8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
20 * or visit www.oracle.com if you need additional information or have any
21 * questions.
22 *
23 */
24
25 #include "precompiled.hpp"
26 #include "libadt/vectset.hpp"
27 #include "memory/allocation.inline.hpp"
28 #include "opto/castnode.hpp"
29 #include "opto/cfgnode.hpp"
30 #include "opto/connode.hpp"
31 #include "opto/loopnode.hpp"
32 #include "opto/machnode.hpp"
33 #include "opto/matcher.hpp"
34 #include "opto/node.hpp"
35 #include "opto/opcodes.hpp"
36 #include "opto/regmask.hpp"
37 #include "opto/type.hpp"
38 #include "utilities/copy.hpp"
39
40 class RegMask;
41 // #include "phase.hpp"
42 class PhaseTransform;
43 class PhaseGVN;
44
45 // Arena we are currently building Nodes in
46 const uint Node::NotAMachineReg = 0xffff0000;
47
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8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
20 * or visit www.oracle.com if you need additional information or have any
21 * questions.
22 *
23 */
24
25 #include "precompiled.hpp"
26 #include "libadt/vectset.hpp"
27 #include "memory/allocation.inline.hpp"
28 #include "memory/resourceArea.hpp"
29 #include "opto/castnode.hpp"
30 #include "opto/cfgnode.hpp"
31 #include "opto/connode.hpp"
32 #include "opto/loopnode.hpp"
33 #include "opto/machnode.hpp"
34 #include "opto/matcher.hpp"
35 #include "opto/node.hpp"
36 #include "opto/opcodes.hpp"
37 #include "opto/regmask.hpp"
38 #include "opto/type.hpp"
39 #include "utilities/copy.hpp"
40
41 class RegMask;
42 // #include "phase.hpp"
43 class PhaseTransform;
44 class PhaseGVN;
45
46 // Arena we are currently building Nodes in
47 const uint Node::NotAMachineReg = 0xffff0000;
48
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