--- old/src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/shaders/BaseShader.metal 2019-06-20 18:10:19.000000000 +0530 +++ /dev/null 2019-06-20 18:10:19.000000000 +0530 @@ -1,66 +0,0 @@ -/* - * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -#include -using namespace metal; - -#import "MetalShaderTypes.h" - - -struct VertexOut { - float4 color; - float4 pos [[position]]; -}; - - -/* - Java2D coordinate system : Top Left (0, 0) : Bottom Right (width and height) - Metal coordinate system is : - Center is (0.0, 0.0) - Bottom Left (-1.0, -1.0) : Top Right (1.0, 1.0) - Top Left (-1.0, 1.0) : Bottom Right (1.0, -1.0) -*/ - -vertex VertexOut vertexShader(device MetalVertex *vertices [[buffer(0)]], - constant unsigned int *viewportSize [[buffer(1)]], - uint vid [[vertex_id]]) { - VertexOut out; - out.pos = vertices[vid].position; - - float halfViewWidth = (float)(viewportSize[0] >> 1); - float halfViewHeight = (float)(viewportSize[1] >> 1); - - out.pos.x = (out.pos.x - halfViewWidth) / halfViewWidth; - out.pos.y = (halfViewHeight - out.pos.y) / halfViewHeight; - - out.color = vertices[vid].color; - - return out; -} - - -fragment float4 fragmentShader(MetalVertex in [[stage_in]]) { - return in.color; -}