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modules/javafx.graphics/src/main/java/javafx/stage/Window.java
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rev 10598 : 8185767: Fix broken links in Javadocs
*** 467,477 ****
/**
* The horizontal scale that the {@code Window} will use when rendering
* its {@code Scene} to the rendering buffer.
* This property is automatically updated whenever there is a change in
! * the {@link outputScaleX} property and can be overridden either by
* calling {@code setRenderScaleX()} in response to a listener on the
* {@code outputScaleX} property or by binding it appropriately.
*
* @defaultValue outputScaleX
* @see #outputScaleXProperty()
--- 467,477 ----
/**
* The horizontal scale that the {@code Window} will use when rendering
* its {@code Scene} to the rendering buffer.
* This property is automatically updated whenever there is a change in
! * the {@link #outputScaleXProperty() outpitScaleX} property and can be overridden either by
* calling {@code setRenderScaleX()} in response to a listener on the
* {@code outputScaleX} property or by binding it appropriately.
*
* @defaultValue outputScaleX
* @see #outputScaleXProperty()
*** 497,507 ****
/**
* The vertical scale that the {@code Window} will use when rendering
* its {@code Scene} to the rendering buffer.
* This property is automatically updated whenever there is a change in
! * the {@link outputScaleY} property and can be overridden either by
* calling {@code setRenderScaleY()} in response to a listener on the
* {@code outputScaleY} property or by binding it appropriately.
*
* @defaultValue outputScaleY
* @see #outputScaleYProperty()
--- 497,507 ----
/**
* The vertical scale that the {@code Window} will use when rendering
* its {@code Scene} to the rendering buffer.
* This property is automatically updated whenever there is a change in
! * the {@link #outputScaleYProperty() outpitScaleY} property and can be overridden either by
* calling {@code setRenderScaleY()} in response to a listener on the
* {@code outputScaleY} property or by binding it appropriately.
*
* @defaultValue outputScaleY
* @see #outputScaleYProperty()
*** 529,540 ****
/**
* The horizontal location of this {@code Window} on the screen. Changing
* this attribute will move the {@code Window} horizontally. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen}
* becomes false.
*/
private ReadOnlyDoubleWrapper x =
new ReadOnlyDoubleWrapper(this, "x", Double.NaN);
--- 529,540 ----
/**
* The horizontal location of this {@code Window} on the screen. Changing
* this attribute will move the {@code Window} horizontally. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen}
* becomes false.
*/
private ReadOnlyDoubleWrapper x =
new ReadOnlyDoubleWrapper(this, "x", Double.NaN);
*** 554,565 ****
/**
* The vertical location of this {@code Window} on the screen. Changing this
* attribute will move the {@code Window} vertically. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen}
* becomes false.
*/
private ReadOnlyDoubleWrapper y =
new ReadOnlyDoubleWrapper(this, "y", Double.NaN);
--- 554,565 ----
/**
* The vertical location of this {@code Window} on the screen. Changing this
* attribute will move the {@code Window} vertically. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen}
* becomes false.
*/
private ReadOnlyDoubleWrapper y =
new ReadOnlyDoubleWrapper(this, "y", Double.NaN);
*** 597,608 ****
* width instead. This {@code Window} will take its width from the scene if
* it has never been set by the application. Resizing the window by end user
* does not count as a setting the width by the application. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen}
* becomes false.
* <p>
* The property is read only because it can be changed externally
* by the underlying platform and therefore must not be bindable.
* </p>
--- 597,608 ----
* width instead. This {@code Window} will take its width from the scene if
* it has never been set by the application. Resizing the window by end user
* does not count as a setting the width by the application. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen}
* becomes false.
* <p>
* The property is read only because it can be changed externally
* by the underlying platform and therefore must not be bindable.
* </p>
*** 627,638 ****
* instead. This window will take its height from the scene if it has never
* been set by the application. Resizing this window by end user does not
* count as a setting the height by the application. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen}
* becomes false.
* <p>
* The property is read only because it can be changed externally
* by the underlying platform and therefore must not be bindable.
* </p>
--- 627,638 ----
* instead. This window will take its height from the scene if it has never
* been set by the application. Resizing this window by end user does not
* count as a setting the height by the application. If this
* {@code Window} is an instance of {@code Stage}, changing this attribute
* will not visually affect the {@code Window} while
! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored
! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen}
* becomes false.
* <p>
* The property is read only because it can be changed externally
* by the underlying platform and therefore must not be bindable.
* </p>
*** 765,775 ****
* be one {@code Scene} on the {@code Window} at a time, and a {@code Scene}
* can only be on one {@code Window} at a time. Setting a {@code Scene} on
* a different {@code Window} will cause the old {@code Window} to lose the
* reference before the new one gains it. You may swap {@code Scene}s on
* a {@code Window} at any time, even if it is an instance of {@code Stage}
! * and with {@link Stage#fullScreenProperty fullScreen} set to true.
* If the width or height of this {@code Window} have never been set by the
* application, setting the scene will cause this {@code Window} to take its
* width or height from that scene. Resizing this window by end user does
* not count as setting the width or height by the application.
*
--- 765,775 ----
* be one {@code Scene} on the {@code Window} at a time, and a {@code Scene}
* can only be on one {@code Window} at a time. Setting a {@code Scene} on
* a different {@code Window} will cause the old {@code Window} to lose the
* reference before the new one gains it. You may swap {@code Scene}s on
* a {@code Window} at any time, even if it is an instance of {@code Stage}
! * and with {@link Stage#fullScreenProperty() fullScreen} set to true.
* If the width or height of this {@code Window} have never been set by the
* application, setting the scene will cause this {@code Window} to take its
* width or height from that scene. Resizing this window by end user does
* not count as setting the width or height by the application.
*
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