1 /*
   2  * Copyright (c) 2010, 2017, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package javafx.animation;
  27 
  28 import com.sun.scenario.animation.AbstractMasterTimer;
  29 import javafx.beans.property.ObjectProperty;
  30 import javafx.beans.property.SimpleObjectProperty;
  31 import javafx.scene.Node;
  32 
  33 /**
  34  * An abstract class that contains the basic functionalities required by all
  35  * {@code Transition} based animations, such as {@link PathTransition} and
  36  * {@link RotateTransition}.
  37  * <p>
  38  * This class offers a simple framework to define animation. It provides all the
  39  * basic functionality defined in {@link Animation}. {@code Transition} requires
  40  * the implementation of a method {@link #interpolate(double)} which is the
  41  * called in each frame, while the {@code Transition} is running.
  42  * <p>
  43  * In addition an extending class needs to set the duration of a single cycle
  44  * with {@link Animation#setCycleDuration(javafx.util.Duration)}. This duration
  45  * is usually set by the user via a duration property (as in
  46  * {@link FadeTransition#durationProperty() duration}) for example. But it can also be calculated
  47  * by the extending class as is done in {@link ParallelTransition} and
  48  * {@link FadeTransition}.
  49  * <p>
  50  * Below is a simple example. It creates a small animation that updates the
  51  * {@code text} property of a {@link javafx.scene.text.Text} node. It starts
  52  * with an empty {@code String} and adds gradually letter by letter until the
  53  * full {@code String} was set when the animation finishes.
  54  *
  55  * <pre>
  56  * {@code
  57  *
  58  * final String content = "Lorem ipsum";
  59  * final Text text = new Text(10, 20, "");
  60  *
  61  * final Animation animation = new Transition() {
  62  *     {
  63  *         setCycleDuration(Duration.millis(2000));
  64  *     }
  65  *
  66  *     protected void interpolate(double frac) {
  67  *         final int length = content.length();
  68  *         final int n = Math.round(length * (float) frac);
  69  *         text.setText(content.substring(0, n));
  70  *     }
  71  *
  72  * };
  73  *
  74  * animation.play();
  75  * }</pre>
  76  *
  77  * @see Animation
  78  *
  79  * @since JavaFX 2.0
  80  */
  81 public abstract class Transition extends Animation {
  82 
  83     /**
  84      * Controls the timing for acceleration and deceleration at each
  85      * {@code Transition} cycle.
  86      * <p>
  87      * This may only be changed prior to starting the transition or after the
  88      * transition has ended. If the value of {@code interpolator} is changed for
  89      * a running {@code Transition}, the animation has to be stopped and started again to
  90      * pick up the new value.
  91      * <p>
  92      * Default interpolator is set to {@link Interpolator#EASE_BOTH}.
  93      *
  94      * @defaultValue EASE_BOTH
  95      */
  96     private ObjectProperty<Interpolator> interpolator;
  97     private static final Interpolator DEFAULT_INTERPOLATOR = Interpolator.EASE_BOTH;
  98 
  99     public final void setInterpolator(Interpolator value) {
 100         if ((interpolator != null) || (!DEFAULT_INTERPOLATOR.equals(value))) {
 101             interpolatorProperty().set(value);
 102         }
 103     }
 104 
 105     public final Interpolator getInterpolator() {
 106         return (interpolator == null) ? DEFAULT_INTERPOLATOR : interpolator.get();
 107     }
 108 
 109     public final ObjectProperty<Interpolator> interpolatorProperty() {
 110         if (interpolator == null) {
 111             interpolator = new SimpleObjectProperty<Interpolator>(
 112                     this, "interpolator", DEFAULT_INTERPOLATOR
 113             );
 114         }
 115         return interpolator;
 116     }
 117 
 118     private Interpolator cachedInterpolator;
 119 
 120     /**
 121      * Returns the {@link Interpolator}, that was set when the
 122      * {@code Transition} was started.
 123      *
 124      * Changing the {@link #interpolatorProperty() interpolator} of a running {@code Transition} should
 125      * have no immediate effect. Instead the running {@code Transition} should
 126      * continue to use the original {@code Interpolator} until it is stopped and
 127      * started again.
 128      *
 129      * @return the {@code Interpolator} that was set when this
 130      *         {@code Transition} was started
 131      */
 132     protected Interpolator getCachedInterpolator() {
 133         return cachedInterpolator;
 134     }
 135 
 136     /**
 137      * The constructor of {@code Transition}.
 138      *
 139      * This constructor allows to define a {@link #getTargetFramerate() target framerate}.
 140      *
 141      * @param targetFramerate
 142      *            The custom target frame rate for this {@code Transition}
 143      */
 144     public Transition(double targetFramerate) {
 145         super(targetFramerate);
 146     }
 147 
 148     /**
 149      * The constructor of {@code Transition}.
 150      */
 151     public Transition() {
 152     }
 153 
 154     // For testing purposes
 155     Transition(AbstractMasterTimer timer) {
 156         super(timer);
 157     }
 158 
 159     /**
 160      * Returns the target {@link Node} for animation of this {@code Transition}.
 161      * This method returns {@code node} if it is set, else returns its
 162      * {@code parent.getTargetNode()} otherwise null.
 163      * @return the target {@code Node}
 164      */
 165     protected Node getParentTargetNode() {
 166         return (parent != null && parent instanceof Transition) ?
 167                 ((Transition)parent).getParentTargetNode() : null;
 168     }
 169 
 170     /**
 171      * The method {@code interpolate()} has to be provided by implementations of
 172      * {@code Transition}. While a {@code Transition} is running, this method is
 173      * called in every frame.
 174      *
 175      * The parameter defines the current position with the animation. At the
 176      * start, the fraction will be {@code 0.0} and at the end it will be
 177      * {@code 1.0}. How the parameter increases, depends on the
 178      * {@link #interpolatorProperty() interpolator}, e.g. if the
 179      * {@code interpolator} is {@link Interpolator#LINEAR}, the fraction will
 180      * increase linear.
 181      *
 182      * This method must not be called by the user directly.
 183      *
 184      * @param frac
 185      *            The relative position
 186      */
 187     protected abstract void interpolate(double frac);
 188 
 189     private double calculateFraction(long currentTicks, long cycleTicks) {
 190         final double frac = cycleTicks <= 0 ? 1.0 : (double) currentTicks / cycleTicks;
 191         return cachedInterpolator.interpolate(0.0, 1.0, frac);
 192     }
 193 
 194     @Override
 195     boolean startable(boolean forceSync) {
 196         return super.startable(forceSync)
 197                 && ((getInterpolator() != null) || (!forceSync && (cachedInterpolator != null)));
 198     }
 199 
 200     @Override
 201     void sync(boolean forceSync) {
 202         super.sync(forceSync);
 203         if (forceSync || (cachedInterpolator == null)) {
 204             cachedInterpolator = getInterpolator();
 205         }
 206     }
 207 
 208     @Override
 209     void doPlayTo(long currentTicks, long cycleTicks) {
 210         setCurrentTicks(currentTicks);
 211         interpolate(calculateFraction(currentTicks, cycleTicks));
 212     }
 213 
 214     @Override
 215     void doJumpTo(long currentTicks, long cycleTicks, boolean forceJump) {
 216         setCurrentTicks(currentTicks);
 217         if (getStatus() != Status.STOPPED || forceJump) {
 218             sync(false);
 219             interpolate(calculateFraction(currentTicks, cycleTicks));
 220         }
 221     }
 222 }