interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time.
Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played.
Clips may be obtained from a
Mixer that supports lines of this type. Data is loaded into a clip when it is opened.
Playback of an audio clip may be started and stopped using the
stop methods. These methods do not reset the media position;
start causes playback to continue from the position where playback was last stopped. To restart playback from the beginning of the clip's audio data, simply follow the invocation of
setFramePosition(0), which rewinds the media to the beginning of the clip.