modules/controls/src/main/java/javafx/scene/control/skin/LabelSkin.java
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rev 9240 : 8076423: JEP 253: Prepare JavaFX UI Controls & CSS APIs for Modularization
*** 1,7 ****
/*
! * Copyright (c) 2010, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
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/*
! * Copyright (c) 2010, 2015, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
*** 21,54 ****
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
! package com.sun.javafx.scene.control.skin;
import javafx.scene.control.Label;
- import java.util.Collections;
- import com.sun.javafx.scene.control.behavior.BehaviorBase;
-
/**
! * A Skin for Labels.
*/
! public class LabelSkin extends LabeledSkinBase<Label, BehaviorBase<Label>> {
! public LabelSkin(final Label label) {
! super(label, new BehaviorBase<>(label, Collections.emptyList()));
// Labels do not block the mouse by default, unlike most other UI Controls.
consumeMouseEvents(false);
! registerChangeListener(label.labelForProperty(), "LABEL_FOR");
! }
!
!
! @Override protected void handleControlPropertyChanged(String p) {
! super.handleControlPropertyChanged(p);
! if ("LABEL_FOR".equals(p)) {
! mnemonicTargetChanged();
! }
}
}
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
! package javafx.scene.control.skin;
+ import javafx.scene.Node;
+ import javafx.scene.control.Control;
import javafx.scene.control.Label;
/**
! * Default skin implementation for the {@link Label} control.
! *
! * @see Label
! * @since 9
*/
! public class LabelSkin extends LabeledSkinBase<Label> {
! /***************************************************************************
! * *
! * Constructors *
! * *
! **************************************************************************/
!
! /**
! * Creates a new LabelSkin instance, installing the necessary child
! * nodes into the Control {@link Control#getChildren() children} list, as
! * well as the necessary {@link Node#getInputMap() input mappings} for
! * handling key, mouse, etc events.
! *
! * @param control The control that this skin should be installed onto.
! */
! public LabelSkin(final Label control) {
! super(control);
// Labels do not block the mouse by default, unlike most other UI Controls.
consumeMouseEvents(false);
! registerChangeListener(control.labelForProperty(), e -> mnemonicTargetChanged());
}
}