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src/java.desktop/share/classes/sun/java2d/marlin/CollinearSimplifier.java

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   1 /*
   2  * Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any


 129                 // emit previous segment
 130                 delegate.lineTo(px2, py2);
 131                 px1 = px2;
 132                 py1 = py2;
 133                 px2 = x;
 134                 py2 = y;
 135                 pslope = slope;
 136                 return;
 137             default:
 138         }
 139     }
 140 
 141     private void emitStashedLine() {
 142         if (state == SimplifierState.PreviousLine) {
 143             delegate.lineTo(px2, py2);
 144         }
 145     }
 146 
 147     private static float getSlope(float x1, float y1, float x2, float y2) {
 148         float dy = y2 - y1;
 149         if (dy == 0f) {
 150             return (x2 > x1) ? Float.POSITIVE_INFINITY
 151                    : Float.NEGATIVE_INFINITY;
 152         }
 153         return (x2 - x1) / dy;
 154     }
 155 }
   1 /*
   2  * Copyright (c) 2015, 2017, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any


 129                 // emit previous segment
 130                 delegate.lineTo(px2, py2);
 131                 px1 = px2;
 132                 py1 = py2;
 133                 px2 = x;
 134                 py2 = y;
 135                 pslope = slope;
 136                 return;
 137             default:
 138         }
 139     }
 140 
 141     private void emitStashedLine() {
 142         if (state == SimplifierState.PreviousLine) {
 143             delegate.lineTo(px2, py2);
 144         }
 145     }
 146 
 147     private static float getSlope(float x1, float y1, float x2, float y2) {
 148         float dy = y2 - y1;
 149         if (dy == 0.0f) {
 150             return (x2 > x1) ? Float.POSITIVE_INFINITY
 151                    : Float.NEGATIVE_INFINITY;
 152         }
 153         return (x2 - x1) / dy;
 154     }
 155 }
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