1 /*
   2  * Copyright (c) 2010, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package javafx.scene.control.skin;
  27 
  28 import com.sun.javafx.scene.control.behavior.BehaviorBase;
  29 import javafx.scene.Node;
  30 import javafx.scene.control.Accordion;
  31 import javafx.scene.control.Button;
  32 import javafx.scene.control.Control;
  33 import javafx.scene.control.Hyperlink;
  34 
  35 import com.sun.javafx.scene.control.behavior.ButtonBehavior;
  36 
  37 /**
  38  * Default skin implementation for the {@link Hyperlink} control.
  39  *
  40  * @see Hyperlink
  41  * @since 9
  42  */
  43 public class HyperlinkSkin extends LabeledSkinBase<Hyperlink> {
  44 
  45     /***************************************************************************
  46      *                                                                         *
  47      * Private Fields                                                          *
  48      *                                                                         *
  49      **************************************************************************/
  50 
  51     private final BehaviorBase<Hyperlink> behavior;
  52 
  53 
  54 
  55     /***************************************************************************
  56      *                                                                         *
  57      * Constructors                                                            *
  58      *                                                                         *
  59      **************************************************************************/
  60 
  61     /**
  62      * Creates a new HyperlinkSkin instance, installing the necessary child
  63      * nodes into the Control {@link Control#getChildren() children} list, as
  64      * well as the necessary input mappings for handling key, mouse, etc events.
  65      *
  66      * @param control The control that this skin should be installed onto.
  67      */
  68     public HyperlinkSkin(Hyperlink control) {
  69         super(control);
  70 
  71         // install default input map for the Hyperlink control
  72         behavior = new ButtonBehavior<>(control);
  73 //        control.setInputMap(behavior.getInputMap());
  74     }
  75 
  76 
  77 
  78     /***************************************************************************
  79      *                                                                         *
  80      * Public API                                                              *
  81      *                                                                         *
  82      **************************************************************************/
  83 
  84     /** {@inheritDoc} */
  85     @Override public void dispose() {
  86         super.dispose();
  87 
  88         if (behavior != null) {
  89             behavior.dispose();
  90         }
  91     }
  92 }