1 /* 2 * Copyright (c) 2010, 2015, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package com.sun.javafx.scene.control.behavior; 27 28 import javafx.scene.control.ScrollBar; 29 import javafx.scene.control.ScrollPane; 30 import com.sun.javafx.scene.control.inputmap.InputMap; 31 import javafx.scene.input.MouseEvent; 32 import javafx.scene.control.skin.ScrollPaneSkin; 33 34 import java.util.Optional; 35 36 import static javafx.scene.input.KeyCode.DOWN; 37 import static javafx.scene.input.KeyCode.LEFT; 38 import static javafx.scene.input.KeyCode.PAGE_DOWN; 39 import static javafx.scene.input.KeyCode.PAGE_UP; 40 import static javafx.scene.input.KeyCode.RIGHT; 41 import static javafx.scene.input.KeyCode.SPACE; 42 import static javafx.scene.input.KeyCode.UP; 43 import static javafx.scene.input.KeyCode.HOME; 44 import static javafx.scene.input.KeyCode.END; 45 46 47 /** 48 * Behavior for ScrollPane. 49 * 50 * TODO: the function variables are a poor way to couple to the rest of 51 * the system. This technique avoids a direct dependency on the skin class. 52 * However, this should really be coupled through the control itself instead 53 * of directly to the skin. 54 */ 55 public class ScrollPaneBehavior extends BehaviorBase<ScrollPane> { 56 57 private final InputMap<ScrollPane> inputMap; 58 59 /*************************************************************************** 60 * * 61 * Constructors * 62 * * 63 **************************************************************************/ 64 65 public ScrollPaneBehavior(ScrollPane scrollPane) { 66 super(scrollPane); 67 68 // create a map for scrollpane-specific mappings (this reuses the default 69 // InputMap installed on the control, if it is non-null, allowing us to pick up any user-specified mappings) 70 inputMap = createInputMap(); 71 72 // scrollpane-specific mappings for key and mouse input 73 addDefaultMapping(inputMap, 74 new InputMap.KeyMapping(LEFT, e -> rtl(scrollPane, this::horizontalUnitIncrement, this::horizontalUnitDecrement)), 75 new InputMap.KeyMapping(RIGHT, e -> rtl(scrollPane, this::horizontalUnitDecrement, this::horizontalUnitIncrement)), 76 77 new InputMap.KeyMapping(UP, e -> verticalUnitDecrement()), 78 new InputMap.KeyMapping(DOWN, e -> verticalUnitIncrement()), 79 80 new InputMap.KeyMapping(PAGE_UP, e -> verticalPageDecrement()), 81 new InputMap.KeyMapping(PAGE_DOWN, e -> verticalPageIncrement()), 82 new InputMap.KeyMapping(SPACE, e -> verticalPageIncrement()), 83 84 new InputMap.KeyMapping(HOME, e -> verticalHome()), 85 new InputMap.KeyMapping(END, e -> verticalEnd()), 86 87 new InputMap.MouseMapping(MouseEvent.MOUSE_PRESSED, this::mousePressed) 88 ); 89 } 90 91 92 93 /*************************************************************************** 94 * * 95 * Functions * 96 * * 97 **************************************************************************/ 98 99 @Override public InputMap<ScrollPane> getInputMap() { 100 return inputMap; 101 } 102 103 public void horizontalUnitIncrement() { 104 getHorizontalScrollBar().ifPresent(ScrollBar::increment); 105 } 106 public void horizontalUnitDecrement() { 107 getHorizontalScrollBar().ifPresent(ScrollBar::decrement); 108 } 109 public void verticalUnitIncrement() { 110 getVerticalScrollBar().ifPresent(ScrollBar::increment); 111 } 112 void verticalUnitDecrement() { 113 getVerticalScrollBar().ifPresent(ScrollBar::decrement); 114 } 115 void horizontalPageIncrement() { 116 getHorizontalScrollBar().ifPresent(ScrollBar::increment); 117 } 118 void horizontalPageDecrement() { 119 getHorizontalScrollBar().ifPresent(ScrollBar::decrement); 120 } 121 void verticalPageIncrement() { 122 getVerticalScrollBar().ifPresent(ScrollBar::increment); 123 } 124 void verticalPageDecrement() { 125 getVerticalScrollBar().ifPresent(ScrollBar::decrement); 126 } 127 void verticalHome() { 128 ScrollPane sp = getNode(); 129 sp.setHvalue(sp.getHmin()); 130 sp.setVvalue(sp.getVmin()); 131 } 132 void verticalEnd() { 133 ScrollPane sp = getNode(); 134 sp.setHvalue(sp.getHmax()); 135 sp.setVvalue(sp.getVmax()); 136 } 137 138 private Optional<ScrollBar> getVerticalScrollBar() { 139 return Optional.ofNullable(((ScrollPaneSkin)getNode().getSkin()).getVerticalScrollBar()); 140 } 141 142 private Optional<ScrollBar> getHorizontalScrollBar() { 143 return Optional.ofNullable(((ScrollPaneSkin)getNode().getSkin()).getHorizontalScrollBar()); 144 } 145 146 147 /*************************************************************************** 148 * * 149 * Mouse event handling * 150 * * 151 **************************************************************************/ 152 153 public void mousePressed(MouseEvent e) { 154 getNode().requestFocus(); 155 } 156 }