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src/java.desktop/share/classes/sun/java2d/marlin/Helpers.java
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*** 1,7 ****
/*
! * Copyright (c) 2007, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
--- 1,7 ----
/*
! * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
*** 23,33 ****
* questions.
*/
package sun.java2d.marlin;
- import static java.lang.Math.PI;
import java.util.Arrays;
import sun.awt.geom.PathConsumer2D;
import sun.java2d.marlin.stats.Histogram;
import sun.java2d.marlin.stats.StatLong;
--- 23,32 ----
*** 45,61 ****
static boolean within(final double x, final double y, final double err) {
final double d = y - x;
return (d <= err && d >= -err);
}
! static int quadraticRoots(final float a, final float b,
! final float c, float[] zeroes, final int off)
{
int ret = off;
- float t;
if (a != 0.0f) {
! final float dis = b*b - 4*a*c;
if (dis > 0.0f) {
final float sqrtDis = (float) Math.sqrt(dis);
// depending on the sign of b we use a slightly different
// algorithm than the traditional one to find one of the roots
// so we can avoid adding numbers of different signs (which
--- 44,72 ----
static boolean within(final double x, final double y, final double err) {
final double d = y - x;
return (d <= err && d >= -err);
}
! static float evalCubic(final float a, final float b,
! final float c, final float d,
! final float t)
! {
! return t * (t * (t * a + b) + c) + d;
! }
!
! static float evalQuad(final float a, final float b,
! final float c, final float t)
! {
! return t * (t * a + b) + c;
! }
!
! static int quadraticRoots(final float a, final float b, final float c,
! final float[] zeroes, final int off)
{
int ret = off;
if (a != 0.0f) {
! final float dis = b*b - 4.0f * a * c;
if (dis > 0.0f) {
final float sqrtDis = (float) Math.sqrt(dis);
// depending on the sign of b we use a slightly different
// algorithm than the traditional one to find one of the roots
// so we can avoid adding numbers of different signs (which
*** 66,172 ****
} else {
zeroes[ret++] = (-b + sqrtDis) / (2.0f * a);
zeroes[ret++] = (2.0f * c) / (-b + sqrtDis);
}
} else if (dis == 0.0f) {
! t = (-b) / (2.0f * a);
! zeroes[ret++] = t;
! }
! } else {
! if (b != 0.0f) {
! t = (-c) / b;
! zeroes[ret++] = t;
}
}
return ret - off;
}
// find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B)
! static int cubicRootsInAB(float d, float a, float b, float c,
! float[] pts, final int off,
final float A, final float B)
{
! if (d == 0.0f) {
! int num = quadraticRoots(a, b, c, pts, off);
return filterOutNotInAB(pts, off, num, A, B) - off;
}
// From Graphics Gems:
! // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
// (also from awt.geom.CubicCurve2D. But here we don't need as
// much accuracy and we don't want to create arrays so we use
// our own customized version).
// normal form: x^3 + ax^2 + bx + c = 0
! a /= d;
! b /= d;
! c /= d;
// substitute x = y - A/3 to eliminate quadratic term:
// x^3 +Px + Q = 0
//
// Since we actually need P/3 and Q/2 for all of the
// calculations that follow, we will calculate
// p = P/3
// q = Q/2
// instead and use those values for simplicity of the code.
! double sq_A = a * a;
! double p = (1.0d/3.0d) * ((-1.0d/3.0d) * sq_A + b);
! double q = (1.0d/2.0d) * ((2.0d/27.0d) * a * sq_A - (1.0d/3.0d) * a * b + c);
// use Cardano's formula
! double cb_p = p * p * p;
! double D = q * q + cb_p;
int num;
if (D < 0.0d) {
// see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
! final double phi = (1.0d/3.0d) * Math.acos(-q / Math.sqrt(-cb_p));
final double t = 2.0d * Math.sqrt(-p);
! pts[ off+0 ] = (float) ( t * Math.cos(phi));
! pts[ off+1 ] = (float) (-t * Math.cos(phi + (PI / 3.0d)));
! pts[ off+2 ] = (float) (-t * Math.cos(phi - (PI / 3.0d)));
num = 3;
} else {
final double sqrt_D = Math.sqrt(D);
final double u = Math.cbrt(sqrt_D - q);
final double v = - Math.cbrt(sqrt_D + q);
! pts[ off ] = (float) (u + v);
num = 1;
if (within(D, 0.0d, 1e-8d)) {
! pts[off+1] = -(pts[off] / 2.0f);
num = 2;
}
}
- final float sub = (1.0f/3.0f) * a;
-
- for (int i = 0; i < num; ++i) {
- pts[ off+i ] -= sub;
- }
-
return filterOutNotInAB(pts, off, num, A, B) - off;
}
- static float evalCubic(final float a, final float b,
- final float c, final float d,
- final float t)
- {
- return t * (t * (t * a + b) + c) + d;
- }
-
- static float evalQuad(final float a, final float b,
- final float c, final float t)
- {
- return t * (t * a + b) + c;
- }
-
// returns the index 1 past the last valid element remaining after filtering
! static int filterOutNotInAB(float[] nums, final int off, final int len,
final float a, final float b)
{
int ret = off;
for (int i = off, end = off + len; i < end; i++) {
if (nums[i] >= a && nums[i] < b) {
--- 77,166 ----
} else {
zeroes[ret++] = (-b + sqrtDis) / (2.0f * a);
zeroes[ret++] = (2.0f * c) / (-b + sqrtDis);
}
} else if (dis == 0.0f) {
! zeroes[ret++] = -b / (2.0f * a);
}
+ } else if (b != 0.0f) {
+ zeroes[ret++] = -c / b;
}
return ret - off;
}
// find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B)
! static int cubicRootsInAB(final float d0, float a0, float b0, float c0,
! final float[] pts, final int off,
final float A, final float B)
{
! if (d0 == 0.0f) {
! final int num = quadraticRoots(a0, b0, c0, pts, off);
return filterOutNotInAB(pts, off, num, A, B) - off;
}
// From Graphics Gems:
! // https://github.com/erich666/GraphicsGems/blob/master/gems/Roots3And4.c
// (also from awt.geom.CubicCurve2D. But here we don't need as
// much accuracy and we don't want to create arrays so we use
// our own customized version).
// normal form: x^3 + ax^2 + bx + c = 0
!
! // 2018.1: Need double precision if d is very small (flat curve) !
! /*
! * TODO: cleanup all that code after reading Roots3And4.c
! */
! final double a = ((double)a0) / d0;
! final double b = ((double)b0) / d0;
! final double c = ((double)c0) / d0;
// substitute x = y - A/3 to eliminate quadratic term:
// x^3 +Px + Q = 0
//
// Since we actually need P/3 and Q/2 for all of the
// calculations that follow, we will calculate
// p = P/3
// q = Q/2
// instead and use those values for simplicity of the code.
! final double sub = (1.0d / 3.0d) * a;
! final double sq_A = a * a;
! final double p = (1.0d / 3.0d) * ((-1.0d / 3.0d) * sq_A + b);
! final double q = (1.0d / 2.0d) * ((2.0d / 27.0d) * a * sq_A - sub * b + c);
// use Cardano's formula
! final double cb_p = p * p * p;
! final double D = q * q + cb_p;
int num;
if (D < 0.0d) {
// see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
! final double phi = (1.0d / 3.0d) * Math.acos(-q / Math.sqrt(-cb_p));
final double t = 2.0d * Math.sqrt(-p);
! pts[off ] = (float) ( t * Math.cos(phi) - sub);
! pts[off + 1] = (float) (-t * Math.cos(phi + (Math.PI / 3.0d)) - sub);
! pts[off + 2] = (float) (-t * Math.cos(phi - (Math.PI / 3.0d)) - sub);
num = 3;
} else {
final double sqrt_D = Math.sqrt(D);
final double u = Math.cbrt(sqrt_D - q);
final double v = - Math.cbrt(sqrt_D + q);
! pts[off ] = (float) (u + v - sub);
num = 1;
if (within(D, 0.0d, 1e-8d)) {
! pts[off + 1] = (float)((-1.0d / 2.0d) * (u + v) - sub);
num = 2;
}
}
return filterOutNotInAB(pts, off, num, A, B) - off;
}
// returns the index 1 past the last valid element remaining after filtering
! static int filterOutNotInAB(final float[] nums, final int off, final int len,
final float a, final float b)
{
int ret = off;
for (int i = off, end = off + len; i < end; i++) {
if (nums[i] >= a && nums[i] < b) {
*** 174,212 ****
}
}
return ret;
}
! static float linelen(float x1, float y1, float x2, float y2) {
! final float dx = x2 - x1;
! final float dy = y2 - y1;
! return (float) Math.sqrt(dx*dx + dy*dy);
}
! static void subdivide(float[] src, int srcoff, float[] left, int leftoff,
! float[] right, int rightoff, int type)
{
switch(type) {
- case 6:
- Helpers.subdivideQuad(src, srcoff, left, leftoff, right, rightoff);
- return;
case 8:
! Helpers.subdivideCubic(src, srcoff, left, leftoff, right, rightoff);
return;
default:
throw new InternalError("Unsupported curve type");
}
}
! static void isort(float[] a, int off, int len) {
! for (int i = off + 1, end = off + len; i < end; i++) {
! float ai = a[i];
! int j = i - 1;
! for (; j >= off && a[j] > ai; j--) {
! a[j+1] = a[j];
}
! a[j+1] = ai;
}
}
// Most of these are copied from classes in java.awt.geom because we need
// both single and double precision variants of these functions, and Line2D,
--- 168,361 ----
}
}
return ret;
}
! static float fastLineLen(final float x0, final float y0,
! final float x1, final float y1)
! {
! final float dx = x1 - x0;
! final float dy = y1 - y0;
!
! // use manhattan norm:
! return Math.abs(dx) + Math.abs(dy);
}
! static float linelen(final float x0, final float y0,
! final float x1, final float y1)
! {
! final float dx = x1 - x0;
! final float dy = y1 - y0;
! return (float) Math.sqrt(dx * dx + dy * dy);
! }
!
! static float fastQuadLen(final float x0, final float y0,
! final float x1, final float y1,
! final float x2, final float y2)
! {
! final float dx1 = x1 - x0;
! final float dx2 = x2 - x1;
! final float dy1 = y1 - y0;
! final float dy2 = y2 - y1;
!
! // use manhattan norm:
! return Math.abs(dx1) + Math.abs(dx2)
! + Math.abs(dy1) + Math.abs(dy2);
! }
!
! static float quadlen(final float x0, final float y0,
! final float x1, final float y1,
! final float x2, final float y2)
! {
! return (linelen(x0, y0, x1, y1)
! + linelen(x1, y1, x2, y2)
! + linelen(x0, y0, x2, y2)) / 2.0f;
! }
!
!
! static float fastCurvelen(final float x0, final float y0,
! final float x1, final float y1,
! final float x2, final float y2,
! final float x3, final float y3)
! {
! final float dx1 = x1 - x0;
! final float dx2 = x2 - x1;
! final float dx3 = x3 - x2;
! final float dy1 = y1 - y0;
! final float dy2 = y2 - y1;
! final float dy3 = y3 - y2;
!
! // use manhattan norm:
! return Math.abs(dx1) + Math.abs(dx2) + Math.abs(dx3)
! + Math.abs(dy1) + Math.abs(dy2) + Math.abs(dy3);
! }
!
! static float curvelen(final float x0, final float y0,
! final float x1, final float y1,
! final float x2, final float y2,
! final float x3, final float y3)
! {
! return (linelen(x0, y0, x1, y1)
! + linelen(x1, y1, x2, y2)
! + linelen(x2, y2, x3, y3)
! + linelen(x0, y0, x3, y3)) / 2.0f;
! }
!
! // finds values of t where the curve in pts should be subdivided in order
! // to get good offset curves a distance of w away from the middle curve.
! // Stores the points in ts, and returns how many of them there were.
! static int findSubdivPoints(final Curve c, final float[] pts,
! final float[] ts, final int type,
! final float w2)
! {
! final float x12 = pts[2] - pts[0];
! final float y12 = pts[3] - pts[1];
! // if the curve is already parallel to either axis we gain nothing
! // from rotating it.
! if ((y12 != 0.0f && x12 != 0.0f)) {
! // we rotate it so that the first vector in the control polygon is
! // parallel to the x-axis. This will ensure that rotated quarter
! // circles won't be subdivided.
! final float hypot = (float)Math.sqrt(x12 * x12 + y12 * y12);
! final float cos = x12 / hypot;
! final float sin = y12 / hypot;
! final float x1 = cos * pts[0] + sin * pts[1];
! final float y1 = cos * pts[1] - sin * pts[0];
! final float x2 = cos * pts[2] + sin * pts[3];
! final float y2 = cos * pts[3] - sin * pts[2];
! final float x3 = cos * pts[4] + sin * pts[5];
! final float y3 = cos * pts[5] - sin * pts[4];
!
! switch(type) {
! case 8:
! final float x4 = cos * pts[6] + sin * pts[7];
! final float y4 = cos * pts[7] - sin * pts[6];
! c.set(x1, y1, x2, y2, x3, y3, x4, y4);
! break;
! case 6:
! c.set(x1, y1, x2, y2, x3, y3);
! break;
! default:
! }
! } else {
! c.set(pts, type);
! }
!
! int ret = 0;
! // we subdivide at values of t such that the remaining rotated
! // curves are monotonic in x and y.
! ret += c.dxRoots(ts, ret);
! ret += c.dyRoots(ts, ret);
!
! // subdivide at inflection points.
! if (type == 8) {
! // quadratic curves can't have inflection points
! ret += c.infPoints(ts, ret);
! }
!
! // now we must subdivide at points where one of the offset curves will have
! // a cusp. This happens at ts where the radius of curvature is equal to w.
! ret += c.rootsOfROCMinusW(ts, ret, w2, 0.0001f);
!
! ret = filterOutNotInAB(ts, 0, ret, 0.0001f, 0.9999f);
! isort(ts, ret);
! return ret;
! }
!
! // finds values of t where the curve in pts should be subdivided in order
! // to get intersections with the given clip rectangle.
! // Stores the points in ts, and returns how many of them there were.
! static int findClipPoints(final Curve curve, final float[] pts,
! final float[] ts, final int type,
! final int outCodeOR,
! final float[] clipRect)
! {
! curve.set(pts, type);
!
! // clip rectangle (ymin, ymax, xmin, xmax)
! int ret = 0;
!
! if ((outCodeOR & OUTCODE_LEFT) != 0) {
! ret += curve.xPoints(ts, ret, clipRect[2]);
! }
! if ((outCodeOR & OUTCODE_RIGHT) != 0) {
! ret += curve.xPoints(ts, ret, clipRect[3]);
! }
! if ((outCodeOR & OUTCODE_TOP) != 0) {
! ret += curve.yPoints(ts, ret, clipRect[0]);
! }
! if ((outCodeOR & OUTCODE_BOTTOM) != 0) {
! ret += curve.yPoints(ts, ret, clipRect[1]);
! }
! isort(ts, ret);
! return ret;
! }
!
! static void subdivide(final float[] src,
! final float[] left, final float[] right,
! final int type)
{
switch(type) {
case 8:
! subdivideCubic(src, left, right);
! return;
! case 6:
! subdivideQuad(src, left, right);
return;
default:
throw new InternalError("Unsupported curve type");
}
}
! static void isort(final float[] a, final int len) {
! for (int i = 1, j; i < len; i++) {
! final float ai = a[i];
! j = i - 1;
! for (; j >= 0 && a[j] > ai; j--) {
! a[j + 1] = a[j];
}
! a[j + 1] = ai;
}
}
// Most of these are copied from classes in java.awt.geom because we need
// both single and double precision variants of these functions, and Line2D,
*** 225,434 ****
* it is possible to pass the same array for <code>left</code>
* and <code>right</code> and to use offsets, such as <code>rightoff</code>
* equals (<code>leftoff</code> + 6), in order
* to avoid allocating extra storage for this common point.
* @param src the array holding the coordinates for the source curve
- * @param srcoff the offset into the array of the beginning of the
- * the 6 source coordinates
* @param left the array for storing the coordinates for the first
* half of the subdivided curve
- * @param leftoff the offset into the array of the beginning of the
- * the 6 left coordinates
* @param right the array for storing the coordinates for the second
* half of the subdivided curve
- * @param rightoff the offset into the array of the beginning of the
- * the 6 right coordinates
* @since 1.7
*/
! static void subdivideCubic(float[] src, int srcoff,
! float[] left, int leftoff,
! float[] right, int rightoff)
! {
! float x1 = src[srcoff + 0];
! float y1 = src[srcoff + 1];
! float ctrlx1 = src[srcoff + 2];
! float ctrly1 = src[srcoff + 3];
! float ctrlx2 = src[srcoff + 4];
! float ctrly2 = src[srcoff + 5];
! float x2 = src[srcoff + 6];
! float y2 = src[srcoff + 7];
! if (left != null) {
! left[leftoff + 0] = x1;
! left[leftoff + 1] = y1;
! }
! if (right != null) {
! right[rightoff + 6] = x2;
! right[rightoff + 7] = y2;
! }
! x1 = (x1 + ctrlx1) / 2.0f;
! y1 = (y1 + ctrly1) / 2.0f;
! x2 = (x2 + ctrlx2) / 2.0f;
! y2 = (y2 + ctrly2) / 2.0f;
! float centerx = (ctrlx1 + ctrlx2) / 2.0f;
! float centery = (ctrly1 + ctrly2) / 2.0f;
! ctrlx1 = (x1 + centerx) / 2.0f;
! ctrly1 = (y1 + centery) / 2.0f;
! ctrlx2 = (x2 + centerx) / 2.0f;
! ctrly2 = (y2 + centery) / 2.0f;
! centerx = (ctrlx1 + ctrlx2) / 2.0f;
! centery = (ctrly1 + ctrly2) / 2.0f;
! if (left != null) {
! left[leftoff + 2] = x1;
! left[leftoff + 3] = y1;
! left[leftoff + 4] = ctrlx1;
! left[leftoff + 5] = ctrly1;
! left[leftoff + 6] = centerx;
! left[leftoff + 7] = centery;
! }
! if (right != null) {
! right[rightoff + 0] = centerx;
! right[rightoff + 1] = centery;
! right[rightoff + 2] = ctrlx2;
! right[rightoff + 3] = ctrly2;
! right[rightoff + 4] = x2;
! right[rightoff + 5] = y2;
! }
! }
!
!
! static void subdivideCubicAt(float t, float[] src, int srcoff,
! float[] left, int leftoff,
! float[] right, int rightoff)
! {
! float x1 = src[srcoff + 0];
! float y1 = src[srcoff + 1];
! float ctrlx1 = src[srcoff + 2];
! float ctrly1 = src[srcoff + 3];
! float ctrlx2 = src[srcoff + 4];
! float ctrly2 = src[srcoff + 5];
! float x2 = src[srcoff + 6];
! float y2 = src[srcoff + 7];
! if (left != null) {
! left[leftoff + 0] = x1;
! left[leftoff + 1] = y1;
! }
! if (right != null) {
! right[rightoff + 6] = x2;
! right[rightoff + 7] = y2;
! }
! x1 = x1 + t * (ctrlx1 - x1);
! y1 = y1 + t * (ctrly1 - y1);
! x2 = ctrlx2 + t * (x2 - ctrlx2);
! y2 = ctrly2 + t * (y2 - ctrly2);
! float centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
! float centery = ctrly1 + t * (ctrly2 - ctrly1);
! ctrlx1 = x1 + t * (centerx - x1);
! ctrly1 = y1 + t * (centery - y1);
! ctrlx2 = centerx + t * (x2 - centerx);
! ctrly2 = centery + t * (y2 - centery);
! centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
! centery = ctrly1 + t * (ctrly2 - ctrly1);
! if (left != null) {
! left[leftoff + 2] = x1;
! left[leftoff + 3] = y1;
! left[leftoff + 4] = ctrlx1;
! left[leftoff + 5] = ctrly1;
! left[leftoff + 6] = centerx;
! left[leftoff + 7] = centery;
! }
! if (right != null) {
! right[rightoff + 0] = centerx;
! right[rightoff + 1] = centery;
! right[rightoff + 2] = ctrlx2;
! right[rightoff + 3] = ctrly2;
! right[rightoff + 4] = x2;
! right[rightoff + 5] = y2;
! }
! }
!
! static void subdivideQuad(float[] src, int srcoff,
! float[] left, int leftoff,
! float[] right, int rightoff)
! {
! float x1 = src[srcoff + 0];
! float y1 = src[srcoff + 1];
! float ctrlx = src[srcoff + 2];
! float ctrly = src[srcoff + 3];
! float x2 = src[srcoff + 4];
! float y2 = src[srcoff + 5];
! if (left != null) {
! left[leftoff + 0] = x1;
! left[leftoff + 1] = y1;
! }
! if (right != null) {
! right[rightoff + 4] = x2;
! right[rightoff + 5] = y2;
! }
! x1 = (x1 + ctrlx) / 2.0f;
! y1 = (y1 + ctrly) / 2.0f;
! x2 = (x2 + ctrlx) / 2.0f;
! y2 = (y2 + ctrly) / 2.0f;
! ctrlx = (x1 + x2) / 2.0f;
! ctrly = (y1 + y2) / 2.0f;
! if (left != null) {
! left[leftoff + 2] = x1;
! left[leftoff + 3] = y1;
! left[leftoff + 4] = ctrlx;
! left[leftoff + 5] = ctrly;
! }
! if (right != null) {
! right[rightoff + 0] = ctrlx;
! right[rightoff + 1] = ctrly;
! right[rightoff + 2] = x2;
! right[rightoff + 3] = y2;
! }
! }
!
! static void subdivideQuadAt(float t, float[] src, int srcoff,
! float[] left, int leftoff,
! float[] right, int rightoff)
! {
! float x1 = src[srcoff + 0];
! float y1 = src[srcoff + 1];
! float ctrlx = src[srcoff + 2];
! float ctrly = src[srcoff + 3];
! float x2 = src[srcoff + 4];
! float y2 = src[srcoff + 5];
! if (left != null) {
! left[leftoff + 0] = x1;
! left[leftoff + 1] = y1;
! }
! if (right != null) {
! right[rightoff + 4] = x2;
! right[rightoff + 5] = y2;
! }
! x1 = x1 + t * (ctrlx - x1);
! y1 = y1 + t * (ctrly - y1);
! x2 = ctrlx + t * (x2 - ctrlx);
! y2 = ctrly + t * (y2 - ctrly);
! ctrlx = x1 + t * (x2 - x1);
! ctrly = y1 + t * (y2 - y1);
! if (left != null) {
! left[leftoff + 2] = x1;
! left[leftoff + 3] = y1;
! left[leftoff + 4] = ctrlx;
! left[leftoff + 5] = ctrly;
! }
! if (right != null) {
! right[rightoff + 0] = ctrlx;
! right[rightoff + 1] = ctrly;
! right[rightoff + 2] = x2;
! right[rightoff + 3] = y2;
! }
! }
!
! static void subdivideAt(float t, float[] src, int srcoff,
! float[] left, int leftoff,
! float[] right, int rightoff, int size)
! {
! switch(size) {
! case 8:
! subdivideCubicAt(t, src, srcoff, left, leftoff, right, rightoff);
! return;
! case 6:
! subdivideQuadAt(t, src, srcoff, left, leftoff, right, rightoff);
! return;
}
}
// From sun.java2d.loops.GeneralRenderer:
--- 374,593 ----
* it is possible to pass the same array for <code>left</code>
* and <code>right</code> and to use offsets, such as <code>rightoff</code>
* equals (<code>leftoff</code> + 6), in order
* to avoid allocating extra storage for this common point.
* @param src the array holding the coordinates for the source curve
* @param left the array for storing the coordinates for the first
* half of the subdivided curve
* @param right the array for storing the coordinates for the second
* half of the subdivided curve
* @since 1.7
*/
! static void subdivideCubic(final float[] src,
! final float[] left,
! final float[] right)
! {
! float x1 = src[0];
! float y1 = src[1];
! float cx1 = src[2];
! float cy1 = src[3];
! float cx2 = src[4];
! float cy2 = src[5];
! float x2 = src[6];
! float y2 = src[7];
!
! left[0] = x1;
! left[1] = y1;
!
! right[6] = x2;
! right[7] = y2;
!
! x1 = (x1 + cx1) / 2.0f;
! y1 = (y1 + cy1) / 2.0f;
! x2 = (x2 + cx2) / 2.0f;
! y2 = (y2 + cy2) / 2.0f;
!
! float cx = (cx1 + cx2) / 2.0f;
! float cy = (cy1 + cy2) / 2.0f;
!
! cx1 = (x1 + cx) / 2.0f;
! cy1 = (y1 + cy) / 2.0f;
! cx2 = (x2 + cx) / 2.0f;
! cy2 = (y2 + cy) / 2.0f;
! cx = (cx1 + cx2) / 2.0f;
! cy = (cy1 + cy2) / 2.0f;
!
! left[2] = x1;
! left[3] = y1;
! left[4] = cx1;
! left[5] = cy1;
! left[6] = cx;
! left[7] = cy;
!
! right[0] = cx;
! right[1] = cy;
! right[2] = cx2;
! right[3] = cy2;
! right[4] = x2;
! right[5] = y2;
! }
!
! static void subdivideCubicAt(final float t,
! final float[] src, final int offS,
! final float[] pts, final int offL, final int offR)
! {
! float x1 = src[offS ];
! float y1 = src[offS + 1];
! float cx1 = src[offS + 2];
! float cy1 = src[offS + 3];
! float cx2 = src[offS + 4];
! float cy2 = src[offS + 5];
! float x2 = src[offS + 6];
! float y2 = src[offS + 7];
!
! pts[offL ] = x1;
! pts[offL + 1] = y1;
!
! pts[offR + 6] = x2;
! pts[offR + 7] = y2;
!
! x1 = x1 + t * (cx1 - x1);
! y1 = y1 + t * (cy1 - y1);
! x2 = cx2 + t * (x2 - cx2);
! y2 = cy2 + t * (y2 - cy2);
!
! float cx = cx1 + t * (cx2 - cx1);
! float cy = cy1 + t * (cy2 - cy1);
!
! cx1 = x1 + t * (cx - x1);
! cy1 = y1 + t * (cy - y1);
! cx2 = cx + t * (x2 - cx);
! cy2 = cy + t * (y2 - cy);
! cx = cx1 + t * (cx2 - cx1);
! cy = cy1 + t * (cy2 - cy1);
!
! pts[offL + 2] = x1;
! pts[offL + 3] = y1;
! pts[offL + 4] = cx1;
! pts[offL + 5] = cy1;
! pts[offL + 6] = cx;
! pts[offL + 7] = cy;
!
! pts[offR ] = cx;
! pts[offR + 1] = cy;
! pts[offR + 2] = cx2;
! pts[offR + 3] = cy2;
! pts[offR + 4] = x2;
! pts[offR + 5] = y2;
! }
!
! static void subdivideQuad(final float[] src,
! final float[] left,
! final float[] right)
! {
! float x1 = src[0];
! float y1 = src[1];
! float cx = src[2];
! float cy = src[3];
! float x2 = src[4];
! float y2 = src[5];
!
! left[0] = x1;
! left[1] = y1;
!
! right[4] = x2;
! right[5] = y2;
!
! x1 = (x1 + cx) / 2.0f;
! y1 = (y1 + cy) / 2.0f;
! x2 = (x2 + cx) / 2.0f;
! y2 = (y2 + cy) / 2.0f;
! cx = (x1 + x2) / 2.0f;
! cy = (y1 + y2) / 2.0f;
!
! left[2] = x1;
! left[3] = y1;
! left[4] = cx;
! left[5] = cy;
!
! right[0] = cx;
! right[1] = cy;
! right[2] = x2;
! right[3] = y2;
! }
!
! static void subdivideQuadAt(final float t,
! final float[] src, final int offS,
! final float[] pts, final int offL, final int offR)
! {
! float x1 = src[offS ];
! float y1 = src[offS + 1];
! float cx = src[offS + 2];
! float cy = src[offS + 3];
! float x2 = src[offS + 4];
! float y2 = src[offS + 5];
!
! pts[offL ] = x1;
! pts[offL + 1] = y1;
!
! pts[offR + 4] = x2;
! pts[offR + 5] = y2;
!
! x1 = x1 + t * (cx - x1);
! y1 = y1 + t * (cy - y1);
! x2 = cx + t * (x2 - cx);
! y2 = cy + t * (y2 - cy);
! cx = x1 + t * (x2 - x1);
! cy = y1 + t * (y2 - y1);
!
! pts[offL + 2] = x1;
! pts[offL + 3] = y1;
! pts[offL + 4] = cx;
! pts[offL + 5] = cy;
!
! pts[offR ] = cx;
! pts[offR + 1] = cy;
! pts[offR + 2] = x2;
! pts[offR + 3] = y2;
! }
!
! static void subdivideLineAt(final float t,
! final float[] src, final int offS,
! final float[] pts, final int offL, final int offR)
! {
! float x1 = src[offS ];
! float y1 = src[offS + 1];
! float x2 = src[offS + 2];
! float y2 = src[offS + 3];
!
! pts[offL ] = x1;
! pts[offL + 1] = y1;
!
! pts[offR + 2] = x2;
! pts[offR + 3] = y2;
!
! x1 = x1 + t * (x2 - x1);
! y1 = y1 + t * (y2 - y1);
!
! pts[offL + 2] = x1;
! pts[offL + 3] = y1;
!
! pts[offR ] = x1;
! pts[offR + 1] = y1;
! }
!
! static void subdivideAt(final float t,
! final float[] src, final int offS,
! final float[] pts, final int offL, final int type)
! {
! // if instead of switch (perf + most probable cases first)
! if (type == 8) {
! subdivideCubicAt(t, src, offS, pts, offL, offL + type);
! } else if (type == 4) {
! subdivideLineAt(t, src, offS, pts, offL, offL + type);
! } else {
! subdivideQuadAt(t, src, offS, pts, offL, offL + type);
}
}
// From sun.java2d.loops.GeneralRenderer:
*** 612,627 ****
case TYPE_LINETO:
io.lineTo(_curves[e], _curves[e+1]);
e += 2;
continue;
case TYPE_QUADTO:
! io.quadTo(_curves[e+0], _curves[e+1],
_curves[e+2], _curves[e+3]);
e += 4;
continue;
case TYPE_CUBICTO:
! io.curveTo(_curves[e+0], _curves[e+1],
_curves[e+2], _curves[e+3],
_curves[e+4], _curves[e+5]);
e += 6;
continue;
default:
--- 771,786 ----
case TYPE_LINETO:
io.lineTo(_curves[e], _curves[e+1]);
e += 2;
continue;
case TYPE_QUADTO:
! io.quadTo(_curves[e], _curves[e+1],
_curves[e+2], _curves[e+3]);
e += 4;
continue;
case TYPE_CUBICTO:
! io.curveTo(_curves[e], _curves[e+1],
_curves[e+2], _curves[e+3],
_curves[e+4], _curves[e+5]);
e += 6;
continue;
default:
*** 655,670 ****
e -= 2;
io.lineTo(_curves[e], _curves[e+1]);
continue;
case TYPE_QUADTO:
e -= 4;
! io.quadTo(_curves[e+0], _curves[e+1],
_curves[e+2], _curves[e+3]);
continue;
case TYPE_CUBICTO:
e -= 6;
! io.curveTo(_curves[e+0], _curves[e+1],
_curves[e+2], _curves[e+3],
_curves[e+4], _curves[e+5]);
continue;
default:
}
--- 814,829 ----
e -= 2;
io.lineTo(_curves[e], _curves[e+1]);
continue;
case TYPE_QUADTO:
e -= 4;
! io.quadTo(_curves[e], _curves[e+1],
_curves[e+2], _curves[e+3]);
continue;
case TYPE_CUBICTO:
e -= 6;
! io.curveTo(_curves[e], _curves[e+1],
_curves[e+2], _curves[e+3],
_curves[e+4], _curves[e+5]);
continue;
default:
}
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