--- old/modules/javafx.graphics/src/main/java/javafx/scene/Scene.java 2017-08-04 12:30:10.000000000 +1200 +++ new/modules/javafx.graphics/src/main/java/javafx/scene/Scene.java 2017-08-04 12:30:10.000000000 +1200 @@ -124,7 +124,7 @@ * transforms may use depth buffer support for proper depth sorted rendering; to * avoid depth fighting (also known as Z fighting), disable depth testing on 2D * shapes that have no 3D transforms. See - * {@link Node#depthTestProperty depthTest} for more information. A scene with + * {@link Node#depthTestProperty() depthTest} for more information. A scene with * 3D shapes may enable scene anti-aliasing to improve its rendering quality. *

* The depthBuffer and antiAliasing flags are conditional features. With the @@ -138,7 +138,7 @@ * *

* A {@code Scene} may be created and modified on any thread until it is attached - * to a {@link Window} that is {@link Window#isShowing showing}. + * to a {@link Window} that is {@link Window#isShowing() showing}. * After that, it must be modified only on the JavaFX Application Thread. * Note that {@code Scene} is not thread-safe; modifying a {@code Scene} on * multiple threads at the same time will lead to unpredictable results and @@ -273,7 +273,7 @@ * transforms may use depth buffer support for proper depth sorted * rendering; to avoid depth fighting (also known as Z fighting), disable * depth testing on 2D shapes that have no 3D transforms. See - * {@link Node#depthTestProperty depthTest} for more information. + * {@link Node#depthTestProperty() depthTest} for more information. * * @param root The root node of the scene graph * @param width The width of the scene @@ -303,7 +303,7 @@ * shapes or 2D shapes with 3D transforms may use depth buffer support for * proper depth sorted rendering; to avoid depth fighting (also known as Z * fighting), disable depth testing on 2D shapes that have no 3D transforms. - * See {@link Node#depthTestProperty depthTest} for more information. A + * See {@link Node#depthTestProperty() depthTest} for more information. A * scene with 3D shapes may enable scene anti-aliasing to improve its * rendering quality. * @@ -5771,7 +5771,7 @@ /** * Defines a function to be called when the mouse button is released * on this {@code Scene} during drag and drop gesture. Transfer of data from - * the {@link DragEvent}'s {@link DragEvent#dragboard dragboard} should + * the {@link DragEvent}'s {@link DragEvent#getDragboard() dragboard} should * happen in this function. * @return the function to be called when the mouse button is released on * this scene during drag and drop gesture @@ -5820,8 +5820,8 @@ * gesture. A {@code transferMode} that has the value {@code NONE} * indicates that no data was transferred during the drag and drop gesture. * Positional data for the {@code DragEvent} is invalid. Valid positional - * data for the {@code DragEvent} is presented in the {@link onDragDropped} - * event handler. + * data for the {@code DragEvent} is presented in the + * {@link #onDragDroppedProperty() onDragDropped} event handler. * @return the function to be called when this scene is a drag and drop * gesture source after its data has been dropped on a drop target */