modules/controls/src/main/java/com/sun/javafx/scene/control/behavior/BehaviorBase.java

Print this page
rev 9240 : 8076423: JEP 253: Prepare JavaFX UI Controls & CSS APIs for Modularization
   1 /*
   2  * Copyright (c) 2010, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.javafx.scene.control.behavior;
  27 
  28 import javafx.application.ConditionalFeature;
  29 import javafx.application.Platform;
  30 import javafx.beans.InvalidationListener;
  31 import javafx.beans.Observable;
  32 import javafx.event.EventHandler;
  33 import javafx.scene.Node;
  34 import javafx.scene.control.Control;
  35 import javafx.scene.input.ContextMenuEvent;
  36 import javafx.scene.input.KeyEvent;
  37 import javafx.scene.input.MouseEvent;
  38 import java.util.ArrayList;
  39 import java.util.Collections;
  40 import java.util.List;
  41 import com.sun.javafx.scene.traversal.Direction;
  42 import static javafx.scene.input.KeyCode.DOWN;
  43 import static javafx.scene.input.KeyCode.LEFT;
  44 import static javafx.scene.input.KeyCode.RIGHT;
  45 import static javafx.scene.input.KeyCode.TAB;
  46 import static javafx.scene.input.KeyCode.UP;
  47 
  48 /**
  49  * A convenient base class from which all our built-in behaviors extend. The
  50  * main functionality in BehaviorBase revolves around infrastructure for
  51  * resolving key events into function calls. The differences between platforms
  52  * can be subtle, and we attempt to build sufficient infrastructure into
  53  * BehaviorBase to minimize the amount of code and the complexity of code
  54  * necessary to support multiple platforms sufficiently well.
  55  *
  56  * <p>Although BehaviorBase is typically used as a base class, it is not abstract and
  57  * several skins instantiate an instance of BehaviorBase directly.</p>
  58  *
  59  * <p>BehaviorBase also implements the hooks for focus traversal. This
  60  * implementation is sufficient for most subclasses of BehaviorBase. The
  61  * following action names are registered in the keyMap for handling focus
  62  * traversal. Subclasses which need to invoke focus traversal using non-standard
  63  * key strokes should map key strokes to these action names:</p>
  64  * <ul>
  65  *  <li>TraverseUp</li>
  66  *  <li>TraverseDown</li>
  67  *  <li>TraverseLeft</li>
  68  *  <li>TraverseRight</li>
  69  *  <li>TraverseNext</li>
  70  *  <li>TraversePrevious</li>
  71  * </ul>
  72  *
  73  * <p>Note that by convention, action names are camel case with the first letter
  74  * uppercase, matching class naming conventions.</p>
  75  */
  76 public class BehaviorBase<C extends Control> {
  77     /**
  78      * A static final reference to whether the platform we are on supports touch.
  79      */
  80     protected final static boolean IS_TOUCH_SUPPORTED = Platform.isSupported(ConditionalFeature.INPUT_TOUCH);
  81 
  82     /**
  83      * The default key bindings for focus traversal. For many behavior
  84      * implementations, you may be able to use this directly. The built in names
  85      * for these traversal actions are:
  86      * <ul>
  87      *  <li>TraverseUp</li>
  88      *  <li>TraverseDown</li>
  89      *  <li>TraverseLeft</li>
  90      *  <li>TraverseRight</li>
  91      *  <li>TraverseNext</li>
  92      *  <li>TraversePrevious</li>
  93      * </ul>
  94      */
  95     protected static final List<KeyBinding> TRAVERSAL_BINDINGS = new ArrayList<>();
  96     static final String TRAVERSE_UP = "TraverseUp";
  97     static final String TRAVERSE_DOWN = "TraverseDown";
  98     static final String TRAVERSE_LEFT = "TraverseLeft";
  99     static final String TRAVERSE_RIGHT = "TraverseRight";
 100     static final String TRAVERSE_NEXT = "TraverseNext";
 101     static final String TRAVERSE_PREVIOUS = "TraversePrevious";
 102 
 103     static {
 104         TRAVERSAL_BINDINGS.add(new KeyBinding(UP, TRAVERSE_UP));
 105         TRAVERSAL_BINDINGS.add(new KeyBinding(DOWN, TRAVERSE_DOWN));
 106         TRAVERSAL_BINDINGS.add(new KeyBinding(LEFT, TRAVERSE_LEFT));
 107         TRAVERSAL_BINDINGS.add(new KeyBinding(RIGHT, TRAVERSE_RIGHT));
 108         TRAVERSAL_BINDINGS.add(new KeyBinding(TAB, TRAVERSE_NEXT));
 109         TRAVERSAL_BINDINGS.add(new KeyBinding(TAB, TRAVERSE_PREVIOUS).shift());
 110 
 111         TRAVERSAL_BINDINGS.add(new KeyBinding(UP, TRAVERSE_UP).shift().alt().ctrl());
 112         TRAVERSAL_BINDINGS.add(new KeyBinding(DOWN, TRAVERSE_DOWN).shift().alt().ctrl());
 113         TRAVERSAL_BINDINGS.add(new KeyBinding(LEFT, TRAVERSE_LEFT).shift().alt().ctrl());
 114         TRAVERSAL_BINDINGS.add(new KeyBinding(RIGHT, TRAVERSE_RIGHT).shift().alt().ctrl());
 115         TRAVERSAL_BINDINGS.add(new KeyBinding(TAB, TRAVERSE_NEXT).shift().alt().ctrl());
 116         TRAVERSAL_BINDINGS.add(new KeyBinding(TAB, TRAVERSE_PREVIOUS).alt().ctrl());
 117     }
 118 
 119     /**
 120      * The Control with which this Behavior is used. This must be specified in
 121      * the constructor and must not be null.
 122      */
 123     private final C control;
 124 
 125     /**
 126      * The key bindings for this Behavior.
 127      */
 128     private final List<KeyBinding> keyBindings;
 129 
 130     /**
 131      * Listens to any key events on the Control and responds to them
 132      */
 133     private final EventHandler<KeyEvent> keyEventListener = e -> {
 134         if (!e.isConsumed()) {
 135             callActionForEvent(e);
 136         }
 137     };
 138 
 139     /**
 140      * Listens to any focus events on the Control and calls protected methods as a result
 141      */
 142     private final InvalidationListener focusListener = property -> {
 143         focusChanged();
 144     };
 145 
 146     /**
 147      * Create a new BehaviorBase for the given control. The Control must not
 148      * be null.
 149      *
 150      * @param control The control. Must not be null.
 151      * @param keyBindings The key bindings that should be used with this behavior.
 152      *                    Null is treated as an empty list.
 153      */
 154     public BehaviorBase(final C control, final List<KeyBinding> keyBindings) {
 155         // Don't need to explicitly check for null because Collections.unmodifiableList
 156         // will die on null, as will the adding of listeners
 157         this.control = control;
 158         this.keyBindings = keyBindings == null ? Collections.emptyList()
 159                 : Collections.unmodifiableList(new ArrayList<>(keyBindings));
 160         control.addEventHandler(KeyEvent.ANY, keyEventListener);
 161         control.focusedProperty().addListener(focusListener);
 162     }
 163 
 164     /**
 165      * Called by a Skin when the Skin is disposed. This method
 166      * allows a Behavior to implement any logic necessary to clean up itself after
 167      * the Behavior is no longer needed. Calling dispose twice has no effect. This
 168      * method is intended to be overridden by subclasses, although all subclasses
 169      * must call super.dispose() or a potential memory leak will result.
 170      */
 171     public void dispose() {
 172         control.removeEventHandler(KeyEvent.ANY, keyEventListener);
 173         control.focusedProperty().removeListener(focusListener);
 174     }
 175 
 176     /***************************************************************************
 177      * Implementation of the Behavior "interface"                              *
 178      *                                                                         *
 179      * One of the specialized duties of the behavior is to react to key        *
 180      * events. The behavior breaks the handling of a key event down into a few *
 181      * distinct stages. First, the BehaviorBase will analyze the key event and *
 182      * find the String name of a matching action to invoke, if any. If an      *
 183      * action exists for this event, the name is then fed to                   *
 184      * callActionForEvent(name), which will then invoke an actual method on    *
 185      * the behavior that is the implementation of that action.                 *
 186      *                                                                         *
 187      * The reason for returning the intermediate action name as a String is    *
 188      * twofold. First, the matching is done by analyzing a set of key bindings *
 189      * which are *statically declared* on each behavior class. The fact that   *
 190      * they are static means that we cannot refer to an actual instance method *
 191      * to invoke (such as with lambda's). It is also important that these are  *
 192      * static to reduce the memory footprint of a control (since having        *
 193      * per-instance key bindings would add a lot to memory footprint). We      *
 194      * could have used something other than String as the intermediate token,  *
 195      * however String is useful if we ever want to expose to developers a way  *
 196      * to alter the action map from a property file or XML file etc.           *
 197      *                                                                         *
 198      **************************************************************************/
 199 
 200     /**
 201      * Gets the control associated with this behavior. Even after the BehaviorBase is
 202      * disposed, this reference will be non-null.
 203      *
 204      * @return The control for this Behavior.
 205      */
 206     public final C getControl() { return control; }
 207 
 208     /**
 209      * Invokes the appropriate action for this key event. This is the main entry point where
 210      * key events are passed when they occur. This method is responsible for invoking
 211      * matchActionForEvent, callAction, and consuming the event if it was handled by this control.
 212      *
 213      * @param e The key event. Must not be null.
 214      */
 215     protected void callActionForEvent(KeyEvent e) {
 216         String action = matchActionForEvent(e);
 217         if (action != null) {
 218             callAction(action);
 219             e.consume();
 220         }
 221     }
 222 
 223     /**
 224      * Given a key event, this method will find the matching action name, or null if there
 225      * is not one.
 226      *
 227      * @param e The key event. Must not be null.
 228      * @return The name of the action to invoke, or null if there is not one.
 229      */
 230     protected String matchActionForEvent(final KeyEvent e) {
 231         if (e == null) throw new NullPointerException("KeyEvent must not be null");
 232         KeyBinding match = null;
 233         int specificity = 0;
 234         int maxBindings = keyBindings.size();
 235         for (int i = 0; i < maxBindings; i++) {
 236             KeyBinding binding = keyBindings.get(i);
 237             int s = binding.getSpecificity(control, e);
 238             if (s > specificity) {
 239                 specificity = s;
 240                 match = binding;
 241             }
 242         }
 243         String action = null;
 244         if (match != null) {
 245             action = match.getAction();
 246         }
 247         return action;
 248     }
 249 
 250     /**
 251      * Called to invoke the action associated with the given name.
 252      *
 253      * <p>When a KeyEvent is handled, it is first passed through
 254      * callActionForEvent which resolves which "action" should be executed
 255      * based on the key event. This action is indicated by name. This name is
 256      * then passed to this function which is responsible for invoking the right
 257      * function based on the name.</p>
 258      */
 259     protected void callAction(String name) {
 260         switch (name) {
 261             case TRAVERSE_UP: traverseUp(); break;
 262             case TRAVERSE_DOWN: traverseDown(); break;
 263             case TRAVERSE_LEFT: traverseLeft(); break;
 264             case TRAVERSE_RIGHT: traverseRight(); break;
 265             case TRAVERSE_NEXT: traverseNext(); break;
 266             case TRAVERSE_PREVIOUS: traversePrevious(); break;
 267         }
 268     }
 269 
 270     /***************************************************************************
 271      * Focus Traversal methods                                                 *
 272      **************************************************************************/
 273 
 274     /**
 275      * Called by any of the BehaviorBase traverse methods to actually effect a
 276      * traversal of the focus. The default behavior of this method is to simply
 277      * call impl_traverse on the given node, passing the given direction. A
 278      * subclass may override this method.
 279      *
 280      * @param node The node to call impl_traverse on
 281      * @param dir The direction to traverse
 282      */
 283     protected void traverse(final Node node, final Direction dir) {
 284         node.impl_traverse(dir);
 285     }
 286 
 287     /**
 288      * Calls the focus traversal engine and indicates that traversal should
 289      * go the next focusTraversable Node above the current one.
 290      */
 291     public final void traverseUp() {
 292         traverse(control, com.sun.javafx.scene.traversal.Direction.UP);
 293     }
 294 
 295     /**
 296      * Calls the focus traversal engine and indicates that traversal should
 297      * go the next focusTraversable Node below the current one.
 298      */
 299     public final void traverseDown() {
 300         traverse(control, com.sun.javafx.scene.traversal.Direction.DOWN);
 301     }
 302 
 303     /**
 304      * Calls the focus traversal engine and indicates that traversal should
 305      * go the next focusTraversable Node left of the current one.
 306      */
 307     public final void traverseLeft() {
 308         traverse(control, com.sun.javafx.scene.traversal.Direction.LEFT);
 309     }
 310 
 311     /**
 312      * Calls the focus traversal engine and indicates that traversal should
 313      * go the next focusTraversable Node right of the current one.
 314      */
 315     public final void traverseRight() {
 316         traverse(control, com.sun.javafx.scene.traversal.Direction.RIGHT);
 317     }
 318 
 319     /**
 320      * Calls the focus traversal engine and indicates that traversal should
 321      * go the next focusTraversable Node in the focus traversal cycle.
 322      */
 323     public final void traverseNext() {
 324         traverse(control, com.sun.javafx.scene.traversal.Direction.NEXT);
 325     }


 326 
 327     /**
 328      * Calls the focus traversal engine and indicates that traversal should
 329      * go the previous focusTraversable Node in the focus traversal cycle.
 330      */
 331     public final void traversePrevious() {
 332         traverse(control, com.sun.javafx.scene.traversal.Direction.PREVIOUS);
 333     }
 334 
 335     /***************************************************************************
 336      * Event handler methods.                                                  *
 337      *                                                                         *
 338      * I'm not sure why only mouse events are here. What about drag and        *
 339      * drop events for instance? What about touch events? What about the       *
 340      * other mouse events? It does seem like these need to be here, because    *
 341      * for example mouse interaction logic might differ from platform to       *
 342      * platform, and the Behavior is supposed to implement all the user        *
 343      * interaction logic (not just key handling). So it seems like             *
 344      * BehaviorBase should have methods for handling all forms of input events,*
 345      * and not just these four mouse events.                                   *
 346      **************************************************************************/
 347 
 348     /**
 349      * Called whenever the focus on the control has changed. This method is
 350      * intended to be overridden by subclasses that are interested in focus
 351      * change events.
 352      */
 353     protected void focusChanged() { }
 354 
 355     /**
 356      * Invoked by a Skin when the body of the control has been pressed by
 357      * the mouse. Subclasses should be sure to call super unless they intend
 358      * to disable any built-in support.
 359      *
 360      * @param e the mouse event
 361      */
 362     public void mousePressed(MouseEvent e) { }
 363 
 364     /**
 365      * Invoked by a Skin when the body of the control has been dragged by
 366      * the mouse. Subclasses should be sure to call super unless they intend
 367      * to disable any built-in support (for example, for tooltips).
 368      *
 369      * @param e the mouse event
 370      */
 371     public void mouseDragged(MouseEvent e) { }
 372 
 373     /**
 374      * Invoked by a Skin when the body of the control has been released by
 375      * the mouse. Subclasses should be sure to call super unless they intend
 376      * to disable any built-in support (for example, for tooltips).
 377      *
 378      * @param e the mouse event
 379      */
 380     public void mouseReleased(MouseEvent e) { }
 381 
 382     /**
 383      * Invoked by a Skin when the body of the control has been entered by
 384      * the mouse. Subclasses should be sure to call super unless they intend
 385      * to disable any built-in support.
 386      *
 387      * @param e the mouse event
 388      */
 389     public void mouseEntered(MouseEvent e) { }
 390 
 391     /**
 392      * Invoked by a Skin when the body of the control has been exited by
 393      * the mouse. Subclasses should be sure to call super unless they intend
 394      * to disable any built-in support.
 395      *
 396      * @param e the mouse event
 397      */
 398     public void mouseExited(MouseEvent e) { }
 399 
 400     /**
 401      * Invoked by a Skin when the control has had its context menu requested,
 402      * most commonly by right-clicking on the control. Subclasses should be sure
 403      * to call super unless they intend to disable any built-in support.
 404      *
 405      * @param e the context menu event
 406      */
 407     public void contextMenuRequested(ContextMenuEvent e) { }
 408 }
   1 /*
   2  * Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */

  25 package com.sun.javafx.scene.control.behavior;
  26 





  27 import javafx.scene.Node;
  28 import com.sun.javafx.scene.control.inputmap.InputMap;
  29 import com.sun.javafx.scene.control.inputmap.InputMap.Mapping;
  30 

  31 import java.util.ArrayList;

  32 import java.util.List;
  33 import java.util.function.Consumer;







































  34 
  35 public abstract class BehaviorBase<N extends Node> {









































  36 
  37     private final N node;
  38     private final List<Mapping<?>> installedDefaultMappings;
  39     private final List<Runnable> childInputMapDisposalHandlers;

  40 








  41 
  42     public BehaviorBase(N node) {
  43         this.node = node;
  44         this.installedDefaultMappings = new ArrayList<>();
  45         this.childInputMapDisposalHandlers = new ArrayList<>();































  46     }
  47 
  48     public abstract InputMap<N> getInputMap();






























  49 
  50     public final N getNode() {
  51         return node;











  52     }
  53 
  54     public void dispose() {
  55         // when we dispose a behavior, we do NOT want to dispose the InputMap,
  56         // as that can remove input mappings that were not installed by the
  57         // behavior. Instead, we want to only remove mappings that the behavior
  58         // itself installed. This can be done by removing all input mappings that
  59         // were installed via the 'addDefaultMapping' method.




















  60 
  61         // remove default mappings only
  62         for (Mapping<?> mapping : installedDefaultMappings) {
  63             getInputMap().getMappings().remove(mapping);















  64         }
  65 
  66         // Remove all default child mappings
  67         for (Runnable r : childInputMapDisposalHandlers) {
  68             r.run();












  69         }
  70 
  71 //        InputMap<N> inputMap = getInputMap();
  72 //        if (inputMap != null) {
  73 //            inputMap.dispose();
  74 //        }


  75     }
  76 
  77     protected void addDefaultMapping(List<Mapping<?>> newMapping) {
  78         addDefaultMapping(getInputMap(), newMapping.toArray(new Mapping[newMapping.size()]));




  79     }
  80 
  81     protected void addDefaultMapping(Mapping<?>... newMapping) {
  82         addDefaultMapping(getInputMap(), newMapping);




  83     }
  84 
  85     protected void addDefaultMapping(InputMap<N> inputMap, Mapping<?>... newMapping) {
  86         // make a copy of the existing mappings, so we only check against those
  87         List<Mapping<?>> existingMappings = new ArrayList<>(inputMap.getMappings());




  88 
  89         for (Mapping<?> mapping : newMapping) {
  90             // check if a mapping already exists, and if so, do not add this mapping
  91             // TODO this is insufficient as we need to check entire InputMap hierarchy
  92 //            for (Mapping<?> existingMapping : existingMappings) {
  93 //                if (existingMapping != null && existingMapping.equals(mapping)) {
  94 //                    return;
  95 //                }
  96 //            }
  97             if (existingMappings.contains(mapping)) continue;
  98 
  99             inputMap.getMappings().add(mapping);
 100             installedDefaultMappings.add(mapping);
 101         }



 102     }
 103 
 104     protected <T extends Node> void addDefaultChildMap(InputMap<T> parentInputMap, InputMap<T> newChildInputMap) {
 105         parentInputMap.getChildInputMaps().add(newChildInputMap);

















 106 
 107         childInputMapDisposalHandlers.add(() -> parentInputMap.getChildInputMaps().remove(newChildInputMap));
 108     }






 109 
 110     protected InputMap<N> createInputMap() {
 111         // TODO re-enable when InputMap moves back to Node / Control
 112 //        return node.getInputMap() != null ?
 113 //                (InputMap<N>)node.getInputMap() :
 114 //                new InputMap<>(node);
 115         return new InputMap<>(node);
 116     }

 117 
 118     protected void removeMapping(Object key) {
 119         InputMap<?> inputMap = getInputMap();
 120         inputMap.lookupMapping(key).ifPresent(mapping -> {
 121             inputMap.getMappings().remove(mapping);
 122             installedDefaultMappings.remove(mapping);
 123         });
 124     }

 125 
 126     void rtl(Node node, Runnable rtlMethod, Runnable nonRtlMethod) {
 127         switch(node.getEffectiveNodeOrientation()) {
 128             case RIGHT_TO_LEFT: rtlMethod.run(); break;
 129             default: nonRtlMethod.run(); break;
 130         }
 131     }


 132 
 133     <T> void rtl(Node node, T object, Consumer<T> rtlMethod, Consumer<T> nonRtlMethod) {
 134         switch(node.getEffectiveNodeOrientation()) {
 135             case RIGHT_TO_LEFT: rtlMethod.accept(object); break;
 136             default: nonRtlMethod.accept(object); break;
 137         }
 138     }


 139 
 140     boolean isRTL(Node n) {
 141         switch(n.getEffectiveNodeOrientation()) {
 142             case RIGHT_TO_LEFT: return true;
 143             default: return false;
 144         }
 145     }


 146 }