1 group PrismLoaderGlue; 2 3 glue(shaderName,samplerInit,paramInit,maxTexCoordIndex,isPixcoordUsed) ::= << 4 /* 5 * Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved. 6 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 7 * 8 * This code is free software; you can redistribute it and/or modify it 9 * under the terms of the GNU General Public License version 2 only, as 10 * published by the Free Software Foundation. 11 * 12 * This code is distributed in the hope that it will be useful, but WITHOUT 13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 14 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * version 2 for more details (a copy is included in the LICENSE file that 16 * accompanied this code). 17 * 18 * You should have received a copy of the GNU General Public License version 19 * 2 along with this work; if not, write to the Free Software Foundation, 20 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 21 * 22 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, 23 * CA 95054 USA or visit www.sun.com if you need additional information or 24 * have any questions. 25 */ 26 27 /* 28 * This file was generated by JSLC -- DO NOT EDIT MANUALLY! 29 */ 30 31 package com.sun.prism.shader; 32 33 import java.io.InputStream; 34 import java.util.HashMap; 35 import com.sun.prism.ps.Shader; 36 import com.sun.prism.ps.ShaderFactory; 37 38 public class $shaderName$_Loader { 39 40 private $shaderName$_Loader() { 41 } 42 43 public static Shader loadShader(ShaderFactory factory, 44 InputStream pixelShaderCode) 45 { 46 HashMap<String, Integer> samplers = new HashMap<String, Integer>(); 47 $samplerInit$ 48 HashMap<String, Integer> params = new HashMap<String, Integer>(); 49 $paramInit$ 50 return factory.createShader(pixelShaderCode, samplers, params, 51 $maxTexCoordIndex$, 52 $isPixcoordUsed$, true); 53 } 54 } 55 56 >>