/* * Copyright (c) 2010, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.scene.control.skin; import com.sun.javafx.scene.control.behavior.BehaviorBase; import com.sun.javafx.scene.control.behavior.MenuButtonBehavior; import javafx.scene.Node; import javafx.scene.control.Accordion; import javafx.scene.control.Button; import javafx.scene.control.Control; import javafx.scene.control.SplitMenuButton; import javafx.scene.input.MouseEvent; import com.sun.javafx.scene.control.behavior.SplitMenuButtonBehavior; /** * Default skin implementation for the {@link SplitMenuButton} control. * * @see SplitMenuButton * @since 9 */ public class SplitMenuButtonSkin extends MenuButtonSkinBase { /*************************************************************************** * * * Private fields * * * **************************************************************************/ private final SplitMenuButtonBehavior behavior; /*************************************************************************** * * * Constructors * * * **************************************************************************/ /** * Creates a new SplitMenuButtonSkin instance, installing the necessary child * nodes into the Control {@link Control#getChildren() children} list, as * well as the necessary input mappings for handling key, mouse, etc events. * * @param control The control that this skin should be installed onto. */ public SplitMenuButtonSkin(final SplitMenuButton control) { super(control); // install default input map for the MenuButton-like controls this.behavior = new SplitMenuButtonBehavior(control); // setInputMap(control, behavior.getInputMap()); /* * The arrow button is the only thing that acts like a MenuButton on * this control. */ behaveLikeButton = true; // TODO: do we need to consume all mouse events? // they only bubble to the skin which consumes them by default arrowButton.addEventHandler(MouseEvent.ANY, event -> event.consume()); arrowButton.setOnMousePressed(e -> { getBehavior().mousePressed(e, false); e.consume(); }); arrowButton.setOnMouseReleased(e -> { getBehavior().mouseReleased(e, false); e.consume(); }); label.setLabelFor(control); } /*************************************************************************** * * * Public API * * * **************************************************************************/ /** {@inheritDoc} */ @Override public void dispose() { super.dispose(); if (behavior != null) { behavior.dispose(); } } /*************************************************************************** * * * Private implementation * * * **************************************************************************/ @Override SplitMenuButtonBehavior getBehavior() { return behavior; } }