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modules/javafx.controls/src/main/java/javafx/scene/control/TreeTableColumn.java

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rev 10598 : 8185767: Fix broken links in Javadocs

@@ -63,17 +63,17 @@
  *    <li>Display {@link #textProperty() header text}
  *    <li>Display any {@link #getColumns() nested columns} it may contain
  *    <li>Have a {@link #contextMenuProperty() context menu} when the user
  *      right-clicks the column header area
  *    <li>Have the contents of the table be sorted (using
- *      {@link #comparatorProperty() comparator}, {@link #sortable sortable} and
+ *      {@link #comparatorProperty() comparator}, {@link #sortableProperty() sortable} and
  *      {@link #sortTypeProperty() sortType})
  * </ul>
  *
  * When creating a TreeTableColumn instance, perhaps the two most important properties
  * to set are the column {@link #textProperty() text} (what to show in the column
- * header area), and the column {@link #cellValueFactory cell value factory}
+ * header area), and the column {@link #cellValueFactoryProperty() cell value factory}
  * (which is used to populate individual cells in the column). This can be
  * achieved using some variation on the following code:
  *
  * <pre>{@code
  * firstNameCol.setCellValueFactory(new Callback<CellDataFeatures<Person, String>, ObservableValue<String>>() {

@@ -195,11 +195,11 @@
 
     /**
      * If no cellFactory is specified on a TreeTableColumn instance, then this one
      * will be used by default. At present it simply renders the TableCell item
      * property within the {@link TableCell#graphicProperty() graphic} property
-     * if the {@link Cell#item item} is a Node, or it simply calls
+     * if the {@link Cell#itemProperty() item} is a Node, or it simply calls
      * <code>toString()</code> if it is not null, setting the resulting string
      * inside the {@link Cell#textProperty() text} property.
      */
     public static final Callback<TreeTableColumn<?,?>, TreeTableCell<?,?>> DEFAULT_CELL_FACTORY =
             new Callback<TreeTableColumn<?,?>, TreeTableCell<?,?>>() {
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