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src/java.desktop/share/classes/sun/java2d/marlin/Dasher.java
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*** 1,7 ****
/*
! * Copyright (c) 2007, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
--- 1,7 ----
/*
! * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
*** 25,34 ****
--- 25,36 ----
package sun.java2d.marlin;
import java.util.Arrays;
import sun.awt.geom.PathConsumer2D;
+ import sun.java2d.marlin.TransformingPathConsumer2D.CurveBasicMonotonizer;
+ import sun.java2d.marlin.TransformingPathConsumer2D.CurveClipSplitter;
/**
* The <code>Dasher</code> class takes a series of linear commands
* (<code>moveTo</code>, <code>lineTo</code>, <code>close</code> and
* <code>end</code>) and breaks them into smaller segments according to a
*** 39,50 ****
* semantics are unclear.
*
*/
final class Dasher implements PathConsumer2D, MarlinConst {
! static final int REC_LIMIT = 4;
! static final float ERR = 0.01f;
static final float MIN_T_INC = 1.0f / (1 << REC_LIMIT);
// More than 24 bits of mantissa means we can no longer accurately
// measure the number of times cycled through the dash array so we
// punt and override the phase to just be 0 past that point.
--- 41,53 ----
* semantics are unclear.
*
*/
final class Dasher implements PathConsumer2D, MarlinConst {
! /* huge circle with radius ~ 2E9 only needs 12 subdivision levels */
! static final int REC_LIMIT = 16;
! static final float CURVE_LEN_ERR = MarlinProperties.getCurveLengthError(); // 0.01
static final float MIN_T_INC = 1.0f / (1 << REC_LIMIT);
// More than 24 bits of mantissa means we can no longer accurately
// measure the number of times cycled through the dash array so we
// punt and override the phase to just be 0 past that point.
*** 62,88 ****
private int idx;
private boolean dashOn;
private float phase;
! private float sx, sy;
! private float x0, y0;
// temporary storage for the current curve
private final float[] curCurvepts;
// per-thread renderer context
final RendererContext rdrCtx;
// flag to recycle dash array copy
boolean recycleDashes;
// dashes ref (dirty)
final FloatArrayCache.Reference dashes_ref;
// firstSegmentsBuffer ref (dirty)
final FloatArrayCache.Reference firstSegmentsBuffer_ref;
/**
* Constructs a <code>Dasher</code>.
* @param rdrCtx per-thread renderer context
*/
Dasher(final RendererContext rdrCtx) {
--- 65,116 ----
private int idx;
private boolean dashOn;
private float phase;
! // The starting point of the path
! private float sx0, sy0;
! // the current point
! private float cx0, cy0;
// temporary storage for the current curve
private final float[] curCurvepts;
// per-thread renderer context
final RendererContext rdrCtx;
// flag to recycle dash array copy
boolean recycleDashes;
+ // We don't emit the first dash right away. If we did, caps would be
+ // drawn on it, but we need joins to be drawn if there's a closePath()
+ // So, we store the path elements that make up the first dash in the
+ // buffer below.
+ private float[] firstSegmentsBuffer; // dynamic array
+ private int firstSegidx;
+
// dashes ref (dirty)
final FloatArrayCache.Reference dashes_ref;
// firstSegmentsBuffer ref (dirty)
final FloatArrayCache.Reference firstSegmentsBuffer_ref;
+ // Bounds of the drawing region, at pixel precision.
+ private float[] clipRect;
+
+ // the outcode of the current point
+ private int cOutCode = 0;
+
+ private boolean subdivide = DO_CLIP_SUBDIVIDER;
+
+ private final LengthIterator li = new LengthIterator();
+
+ private final CurveClipSplitter curveSplitter;
+
+ private float cycleLen;
+ private boolean outside;
+ private float totalSkipLen;
+
/**
* Constructs a <code>Dasher</code>.
* @param rdrCtx per-thread renderer context
*/
Dasher(final RendererContext rdrCtx) {
*** 94,103 ****
--- 122,133 ----
firstSegmentsBuffer = firstSegmentsBuffer_ref.initial;
// we need curCurvepts to be able to contain 2 curves because when
// dashing curves, we need to subdivide it
curCurvepts = new float[8 * 2];
+
+ this.curveSplitter = rdrCtx.curveClipSplitter;
}
/**
* Initialize the <code>Dasher</code>.
*
*** 114,127 ****
--- 144,160 ----
this.out = out;
// Normalize so 0 <= phase < dash[0]
int sidx = 0;
dashOn = true;
+
float sum = 0.0f;
for (float d : dash) {
sum += d;
}
+ this.cycleLen = sum;
+
float cycles = phase / sum;
if (phase < 0.0f) {
if (-cycles >= MAX_CYCLES) {
phase = 0.0f;
} else {
*** 166,175 ****
--- 199,214 ----
this.needsMoveTo = false;
this.firstSegidx = 0;
this.recycleDashes = recycleDashes;
+ if (rdrCtx.doClip) {
+ this.clipRect = rdrCtx.clipRect;
+ } else {
+ this.clipRect = null;
+ this.cOutCode = 0;
+ }
return this; // fluent API
}
/**
* Disposes this dasher:
*** 203,239 ****
}
@Override
public void moveTo(final float x0, final float y0) {
if (firstSegidx != 0) {
! out.moveTo(sx, sy);
emitFirstSegments();
}
! needsMoveTo = true;
this.idx = startIdx;
this.dashOn = this.startDashOn;
this.phase = this.startPhase;
! this.sx = x0;
! this.sy = y0;
! this.x0 = x0;
! this.y0 = y0;
this.starting = true;
}
private void emitSeg(float[] buf, int off, int type) {
switch (type) {
case 8:
! out.curveTo(buf[off+0], buf[off+1],
! buf[off+2], buf[off+3],
! buf[off+4], buf[off+5]);
return;
case 6:
! out.quadTo(buf[off+0], buf[off+1],
! buf[off+2], buf[off+3]);
return;
case 4:
! out.lineTo(buf[off], buf[off+1]);
return;
default:
}
}
--- 242,287 ----
}
@Override
public void moveTo(final float x0, final float y0) {
if (firstSegidx != 0) {
! out.moveTo(sx0, sy0);
emitFirstSegments();
}
! this.needsMoveTo = true;
this.idx = startIdx;
this.dashOn = this.startDashOn;
this.phase = this.startPhase;
! this.cx0 = x0;
! this.cy0 = y0;
!
! // update starting point:
! this.sx0 = x0;
! this.sy0 = y0;
this.starting = true;
+
+ if (clipRect != null) {
+ final int outcode = Helpers.outcode(x0, y0, clipRect);
+ this.cOutCode = outcode;
+ this.outside = false;
+ this.totalSkipLen = 0.0f;
+ }
}
private void emitSeg(float[] buf, int off, int type) {
switch (type) {
case 8:
! out.curveTo(buf[off ], buf[off + 1],
! buf[off + 2], buf[off + 3],
! buf[off + 4], buf[off + 5]);
return;
case 6:
! out.quadTo(buf[off ], buf[off + 1],
! buf[off + 2], buf[off + 3]);
return;
case 4:
! out.lineTo(buf[off], buf[off + 1]);
return;
default:
}
}
*** 245,260 ****
emitSeg(fSegBuf, i + 1, type);
i += (type - 1);
}
firstSegidx = 0;
}
- // We don't emit the first dash right away. If we did, caps would be
- // drawn on it, but we need joins to be drawn if there's a closePath()
- // So, we store the path elements that make up the first dash in the
- // buffer below.
- private float[] firstSegmentsBuffer; // dynamic array
- private int firstSegidx;
// precondition: pts must be in relative coordinates (relative to x0,y0)
private void goTo(final float[] pts, final int off, final int type,
final boolean on)
{
--- 293,302 ----
*** 266,288 ****
if (starting) {
goTo_starting(pts, off, type);
} else {
if (needsMoveTo) {
needsMoveTo = false;
! out.moveTo(x0, y0);
}
emitSeg(pts, off, type);
}
} else {
if (starting) {
// low probability test (hotspot)
starting = false;
}
needsMoveTo = true;
}
! this.x0 = x;
! this.y0 = y;
}
private void goTo_starting(final float[] pts, final int off, final int type) {
int len = type - 1; // - 2 + 1
int segIdx = firstSegidx;
--- 308,330 ----
if (starting) {
goTo_starting(pts, off, type);
} else {
if (needsMoveTo) {
needsMoveTo = false;
! out.moveTo(cx0, cy0);
}
emitSeg(pts, off, type);
}
} else {
if (starting) {
// low probability test (hotspot)
starting = false;
}
needsMoveTo = true;
}
! this.cx0 = x;
! this.cy0 = y;
}
private void goTo_starting(final float[] pts, final int off, final int type) {
int len = type - 1; // - 2 + 1
int segIdx = firstSegidx;
*** 304,317 ****
firstSegidx = segIdx + len;
}
@Override
public void lineTo(final float x1, final float y1) {
! final float dx = x1 - x0;
! final float dy = y1 - y0;
! float len = dx*dx + dy*dy;
if (len == 0.0f) {
return;
}
len = (float) Math.sqrt(len);
--- 346,405 ----
firstSegidx = segIdx + len;
}
@Override
public void lineTo(final float x1, final float y1) {
! final int outcode0 = this.cOutCode;
!
! if (clipRect != null) {
! final int outcode1 = Helpers.outcode(x1, y1, clipRect);
!
! // Should clip
! final int orCode = (outcode0 | outcode1);
! if (orCode != 0) {
! final int sideCode = outcode0 & outcode1;
!
! // basic rejection criteria:
! if (sideCode == 0) {
! // ovelap clip:
! if (subdivide) {
! // avoid reentrance
! subdivide = false;
! // subdivide curve => callback with subdivided parts:
! boolean ret = curveSplitter.splitLine(cx0, cy0, x1, y1,
! orCode, this);
! // reentrance is done:
! subdivide = true;
! if (ret) {
! return;
! }
! }
! // already subdivided so render it
! } else {
! this.cOutCode = outcode1;
! skipLineTo(x1, y1);
! return;
! }
! }
!
! this.cOutCode = outcode1;
!
! if (this.outside) {
! this.outside = false;
! // Adjust current index, phase & dash:
! skipLen();
! }
! }
! _lineTo(x1, y1);
! }
!
! private void _lineTo(final float x1, final float y1) {
! final float dx = x1 - cx0;
! final float dy = y1 - cy0;
!
! float len = dx * dx + dy * dy;
if (len == 0.0f) {
return;
}
len = (float) Math.sqrt(len);
*** 326,337 ****
int _idx = idx;
boolean _dashOn = dashOn;
float _phase = phase;
! float leftInThisDashSegment;
! float d, dashdx, dashdy, p;
while (true) {
d = _dash[_idx];
leftInThisDashSegment = d - _phase;
--- 414,424 ----
int _idx = idx;
boolean _dashOn = dashOn;
float _phase = phase;
! float leftInThisDashSegment, d;
while (true) {
d = _dash[_idx];
leftInThisDashSegment = d - _phase;
*** 348,398 ****
if (len == leftInThisDashSegment) {
_phase = 0.0f;
_idx = (_idx + 1) % _dashLen;
_dashOn = !_dashOn;
}
!
! // Save local state:
! idx = _idx;
! dashOn = _dashOn;
! phase = _phase;
! return;
}
- dashdx = d * cx;
- dashdy = d * cy;
-
if (_phase == 0.0f) {
! _curCurvepts[0] = x0 + dashdx;
! _curCurvepts[1] = y0 + dashdy;
} else {
! p = leftInThisDashSegment / d;
! _curCurvepts[0] = x0 + p * dashdx;
! _curCurvepts[1] = y0 + p * dashdy;
}
goTo(_curCurvepts, 0, 4, _dashOn);
len -= leftInThisDashSegment;
// Advance to next dash segment
_idx = (_idx + 1) % _dashLen;
_dashOn = !_dashOn;
_phase = 0.0f;
}
}
! // shared instance in Dasher
! private final LengthIterator li = new LengthIterator();
// preconditions: curCurvepts must be an array of length at least 2 * type,
// that contains the curve we want to dash in the first type elements
private void somethingTo(final int type) {
! if (pointCurve(curCurvepts, type)) {
return;
}
final LengthIterator _li = li;
- final float[] _curCurvepts = curCurvepts;
final float[] _dash = dash;
final int _dashLen = this.dashLen;
_li.initializeIterationOnCurve(_curCurvepts, type);
--- 435,552 ----
if (len == leftInThisDashSegment) {
_phase = 0.0f;
_idx = (_idx + 1) % _dashLen;
_dashOn = !_dashOn;
}
! break;
}
if (_phase == 0.0f) {
! _curCurvepts[0] = cx0 + d * cx;
! _curCurvepts[1] = cy0 + d * cy;
} else {
! _curCurvepts[0] = cx0 + leftInThisDashSegment * cx;
! _curCurvepts[1] = cy0 + leftInThisDashSegment * cy;
}
goTo(_curCurvepts, 0, 4, _dashOn);
len -= leftInThisDashSegment;
// Advance to next dash segment
_idx = (_idx + 1) % _dashLen;
_dashOn = !_dashOn;
_phase = 0.0f;
}
+ // Save local state:
+ idx = _idx;
+ dashOn = _dashOn;
+ phase = _phase;
}
! private void skipLineTo(final float x1, final float y1) {
! final float dx = x1 - cx0;
! final float dy = y1 - cy0;
!
! float len = dx * dx + dy * dy;
! if (len != 0.0f) {
! len = (float)Math.sqrt(len);
! }
!
! // Accumulate skipped length:
! this.outside = true;
! this.totalSkipLen += len;
!
! // Fix initial move:
! this.needsMoveTo = true;
! this.starting = false;
!
! this.cx0 = x1;
! this.cy0 = y1;
! }
!
! public void skipLen() {
! float len = this.totalSkipLen;
! this.totalSkipLen = 0.0f;
!
! final float[] _dash = dash;
! final int _dashLen = this.dashLen;
!
! int _idx = idx;
! boolean _dashOn = dashOn;
! float _phase = phase;
!
! // -2 to ensure having 2 iterations of the post-loop
! // to compensate the remaining phase
! final long fullcycles = (long)Math.floor(len / cycleLen) - 2L;
!
! if (fullcycles > 0L) {
! len -= cycleLen * fullcycles;
!
! final long iterations = fullcycles * _dashLen;
! _idx = (int) (iterations + _idx) % _dashLen;
! _dashOn = (iterations + (_dashOn ? 1L : 0L) & 1L) == 1L;
! }
!
! float leftInThisDashSegment, d;
!
! while (true) {
! d = _dash[_idx];
! leftInThisDashSegment = d - _phase;
!
! if (len <= leftInThisDashSegment) {
! // Advance phase within current dash segment
! _phase += len;
!
! // TODO: compare float values using epsilon:
! if (len == leftInThisDashSegment) {
! _phase = 0.0f;
! _idx = (_idx + 1) % _dashLen;
! _dashOn = !_dashOn;
! }
! break;
! }
!
! len -= leftInThisDashSegment;
! // Advance to next dash segment
! _idx = (_idx + 1) % _dashLen;
! _dashOn = !_dashOn;
! _phase = 0.0f;
! }
! // Save local state:
! idx = _idx;
! dashOn = _dashOn;
! phase = _phase;
! }
// preconditions: curCurvepts must be an array of length at least 2 * type,
// that contains the curve we want to dash in the first type elements
private void somethingTo(final int type) {
! final float[] _curCurvepts = curCurvepts;
! if (pointCurve(_curCurvepts, type)) {
return;
}
final LengthIterator _li = li;
final float[] _dash = dash;
final int _dashLen = this.dashLen;
_li.initializeIterationOnCurve(_curCurvepts, type);
*** 400,420 ****
boolean _dashOn = dashOn;
float _phase = phase;
// initially the current curve is at curCurvepts[0...type]
int curCurveoff = 0;
! float lastSplitT = 0.0f;
float t;
float leftInThisDashSegment = _dash[_idx] - _phase;
while ((t = _li.next(leftInThisDashSegment)) < 1.0f) {
if (t != 0.0f) {
! Helpers.subdivideAt((t - lastSplitT) / (1.0f - lastSplitT),
_curCurvepts, curCurveoff,
! _curCurvepts, 0,
! _curCurvepts, type, type);
! lastSplitT = t;
goTo(_curCurvepts, 2, type, _dashOn);
curCurveoff = type;
}
// Advance to next dash segment
_idx = (_idx + 1) % _dashLen;
--- 554,573 ----
boolean _dashOn = dashOn;
float _phase = phase;
// initially the current curve is at curCurvepts[0...type]
int curCurveoff = 0;
! float prevT = 0.0f;
float t;
float leftInThisDashSegment = _dash[_idx] - _phase;
while ((t = _li.next(leftInThisDashSegment)) < 1.0f) {
if (t != 0.0f) {
! Helpers.subdivideAt((t - prevT) / (1.0f - prevT),
_curCurvepts, curCurveoff,
! _curCurvepts, 0, type);
! prevT = t;
goTo(_curCurvepts, 2, type, _dashOn);
curCurveoff = type;
}
// Advance to next dash segment
_idx = (_idx + 1) % _dashLen;
*** 438,448 ****
// reset LengthIterator:
_li.reset();
}
! private static boolean pointCurve(float[] curve, int type) {
for (int i = 2; i < type; i++) {
if (curve[i] != curve[i-2]) {
return false;
}
}
--- 591,623 ----
// reset LengthIterator:
_li.reset();
}
! private void skipSomethingTo(final int type) {
! final float[] _curCurvepts = curCurvepts;
! if (pointCurve(_curCurvepts, type)) {
! return;
! }
! final LengthIterator _li = li;
!
! _li.initializeIterationOnCurve(_curCurvepts, type);
!
! // In contrary to somethingTo(),
! // just estimate properly the curve length:
! final float len = _li.totalLength();
!
! // Accumulate skipped length:
! this.outside = true;
! this.totalSkipLen += len;
!
! // Fix initial move:
! this.needsMoveTo = true;
! this.starting = false;
! }
!
! private static boolean pointCurve(final float[] curve, final int type) {
for (int i = 2; i < type; i++) {
if (curve[i] != curve[i-2]) {
return false;
}
}
*** 461,479 ****
// limit+1 curves - one for each level of the tree + 1.
// NOTE: the way we do things here is not enough to traverse a general
// tree; however, the trees we are interested in have the property that
// every non leaf node has exactly 2 children
static final class LengthIterator {
- private enum Side {LEFT, RIGHT}
// Holds the curves at various levels of the recursion. The root
// (i.e. the original curve) is at recCurveStack[0] (but then it
// gets subdivided, the left half is put at 1, so most of the time
// only the right half of the original curve is at 0)
private final float[][] recCurveStack; // dirty
! // sides[i] indicates whether the node at level i+1 in the path from
// the root to the current leaf is a left or right child of its parent.
! private final Side[] sides; // dirty
private int curveType;
// lastT and nextT delimit the current leaf.
private float nextT;
private float lenAtNextT;
private float lastT;
--- 636,653 ----
// limit+1 curves - one for each level of the tree + 1.
// NOTE: the way we do things here is not enough to traverse a general
// tree; however, the trees we are interested in have the property that
// every non leaf node has exactly 2 children
static final class LengthIterator {
// Holds the curves at various levels of the recursion. The root
// (i.e. the original curve) is at recCurveStack[0] (but then it
// gets subdivided, the left half is put at 1, so most of the time
// only the right half of the original curve is at 0)
private final float[][] recCurveStack; // dirty
! // sidesRight[i] indicates whether the node at level i+1 in the path from
// the root to the current leaf is a left or right child of its parent.
! private final boolean[] sidesRight; // dirty
private int curveType;
// lastT and nextT delimit the current leaf.
private float nextT;
private float lenAtNextT;
private float lastT;
*** 490,500 ****
// next() for more detail.
private final float[] curLeafCtrlPolyLengths = new float[3];
LengthIterator() {
this.recCurveStack = new float[REC_LIMIT + 1][8];
! this.sides = new Side[REC_LIMIT];
// if any methods are called without first initializing this object
// on a curve, we want it to fail ASAP.
this.nextT = Float.MAX_VALUE;
this.lenAtNextT = Float.MAX_VALUE;
this.lenAtLastSplit = Float.MIN_VALUE;
--- 664,674 ----
// next() for more detail.
private final float[] curLeafCtrlPolyLengths = new float[3];
LengthIterator() {
this.recCurveStack = new float[REC_LIMIT + 1][8];
! this.sidesRight = new boolean[REC_LIMIT];
// if any methods are called without first initializing this object
// on a curve, we want it to fail ASAP.
this.nextT = Float.MAX_VALUE;
this.lenAtNextT = Float.MAX_VALUE;
this.lenAtLastSplit = Float.MIN_VALUE;
*** 512,530 ****
if (DO_CLEAN_DIRTY) {
final int recLimit = recCurveStack.length - 1;
for (int i = recLimit; i >= 0; i--) {
Arrays.fill(recCurveStack[i], 0.0f);
}
! Arrays.fill(sides, Side.LEFT);
Arrays.fill(curLeafCtrlPolyLengths, 0.0f);
Arrays.fill(nextRoots, 0.0f);
Arrays.fill(flatLeafCoefCache, 0.0f);
flatLeafCoefCache[2] = -1.0f;
}
}
! void initializeIterationOnCurve(float[] pts, int type) {
// optimize arraycopy (8 values faster than 6 = type):
System.arraycopy(pts, 0, recCurveStack[0], 0, 8);
this.curveType = type;
this.recLevel = 0;
this.lastT = 0.0f;
--- 686,704 ----
if (DO_CLEAN_DIRTY) {
final int recLimit = recCurveStack.length - 1;
for (int i = recLimit; i >= 0; i--) {
Arrays.fill(recCurveStack[i], 0.0f);
}
! Arrays.fill(sidesRight, false);
Arrays.fill(curLeafCtrlPolyLengths, 0.0f);
Arrays.fill(nextRoots, 0.0f);
Arrays.fill(flatLeafCoefCache, 0.0f);
flatLeafCoefCache[2] = -1.0f;
}
}
! void initializeIterationOnCurve(final float[] pts, final int type) {
// optimize arraycopy (8 values faster than 6 = type):
System.arraycopy(pts, 0, recCurveStack[0], 0, 8);
this.curveType = type;
this.recLevel = 0;
this.lastT = 0.0f;
*** 532,555 ****
this.nextT = 0.0f;
this.lenAtNextT = 0.0f;
goLeft(); // initializes nextT and lenAtNextT properly
this.lenAtLastSplit = 0.0f;
if (recLevel > 0) {
! this.sides[0] = Side.LEFT;
this.done = false;
} else {
// the root of the tree is a leaf so we're done.
! this.sides[0] = Side.RIGHT;
this.done = true;
}
this.lastSegLen = 0.0f;
}
// 0 == false, 1 == true, -1 == invalid cached value.
private int cachedHaveLowAcceleration = -1;
! private boolean haveLowAcceleration(float err) {
if (cachedHaveLowAcceleration == -1) {
final float len1 = curLeafCtrlPolyLengths[0];
final float len2 = curLeafCtrlPolyLengths[1];
// the test below is equivalent to !within(len1/len2, 1, err).
// It is using a multiplication instead of a division, so it
--- 706,729 ----
this.nextT = 0.0f;
this.lenAtNextT = 0.0f;
goLeft(); // initializes nextT and lenAtNextT properly
this.lenAtLastSplit = 0.0f;
if (recLevel > 0) {
! this.sidesRight[0] = false;
this.done = false;
} else {
// the root of the tree is a leaf so we're done.
! this.sidesRight[0] = true;
this.done = true;
}
this.lastSegLen = 0.0f;
}
// 0 == false, 1 == true, -1 == invalid cached value.
private int cachedHaveLowAcceleration = -1;
! private boolean haveLowAcceleration(final float err) {
if (cachedHaveLowAcceleration == -1) {
final float len1 = curLeafCtrlPolyLengths[0];
final float len2 = curLeafCtrlPolyLengths[1];
// the test below is equivalent to !within(len1/len2, 1, err).
// It is using a multiplication instead of a division, so it
*** 634,644 ****
float d = t * _flatLeafCoefCache[3];
// we use cubicRootsInAB here, because we want only roots in 0, 1,
// and our quadratic root finder doesn't filter, so it's just a
// matter of convenience.
! int n = Helpers.cubicRootsInAB(a, b, c, d, nextRoots, 0, 0.0f, 1.0f);
if (n == 1 && !Float.isNaN(nextRoots[0])) {
t = nextRoots[0];
}
}
// t is relative to the current leaf, so we must make it a valid parameter
--- 808,819 ----
float d = t * _flatLeafCoefCache[3];
// we use cubicRootsInAB here, because we want only roots in 0, 1,
// and our quadratic root finder doesn't filter, so it's just a
// matter of convenience.
! final int n = Helpers.cubicRootsInAB(a, b, c, d, nextRoots, 0, 0.0f, 1.0f);
! // TODO: check NaN is impossible
if (n == 1 && !Float.isNaN(nextRoots[0])) {
t = nextRoots[0];
}
}
// t is relative to the current leaf, so we must make it a valid parameter
*** 655,712 ****
// loop, and lastSegLen will still be set to the right value.
lastSegLen = len;
return t;
}
float lastSegLen() {
return lastSegLen;
}
// go to the next leaf (in an inorder traversal) in the recursion tree
// preconditions: must be on a leaf, and that leaf must not be the root.
private void goToNextLeaf() {
// We must go to the first ancestor node that has an unvisited
// right child.
int _recLevel = recLevel;
- final Side[] _sides = sides;
-
_recLevel--;
! while(_sides[_recLevel] == Side.RIGHT) {
if (_recLevel == 0) {
recLevel = 0;
done = true;
return;
}
_recLevel--;
}
! _sides[_recLevel] = Side.RIGHT;
// optimize arraycopy (8 values faster than 6 = type):
! System.arraycopy(recCurveStack[_recLevel], 0,
! recCurveStack[_recLevel+1], 0, 8);
! _recLevel++;
!
recLevel = _recLevel;
goLeft();
}
// go to the leftmost node from the current node. Return its length.
private void goLeft() {
! float len = onLeaf();
if (len >= 0.0f) {
lastT = nextT;
lenAtLastT = lenAtNextT;
nextT += (1 << (REC_LIMIT - recLevel)) * MIN_T_INC;
lenAtNextT += len;
// invalidate caches
flatLeafCoefCache[2] = -1.0f;
cachedHaveLowAcceleration = -1;
} else {
! Helpers.subdivide(recCurveStack[recLevel], 0,
! recCurveStack[recLevel+1], 0,
! recCurveStack[recLevel], 0, curveType);
! sides[recLevel] = Side.LEFT;
recLevel++;
goLeft();
}
}
--- 830,896 ----
// loop, and lastSegLen will still be set to the right value.
lastSegLen = len;
return t;
}
+ float totalLength() {
+ while (!done) {
+ goToNextLeaf();
+ }
+ // reset LengthIterator:
+ reset();
+
+ return lenAtNextT;
+ }
+
float lastSegLen() {
return lastSegLen;
}
// go to the next leaf (in an inorder traversal) in the recursion tree
// preconditions: must be on a leaf, and that leaf must not be the root.
private void goToNextLeaf() {
// We must go to the first ancestor node that has an unvisited
// right child.
+ final boolean[] _sides = sidesRight;
int _recLevel = recLevel;
_recLevel--;
!
! while(_sides[_recLevel]) {
if (_recLevel == 0) {
recLevel = 0;
done = true;
return;
}
_recLevel--;
}
! _sides[_recLevel] = true;
// optimize arraycopy (8 values faster than 6 = type):
! System.arraycopy(recCurveStack[_recLevel++], 0,
! recCurveStack[_recLevel], 0, 8);
recLevel = _recLevel;
goLeft();
}
// go to the leftmost node from the current node. Return its length.
private void goLeft() {
! final float len = onLeaf();
if (len >= 0.0f) {
lastT = nextT;
lenAtLastT = lenAtNextT;
nextT += (1 << (REC_LIMIT - recLevel)) * MIN_T_INC;
lenAtNextT += len;
// invalidate caches
flatLeafCoefCache[2] = -1.0f;
cachedHaveLowAcceleration = -1;
} else {
! Helpers.subdivide(recCurveStack[recLevel],
! recCurveStack[recLevel + 1],
! recCurveStack[recLevel], curveType);
!
! sidesRight[recLevel] = false;
recLevel++;
goLeft();
}
}
*** 717,738 ****
final int _curveType = curveType;
float polyLen = 0.0f;
float x0 = curve[0], y0 = curve[1];
for (int i = 2; i < _curveType; i += 2) {
! final float x1 = curve[i], y1 = curve[i+1];
final float len = Helpers.linelen(x0, y0, x1, y1);
polyLen += len;
curLeafCtrlPolyLengths[(i >> 1) - 1] = len;
x0 = x1;
y0 = y1;
}
! final float lineLen = Helpers.linelen(curve[0], curve[1],
! curve[_curveType-2],
! curve[_curveType-1]);
! if ((polyLen - lineLen) < ERR || recLevel == REC_LIMIT) {
return (polyLen + lineLen) / 2.0f;
}
return -1.0f;
}
}
--- 901,921 ----
final int _curveType = curveType;
float polyLen = 0.0f;
float x0 = curve[0], y0 = curve[1];
for (int i = 2; i < _curveType; i += 2) {
! final float x1 = curve[i], y1 = curve[i + 1];
final float len = Helpers.linelen(x0, y0, x1, y1);
polyLen += len;
curLeafCtrlPolyLengths[(i >> 1) - 1] = len;
x0 = x1;
y0 = y1;
}
! final float lineLen = Helpers.linelen(curve[0], curve[1], x0, y0);
!
! if ((polyLen - lineLen) < CURVE_LEN_ERR || recLevel == REC_LIMIT) {
return (polyLen + lineLen) / 2.0f;
}
return -1.0f;
}
}
*** 740,784 ****
@Override
public void curveTo(final float x1, final float y1,
final float x2, final float y2,
final float x3, final float y3)
{
final float[] _curCurvepts = curCurvepts;
! _curCurvepts[0] = x0; _curCurvepts[1] = y0;
! _curCurvepts[2] = x1; _curCurvepts[3] = y1;
! _curCurvepts[4] = x2; _curCurvepts[5] = y2;
! _curCurvepts[6] = x3; _curCurvepts[7] = y3;
! somethingTo(8);
}
@Override
public void quadTo(final float x1, final float y1,
final float x2, final float y2)
{
final float[] _curCurvepts = curCurvepts;
! _curCurvepts[0] = x0; _curCurvepts[1] = y0;
! _curCurvepts[2] = x1; _curCurvepts[3] = y1;
! _curCurvepts[4] = x2; _curCurvepts[5] = y2;
! somethingTo(6);
}
@Override
public void closePath() {
! lineTo(sx, sy);
if (firstSegidx != 0) {
if (!dashOn || needsMoveTo) {
! out.moveTo(sx, sy);
}
emitFirstSegments();
}
! moveTo(sx, sy);
}
@Override
public void pathDone() {
if (firstSegidx != 0) {
! out.moveTo(sx, sy);
emitFirstSegments();
}
out.pathDone();
// Dispose this instance:
--- 923,1116 ----
@Override
public void curveTo(final float x1, final float y1,
final float x2, final float y2,
final float x3, final float y3)
{
+ final int outcode0 = this.cOutCode;
+
+ if (clipRect != null) {
+ final int outcode1 = Helpers.outcode(x1, y1, clipRect);
+ final int outcode2 = Helpers.outcode(x2, y2, clipRect);
+ final int outcode3 = Helpers.outcode(x3, y3, clipRect);
+
+ // Should clip
+ final int orCode = (outcode0 | outcode1 | outcode2 | outcode3);
+ if (orCode != 0) {
+ final int sideCode = outcode0 & outcode1 & outcode2 & outcode3;
+
+ // basic rejection criteria:
+ if (sideCode == 0) {
+ // ovelap clip:
+ if (subdivide) {
+ // avoid reentrance
+ subdivide = false;
+ // subdivide curve => callback with subdivided parts:
+ boolean ret = curveSplitter.splitCurve(cx0, cy0, x1, y1, x2, y2, x3, y3,
+ orCode, this);
+ // reentrance is done:
+ subdivide = true;
+ if (ret) {
+ return;
+ }
+ }
+ // already subdivided so render it
+ } else {
+ this.cOutCode = outcode3;
+ skipCurveTo(x1, y1, x2, y2, x3, y3);
+ return;
+ }
+ }
+
+ this.cOutCode = outcode3;
+
+ if (this.outside) {
+ this.outside = false;
+ // Adjust current index, phase & dash:
+ skipLen();
+ }
+ }
+ _curveTo(x1, y1, x2, y2, x3, y3);
+ }
+
+ private void _curveTo(final float x1, final float y1,
+ final float x2, final float y2,
+ final float x3, final float y3)
+ {
final float[] _curCurvepts = curCurvepts;
!
! // monotonize curve:
! final CurveBasicMonotonizer monotonizer
! = rdrCtx.monotonizer.curve(cx0, cy0, x1, y1, x2, y2, x3, y3);
!
! final int nSplits = monotonizer.nbSplits;
! final float[] mid = monotonizer.middle;
!
! for (int i = 0, off = 0; i <= nSplits; i++, off += 6) {
! // optimize arraycopy (8 values faster than 6 = type):
! System.arraycopy(mid, off, _curCurvepts, 0, 8);
!
! somethingTo(8);
! }
! }
!
! private void skipCurveTo(final float x1, final float y1,
! final float x2, final float y2,
! final float x3, final float y3)
! {
! final float[] _curCurvepts = curCurvepts;
! _curCurvepts[0] = cx0; _curCurvepts[1] = cy0;
! _curCurvepts[2] = x1; _curCurvepts[3] = y1;
! _curCurvepts[4] = x2; _curCurvepts[5] = y2;
! _curCurvepts[6] = x3; _curCurvepts[7] = y3;
!
! skipSomethingTo(8);
!
! this.cx0 = x3;
! this.cy0 = y3;
}
@Override
public void quadTo(final float x1, final float y1,
final float x2, final float y2)
{
+ final int outcode0 = this.cOutCode;
+
+ if (clipRect != null) {
+ final int outcode1 = Helpers.outcode(x1, y1, clipRect);
+ final int outcode2 = Helpers.outcode(x2, y2, clipRect);
+
+ // Should clip
+ final int orCode = (outcode0 | outcode1 | outcode2);
+ if (orCode != 0) {
+ final int sideCode = outcode0 & outcode1 & outcode2;
+
+ // basic rejection criteria:
+ if (sideCode == 0) {
+ // ovelap clip:
+ if (subdivide) {
+ // avoid reentrance
+ subdivide = false;
+ // subdivide curve => call lineTo() with subdivided curves:
+ boolean ret = curveSplitter.splitQuad(cx0, cy0, x1, y1,
+ x2, y2, orCode, this);
+ // reentrance is done:
+ subdivide = true;
+ if (ret) {
+ return;
+ }
+ }
+ // already subdivided so render it
+ } else {
+ this.cOutCode = outcode2;
+ skipQuadTo(x1, y1, x2, y2);
+ return;
+ }
+ }
+
+ this.cOutCode = outcode2;
+
+ if (this.outside) {
+ this.outside = false;
+ // Adjust current index, phase & dash:
+ skipLen();
+ }
+ }
+ _quadTo(x1, y1, x2, y2);
+ }
+
+ private void _quadTo(final float x1, final float y1,
+ final float x2, final float y2)
+ {
+ final float[] _curCurvepts = curCurvepts;
+
+ // monotonize quad:
+ final CurveBasicMonotonizer monotonizer
+ = rdrCtx.monotonizer.quad(cx0, cy0, x1, y1, x2, y2);
+
+ final int nSplits = monotonizer.nbSplits;
+ final float[] mid = monotonizer.middle;
+
+ for (int i = 0, off = 0; i <= nSplits; i++, off += 4) {
+ // optimize arraycopy (8 values faster than 6 = type):
+ System.arraycopy(mid, off, _curCurvepts, 0, 8);
+
+ somethingTo(6);
+ }
+ }
+
+ private void skipQuadTo(final float x1, final float y1,
+ final float x2, final float y2)
+ {
final float[] _curCurvepts = curCurvepts;
! _curCurvepts[0] = cx0; _curCurvepts[1] = cy0;
! _curCurvepts[2] = x1; _curCurvepts[3] = y1;
! _curCurvepts[4] = x2; _curCurvepts[5] = y2;
!
! skipSomethingTo(6);
!
! this.cx0 = x2;
! this.cy0 = y2;
}
@Override
public void closePath() {
! if (cx0 != sx0 || cy0 != sy0) {
! lineTo(sx0, sy0);
! }
if (firstSegidx != 0) {
if (!dashOn || needsMoveTo) {
! out.moveTo(sx0, sy0);
}
emitFirstSegments();
}
! moveTo(sx0, sy0);
}
@Override
public void pathDone() {
if (firstSegidx != 0) {
! out.moveTo(sx0, sy0);
emitFirstSegments();
}
out.pathDone();
// Dispose this instance:
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