1 group PrismLoaderGlue;
   2 
   3 glue(shaderName,samplerInit,paramInit,maxTexCoordIndex,isPixcoordUsed) ::= <<
   4 /*
   5  * Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
   6  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   7  *
   8  * This code is free software; you can redistribute it and/or modify it
   9  * under the terms of the GNU General Public License version 2 only, as
  10  * published by the Free Software Foundation.  Oracle designates this
  11  * particular file as subject to the "Classpath" exception as provided
  12  * by Oracle in the LICENSE file that accompanied this code.
  13  *
  14  * This code is distributed in the hope that it will be useful, but WITHOUT
  15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  16  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  17  * version 2 for more details (a copy is included in the LICENSE file that
  18  * accompanied this code).
  19  *
  20  * You should have received a copy of the GNU General Public License version
  21  * 2 along with this work; if not, write to the Free Software Foundation,
  22  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  23  *
  24  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  25  * or visit www.oracle.com if you need additional information or have any
  26  * questions.
  27  */
  28 
  29 /*
  30  * This file was generated by JSLC -- DO NOT EDIT MANUALLY!
  31  */
  32 
  33 package com.sun.prism.shader;
  34 
  35 import java.io.InputStream;
  36 import java.util.HashMap;
  37 import com.sun.prism.ps.Shader;
  38 import com.sun.prism.ps.ShaderFactory;
  39 
  40 public class $shaderName$_Loader {
  41 
  42     private $shaderName$_Loader() {
  43     }
  44 
  45     public static Shader loadShader(ShaderFactory factory,
  46                                     InputStream pixelShaderCode)
  47     {
  48         HashMap<String, Integer> samplers = new HashMap<String, Integer>();
  49         $samplerInit$
  50         HashMap<String, Integer> params = new HashMap<String, Integer>();
  51         $paramInit$
  52         return factory.createShader(pixelShaderCode, samplers, params,
  53                                     $maxTexCoordIndex$,
  54                                     $isPixcoordUsed$, true);
  55     }
  56 }
  57 
  58 >>