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modules/javafx.graphics/src/main/java/javafx/animation/Animation.java
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rev 10598 : 8185767: Fix broken links in Javadocs
@@ -58,18 +58,18 @@
/**
* The class {@code Animation} provides the core functionality of all animations
* used in the JavaFX runtime.
* <p>
- * An animation can run in a loop by setting {@link #cycleCount}. To make an
- * animation run back and forth while looping, set the {@link #autoReverse}
- * -flag.
+ * An animation can run in a loop by setting {@link #cycleCountProperty() cycleCount}.
+ * To make an animation run back and forth while looping, set the
+ * {@link #autoReverseProperty() autoReverse} -flag.
* <p>
* Call {@link #play()} or {@link #playFromStart()} to play an {@code Animation}
* . The {@code Animation} progresses in the direction and speed specified by
- * {@link #rate}, and stops when its duration is elapsed. An {@code Animation}
- * with indefinite duration (a {@link #cycleCount} of {@link #INDEFINITE}) runs
+ * {@link #rateProperty() rate}, and stops when its duration is elapsed. An {@code Animation}
+ * with indefinite duration (a {@link #cycleCountProperty() cycleCount} of {@link #INDEFINITE}) runs
* repeatedly until the {@link #stop()} method is explicitly called, which will
* stop the running {@code Animation} and reset its play head to the initial
* position.
* <p>
* An {@code Animation} can be paused by calling {@link #pause()}, and the next
@@ -80,11 +80,11 @@
* running or not. If the {@code Animation} is running, the play head jumps to
* the specified position immediately and continues playing from new position.
* If the {@code Animation} is not running, the next {@link #play()} will start
* the {@code Animation} from the specified position.
* <p>
- * Inverting the value of {@link #rate} toggles the play direction.
+ * Inverting the value of {@link #rateProperty() rate} toggles the play direction.
*
* @see Timeline
* @see Transition
*
* @since JavaFX 2.0
@@ -100,11 +100,11 @@
* {@code stop()} method is called.
*/
public static final int INDEFINITE = -1;
/**
- * The possible states for {@link Animation#statusProperty status}.
+ * The possible states for {@link Animation#statusProperty() status}.
* @since JavaFX 2.0
*/
public static enum Status {
/**
* The paused state.
@@ -719,11 +719,11 @@
* {@code "end"}, which are set at the start respectively the end of the
* {@code Animation}. The predefined cuepoints do not appear in the map,
* attempts to override them have no effect.
* <p>
* Another option to define a cue point in a {@code Animation} is to set the
- * {@link KeyFrame#name} property of a {@link KeyFrame}.
+ * {@link KeyFrame#getName() name} property of a {@link KeyFrame}.
*
* @return {@link javafx.collections.ObservableMap} of cue points
*/
public final ObservableMap<String, Duration> getCuePoints() {
return cuePoints;
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