= LOOKAHEAD_STATE_FLAG;
+ }
+ }
+
+ // if we get here without executing any of the above clauses, we have a
+ // syntax error. However, for now we just ignore the offending character
+ // and move on
+
+ // clearLoopingStates is a signal back from updateStateTable() that we've
+ // transitioned to a state that won't loop back to the current looping
+ // state. (In other words, we've gotten to a point where we can no longer
+ // go back into a *? we saw earlier.) Clear out the list of looping states
+ // and backfill any states that need to be backfilled.
+ if (clearLoopingStates) {
+ setLoopingStates(null, decisionPointList);
+ }
+
+ // advance to the next character, now that we've processed the current
+ // character
+ p += Character.charCount(c);
+ }
+
+ // this takes care of backfilling any states that still need to be backfilled
+ setLoopingStates(null, decisionPointList);
+
+ // when we reach the end of the string, we do a postprocessing step to mark the
+ // end states. The decision point list contains every state that can transition
+ // to the end state-- that is, every state that is the last state in a sequence
+ // that matches the rule. All of these states are considered "mark states"
+ // or "accepting states"-- that is, states that cause the position returned from
+ // next() to be updated. A mark state represents a possible break position.
+ // This allows us to look ahead and remember how far the rule matched
+ // before following the new branch (see next() for more information).
+ // The temporary state table has an extra "flag column" at the end where this
+ // information is stored. We mark the end states by setting a flag in their
+ // flag column.
+ // Now if we saw the / in the rule, then everything after it is lookahead
+ // material and the break really goes where the slash is. In this case,
+ // we mark these states as BOTH accepting states and lookahead states. This
+ // signals that these states cause the break position to be updated to the
+ // position of the slash rather than the current break position.
+ for (int i = 0; i < decisionPointList.size(); i++) {
+ int rowNum = decisionPointList.elementAt(i).intValue();
+ state = tempStateTable.elementAt(rowNum);
+ state[numCategories] |= END_STATE_FLAG;
+ if (sawEarlyBreak) {
+ state[numCategories] |= LOOKAHEAD_STATE_FLAG;
+ }
+ }
+ }
+
+
+ /**
+ * Update entries in the state table, and merge states when necessary to keep
+ * the table deterministic.
+ * @param rows The list of rows that need updating (the decision point list)
+ * @param pendingChars A character category list, encoded in a String. This is the
+ * list of the columns that need updating.
+ * @param newValue Update the cells specfied above to contain this value
+ */
+ private void updateStateTable(Vector rows,
+ String pendingChars,
+ short newValue) {
+ // create a dummy state that has the specified row number (newValue) in
+ // the cells that need to be updated (those specified by pendingChars)
+ // and 0 in the other cells
+ short[] newValues = new short[numCategories + 1];
+ for (int i = 0; i < pendingChars.length(); i++)
+ newValues[(int)(pendingChars.charAt(i)) - 0x100] = newValue;
+
+ // go through the list of rows to update, and update them by calling
+ // mergeStates() to merge them the the dummy state we created
+ for (int i = 0; i < rows.size(); i++) {
+ mergeStates(rows.elementAt(i).intValue(), newValues, rows);
+ }
+ }
+
+ /**
+ * The real work of making the state table deterministic happens here. This function
+ * merges a state in the state table (specified by rowNum) with a state that is
+ * passed in (newValues). The basic process is to copy the nonzero cells in newStates
+ * into the state in the state table (we'll call that oldValues). If there's a
+ * collision (i.e., if the same cell has a nonzero value in both states, and it's
+ * not the SAME value), then we have to reconcile the collision. We do this by
+ * creating a new state, adding it to the end of the state table, and using this
+ * function recursively to merge the original two states into a single, combined
+ * state. This process may happen recursively (i.e., each successive level may
+ * involve collisions). To prevent infinite recursion, we keep a log of merge
+ * operations. Any time we're merging two states we've merged before, we can just
+ * supply the row number for the result of that merge operation rather than creating
+ * a new state just like it.
+ * @param rowNum The row number in the state table of the state to be updated
+ * @param newValues The state to merge it with.
+ * @param rowsBeingUpdated A copy of the list of rows passed to updateStateTable()
+ * (itself a copy of the decision point list from parseRule()). Newly-created
+ * states get added to the decision point list if their "parents" were on it.
+ */
+ private void mergeStates(int rowNum,
+ short[] newValues,
+ Vector rowsBeingUpdated) {
+ short[] oldValues = tempStateTable.elementAt(rowNum);
+ boolean isLoopingState = loopingStates.contains(Integer.valueOf(rowNum));
+
+ // for each of the cells in the rows we're reconciling, do...
+ for (int i = 0; i < oldValues.length; i++) {
+
+ // if they contain the same value, we don't have to do anything
+ if (oldValues[i] == newValues[i]) {
+ continue;
+ }
+
+ // if oldValues is a looping state and the state the current cell points to
+ // is too, then we can just stomp over the current value of that cell (and
+ // set the clear-looping-states flag if necessary)
+ else if (isLoopingState && loopingStates.contains(Integer.valueOf(oldValues[i]))) {
+ if (newValues[i] != 0) {
+ if (oldValues[i] == 0) {
+ clearLoopingStates = true;
+ }
+ oldValues[i] = newValues[i];
+ }
+ }
+
+ // if the current cell in oldValues is 0, copy in the corresponding value
+ // from newValues
+ else if (oldValues[i] == 0) {
+ oldValues[i] = newValues[i];
+ }
+
+ // the last column of each row is the flag column. Take care to merge the
+ // flag words correctly
+ else if (i == numCategories) {
+ oldValues[i] = (short)((newValues[i] & ALL_FLAGS) | oldValues[i]);
+ }
+
+ // if both newValues and oldValues have a nonzero value in the current
+ // cell, and it isn't the same value both places...
+ else if (oldValues[i] != 0 && newValues[i] != 0) {
+
+ // look up this pair of cell values in the merge list. If it's
+ // found, update the cell in oldValues to point to the merged state
+ int combinedRowNum = searchMergeList(oldValues[i], newValues[i]);
+ if (combinedRowNum != 0) {
+ oldValues[i] = (short)combinedRowNum;
+ }
+
+ // otherwise, we have to reconcile them...
+ else {
+ // copy our row numbers into variables to make things easier
+ int oldRowNum = oldValues[i];
+ int newRowNum = newValues[i];
+ combinedRowNum = tempStateTable.size();
+
+ // add this pair of row numbers to the merge list (create it first
+ // if we haven't created the merge list yet)
+ if (mergeList == null) {
+ mergeList = new Vector<>();
+ }
+ mergeList.addElement(new int[] { oldRowNum, newRowNum, combinedRowNum });
+
+ // create a new row to represent the merged state, and copy the
+ // contents of oldRow into it, then add it to the end of the
+ // state table and update the original row (oldValues) to point
+ // to the new, merged, state
+ short[] newRow = new short[numCategories + 1];
+ short[] oldRow = tempStateTable.elementAt(oldRowNum);
+ System.arraycopy(oldRow, 0, newRow, 0, numCategories + 1);
+ tempStateTable.addElement(newRow);
+ oldValues[i] = (short)combinedRowNum;
+
+ // if the decision point list contains either of the parent rows,
+ // update it to include the new row as well
+ if ((decisionPointList.contains(Integer.valueOf(oldRowNum))
+ || decisionPointList.contains(Integer.valueOf(newRowNum)))
+ && !decisionPointList.contains(Integer.valueOf(combinedRowNum))
+ ) {
+ decisionPointList.addElement(Integer.valueOf(combinedRowNum));
+ }
+
+ // do the same thing with the list of rows being updated
+ if ((rowsBeingUpdated.contains(Integer.valueOf(oldRowNum))
+ || rowsBeingUpdated.contains(Integer.valueOf(newRowNum)))
+ && !rowsBeingUpdated.contains(Integer.valueOf(combinedRowNum))
+ ) {
+ decisionPointList.addElement(Integer.valueOf(combinedRowNum));
+ }
+ // now (groan) do the same thing for all the entries on the
+ // decision point stack
+ for (int k = 0; k < decisionPointStack.size(); k++) {
+ Vector dpl = decisionPointStack.elementAt(k);
+ if ((dpl.contains(Integer.valueOf(oldRowNum))
+ || dpl.contains(Integer.valueOf(newRowNum)))
+ && !dpl.contains(Integer.valueOf(combinedRowNum))
+ ) {
+ dpl.addElement(Integer.valueOf(combinedRowNum));
+ }
+ }
+
+ // FINALLY (puff puff puff), call mergeStates() recursively to copy
+ // the row referred to by newValues into the new row and resolve any
+ // conflicts that come up at that level
+ mergeStates(combinedRowNum, tempStateTable.elementAt(
+ newValues[i]), rowsBeingUpdated);
+ }
+ }
+ }
+ return;
+ }
+
+ /**
+ * The merge list is a list of pairs of rows that have been merged somewhere in
+ * the process of building this state table, along with the row number of the
+ * row containing the merged state. This function looks up a pair of row numbers
+ * and returns the row number of the row they combine into. (It returns 0 if
+ * this pair of rows isn't in the merge list.)
+ */
+ private int searchMergeList(int a, int b) {
+ // if there is no merge list, there obviously isn't anything in it
+ if (mergeList == null) {
+ return 0;
+ }
+
+ // otherwise, for each element in the merge list...
+ else {
+ int[] entry;
+ for (int i = 0; i < mergeList.size(); i++) {
+ entry = mergeList.elementAt(i);
+
+ // we have a hit if the two row numbers match the two row numbers
+ // in the beginning of the entry (the two that combine), in either
+ // order
+ if ((entry[0] == a && entry[1] == b) || (entry[0] == b && entry[1] == a)) {
+ return entry[2];
+ }
+
+ // we also have a hit if one of the two row numbers matches the marged
+ // row number and the other one matches one of the original row numbers
+ if ((entry[2] == a && (entry[0] == b || entry[1] == b))) {
+ return entry[2];
+ }
+ if ((entry[2] == b && (entry[0] == a || entry[1] == a))) {
+ return entry[2];
+ }
+ }
+ return 0;
+ }
+ }
+
+ /**
+ * This function is used to update the list of current loooping states (i.e.,
+ * states that are controlled by a *? construct). It backfills values from
+ * the looping states into unpopulated cells of the states that are currently
+ * marked for backfilling, and then updates the list of looping states to be
+ * the new list
+ * @param newLoopingStates The list of new looping states
+ * @param endStates The list of states to treat as end states (states that
+ * can exit the loop).
+ */
+ private void setLoopingStates(Vector newLoopingStates,
+ Vector endStates) {
+
+ // if the current list of looping states isn't empty, we have to backfill
+ // values from the looping states into the states that are waiting to be
+ // backfilled
+ if (!loopingStates.isEmpty()) {
+ int loopingState = loopingStates.lastElement().intValue();
+ int rowNum;
+
+ // don't backfill into an end state OR any state reachable from an end state
+ // (since the search for reachable states is recursive, it's split out into
+ // a separate function, eliminateBackfillStates(), below)
+ for (int i = 0; i < endStates.size(); i++) {
+ eliminateBackfillStates(endStates.elementAt(i).intValue());
+ }
+
+ // we DON'T actually backfill the states that need to be backfilled here.
+ // Instead, we MARK them for backfilling. The reason for this is that if
+ // there are multiple rules in the state-table description, the looping
+ // states may have some of their values changed by a succeeding rule, and
+ // this wouldn't be reflected in the backfilled states. We mark a state
+ // for backfilling by putting the row number of the state to copy from
+ // into the flag cell at the end of the row
+ for (int i = 0; i < statesToBackfill.size(); i++) {
+ rowNum = statesToBackfill.elementAt(i).intValue();
+ short[] state = tempStateTable.elementAt(rowNum);
+ state[numCategories] =
+ (short)((state[numCategories] & ALL_FLAGS) | loopingState);
+ }
+ statesToBackfill.removeAllElements();
+ loopingStates.removeAllElements();
+ }
+
+ if (newLoopingStates != null) {
+ @SuppressWarnings("unchecked")
+ Vector clone = (Vector)newLoopingStates.clone();
+ loopingStates = clone;
+ }
+ }
+
+ /**
+ * This removes "ending states" and states reachable from them from the
+ * list of states to backfill.
+ * @param The row number of the state to remove from the backfill list
+ */
+ private void eliminateBackfillStates(int baseState) {
+
+ // don't do anything unless this state is actually in the backfill list...
+ if (statesToBackfill.contains(Integer.valueOf(baseState))) {
+
+ // if it is, take it out
+ statesToBackfill.removeElement(Integer.valueOf(baseState));
+
+ // then go through and recursively call this function for every
+ // state that the base state points to
+ short[] state = tempStateTable.elementAt(baseState);
+ for (int i = 0; i < numCategories; i++) {
+ if (state[i] != 0) {
+ eliminateBackfillStates(state[i]);
+ }
+ }
+ }
+ }
+
+ /**
+ * This function completes the backfilling process by actually doing the
+ * backfilling on the states that are marked for it
+ */
+ private void backfillLoopingStates() {
+ short[] state;
+ short[] loopingState = null;
+ int loopingStateRowNum = 0;
+ int fromState;
+
+ // for each state in the state table...
+ for (int i = 0; i < tempStateTable.size(); i++) {
+ state = tempStateTable.elementAt(i);
+
+ // check the state's flag word to see if it's marked for backfilling
+ // (it's marked for backfilling if any bits other than the two high-order
+ // bits are set-- if they are, then the flag word, minus the two high bits,
+ // is the row number to copy from)
+ fromState = state[numCategories] & ~ALL_FLAGS;
+ if (fromState > 0) {
+
+ // load up the state to copy from (if we haven't already)
+ if (fromState != loopingStateRowNum) {
+ loopingStateRowNum = fromState;
+ loopingState = tempStateTable.elementAt(loopingStateRowNum);
+ }
+
+ // clear out the backfill part of the flag word
+ state[numCategories] &= ALL_FLAGS;
+
+ // then fill all zero cells in the current state with values
+ // from the corresponding cells of the fromState
+ for (int j = 0; j < state.length; j++) {
+ if (state[j] == 0) {
+ state[j] = loopingState[j];
+ }
+ else if (state[j] == DONT_LOOP_FLAG) {
+ state[j] = 0;
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * This function completes the state-table-building process by doing several
+ * postprocessing steps and copying everything into its final resting place
+ * in the iterator itself
+ * @param forward True if we're working on the forward state table
+ */
+ private void finishBuildingStateTable(boolean forward) {
+ // start by backfilling the looping states
+ backfillLoopingStates();
+
+ int[] rowNumMap = new int[tempStateTable.size()];
+ Stack rowsToFollow = new Stack<>();
+ rowsToFollow.push(Integer.valueOf(1));
+ rowNumMap[1] = 1;
+
+ // determine which states are no longer reachable from the start state
+ // (the reachable states will have their row numbers in the row number
+ // map, and the nonreachable states will have zero in the row number map)
+ while (rowsToFollow.size() != 0) {
+ int rowNum = rowsToFollow.pop().intValue();
+ short[] row = tempStateTable.elementAt(rowNum);
+
+ for (int i = 0; i < numCategories; i++) {
+ if (row[i] != 0) {
+ if (rowNumMap[row[i]] == 0) {
+ rowNumMap[row[i]] = row[i];
+ rowsToFollow.push(Integer.valueOf(row[i]));
+ }
+ }
+ }
+ }
+
+ boolean madeChange;
+ int newRowNum;
+
+ // algorithm for minimizing the number of states in the table adapted from
+ // Aho & Ullman, "Principles of Compiler Design"
+ // The basic idea here is to organize the states into classes. When we're done,
+ // all states in the same class can be considered identical and all but one eliminated.
+
+ // initially assign states to classes based on the number of populated cells they
+ // contain (the class number is the number of populated cells)
+ int[] stateClasses = new int[tempStateTable.size()];
+ int nextClass = numCategories + 1;
+ short[] state1, state2;
+ for (int i = 1; i < stateClasses.length; i++) {
+ if (rowNumMap[i] == 0) {
+ continue;
+ }
+ state1 = tempStateTable.elementAt(i);
+ for (int j = 0; j < numCategories; j++) {
+ if (state1[j] != 0) {
+ ++stateClasses[i];
+ }
+ }
+ if (stateClasses[i] == 0) {
+ stateClasses[i] = nextClass;
+ }
+ }
+ ++nextClass;
+
+ // then, for each class, elect the first member of that class as that class's
+ // "representative". For each member of the class, compare it to the "representative."
+ // If there's a column position where the state being tested transitions to a
+ // state in a DIFFERENT class from the class where the "representative" transitions,
+ // then move the state into a new class. Repeat this process until no new classes
+ // are created.
+ int currentClass;
+ int lastClass;
+ boolean split;
+
+ do {
+ currentClass = 1;
+ lastClass = nextClass;
+ while (currentClass < nextClass) {
+ split = false;
+ state1 = state2 = null;
+ for (int i = 0; i < stateClasses.length; i++) {
+ if (stateClasses[i] == currentClass) {
+ if (state1 == null) {
+ state1 = tempStateTable.elementAt(i);
+ }
+ else {
+ state2 = tempStateTable.elementAt(i);
+ for (int j = 0; j < state2.length; j++) {
+ if ((j == numCategories && state1[j] != state2[j] && forward)
+ || (j != numCategories && stateClasses[state1[j]]
+ != stateClasses[state2[j]])) {
+ stateClasses[i] = nextClass;
+ split = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (split) {
+ ++nextClass;
+ }
+ ++currentClass;
+ }
+ } while (lastClass != nextClass);
+
+ // at this point, all of the states in a class except the first one (the
+ //"representative") can be eliminated, so update the row-number map accordingly
+ int[] representatives = new int[nextClass];
+ for (int i = 1; i < stateClasses.length; i++)
+ if (representatives[stateClasses[i]] == 0) {
+ representatives[stateClasses[i]] = i;
+ }
+ else {
+ rowNumMap[i] = representatives[stateClasses[i]];
+ }
+
+ // renumber all remaining rows...
+ // first drop all that are either unreferenced or not a class representative
+ for (int i = 1; i < rowNumMap.length; i++) {
+ if (rowNumMap[i] != i) {
+ tempStateTable.setElementAt(null, i);
+ }
+ }
+
+ // then calculate everybody's new row number and update the row
+ // number map appropriately (the first pass updates the row numbers
+ // of all the class representatives [the rows we're keeping], and the
+ // second pass updates the cross references for all the rows that
+ // are being deleted)
+ newRowNum = 1;
+ for (int i = 1; i < rowNumMap.length; i++) {
+ if (tempStateTable.elementAt(i) != null) {
+ rowNumMap[i] = newRowNum++;
+ }
+ }
+ for (int i = 1; i < rowNumMap.length; i++) {
+ if (tempStateTable.elementAt(i) == null) {
+ rowNumMap[i] = rowNumMap[rowNumMap[i]];
+ }
+ }
+
+ // allocate the permanent state table, and copy the remaining rows into it
+ // (adjusting all the cell values, of course)
+
+ // this section does that for the forward state table
+ if (forward) {
+ endStates = new boolean[newRowNum];
+ lookaheadStates = new boolean[newRowNum];
+ stateTable = new short[newRowNum * numCategories];
+ int p = 0;
+ int p2 = 0;
+ for (int i = 0; i < tempStateTable.size(); i++) {
+ short[] row = tempStateTable.elementAt(i);
+ if (row == null) {
+ continue;
+ }
+ for (int j = 0; j < numCategories; j++) {
+ stateTable[p] = (short)(rowNumMap[row[j]]);
+ ++p;
+ }
+ endStates[p2] = ((row[numCategories] & END_STATE_FLAG) != 0);
+ lookaheadStates[p2] = ((row[numCategories] & LOOKAHEAD_STATE_FLAG) != 0);
+ ++p2;
+ }
+ }
+
+ // and this section does it for the backward state table
+ else {
+ backwardsStateTable = new short[newRowNum * numCategories];
+ int p = 0;
+ for (int i = 0; i < tempStateTable.size(); i++) {
+ short[] row = tempStateTable.elementAt(i);
+ if (row == null) {
+ continue;
+ }
+ for (int j = 0; j < numCategories; j++) {
+ backwardsStateTable[p] = (short)(rowNumMap[row[j]]);
+ ++p;
+ }
+ }
+ }
+ }
+
+ /**
+ * This function builds the backward state table from the forward state
+ * table and any additional rules (identified by the ! on the front)
+ * supplied in the description
+ */
+ private void buildBackwardsStateTable(Vector tempRuleList) {
+
+ // create the temporary state table and seed it with two rows (row 0
+ // isn't used for anything, and we have to create row 1 (the initial
+ // state) before we can do anything else
+ tempStateTable = new Vector<>();
+ tempStateTable.addElement(new short[numCategories + 1]);
+ tempStateTable.addElement(new short[numCategories + 1]);
+
+ // although the backwards state table is built automatically from the forward
+ // state table, there are some situations (the default sentence-break rules,
+ // for example) where this doesn't yield enough stop states, causing a dramatic
+ // drop in performance. To help with these cases, the user may supply
+ // supplemental rules that are added to the backward state table. These have
+ // the same syntax as the normal break rules, but begin with '!' to distinguish
+ // them from normal break rules
+ for (int i = 0; i < tempRuleList.size(); i++) {
+ String rule = tempRuleList.elementAt(i);
+ if (rule.charAt(0) == '!') {
+ parseRule(rule.substring(1), false);
+ }
+ }
+ backfillLoopingStates();
+
+ // Backwards iteration is qualitatively different from forwards iteration.
+ // This is because backwards iteration has to be made to operate from no context
+ // at all-- the user should be able to ask BreakIterator for the break position
+ // immediately on either side of some arbitrary offset in the text. The
+ // forward iteration table doesn't let us do that-- it assumes complete
+ // information on the context, which means starting from the beginning of the
+ // document.
+ // The way we do backward and random-access iteration is to back up from the
+ // current (or user-specified) position until we see something we're sure is
+ // a break position (it may not be the last break position immediately
+ // preceding our starting point, however). Then we roll forward from there to
+ // locate the actual break position we're after.
+ // This means that the backwards state table doesn't have to identify every
+ // break position, allowing the building algorithm to be much simpler. Here,
+ // we use a "pairs" approach, scanning the forward-iteration state table for
+ // pairs of character categories we ALWAYS break between, and building a state
+ // table from that information. No context is required-- all this state table
+ // looks at is a pair of adjacent characters.
+
+ // It's possible that the user has supplied supplementary rules (see above).
+ // This has to be done first to keep parseRule() and friends from becoming
+ // EVEN MORE complicated. The automatically-generated states are appended
+ // onto the end of the state table, and then the two sets of rules are
+ // stitched together at the end. Take note of the row number of the
+ // first row of the auromatically-generated part.
+ int backTableOffset = tempStateTable.size();
+ if (backTableOffset > 2) {
+ ++backTableOffset;
+ }
+
+ // the automatically-generated part of the table models a two-dimensional
+ // array where the two dimensions represent the two characters we're currently
+ // looking at. To model this as a state table, we actually need one additional
+ // row to represent the initial state. It gets populated with the row numbers
+ // of the other rows (in order).
+ for (int i = 0; i < numCategories + 1; i++)
+ tempStateTable.addElement(new short[numCategories + 1]);
+
+ short[] state = tempStateTable.elementAt(backTableOffset - 1);
+ for (int i = 0; i < numCategories; i++)
+ state[i] = (short)(i + backTableOffset);
+
+ // scavenge the forward state table for pairs of character categories
+ // that always have a break between them. The algorithm is as follows:
+ // Look down each column in the state table. For each nonzero cell in
+ // that column, look up the row it points to. For each nonzero cell in
+ // that row, populate a cell in the backwards state table: the row number
+ // of that cell is the number of the column we were scanning (plus the
+ // offset that locates this sub-table), and the column number of that cell
+ // is the column number of the nonzero cell we just found. This cell is
+ // populated with its own column number (adjusted according to the actual
+ // location of the sub-table). This process will produce a state table
+ // whose behavior is the same as looking up successive pairs of characters
+ // in an array of Booleans to determine whether there is a break.
+ int numRows = stateTable.length / numCategories;
+ for (int column = 0; column < numCategories; column++) {
+ for (int row = 0; row < numRows; row++) {
+ int nextRow = lookupState(row, column);
+ if (nextRow != 0) {
+ for (int nextColumn = 0; nextColumn < numCategories; nextColumn++) {
+ int cellValue = lookupState(nextRow, nextColumn);
+ if (cellValue != 0) {
+ state = tempStateTable.elementAt(nextColumn +
+ backTableOffset);
+ state[column] = (short)(column + backTableOffset);
+ }
+ }
+ }
+ }
+ }
+
+ // if the user specified some backward-iteration rules with the ! token,
+ // we have to merge the resulting state table with the auto-generated one
+ // above. First copy the populated cells from row 1 over the populated
+ // cells in the auto-generated table. Then copy values from row 1 of the
+ // auto-generated table into all of the the unpopulated cells of the
+ // rule-based table.
+ if (backTableOffset > 1) {
+
+ // for every row in the auto-generated sub-table, if a cell is
+ // populated that is also populated in row 1 of the rule-based
+ // sub-table, copy the value from row 1 over the value in the
+ // auto-generated sub-table
+ state = tempStateTable.elementAt(1);
+ for (int i = backTableOffset - 1; i < tempStateTable.size(); i++) {
+ short[] state2 = tempStateTable.elementAt(i);
+ for (int j = 0; j < numCategories; j++) {
+ if (state[j] != 0 && state2[j] != 0) {
+ state2[j] = state[j];
+ }
+ }
+ }
+
+ // now, for every row in the rule-based sub-table that is not
+ // an end state, fill in all unpopulated cells with the values
+ // of the corresponding cells in the first row of the auto-
+ // generated sub-table.
+ state = tempStateTable.elementAt(backTableOffset - 1);
+ for (int i = 1; i < backTableOffset - 1; i++) {
+ short[] state2 = tempStateTable.elementAt(i);
+ if ((state2[numCategories] & END_STATE_FLAG) == 0) {
+ for (int j = 0; j < numCategories; j++) {
+ if (state2[j] == 0) {
+ state2[j] = state[j];
+ }
+ }
+ }
+ }
+ }
+
+ // finally, clean everything up and copy it into the actual BreakIterator
+ // by calling finishBuildingStateTable()
+ finishBuildingStateTable(false);
+ }
+
+ /**
+ * Given a current state and a character category, looks up the
+ * next state to transition to in the state table.
+ */
+ protected int lookupState(int state, int category) {
+ return stateTable[state * numCategories + category];
+ }
+
+ /**
+ * Throws an IllegalArgumentException representing a syntax error in the rule
+ * description. The exception's message contains some debugging information.
+ * @param message A message describing the problem
+ * @param position The position in the description where the problem was
+ * discovered
+ * @param context The string containing the error
+ */
+ protected void error(String message, int position, String context) {
+ throw new IllegalArgumentException("Parse error at position (" + position + "): " + message + "\n" +
+ context.substring(0, position) + " -here- " + context.substring(position));
+ }
+
+ void makeFile(String filename) {
+ writeTables(filename);
+ }
+
+ /**
+ * Magic number for the BreakIterator data file format.
+ */
+ private static final byte[] LABEL = {
+ (byte)'B', (byte)'I', (byte)'d', (byte)'a', (byte)'t', (byte)'a',
+ (byte)'\0'
+ };
+
+ /**
+ * Version number of the dictionary that was read in.
+ */
+ private static final byte[] supportedVersion = { (byte)1 };
+
+ /**
+ * Header size in byte count
+ */
+ private static final int HEADER_LENGTH = 36;
+
+ /**
+ * Array length of indices for BMP characters
+ */
+ private static final int BMP_INDICES_LENGTH = 512;
+
+ /**
+ * Read datafile. The datafile's format is as follows:
+ *
+ * BreakIteratorData {
+ * u1 magic[7];
+ * u1 version;
+ * u4 totalDataSize;
+ * header_info header;
+ * body value;
+ * }
+ *
+ * totalDataSize
is the summation of the size of
+ * header_info
and body
in byte count.
+ *
+ * In header
, each field except for checksum implies the
+ * length of each field. Since BMPdataLength
is a fixed-length
+ * data(512 entries), its length isn't included in header
.
+ * checksum
is a CRC32 value of all in body
.
+ *
+ * header_info {
+ * u4 stateTableLength;
+ * u4 backwardsStateTableLength;
+ * u4 endStatesLength;
+ * u4 lookaheadStatesLength;
+ * u4 BMPdataLength;
+ * u4 nonBMPdataLength;
+ * u4 additionalDataLength;
+ * u8 checksum;
+ * }
+ *
+ *
+ *
+ * Finally, BMPindices
and BMPdata
are set to
+ * charCategoryTable
. nonBMPdata
is set to
+ * supplementaryCharCategoryTable
.
+ *
+ * body {
+ * u2 stateTable[stateTableLength];
+ * u2 backwardsStateTable[backwardsStateTableLength];
+ * u1 endStates[endStatesLength];
+ * u1 lookaheadStates[lookaheadStatesLength];
+ * u2 BMPindices[512];
+ * u1 BMPdata[BMPdataLength];
+ * u4 nonBMPdata[numNonBMPdataLength];
+ * u1 additionalData[additionalDataLength];
+ * }
+ *
+ */
+ protected void writeTables(String datafile) {
+ final String filename;
+ final String outputDir;
+ String tmpbuf = GenerateBreakIteratorData.getOutputDirectory();
+
+ if (tmpbuf.equals("")) {
+ filename = datafile;
+ outputDir = "";
+ } else {
+ char sep = File.separatorChar;
+ if (sep == '/') {
+ outputDir = tmpbuf;
+ } else if (sep == '\\') {
+ outputDir = tmpbuf.replaceAll("/", "\\\\");
+ } else {
+ outputDir = tmpbuf.replaceAll("/", String.valueOf(sep));
+ }
+
+ filename = outputDir + sep + datafile;
+ }
+
+ try {
+ if (!outputDir.equals("")) {
+ new File(outputDir).mkdirs();
+ }
+ BufferedOutputStream out = new BufferedOutputStream(new FileOutputStream(filename));
+
+ byte[] BMPdata = charCategoryTable.getStringArray();
+ short[] BMPindices = charCategoryTable.getIndexArray();
+ int[] nonBMPdata = supplementaryCharCategoryTable.getArray();
+
+ if (BMPdata.length <= 0) {
+ throw new InternalError("Wrong BMP data length(" + BMPdata.length + ")");
+ }
+ if (BMPindices.length != BMP_INDICES_LENGTH) {
+ throw new InternalError("Wrong BMP indices length(" + BMPindices.length + ")");
+ }
+ if (nonBMPdata.length <= 0) {
+ throw new InternalError("Wrong non-BMP data length(" + nonBMPdata.length + ")");
+ }
+
+ int len;
+
+ /* Compute checksum */
+ CRC32 crc32 = new CRC32();
+ len = stateTable.length;
+ for (int i = 0; i < len; i++) {
+ crc32.update(stateTable[i]);
+ }
+ len = backwardsStateTable.length;
+ for (int i = 0; i < len; i++) {
+ crc32.update(backwardsStateTable[i]);
+ }
+ crc32.update(toByteArray(endStates));
+ crc32.update(toByteArray(lookaheadStates));
+ for (int i = 0; i < BMP_INDICES_LENGTH; i++) {
+ crc32.update(BMPindices[i]);
+ }
+ crc32.update(BMPdata);
+ len = nonBMPdata.length;
+ for (int i = 0; i < len; i++) {
+ crc32.update(nonBMPdata[i]);
+ }
+ if (additionalData != null) {
+ len = additionalData.length;
+ for (int i = 0; i < len; i++) {
+ crc32.update(additionalData[i]);
+ }
+ }
+
+ /* First, write magic, version, and totalDataSize. */
+ len = HEADER_LENGTH +
+ (stateTable.length + backwardsStateTable.length) * 2 +
+ endStates.length + lookaheadStates.length + 1024 +
+ BMPdata.length + nonBMPdata.length * 4 +
+ ((additionalData == null) ? 0 : additionalData.length);
+ out.write(LABEL);
+ out.write(supportedVersion);
+ out.write(toByteArray(len));
+
+ /* Write header_info. */
+ out.write(toByteArray(stateTable.length));
+ out.write(toByteArray(backwardsStateTable.length));
+ out.write(toByteArray(endStates.length));
+ out.write(toByteArray(lookaheadStates.length));
+ out.write(toByteArray(BMPdata.length));
+ out.write(toByteArray(nonBMPdata.length));
+ if (additionalData == null) {
+ out.write(toByteArray(0));
+ } else {
+ out.write(toByteArray(additionalData.length));
+ }
+ out.write(toByteArray(crc32.getValue()));
+
+ /* Write stateTable[numCategories * numRows] */
+ len = stateTable.length;
+ for (int i = 0; i < len; i++) {
+ out.write(toByteArray(stateTable[i]));
+ }
+
+ /* Write backwardsStateTable[numCategories * numRows] */
+ len = backwardsStateTable.length;
+ for (int i = 0; i < len; i++) {
+ out.write(toByteArray(backwardsStateTable[i]));
+ }
+
+ /* Write endStates[numRows] */
+ out.write(toByteArray(endStates));
+
+ /* Write lookaheadStates[numRows] */
+ out.write(toByteArray(lookaheadStates));
+
+ for (int i = 0; i < BMP_INDICES_LENGTH; i++) {
+ out.write(toByteArray(BMPindices[i]));
+ }
+ BMPindices = null;
+ out.write(BMPdata);
+ BMPdata = null;
+
+ /* Write a category table for non-BMP characters. */
+ len = nonBMPdata.length;
+ for (int i = 0; i < len; i++) {
+ out.write(toByteArray(nonBMPdata[i]));
+ }
+ nonBMPdata = null;
+
+ /* Write additional data */
+ if (additionalData != null) {
+ out.write(additionalData);
+ }
+
+ out.close();
+ }
+ catch (Exception e) {
+ throw new InternalError(e.toString());
+ }
+ }
+
+ byte[] toByteArray(short val) {
+ byte[] buf = new byte[2];
+ buf[0] = (byte)((val>>>8) & 0xFF);
+ buf[1] = (byte)(val & 0xFF);
+ return buf;
+ }
+
+ byte[] toByteArray(int val) {
+ byte[] buf = new byte[4];
+ buf[0] = (byte)((val>>>24) & 0xFF);
+ buf[1] = (byte)((val>>>16) & 0xFF);
+ buf[2] = (byte)((val>>>8) & 0xFF);
+ buf[3] = (byte)(val & 0xFF);
+ return buf;
+ }
+
+ byte[] toByteArray(long val) {
+ byte[] buf = new byte[8];
+ buf[0] = (byte)((val>>>56) & 0xff);
+ buf[1] = (byte)((val>>>48) & 0xff);
+ buf[2] = (byte)((val>>>40) & 0xff);
+ buf[3] = (byte)((val>>>32) & 0xff);
+ buf[4] = (byte)((val>>>24) & 0xff);
+ buf[5] = (byte)((val>>>16) & 0xff);
+ buf[6] = (byte)((val>>>8) & 0xff);
+ buf[7] = (byte)(val & 0xff);
+ return buf;
+ }
+
+ byte[] toByteArray(boolean[] data) {
+ byte[] buf = new byte[data.length];
+ for (int i = 0; i < data.length; i++) {
+ buf[i] = data[i] ? (byte)1 : (byte)0;
+ }
+ return buf;
+ }
+
+ void setAdditionalData(byte[] data) {
+ additionalData = data;
+ }
+}