1 group PrismLoaderGlue;
   2 
   3 glue(shaderName,samplerInit,paramInit,maxTexCoordIndex,isPixcoordUsed) ::= <<
   4 /*
   5  * Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
   6  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   7  *
   8  * This code is free software; you can redistribute it and/or modify it
   9  * under the terms of the GNU General Public License version 2 only, as
  10  * published by the Free Software Foundation.
  11  *
  12  * This code is distributed in the hope that it will be useful, but WITHOUT
  13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  14  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  15  * version 2 for more details (a copy is included in the LICENSE file that
  16  * accompanied this code).
  17  *
  18  * You should have received a copy of the GNU General Public License version
  19  * 2 along with this work; if not, write to the Free Software Foundation,
  20  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  21  *
  22  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
  23  * CA 95054 USA or visit www.sun.com if you need additional information or
  24  * have any questions.
  25  */
  26 
  27 /*
  28  * This file was generated by JSLC -- DO NOT EDIT MANUALLY!
  29  */
  30 
  31 package com.sun.prism.shader;
  32 
  33 import java.io.InputStream;
  34 import java.util.HashMap;
  35 import com.sun.prism.ps.Shader;
  36 import com.sun.prism.ps.ShaderFactory;
  37 
  38 public class $shaderName$_Loader {
  39 
  40     private $shaderName$_Loader() {
  41     }
  42 
  43     public static Shader loadShader(ShaderFactory factory,
  44                                     InputStream pixelShaderCode)
  45     {
  46         HashMap<String, Integer> samplers = new HashMap<String, Integer>();
  47         $samplerInit$
  48         HashMap<String, Integer> params = new HashMap<String, Integer>();
  49         $paramInit$
  50         return factory.createShader(pixelShaderCode, samplers, params,
  51                                     $maxTexCoordIndex$,
  52                                     $isPixcoordUsed$, true);
  53     }
  54 }
  55 
  56 >>