< prev index next >

modules/javafx.graphics/src/main/java/javafx/stage/Window.java

Print this page
rev 10598 : 8185767: Fix broken links in Javadocs

*** 467,477 **** /** * The horizontal scale that the {@code Window} will use when rendering * its {@code Scene} to the rendering buffer. * This property is automatically updated whenever there is a change in ! * the {@link outputScaleX} property and can be overridden either by * calling {@code setRenderScaleX()} in response to a listener on the * {@code outputScaleX} property or by binding it appropriately. * * @defaultValue outputScaleX * @see #outputScaleXProperty() --- 467,477 ---- /** * The horizontal scale that the {@code Window} will use when rendering * its {@code Scene} to the rendering buffer. * This property is automatically updated whenever there is a change in ! * the {@link #outputScaleXProperty() outpitScaleX} property and can be overridden either by * calling {@code setRenderScaleX()} in response to a listener on the * {@code outputScaleX} property or by binding it appropriately. * * @defaultValue outputScaleX * @see #outputScaleXProperty()
*** 497,507 **** /** * The vertical scale that the {@code Window} will use when rendering * its {@code Scene} to the rendering buffer. * This property is automatically updated whenever there is a change in ! * the {@link outputScaleY} property and can be overridden either by * calling {@code setRenderScaleY()} in response to a listener on the * {@code outputScaleY} property or by binding it appropriately. * * @defaultValue outputScaleY * @see #outputScaleYProperty() --- 497,507 ---- /** * The vertical scale that the {@code Window} will use when rendering * its {@code Scene} to the rendering buffer. * This property is automatically updated whenever there is a change in ! * the {@link #outputScaleYProperty() outpitScaleY} property and can be overridden either by * calling {@code setRenderScaleY()} in response to a listener on the * {@code outputScaleY} property or by binding it appropriately. * * @defaultValue outputScaleY * @see #outputScaleYProperty()
*** 529,540 **** /** * The horizontal location of this {@code Window} on the screen. Changing * this attribute will move the {@code Window} horizontally. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen} * becomes false. */ private ReadOnlyDoubleWrapper x = new ReadOnlyDoubleWrapper(this, "x", Double.NaN); --- 529,540 ---- /** * The horizontal location of this {@code Window} on the screen. Changing * this attribute will move the {@code Window} horizontally. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen} * becomes false. */ private ReadOnlyDoubleWrapper x = new ReadOnlyDoubleWrapper(this, "x", Double.NaN);
*** 554,565 **** /** * The vertical location of this {@code Window} on the screen. Changing this * attribute will move the {@code Window} vertically. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen} * becomes false. */ private ReadOnlyDoubleWrapper y = new ReadOnlyDoubleWrapper(this, "y", Double.NaN); --- 554,565 ---- /** * The vertical location of this {@code Window} on the screen. Changing this * attribute will move the {@code Window} vertically. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen} * becomes false. */ private ReadOnlyDoubleWrapper y = new ReadOnlyDoubleWrapper(this, "y", Double.NaN);
*** 597,608 **** * width instead. This {@code Window} will take its width from the scene if * it has never been set by the application. Resizing the window by end user * does not count as a setting the width by the application. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen} * becomes false. * <p> * The property is read only because it can be changed externally * by the underlying platform and therefore must not be bindable. * </p> --- 597,608 ---- * width instead. This {@code Window} will take its width from the scene if * it has never been set by the application. Resizing the window by end user * does not count as a setting the width by the application. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen} * becomes false. * <p> * The property is read only because it can be changed externally * by the underlying platform and therefore must not be bindable. * </p>
*** 627,638 **** * instead. This window will take its height from the scene if it has never * been set by the application. Resizing this window by end user does not * count as a setting the height by the application. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty fullScreen} * becomes false. * <p> * The property is read only because it can be changed externally * by the underlying platform and therefore must not be bindable. * </p> --- 627,638 ---- * instead. This window will take its height from the scene if it has never * been set by the application. Resizing this window by end user does not * count as a setting the height by the application. If this * {@code Window} is an instance of {@code Stage}, changing this attribute * will not visually affect the {@code Window} while ! * {@link Stage#fullScreenProperty() fullScreen} is true, but will be honored ! * by the {@code Window} once {@link Stage#fullScreenProperty() fullScreen} * becomes false. * <p> * The property is read only because it can be changed externally * by the underlying platform and therefore must not be bindable. * </p>
*** 765,775 **** * be one {@code Scene} on the {@code Window} at a time, and a {@code Scene} * can only be on one {@code Window} at a time. Setting a {@code Scene} on * a different {@code Window} will cause the old {@code Window} to lose the * reference before the new one gains it. You may swap {@code Scene}s on * a {@code Window} at any time, even if it is an instance of {@code Stage} ! * and with {@link Stage#fullScreenProperty fullScreen} set to true. * If the width or height of this {@code Window} have never been set by the * application, setting the scene will cause this {@code Window} to take its * width or height from that scene. Resizing this window by end user does * not count as setting the width or height by the application. * --- 765,775 ---- * be one {@code Scene} on the {@code Window} at a time, and a {@code Scene} * can only be on one {@code Window} at a time. Setting a {@code Scene} on * a different {@code Window} will cause the old {@code Window} to lose the * reference before the new one gains it. You may swap {@code Scene}s on * a {@code Window} at any time, even if it is an instance of {@code Stage} ! * and with {@link Stage#fullScreenProperty() fullScreen} set to true. * If the width or height of this {@code Window} have never been set by the * application, setting the scene will cause this {@code Window} to take its * width or height from that scene. Resizing this window by end user does * not count as setting the width or height by the application. *
< prev index next >