src/share/vm/c1/c1_Compiler.cpp

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@@ -25,63 +25,76 @@
 #include "incls/_precompiled.incl"
 #include "incls/_c1_Compiler.cpp.incl"
 
 volatile int Compiler::_runtimes = uninitialized;
 
-volatile bool Compiler::_compiling = false;
-
-
 Compiler::Compiler() {
 }
 
 
 Compiler::~Compiler() {
   Unimplemented();
 }
 
 
+void Compiler::initialize_all() {
+  BufferBlob* buffer_blob = CompilerThread::current()->get_buffer_blob();
+  Arena* arena = new Arena();
+  Runtime1::initialize(buffer_blob);
+  FrameMap::initialize();
+  // initialize data structures
+  ValueType::initialize(arena);
+  // Instruction::initialize();
+  // BlockBegin::initialize();
+  GraphBuilder::initialize();
+  // note: to use more than on instance of LinearScan at a time this function call has to
+  //       be moved somewhere outside of this constructor:
+  Interval::initialize(arena);
+}
+
+
 void Compiler::initialize() {
   if (_runtimes != initialized) {
-    initialize_runtimes( Runtime1::initialize, &_runtimes);
+    ciEnv* env = ciEnv::current();
+    initialize_runtimes( initialize_all, &_runtimes);
   }
   mark_initialized();
 }
 
 
+BufferBlob* Compiler::build_buffer_blob() {
+  // setup CodeBuffer.  Preallocate a BufferBlob of size
+  // NMethodSizeLimit plus some extra space for constants.
+  int code_buffer_size = Compilation::desired_max_code_buffer_size() +
+    Compilation::desired_max_constant_size();
+  BufferBlob* blob = BufferBlob::create("Compiler1 temporary CodeBuffer",
+                                        code_buffer_size);
+  guarantee(blob != NULL, "must create initial code buffer");
+  return blob;
+}
+
+
 void Compiler::compile_method(ciEnv* env, ciMethod* method, int entry_bci) {
+  // Allocate buffer blob once at startup since allocation for each
+  // compilation seems to be too expensive (at least on Intel win32).
+  BufferBlob* buffer_blob = CompilerThread::current()->get_buffer_blob();
+  if (buffer_blob == NULL) {
+    buffer_blob = build_buffer_blob();
+    CompilerThread::current()->set_buffer_blob(buffer_blob);
+  }
 
   if (!is_initialized()) {
     initialize();
   }
   // invoke compilation
-#ifdef TIERED
-  // We are thread in native here...
-  CompilerThread* thread = CompilerThread::current();
-  {
-    ThreadInVMfromNative tv(thread);
-    MutexLocker only_one (C1_lock, thread);
-    while ( _compiling) {
-      C1_lock->wait();
-    }
-    _compiling = true;
-  }
-#endif // TIERED
   {
     // We are nested here because we need for the destructor
     // of Compilation to occur before we release the any
     // competing compiler thread
     ResourceMark rm;
-    Compilation c(this, env, method, entry_bci);
-  }
-#ifdef TIERED
-  {
-    ThreadInVMfromNative tv(thread);
-    MutexLocker only_one (C1_lock, thread);
-    _compiling = false;
-    C1_lock->notify();
+    Compilation c(this, env, method, entry_bci, buffer_blob);
   }
-#endif // TIERED
 }
 
 
 void Compiler::print_timers() {
   Compilation::print_timers();