src/share/vm/memory/allocation.hpp
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src/share/vm/memory/allocation.hpp

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*** 314,349 **** // ResourceObj's can be allocated within other objects, but don't use // new or delete (allocation_type is unknown). If new is used to allocate, // use delete to deallocate. class ResourceObj ALLOCATION_SUPER_CLASS_SPEC { public: ! enum allocation_type { UNKNOWN = 0, C_HEAP, RESOURCE_AREA, ARENA }; #ifdef ASSERT private: ! allocation_type _allocation; public: ! bool allocated_on_C_heap() { return _allocation == C_HEAP; } #endif // ASSERT public: void* operator new(size_t size, allocation_type type); void* operator new(size_t size, Arena *arena) { address res = (address)arena->Amalloc(size); ! // Set allocation type in the resource object ! DEBUG_ONLY(((ResourceObj *)res)->_allocation = ARENA;) return res; } void* operator new(size_t size) { address res = (address)resource_allocate_bytes(size); ! // Set allocation type in the resource object ! DEBUG_ONLY(((ResourceObj *)res)->_allocation = RESOURCE_AREA;) return res; } void* operator new(size_t size, void* where, allocation_type type) { ! void* res = where; ! // Set allocation type in the resource object ! DEBUG_ONLY(((ResourceObj *)res)->_allocation = type;) return res; } void operator delete(void* p); }; --- 314,358 ---- // ResourceObj's can be allocated within other objects, but don't use // new or delete (allocation_type is unknown). If new is used to allocate, // use delete to deallocate. class ResourceObj ALLOCATION_SUPER_CLASS_SPEC { public: ! enum allocation_type { STACK_OR_EMBEDDED = 0, RESOURCE_AREA, C_HEAP, ARENA, allocation_mask = 0x3 }; #ifdef ASSERT private: ! // When this object is allocated on stack the new() operator is not ! // called but garbage on stack may look like a valid allocation_type. ! // Store negated 'this' pointer when new() is called to distinguish cases. ! uintptr_t _allocation; public: ! static void set_allocation_type(address res, allocation_type type); ! allocation_type get_allocation_type(); ! bool allocated_on_stack() { return get_allocation_type() == STACK_OR_EMBEDDED; } ! bool allocated_on_res_area() { return get_allocation_type() == RESOURCE_AREA; } ! bool allocated_on_C_heap() { return get_allocation_type() == C_HEAP; } ! bool allocated_on_arena() { return get_allocation_type() == ARENA; } ! ResourceObj(); // default construtor ! ResourceObj(const ResourceObj& r); // default copy construtor ! ResourceObj& operator=(const ResourceObj& r); // default copy assignment ! virtual ~ResourceObj(); #endif // ASSERT public: void* operator new(size_t size, allocation_type type); void* operator new(size_t size, Arena *arena) { address res = (address)arena->Amalloc(size); ! DEBUG_ONLY(set_allocation_type(res, ARENA);) return res; } void* operator new(size_t size) { address res = (address)resource_allocate_bytes(size); ! DEBUG_ONLY(set_allocation_type(res, RESOURCE_AREA);) return res; } void* operator new(size_t size, void* where, allocation_type type) { ! address res = (address)where; ! DEBUG_ONLY(set_allocation_type(res, type);) return res; } void operator delete(void* p); };
src/share/vm/memory/allocation.hpp
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