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src/jdk.incubator.vector/share/classes/jdk/incubator/vector/X-Vector.java.template

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rev 55237 : javadoc changes

@@ -105,11 +105,12 @@
 
     /**
      * Returns a vector where all lane elements are set to the default
      * primitive value.
      *
-     * @return a zero vector
+     * @param species species of desired vector
+     * @return a zero vector of given species
      */
     @ForceInline
     @SuppressWarnings("unchecked")
     public static $abstractvectortype$ zero($Type$Species species) {
         return species.zero();

@@ -126,10 +127,11 @@
      * {@link #fromByteBuffer($Type$Species, ByteBuffer, int, Mask) method} as follows:
      * <pre>{@code
      * return this.fromByteBuffer(ByteBuffer.wrap(a), i, this.maskAllTrue());
      * }</pre>
      *
+     * @param species species of desired vector
      * @param a the byte array
      * @param ix the offset into the array
      * @return a vector loaded from a byte array
      * @throws IndexOutOfBoundsException if {@code i < 0} or
      * {@code i > a.length - (this.length() * this.elementSize() / Byte.SIZE)}

@@ -161,10 +163,11 @@
      * {@link #fromByteBuffer($Type$Species, ByteBuffer, int, Mask) method} as follows:
      * <pre>{@code
      * return this.fromByteBuffer(ByteBuffer.wrap(a), i, m);
      * }</pre>
      *
+     * @param species species of desired vector
      * @param a the byte array
      * @param ix the offset into the array
      * @param m the mask
      * @return a vector loaded from a byte array
      * @throws IndexOutOfBoundsException if {@code i < 0} or

@@ -185,10 +188,11 @@
      * <p>
      * For each vector lane, where {@code N} is the vector lane index, the
      * array element at index {@code i + N} is placed into the
      * resulting vector at lane index {@code N}.
      *
+     * @param species species of desired vector
      * @param a the array
      * @param i the offset into the array
      * @return the vector loaded from an array
      * @throws IndexOutOfBoundsException if {@code i < 0}, or
      * {@code i > a.length - this.length()}

@@ -212,10 +216,11 @@
      * if the mask lane at index {@code N} is set then the array element at
      * index {@code i + N} is placed into the resulting vector at lane index
      * {@code N}, otherwise the default element value is placed into the
      * resulting vector at lane index {@code N}.
      *
+     * @param species species of desired vector
      * @param a the array
      * @param i the offset into the array
      * @param m the mask
      * @return the vector loaded from an array
      * @throws IndexOutOfBoundsException if {@code i < 0}, or

@@ -233,10 +238,11 @@
      * <p>
      * For each vector lane, where {@code N} is the vector lane index, the
      * array element at index {@code i + indexMap[j + N]} is placed into the
      * resulting vector at lane index {@code N}.
      *
+     * @param species species of desired vector
      * @param a the array
      * @param i the offset into the array, may be negative if relative
      * indexes in the index map compensate to produce a value within the
      * array bounds
      * @param indexMap the index map

@@ -283,14 +289,16 @@
      * For each vector lane, where {@code N} is the vector lane index,
      * if the mask lane at index {@code N} is set then the array element at
      * index {@code i + indexMap[j + N]} is placed into the resulting vector
      * at lane index {@code N}.
      *
+     * @param species species of desired vector
      * @param a the array
      * @param i the offset into the array, may be negative if relative
      * indexes in the index map compensate to produce a value within the
      * array bounds
+     * @param m the mask
      * @param indexMap the index map
      * @param j the offset into the index map
      * @return the vector loaded from an array
      * @throws IndexOutOfBoundsException if {@code j < 0}, or
      * {@code j > indexMap.length - this.length()},

@@ -324,10 +332,11 @@
      * {@link #fromByteBuffer($Type$Species, ByteBuffer, int, Mask)} method} as follows:
      * <pre>{@code
      *   return this.fromByteBuffer(b, i, this.maskAllTrue())
      * }</pre>
      *
+     * @param species species of desired vector
      * @param bb the byte buffer
      * @param ix the offset into the byte buffer
      * @return a vector loaded from a byte buffer
      * @throws IndexOutOfBoundsException if the offset is {@code < 0},
      * or {@code > b.limit()},

@@ -375,12 +384,14 @@
      *         es[n] = eb.get(n);
      * }
      * Vector<E> r = ((ESpecies<S>)this).fromArray(es, 0, m);
      * }</pre>
      *
+     * @param species species of desired vector
      * @param bb the byte buffer
      * @param ix the offset into the byte buffer
+     * @param m the mask
      * @return a vector loaded from a byte buffer
      * @throws IndexOutOfBoundsException if the offset is {@code < 0},
      * or {@code > b.limit()},
      * for any vector lane index {@code N} where the mask at lane {@code N}
      * is set

@@ -389,10 +400,23 @@
     @ForceInline
     public static $abstractvectortype$ fromByteBuffer($Type$Species species, ByteBuffer bb, int ix, Mask<$Boxtype$> m) {
         return zero(species).blend(fromByteBuffer(species, bb, ix), m);
     }
 
+    /**
+     * Returns a mask where each lane is set or unset according to given
+     * {@code boolean} values
+     * <p>
+     * For each mask lane, where {@code N} is the mask lane index,
+     * if the given {@code boolean} value at index {@code N} is {@code true}
+     * then the mask lane at index {@code N} is set, otherwise it is unset.
+     *
+     * @param species mask species
+     * @param bits the given {@code boolean} values
+     * @return a mask where each lane is set or unset according to the given {@code boolean} value
+     * @throws IndexOutOfBoundsException if {@code bits.length < species.length()}
+     */
     @ForceInline
     public static Mask<$Boxtype$> maskFromValues($Type$Species species, boolean... bits) {
         if (species.boxType() == $Type$MaxVector.class)
             return new $Type$MaxVector.$Type$MaxMask(bits);
         switch (species.bitSize()) {

@@ -427,10 +451,24 @@
             case 512: return $Type$512Vector.$Type$512Mask.FALSE_MASK;
             default: throw new IllegalArgumentException(Integer.toString(species.bitSize()));
         }
     }
 
+    /**
+     * Loads a mask from a {@code boolean} array starting at an offset.
+     * <p>
+     * For each mask lane, where {@code N} is the mask lane index,
+     * if the array element at index {@code ix + N} is {@code true} then the
+     * mask lane at index {@code N} is set, otherwise it is unset.
+     *
+     * @param species mask species
+     * @param bits the {@code boolean} array
+     * @param ix the offset into the array
+     * @return the mask loaded from a {@code boolean} array
+     * @throws IndexOutOfBoundsException if {@code ix < 0}, or
+     * {@code ix > bits.length - species.length()}
+     */
     @ForceInline
     @SuppressWarnings("unchecked")
     public static Mask<$Boxtype$> maskFromArray($Type$Species species, boolean[] bits, int ix) {
         Objects.requireNonNull(bits);
         ix = VectorIntrinsics.checkIndex(ix, bits.length, species.length());

@@ -438,26 +476,62 @@
                                      bits, (((long) ix) << ARRAY_SHIFT) + Unsafe.ARRAY_BOOLEAN_BASE_OFFSET,
                                      bits, ix, species,
                                      (c, idx, s) -> (Mask<$Boxtype$>) (($Type$Species)s).opm(n -> c[idx + n]));
     }
 
+    /**
+     * Returns a mask where all lanes are set.
+     *
+     * @param species mask species
+     * @return a mask where all lanes are set
+     */
     @ForceInline
     @SuppressWarnings("unchecked")
     public static Mask<$Boxtype$> maskAllTrue($Type$Species species) {
         return VectorIntrinsics.broadcastCoerced((Class<Mask<$Boxtype$>>) species.maskType(), $bitstype$.class, species.length(),
                                                  ($bitstype$)-1,  species,
                                                  ((z, s) -> trueMask(($Type$Species)s)));
     }
 
+    /**
+     * Returns a mask where all lanes are unset.
+     *
+     * @param species mask species
+     * @return a mask where all lanes are unset
+     */
     @ForceInline
     @SuppressWarnings("unchecked")
     public static Mask<$Boxtype$> maskAllFalse($Type$Species species) {
         return VectorIntrinsics.broadcastCoerced((Class<Mask<$Boxtype$>>) species.maskType(), $bitstype$.class, species.length(),
                                                  0, species, 
                                                  ((z, s) -> falseMask(($Type$Species)s)));
     }
 
+    /**
+     * Returns a shuffle of mapped indexes where each lane element is
+     * the result of applying a mapping function to the corresponding lane
+     * index.
+     * <p>
+     * Care should be taken to ensure Shuffle values produced from this
+     * method are consumed as constants to ensure optimal generation of
+     * code.  For example, values held in static final fields or values
+     * held in loop constant local variables.
+     * <p>
+     * This method behaves as if a shuffle is created from an array of
+     * mapped indexes as follows:
+     * <pre>{@code
+     *   int[] a = new int[species.length()];
+     *   for (int i = 0; i < a.length; i++) {
+     *       a[i] = f.applyAsInt(i);
+     *   }
+     *   return this.shuffleFromValues(a);
+     * }</pre>
+     *
+     * @param species shuffle species
+     * @param f the lane index mapping function
+     * @return a shuffle of mapped indexes
+     */
     @ForceInline
     public static Shuffle<$Boxtype$> shuffle($Type$Species species, IntUnaryOperator f) {
         if (species.boxType() == $Type$MaxVector.class)
             return new $Type$MaxVector.$Type$MaxShuffle(f);
         switch (species.bitSize()) {

@@ -467,10 +541,23 @@
             case 512: return new $Type$512Vector.$Type$512Shuffle(f);
             default: throw new IllegalArgumentException(Integer.toString(species.bitSize()));
         }
     }
 
+    /**
+     * Returns a shuffle where each lane element is the value of its
+     * corresponding lane index.
+     * <p>
+     * This method behaves as if a shuffle is created from an identity
+     * index mapping function as follows:
+     * <pre>{@code
+     *   return this.shuffle(i -> i);
+     * }</pre>
+     *
+     * @param species shuffle species
+     * @return a shuffle of lane indexes
+     */
     @ForceInline
     public static Shuffle<$Boxtype$> shuffleIota($Type$Species species) {
         if (species.boxType() == $Type$MaxVector.class)
             return new $Type$MaxVector.$Type$MaxShuffle(AbstractShuffle.IDENTITY);
         switch (species.bitSize()) {

@@ -480,10 +567,26 @@
             case 512: return new $Type$512Vector.$Type$512Shuffle(AbstractShuffle.IDENTITY);
             default: throw new IllegalArgumentException(Integer.toString(species.bitSize()));
         }
     }
 
+    /**
+     * Returns a shuffle where each lane element is set to a given
+     * {@code int} value logically AND'ed by the species length minus one.
+     * <p>
+     * For each shuffle lane, where {@code N} is the shuffle lane index, the
+     * the {@code int} value at index {@code N} logically AND'ed by
+     * {@code species.length() - 1} is placed into the resulting shuffle at
+     * lane index {@code N}.
+     *
+     * @param species shuffle species
+     * @param ixs the given {@code int} values
+     * @return a shuffle where each lane element is set to a given
+     * {@code int} value
+     * @throws IndexOutOfBoundsException if the number of int values is
+     * {@code < species.length()}
+     */
     @ForceInline
     public static Shuffle<$Boxtype$> shuffleFromValues($Type$Species species, int... ixs) {
         if (species.boxType() == $Type$MaxVector.class)
             return new $Type$MaxVector.$Type$MaxShuffle(ixs);
         switch (species.bitSize()) {

@@ -493,10 +596,25 @@
             case 512: return new $Type$512Vector.$Type$512Shuffle(ixs);
             default: throw new IllegalArgumentException(Integer.toString(species.bitSize()));
         }
     }
 
+    /**
+     * Loads a shuffle from an {@code int} array starting at an offset.
+     * <p>
+     * For each shuffle lane, where {@code N} is the shuffle lane index, the
+     * array element at index {@code i + N} logically AND'ed by
+     * {@code species.length() - 1} is placed into the resulting shuffle at lane
+     * index {@code N}.
+     *
+     * @param species shuffle species
+     * @param ixs the {@code int} array
+     * @param i the offset into the array
+     * @return a shuffle loaded from the {@code int} array
+     * @throws IndexOutOfBoundsException if {@code i < 0}, or
+     * {@code i > a.length - species.length()}
+     */
     @ForceInline
     public static Shuffle<$Boxtype$> shuffleFromArray($Type$Species species, int[] ixs, int i) {
         if (species.boxType() == $Type$MaxVector.class)
             return new $Type$MaxVector.$Type$MaxShuffle(ixs, i);
         switch (species.bitSize()) {

@@ -1822,11 +1940,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical left shift
      * operation ({@code <<}) is applied to lane elements to left shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0x7.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *
      * @param s the input scalar; the number of the bits to left shift
      * @return the result of logically left shifting left this vector by the
      * broadcast of an input scalar

@@ -1838,11 +1956,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical left shift
      * operation ({@code <<}) is applied to lane elements to left shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0xF.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *
      * @param s the input scalar; the number of the bits to left shift
      * @return the result of logically left shifting left this vector by the
      * broadcast of an input scalar

@@ -1869,11 +1987,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical left shift
      * operation ({@code <<}) is applied to lane elements to left shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0x7.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *
      * @param s the input scalar; the number of the bits to left shift
      * @param m the mask controlling lane selection
      * @return the result of logically left shifting left this vector by the

@@ -1887,11 +2005,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical left shift
      * operation ({@code <<}) is applied to lane elements to left shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0xF.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *
      * @param s the input scalar; the number of the bits to left shift
      * @param m the mask controlling lane selection
      * @return the result of logically left shifting left this vector by the

@@ -1953,11 +2071,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical right shift
      * operation ({@code >>>}) is applied to lane elements to logically right shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0x7.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar

@@ -1970,11 +2088,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical right shift
      * operation ({@code >>>}) is applied to lane elements to logically right shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0xF.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar

@@ -2003,14 +2121,15 @@
      * <p>
      * This is a vector binary operation where the primitive logical right shift
      * operation ({@code >>>}) is applied to lane elements to logically right shift the
      * element by shift value as specified by the input scalar. Only the 3
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0x7.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
+     * @param m the mask controlling lane selection
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar
      */
 #end[byte]
 #if[short]

@@ -2021,14 +2140,15 @@
      * <p>
      * This is a vector binary operation where the primitive logical right shift
      * operation ({@code >>>}) is applied to lane elements to logically right shift the
      * element by shift value as specified by the input scalar. Only the 4
      * lowest-order bits of shift value are used. It is as if the shift value
-     * were subjected to a bitwise logical AND operator & with the mask value 0xF.
+     * were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
+     * @param m the mask controlling lane selection
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar
      */
 #end[short]
 #if[intOrLong]

@@ -2039,10 +2159,11 @@
      * <p>
      * This is a vector binary operation where the primitive logical right shift
      * operation ({@code >>>}) is applied to lane elements.
      *
      * @param s the input scalar; the number of the bits to right shift
+     * @param m the mask controlling lane selection
      * @return the result of logically right shifting this vector by the
      * broadcast of an input scalar
      */
 #end[intOrLong]
     public abstract $abstractvectortype$ shiftR(int s, Mask<$Boxtype$> m);

@@ -2085,11 +2206,11 @@
      * <p>
      * This is a vector binary operation where the primitive arithmetic right
      * shift operation ({@code >>}) is applied to lane elements  to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 3 lowest-order bits of shift value are used. It is as if the shift
-     * value were subjected to a bitwise logical AND operator & with the mask value 0x7.
+     * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @return the result of arithmetically right shifting this vector by the
      * broadcast of an input scalar

@@ -2102,11 +2223,11 @@
      * <p>
      * This is a vector binary operation where the primitive arithmetic right
      * shift operation ({@code >>}) is applied to lane elements  to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 4 lowest-order bits of shift value are used. It is as if the shift
-     * value were subjected to a bitwise logical AND operator & with the mask value 0xF.
+     * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @return the result of arithmetically right shifting this vector by the
      * broadcast of an input scalar

@@ -2135,11 +2256,11 @@
      * <p>
      * This is a vector binary operation where the primitive arithmetic right
      * shift operation ({@code >>}) is applied to lane elements  to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 3 lowest-order bits of shift value are used. It is as if the shift
-     * value were subjected to a bitwise logical AND operator & with the mask value 0x7.
+     * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0x7.
      * The shift distance actually used is therefore always in the range 0 to 7, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @param m the mask controlling lane selection
      * @return the result of arithmetically right shifting this vector by the

@@ -2154,11 +2275,11 @@
      * <p>
      * This is a vector binary operation where the primitive arithmetic right
      * shift operation ({@code >>}) is applied to lane elements  to arithmetically
      * right shift the element by shift value as specified by the input scalar.
      * Only the 4 lowest-order bits of shift value are used. It is as if the shift
-     * value were subjected to a bitwise logical AND operator & with the mask value 0xF.
+     * value were subjected to a bitwise logical AND operator ({@code &}) with the mask value 0xF.
      * The shift distance actually used is therefore always in the range 0 to 15, inclusive.
      *
      * @param s the input scalar; the number of the bits to right shift
      * @param m the mask controlling lane selection
      * @return the result of arithmetically right shifting this vector by the

@@ -2302,77 +2423,110 @@
     @Override
     public abstract void intoByteBuffer(ByteBuffer bb, int ix, Mask<$Boxtype$> m);
 
 
     // Type specific horizontal reductions
-
     /**
      * Adds all lane elements of this vector.
      * <p>
+#if[FP]
+     * This is a vector reduction operation where the addition
+     * operation ({@code +}) is applied to lane elements,
+     * and the identity value is {@code 0.0}.
+     *
+     * <p>The value of a floating-point sum is a function both of the input values as well
+     * as the order of addition operations. The order of addition operations of this method
+     * is intentionally not defined to allow for JVM to generate optimal machine
+     * code for the underlying platform at runtime. If the platform supports a vector
+     * instruction to add all values in the vector, or if there is some other efficient machine
+     * code sequence, then the JVM has the option of generating this machine code. Otherwise,
+     * the default implementation of adding vectors sequentially from left to right is used.
+     * For this reason, the output of this method may vary for the same input values.
+#else[FP]
      * This is an associative vector reduction operation where the addition
      * operation ({@code +}) is applied to lane elements,
      * and the identity value is {@code 0}.
+#end[FP]
      *
      * @return the addition of all the lane elements of this vector
      */
     public abstract $type$ addAll();
 
     /**
      * Adds all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
+#if[FP]
+     * This is a vector reduction operation where the addition
+     * operation ({@code +}) is applied to lane elements,
+     * and the identity value is {@code 0.0}.
+     *
+     * <p>The value of a floating-point sum is a function both of the input values as well
+     * as the order of addition operations. The order of addition operations of this method
+     * is intentionally not defined to allow for JVM to generate optimal machine
+     * code for the underlying platform at runtime. If the platform supports a vector
+     * instruction to add all values in the vector, or if there is some other efficient machine
+     * code sequence, then the JVM has the option of generating this machine code. Otherwise,
+     * the default implementation of adding vectors sequentially from left to right is used.
+     * For this reason, the output of this method may vary on the same input values.
+#else[FP]
      * This is an associative vector reduction operation where the addition
      * operation ({@code +}) is applied to lane elements,
      * and the identity value is {@code 0}.
+#end[FP]
      *
      * @param m the mask controlling lane selection
-     * @return the addition of all the lane elements of this vector
+     * @return the addition of the selected lane elements of this vector
      */
     public abstract $type$ addAll(Mask<$Boxtype$> m);
 
     /**
-     * Subtracts all lane elements of this vector.
-     * <p>
-     * This is an associative vector reduction operation where the subtraction
-     * operation ({@code -}) is applied to lane elements,
-     * and the identity value is {@code 0}.
-     *
-     * @return the subtraction of all the lane elements of this vector
-     */
-    public abstract $type$ subAll();
-
-    /**
-     * Subtracts all lane elements of this vector, selecting lane elements
-     * controlled by a mask.
-     * <p>
-     * This is an associative vector reduction operation where the subtraction
-     * operation ({@code -}) is applied to lane elements,
-     * and the identity value is {@code 0}.
-     *
-     * @param m the mask controlling lane selection
-     * @return the subtraction of all the lane elements of this vector
-     */
-    public abstract $type$ subAll(Mask<$Boxtype$> m);
-
-    /**
      * Multiplies all lane elements of this vector.
      * <p>
+#if[FP]
+     * This is a vector reduction operation where the
+     * multiplication operation ({@code *}) is applied to lane elements,
+     * and the identity value is {@code 1.0}.
+     *
+     * <p>The order of multiplication operations of this method
+     * is intentionally not defined to allow for JVM to generate optimal machine
+     * code for the underlying platform at runtime. If the platform supports a vector
+     * instruction to multiply all values in the vector, or if there is some other efficient machine
+     * code sequence, then the JVM has the option of generating this machine code. Otherwise,
+     * the default implementation of multiplying vectors sequentially from left to right is used.
+     * For this reason, the output of this method may vary on the same input values.
+#else[FP]
      * This is an associative vector reduction operation where the
      * multiplication operation ({@code *}) is applied to lane elements,
      * and the identity value is {@code 1}.
+#end[FP]
      *
      * @return the multiplication of all the lane elements of this vector
      */
     public abstract $type$ mulAll();
 
     /**
      * Multiplies all lane elements of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
+#if[FP]
+     * This is a vector reduction operation where the
+     * multiplication operation ({@code *}) is applied to lane elements,
+     * and the identity value is {@code 1.0}.
+     *
+     * <p>The order of multiplication operations of this method
+     * is intentionally not defined to allow for JVM to generate optimal machine
+     * code for the underlying platform at runtime. If the platform supports a vector
+     * instruction to multiply all values in the vector, or if there is some other efficient machine
+     * code sequence, then the JVM has the option of generating this machine code. Otherwise,
+     * the default implementation of multiplying vectors sequentially from left to right is used.
+     * For this reason, the output of this method may vary on the same input values.
+#else[FP]
      * This is an associative vector reduction operation where the
      * multiplication operation ({@code *}) is applied to lane elements,
      * and the identity value is {@code 1}.
+#end[FP]
      *
      * @param m the mask controlling lane selection
      * @return the multiplication of all the lane elements of this vector
      */
     public abstract $type$ mulAll(Mask<$Boxtype$> m);

@@ -2380,11 +2534,16 @@
     /**
      * Returns the minimum lane element of this vector.
      * <p>
      * This is an associative vector reduction operation where the operation
      * {@code (a, b) -> Math.min(a, b)} is applied to lane elements,
-     * and the identity value is {@link $Boxtype$#MAX_VALUE}.
+     * and the identity value is
+#if[FP]
+     * {@link $Boxtype$#POSITIVE_INFINITY}.
+#else[FP]
+     * {@link $Boxtype$#MAX_VALUE}.
+#end[FP]
      *
      * @return the minimum lane element of this vector
      */
     public abstract $type$ minAll();
 

@@ -2392,11 +2551,16 @@
      * Returns the minimum lane element of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
      * This is an associative vector reduction operation where the operation
      * {@code (a, b) -> Math.min(a, b)} is applied to lane elements,
-     * and the identity value is {@link $Boxtype$#MAX_VALUE}.
+     * and the identity value is
+#if[FP]
+     * {@link $Boxtype$#POSITIVE_INFINITY}.
+#else[FP]
+     * {@link $Boxtype$#MAX_VALUE}.
+#end[FP]
      *
      * @param m the mask controlling lane selection
      * @return the minimum lane element of this vector
      */
     public abstract $type$ minAll(Mask<$Boxtype$> m);

@@ -2404,11 +2568,16 @@
     /**
      * Returns the maximum lane element of this vector.
      * <p>
      * This is an associative vector reduction operation where the operation
      * {@code (a, b) -> Math.max(a, b)} is applied to lane elements,
-     * and the identity value is {@link $Boxtype$#MIN_VALUE}.
+     * and the identity value is
+#if[FP]
+     * {@link $Boxtype$#NEGATIVE_INFINITY}.
+#else[FP]
+     * {@link $Boxtype$#MIN_VALUE}.
+#end[FP]
      *
      * @return the maximum lane element of this vector
      */
     public abstract $type$ maxAll();
 

@@ -2416,11 +2585,16 @@
      * Returns the maximum lane element of this vector, selecting lane elements
      * controlled by a mask.
      * <p>
      * This is an associative vector reduction operation where the operation
      * {@code (a, b) -> Math.max(a, b)} is applied to lane elements,
-     * and the identity value is {@link $Boxtype$#MIN_VALUE}.
+     * and the identity value is
+#if[FP]
+     * {@link $Boxtype$#NEGATIVE_INFINITY}.
+#else[FP]
+     * {@link $Boxtype$#MIN_VALUE}.
+#end[FP]
      *
      * @param m the mask controlling lane selection
      * @return the maximum lane element of this vector
      */
     public abstract $type$ maxAll(Mask<$Boxtype$> m);

@@ -2641,13 +2815,11 @@
 
     @Override
     public abstract $Type$Species species();
 
     /**
-     * A specialized factory for creating {@link $abstractvectortype$} value of the same
-     * shape, and a {@link Mask} and {@link Shuffle} values of the same shape
-     * and {@code int} element type.
+     * Class representing {@link $abstractvectortype$}'s of the same {@link Vector.Shape Shape}.
      */
     public static abstract class $Type$Species extends Vector.Species<$Boxtype$> {
         interface FOp {
             $type$ apply(int i);
         }

@@ -2699,11 +2871,15 @@
         /**
          * Returns a vector where each lane element is set to a randomly
          * generated primitive value.
          *
          * The semantics are equivalent to calling
-         * {@link {#if[FP]?ThreadLocalRandom#next$Type$:($type$)ThreadLocalRandom#nextInt()} }
+#if[FP]
+         * {@code ThreadLocalRandom#next$Type$}.
+#else[FP]
+         * {@code ($type$)ThreadLocalRandom#nextInt()}.
+#end[FP]
          *
          * @return a vector where each lane elements is set to a randomly
          * generated primitive value
          */
 #if[intOrLong]
< prev index next >