/* * Copyright (c) 1998, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #include "adlc.hpp" void* AllocateHeap(size_t size, AllocFailType alloc_fail_mode) { unsigned char* ptr = (unsigned char*) malloc(size); if (ptr == NULL && size != 0 && alloc_fail_mode == AllocFailStrategy::EXIT_OOM) { exit(1); } return ptr; } void* Chunk::operator new(size_t requested_size, size_t length) throw() { return CHeapObj::operator new(requested_size + length); } void Chunk::operator delete(void* p, size_t length) { CHeapObj::operator delete(p); } Chunk::Chunk(size_t length) { _next = NULL; // Chain on the linked list _len = length; // Save actual size } //------------------------------chop------------------------------------------- void Chunk::chop() { Chunk *k = this; while( k ) { Chunk *tmp = k->_next; // clear out this chunk (to detect allocation bugs) memset(k, 0xBE, k->_len); free(k); // Free chunk (was malloc'd) k = tmp; } } void Chunk::next_chop() { _next->chop(); _next = NULL; } //------------------------------Arena------------------------------------------ Arena::Arena( size_t init_size ) { init_size = (init_size+3) & ~3; _first = _chunk = new (init_size) Chunk(init_size); _hwm = _chunk->bottom(); // Save the cached hwm, max _max = _chunk->top(); set_size_in_bytes(init_size); } Arena::Arena() { _first = _chunk = new (Chunk::init_size) Chunk(Chunk::init_size); _hwm = _chunk->bottom(); // Save the cached hwm, max _max = _chunk->top(); set_size_in_bytes(Chunk::init_size); } Arena::Arena( Arena *a ) : _chunk(a->_chunk), _hwm(a->_hwm), _max(a->_max), _first(a->_first) { set_size_in_bytes(a->size_in_bytes()); } //------------------------------used------------------------------------------- // Total of all Chunks in arena size_t Arena::used() const { size_t sum = _chunk->_len - (_max-_hwm); // Size leftover in this Chunk Chunk *k = _first; while( k != _chunk) { // Whilst have Chunks in a row sum += k->_len; // Total size of this Chunk k = k->_next; // Bump along to next Chunk } return sum; // Return total consumed space. } //------------------------------grow------------------------------------------- // Grow a new Chunk void* Arena::grow( size_t x ) { // Get minimal required size. Either real big, or even bigger for giant objs size_t len = max(x, Chunk::size); Chunk *k = _chunk; // Get filled-up chunk address _chunk = new (len) Chunk(len); if( k ) k->_next = _chunk; // Append new chunk to end of linked list else _first = _chunk; _hwm = _chunk->bottom(); // Save the cached hwm, max _max = _chunk->top(); set_size_in_bytes(size_in_bytes() + len); void* result = _hwm; _hwm += x; return result; } //------------------------------calloc----------------------------------------- // Allocate zeroed storage in Arena void *Arena::Acalloc( size_t items, size_t x ) { size_t z = items*x; // Total size needed void *ptr = Amalloc(z); // Get space memset( ptr, 0, z ); // Zap space return ptr; // Return space } //------------------------------realloc---------------------------------------- // Reallocate storage in Arena. void *Arena::Arealloc( void *old_ptr, size_t old_size, size_t new_size ) { char *c_old = (char*)old_ptr; // Handy name // Stupid fast special case if( new_size <= old_size ) { // Shrink in-place if( c_old+old_size == _hwm) // Attempt to free the excess bytes _hwm = c_old+new_size; // Adjust hwm return c_old; } // See if we can resize in-place if( (c_old+old_size == _hwm) && // Adjusting recent thing (c_old+new_size <= _max) ) { // Still fits where it sits _hwm = c_old+new_size; // Adjust hwm return c_old; // Return old pointer } // Oops, got to relocate guts void *new_ptr = Amalloc(new_size); memcpy( new_ptr, c_old, old_size ); Afree(c_old,old_size); // Mostly done to keep stats accurate return new_ptr; } //------------------------------reset------------------------------------------ // Reset this Arena to empty, and return this Arenas guts in a new Arena. Arena *Arena::reset(void) { Arena *a = new Arena(this); // New empty arena _first = _chunk = NULL; // Normal, new-arena initialization _hwm = _max = NULL; return a; // Return Arena with guts } //------------------------------contains--------------------------------------- // Determine if pointer belongs to this Arena or not. bool Arena::contains( const void *ptr ) const { if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm ) return true; // Check for in this chunk for( Chunk *c = _first; c; c = c->_next ) if( (void*)c->bottom() <= ptr && ptr < (void*)c->top()) return true; // Check for every chunk in Arena return false; // Not in any Chunk, so not in Arena } //----------------------------------------------------------------------------- // CHeapObj void* CHeapObj::operator new(size_t size) throw() { return (void *) AllocateHeap(size); } void CHeapObj::operator delete(void* p){ free(p); }