--- old/src/java.desktop/share/classes/sun/java2d/marlin/Helpers.java 2017-04-26 23:16:34.475035351 +0200
+++ new/src/java.desktop/share/classes/sun/java2d/marlin/Helpers.java 2017-04-26 23:16:34.363037540 +0200
@@ -52,27 +52,27 @@
{
int ret = off;
float t;
- if (a != 0f) {
+ if (a != 0.0f) {
final float dis = b*b - 4*a*c;
- if (dis > 0f) {
- final float sqrtDis = (float)Math.sqrt(dis);
+ if (dis > 0.0f) {
+ final float sqrtDis = (float) Math.sqrt(dis);
// depending on the sign of b we use a slightly different
// algorithm than the traditional one to find one of the roots
// so we can avoid adding numbers of different signs (which
// might result in loss of precision).
- if (b >= 0f) {
- zeroes[ret++] = (2f * c) / (-b - sqrtDis);
- zeroes[ret++] = (-b - sqrtDis) / (2f * a);
+ if (b >= 0.0f) {
+ zeroes[ret++] = (2.0f * c) / (-b - sqrtDis);
+ zeroes[ret++] = (-b - sqrtDis) / (2.0f * a);
} else {
- zeroes[ret++] = (-b + sqrtDis) / (2f * a);
- zeroes[ret++] = (2f * c) / (-b + sqrtDis);
+ zeroes[ret++] = (-b + sqrtDis) / (2.0f * a);
+ zeroes[ret++] = (2.0f * c) / (-b + sqrtDis);
}
- } else if (dis == 0f) {
- t = (-b) / (2f * a);
+ } else if (dis == 0.0f) {
+ t = (-b) / (2.0f * a);
zeroes[ret++] = t;
}
} else {
- if (b != 0f) {
+ if (b != 0.0f) {
t = (-c) / b;
zeroes[ret++] = t;
}
@@ -85,7 +85,7 @@
float[] pts, final int off,
final float A, final float B)
{
- if (d == 0f) {
+ if (d == 0.0f) {
int num = quadraticRoots(a, b, c, pts, off);
return filterOutNotInAB(pts, off, num, A, B) - off;
}
@@ -109,8 +109,8 @@
// q = Q/2
// instead and use those values for simplicity of the code.
double sq_A = a * a;
- double p = (1.0/3.0) * ((-1.0/3.0) * sq_A + b);
- double q = (1.0/2.0) * ((2.0/27.0) * a * sq_A - (1.0/3.0) * a * b + c);
+ double p = (1.0d/3.0d) * ((-1.0d/3.0d) * sq_A + b);
+ double q = (1.0d/2.0d) * ((2.0d/27.0d) * a * sq_A - (1.0d/3.0d) * a * b + c);
// use Cardano's formula
@@ -118,30 +118,30 @@
double D = q * q + cb_p;
int num;
- if (D < 0.0) {
+ if (D < 0.0d) {
// see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
- final double phi = (1.0/3.0) * acos(-q / sqrt(-cb_p));
- final double t = 2.0 * sqrt(-p);
+ final double phi = (1.0d/3.0d) * acos(-q / sqrt(-cb_p));
+ final double t = 2.0d * sqrt(-p);
- pts[ off+0 ] = (float)( t * cos(phi));
- pts[ off+1 ] = (float)(-t * cos(phi + (PI / 3.0)));
- pts[ off+2 ] = (float)(-t * cos(phi - (PI / 3.0)));
+ pts[ off+0 ] = (float) ( t * cos(phi));
+ pts[ off+1 ] = (float) (-t * cos(phi + (PI / 3.0d)));
+ pts[ off+2 ] = (float) (-t * cos(phi - (PI / 3.0d)));
num = 3;
} else {
final double sqrt_D = sqrt(D);
final double u = cbrt(sqrt_D - q);
final double v = - cbrt(sqrt_D + q);
- pts[ off ] = (float)(u + v);
+ pts[ off ] = (float) (u + v);
num = 1;
- if (within(D, 0.0, 1e-8)) {
- pts[off+1] = -(pts[off] / 2f);
+ if (within(D, 0.0d, 1e-8d)) {
+ pts[off+1] = -(pts[off] / 2.0f);
num = 2;
}
}
- final float sub = (1f/3f) * a;
+ final float sub = (1.0f/3.0f) * a;
for (int i = 0; i < num; ++i) {
pts[ off+i ] -= sub;
@@ -178,7 +178,7 @@
static float polyLineLength(float[] poly, final int off, final int nCoords) {
assert nCoords % 2 == 0 && poly.length >= off + nCoords : "";
- float acc = 0;
+ float acc = 0.0f;
for (int i = off + 2; i < off + nCoords; i += 2) {
acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]);
}
@@ -188,7 +188,7 @@
static float linelen(float x1, float y1, float x2, float y2) {
final float dx = x2 - x1;
final float dy = y2 - y1;
- return (float)Math.sqrt(dx*dx + dy*dy);
+ return (float) Math.sqrt(dx*dx + dy*dy);
}
static void subdivide(float[] src, int srcoff, float[] left, int leftoff,
@@ -218,8 +218,8 @@
}
// Most of these are copied from classes in java.awt.geom because we need
- // float versions of these functions, and Line2D, CubicCurve2D,
- // QuadCurve2D don't provide them.
+ // both float and double versions of these functions, and Line2D, CubicCurve2D,
+ // QuadCurve2D don't provide the float version.
/**
* Subdivides the cubic curve specified by the coordinates
* stored in the src
array at indices srcoff
@@ -268,18 +268,18 @@
right[rightoff + 6] = x2;
right[rightoff + 7] = y2;
}
- x1 = (x1 + ctrlx1) / 2f;
- y1 = (y1 + ctrly1) / 2f;
- x2 = (x2 + ctrlx2) / 2f;
- y2 = (y2 + ctrly2) / 2f;
- float centerx = (ctrlx1 + ctrlx2) / 2f;
- float centery = (ctrly1 + ctrly2) / 2f;
- ctrlx1 = (x1 + centerx) / 2f;
- ctrly1 = (y1 + centery) / 2f;
- ctrlx2 = (x2 + centerx) / 2f;
- ctrly2 = (y2 + centery) / 2f;
- centerx = (ctrlx1 + ctrlx2) / 2f;
- centery = (ctrly1 + ctrly2) / 2f;
+ x1 = (x1 + ctrlx1) / 2.0f;
+ y1 = (y1 + ctrly1) / 2.0f;
+ x2 = (x2 + ctrlx2) / 2.0f;
+ y2 = (y2 + ctrly2) / 2.0f;
+ float centerx = (ctrlx1 + ctrlx2) / 2.0f;
+ float centery = (ctrly1 + ctrly2) / 2.0f;
+ ctrlx1 = (x1 + centerx) / 2.0f;
+ ctrly1 = (y1 + centery) / 2.0f;
+ ctrlx2 = (x2 + centerx) / 2.0f;
+ ctrly2 = (y2 + centery) / 2.0f;
+ centerx = (ctrlx1 + ctrlx2) / 2.0f;
+ centery = (ctrly1 + ctrly2) / 2.0f;
if (left != null) {
left[leftoff + 2] = x1;
left[leftoff + 3] = y1;
@@ -367,12 +367,12 @@
right[rightoff + 4] = x2;
right[rightoff + 5] = y2;
}
- x1 = (x1 + ctrlx) / 2f;
- y1 = (y1 + ctrly) / 2f;
- x2 = (x2 + ctrlx) / 2f;
- y2 = (y2 + ctrly) / 2f;
- ctrlx = (x1 + x2) / 2f;
- ctrly = (y1 + y2) / 2f;
+ x1 = (x1 + ctrlx) / 2.0f;
+ y1 = (y1 + ctrly) / 2.0f;
+ x2 = (x2 + ctrlx) / 2.0f;
+ y2 = (y2 + ctrly) / 2.0f;
+ ctrlx = (x1 + x2) / 2.0f;
+ ctrly = (y1 + y2) / 2.0f;
if (left != null) {
left[leftoff + 2] = x1;
left[leftoff + 3] = y1;