1 /* 2 * Copyright (c) 2018, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have 23 * questions. 24 */ 25 package jdk.incubator.vector; 26 27 /** 28 * Operations on vectors that are not intrinsic candidates 29 */ 30 @SuppressWarnings("cast") 31 public final class FloatVectorHelper { 32 33 private FloatVectorHelper() {} 34 35 public interface BinaryOp { 36 float apply(int i, float a, float b); 37 } 38 39 public interface UnaryOp { 40 float apply(int i, float a); 41 } 42 43 public static 44 FloatVector map(FloatVector va, FloatVector vb, BinaryOp op) { 45 return va.bOp(vb, (i, a, b) -> op.apply(i, a, b)); 46 } 47 48 public static 49 FloatVector map(FloatVector va, FloatVector vb, Vector.Mask<Float> m, BinaryOp op) { 50 return va.bOp(vb, m, (i, a, b) -> op.apply(i, a, b)); 51 } 52 53 public static 54 FloatVector map(FloatVector va, UnaryOp op) { 55 return va.uOp((i, a) -> op.apply(i, a)); 56 } 57 58 public static 59 FloatVector map(FloatVector va, Vector.Mask<Float> m, UnaryOp op) { 60 return va.uOp(m, (i, a) -> op.apply(i, a)); 61 } 62 63 64 65 public static 66 FloatVector ceil(FloatVector va) { 67 return va.uOp((i, a) -> (float) Math.ceil((double) a)); 68 } 69 70 public static 71 FloatVector ceil(FloatVector va, Vector.Mask<Float> m) { 72 return va.uOp(m, (i, a) -> (float) Math.ceil((double) a)); 73 } 74 75 public static 76 FloatVector copySign(FloatVector va, FloatVector vb) { 77 return va.bOp(vb, (i, a, b) -> (float) Math.copySign((double) a, (double) b)); 78 } 79 80 public static 81 FloatVector copySign(FloatVector va, FloatVector vb, Vector.Mask<Float> m) { 82 return va.bOp(vb, m, (i, a, b) -> (float) Math.copySign((double) a, (double) b)); 83 } 84 85 public static 86 FloatVector floor(FloatVector va) { 87 return va.uOp((i, a) -> (float) Math.floor((double) a)); 88 } 89 90 public static 91 FloatVector floor(FloatVector va, Vector.Mask<Float> m) { 92 return va.uOp(m, (i, a) -> (float) Math.floor((double) a)); 93 } 94 95 public static 96 FloatVector getExponent(FloatVector va) { 97 return va.uOp((i, a) -> (float) Math.getExponent((double) a)); 98 } 99 100 public static 101 FloatVector getExponent(FloatVector va, Vector.Mask<Float> m) { 102 return va.uOp(m, (i, a) -> (float) Math.getExponent((double) a)); 103 } 104 105 public static 106 FloatVector IEEEremainder(FloatVector va, FloatVector vb) { 107 return va.bOp(vb, (i, a, b) -> (float) Math.IEEEremainder((double) a, (double) b)); 108 } 109 110 public static 111 FloatVector IEEEremainder(FloatVector va, FloatVector vb, Vector.Mask<Float> m) { 112 return va.bOp(vb, m, (i, a, b) -> (float) Math.IEEEremainder((double) a, (double) b)); 113 } 114 115 public static 116 FloatVector nextAfter(FloatVector va, FloatVector vb) { 117 return va.bOp(vb, (i, a, b) -> (float) Math.nextAfter((double) a, (double) b)); 118 } 119 120 public static 121 FloatVector nextAfter(FloatVector va, FloatVector vb, Vector.Mask<Float> m) { 122 return va.bOp(vb, m, (i, a, b) -> (float) Math.nextAfter((double) a, (double) b)); 123 } 124 125 public static 126 FloatVector nextDown(FloatVector va) { 127 return va.uOp((i, a) -> (float) Math.nextDown((double) a)); 128 } 129 130 public static 131 FloatVector nextDown(FloatVector va, Vector.Mask<Float> m) { 132 return va.uOp(m, (i, a) -> (float) Math.nextDown((double) a)); 133 } 134 135 public static 136 FloatVector nextUp(FloatVector va) { 137 return va.uOp((i, a) -> (float) Math.nextUp((double) a)); 138 } 139 140 public static 141 FloatVector nextUp(FloatVector va, Vector.Mask<Float> m) { 142 return va.uOp(m, (i, a) -> (float) Math.nextUp((double) a)); 143 } 144 145 public static 146 FloatVector rint(FloatVector va) { 147 return va.uOp((i, a) -> (float) Math.rint((double) a)); 148 } 149 150 public static 151 FloatVector rint(FloatVector va, Vector.Mask<Float> m) { 152 return va.uOp(m, (i, a) -> (float) Math.rint((double) a)); 153 } 154 155 public static 156 FloatVector round(FloatVector va) { 157 return va.uOp((i, a) -> (float) Math.round((double) a)); 158 } 159 160 public static 161 FloatVector round(FloatVector va, Vector.Mask<Float> m) { 162 return va.uOp(m, (i, a) -> (float) Math.round((double) a)); 163 } 164 165 public static 166 FloatVector scalb(Vector<Integer> o) { 167 throw new UnsupportedOperationException("Scalb not implemented yet."); 168 } 169 170 public static 171 FloatVector scalb(Vector<Integer> o, Vector.Mask<Float> m) { 172 throw new UnsupportedOperationException("Scalb not implemented yet."); 173 } 174 175 public static 176 FloatVector signum(FloatVector va) { 177 return va.uOp((i, a) -> (float) Math.signum((double) a)); 178 } 179 180 public static 181 FloatVector signum(FloatVector va, Vector.Mask<Float> m) { 182 return va.uOp(m, (i, a) -> (float) Math.signum((double) a)); 183 } 184 185 public static 186 FloatVector toDegrees(FloatVector va) { 187 return va.uOp((i, a) -> (float) Math.toDegrees((double) a)); 188 } 189 190 public static 191 FloatVector toDegrees(FloatVector va, Vector.Mask<Float> m) { 192 return va.uOp(m, (i, a) -> (float) Math.toDegrees((double) a)); 193 } 194 195 public static 196 FloatVector toRadians(FloatVector va) { 197 return va.uOp((i, a) -> (float) Math.toRadians((double) a)); 198 } 199 200 public static 201 FloatVector toRadians(FloatVector va, Vector.Mask<Float> m) { 202 return va.uOp(m, (i, a) -> (float) Math.toRadians((double) a)); 203 } 204 205 public static 206 FloatVector ulp(FloatVector va) { 207 return va.uOp((i, a) -> (float) Math.ulp((double) a)); 208 } 209 210 public static 211 FloatVector ulp(FloatVector va, Vector.Mask<Float> m) { 212 return va.uOp(m, (i, a) -> (float) Math.ulp((double) a)); 213 } 214 215 }