/* * Copyright (c) 2010, 2015, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.javafx.scene.control.behavior; import com.sun.javafx.util.Utils; import javafx.animation.KeyFrame; import javafx.animation.Timeline; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Orientation; import javafx.scene.control.ScrollBar; import javafx.scene.control.Skin; import com.sun.javafx.scene.control.inputmap.InputMap; import javafx.util.Duration; import static javafx.scene.input.KeyCode.*; import static javafx.scene.input.KeyEvent.KEY_RELEASED; /** * A Behavior implementation for ScrollBars. * */ public class ScrollBarBehavior extends BehaviorBase { private final InputMap inputMap; /*************************************************************************** * * * Constructors * * * **************************************************************************/ public ScrollBarBehavior(ScrollBar scrollBar) { super(scrollBar); // create a map for scrollbar-specific mappings (this reuses the default // InputMap installed on the control, if it is non-null, allowing us to pick up any user-specified mappings) inputMap = createInputMap(); // scrollbar-specific mappings for key and mouse input addDefaultMapping(inputMap, new InputMap.KeyMapping(HOME, KEY_RELEASED, e -> home()), new InputMap.KeyMapping(END, KEY_RELEASED, e -> end()) ); // create two child input maps for horizontal and vertical scrollbars InputMap horizontalInputMap = new InputMap<>(scrollBar); horizontalInputMap.setInterceptor(e -> scrollBar.getOrientation() != Orientation.HORIZONTAL); horizontalInputMap.getMappings().addAll( new InputMap.KeyMapping(LEFT, e -> rtl(scrollBar, this::incrementValue, this::decrementValue)), new InputMap.KeyMapping(KP_LEFT, e -> rtl(scrollBar, this::incrementValue, this::decrementValue)), new InputMap.KeyMapping(RIGHT, e -> rtl(scrollBar, this::decrementValue, this::incrementValue)), new InputMap.KeyMapping(KP_RIGHT, e -> rtl(scrollBar, this::decrementValue, this::incrementValue)) ); addDefaultChildMap(inputMap, horizontalInputMap); InputMap verticalInputMap = new InputMap<>(scrollBar); verticalInputMap.setInterceptor(e -> scrollBar.getOrientation() != Orientation.VERTICAL); verticalInputMap.getMappings().addAll( new InputMap.KeyMapping(UP, e -> decrementValue()), new InputMap.KeyMapping(KP_UP, e -> decrementValue()), new InputMap.KeyMapping(DOWN, e -> incrementValue()), new InputMap.KeyMapping(KP_DOWN, e -> incrementValue()) ); addDefaultChildMap(inputMap, verticalInputMap); } /*************************************************************************** * * * Functions * * * **************************************************************************/ @Override public InputMap getInputMap() { return inputMap; } private void home() { getNode().setValue(getNode().getMin()); } private void decrementValue() { getNode().adjustValue(0); } private void end() { getNode().setValue(getNode().getMax()); } private void incrementValue() { getNode().adjustValue(1); } /*************************************************************************** * * * Mouse event handling * * * **************************************************************************/ /** * This timeline is used to adjust the value of the bar when the * track has been pressed but not released. */ Timeline timeline; /** * Invoked by the ScrollBar {@link Skin} implementation whenever a mouse * press occurs on the "track" of the bar. This will cause the thumb to * be moved by some amount. * * @param position The mouse position on track with 0.0 being beginning of track and 1.0 being the end */ public void trackPress(double position) { /* We can get a press if someone presses an end button. In that * case, we don't want to start a timeline because the end button * will have already done so. We can detect that because the timeline * will not be null. */ if (timeline != null) return; // determine the percentage of the way between min and max // represented by this mouse event final ScrollBar bar = getNode(); if (!bar.isFocused() && bar.isFocusTraversable()) bar.requestFocus(); final double pos = position; final boolean incrementing = (pos > ((bar.getValue() - bar.getMin())/(bar.getMax() - bar.getMin()))); timeline = new Timeline(); timeline.setCycleCount(Timeline.INDEFINITE); final EventHandler step = event -> { boolean i = (pos > ((bar.getValue() - bar.getMin())/(bar.getMax() - bar.getMin()))); if (incrementing == i) { // we started incrementing and still are, or we // started decrementing and still are bar.adjustValue(pos); } else { stopTimeline(); } }; final KeyFrame kf = new KeyFrame(Duration.millis(200), step); timeline.getKeyFrames().add(kf); // do the first step immediately timeline.play(); step.handle(null); } /** */ public void trackRelease() { stopTimeline(); } /** * Invoked by the ScrollBar {@link Skin} implementation whenever a mouse * press occurs on the decrement button of the bar. */ public void decButtonPressed() { final ScrollBar bar = getNode(); if (!bar.isFocused() && bar.isFocusTraversable()) bar.requestFocus(); stopTimeline(); timeline = new Timeline(); timeline.setCycleCount(Timeline.INDEFINITE); final EventHandler dec = event -> { if (bar.getValue() > bar.getMin()) { bar.decrement(); } else { stopTimeline(); } }; final KeyFrame kf = new KeyFrame(Duration.millis(200), dec); timeline.getKeyFrames().add(kf); // do the first step immediately timeline.play(); dec.handle(null); } /** */ public void decButtonReleased() { stopTimeline(); } /** * Invoked by the ScrollBar {@link Skin} implementation whenever a mouse * press occurs on the increment button of the bar. */ public void incButtonPressed() { final ScrollBar bar = getNode(); if (!bar.isFocused() && bar.isFocusTraversable()) bar.requestFocus(); stopTimeline(); timeline = new Timeline(); timeline.setCycleCount(Timeline.INDEFINITE); final EventHandler inc = event -> { if (bar.getValue() < bar.getMax()) { bar.increment(); } else { stopTimeline(); } }; final KeyFrame kf = new KeyFrame(Duration.millis(200), inc); timeline.getKeyFrames().add(kf); // do the first step immediately timeline.play(); inc.handle(null); } /** */ public void incButtonReleased() { stopTimeline(); } /** * @param position The mouse position on track with 0.0 being begining of track and 1.0 being the end */ //public function thumbPressed(e:MouseEvent, position:Number):Void { //} /** * @param position The mouse position on track with 0.0 being begining of track and 1.0 being the end */ public void thumbDragged(double position) { final ScrollBar scrollbar = getNode(); // Stop the timeline for continuous increments as drags take precedence stopTimeline(); if (!scrollbar.isFocused() && scrollbar.isFocusTraversable()) scrollbar.requestFocus(); double newValue = (position * (scrollbar.getMax() - scrollbar.getMin())) + scrollbar.getMin(); if (!Double.isNaN(newValue)) { scrollbar.setValue(Utils.clamp(scrollbar.getMin(), newValue, scrollbar.getMax())); } } private void stopTimeline() { if (timeline != null) { timeline.stop(); timeline = null; } } }